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trollsroyce
Seraphim Initiative. CRONOS.
164
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Posted - 2013.02.09 12:16:00 -
[1] - Quote
TLDR: topic
KDR statistics and leaderboard needs to go. The only thing these statistics encourage people to, is not to die. Avoiding deaths leads to chicken kitten gameplay.
The correct replacement is a statistics that leads to active and bloodthirsty gameplay. I suggest war points per hour. Looking at a player wp/h and total wp tells much more of the type than just KDR. It punishes leechers. It rewards top scorers who win the matches for their team. WP/h leaderboards encourage people to do their utmost to melt face.
Start by adding wp/h, then drop KDR if there is consensus for it.
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Ten-Sidhe
Osmon Surveillance Caldari State
414
|
Posted - 2013.02.09 12:25:00 -
[2] - Quote
I favor adding more stats to game and leaderboards for them.
kills per match would also be nice. looking at this along side kdr would help tell if player is aggressively looking for enemy or hiding looking for safe kills.
wp per match and warpoint per death would also be great.
Leaderboards for kdr, kills/match, and total kills for each weapon type would be great. More apples to apples this way.
Leaderboards with revives per match and total revives, spawn in on drop link, ammo restore, hp healed, obj hacked, ect..
The more stats we can see, the harder it will be to fake/boost them, it will leave clues in other stats if we have enough of them.
edit. The current kdr leaderboard is broken, to easy to fake good kdr on get one it. People with good kdr are hard to find on it. I would like to keep the stat, but the leaderboard is useless right now. Needs a play 50 games restriction or something on all leaderboard to prevent alts filling, by restarting a char till good first game puts char on board then retiring char. |
Geth Massredux
ZionTCD Legacy Rising
62
|
Posted - 2013.02.09 12:27:00 -
[3] - Quote
trollsroyce wrote:TLDR: topic
KDR statistics and leaderboard needs to go. The only thing these statistics encourage people to, is not to die. Avoiding deaths leads to chicken kitten gameplay.
The correct replacement is a statistics that leads to active and bloodthirsty gameplay. I suggest war points per hour. Looking at a player wp/h and total wp tells much more of the type than just KDR. It punishes leechers. It rewards top scorers who win the matches for their team. WP/h leaderboards encourage people to do their utmost to melt face.
Start by adding wp/h, then drop KDR if there is consensus for it.
No, some people like looking at their K/DR |
Mister0Zz
Tritan-Industries Legacy Rising
31
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Posted - 2013.02.09 12:30:00 -
[4] - Quote
It would make more sense is isk efficiency or damages in isk inflicted/taken . This would legitimize the strength of heavies and make them more fun to kill as they would increase your isk efficiency much more than a cheaper suit would. |
Ten-Sidhe
Osmon Surveillance Caldari State
414
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Posted - 2013.02.09 12:36:00 -
[5] - Quote
Quote:Start by adding wp/h, then drop KDR if there is consensus for it. I doubt there would ever be consensus on this, adding wp/h would be good. I would rather have wp/match or wp/death though.
kdr has uses, it just isn't the end all be all stat some think it is.
Isk efficiency would be nice stat to have too. If we had kd4r and isk efficiency we could spot people using proto on newbies to boost kdr and people that take on expensive gear with cheap fits. By how far from matching the two stats are. |
Ryder Azorria
Amarr Templars Amarr Empire
134
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Posted - 2013.02.09 12:50:00 -
[6] - Quote
K/D does have it's place in Dust, after all clone count is pretty damn important, but there are definitely other, arguably more important, statistics that should be tracked - ISK efficiency and WP/D being the two main ones. |
Aighun
Zumari Force Projection Caldari State
666
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Posted - 2013.02.09 13:00:00 -
[7] - Quote
Remove *********, add purse.
Ok, just kidding. Yes, you are saying the opposite, that KDR causes players to hide out in the MCC and fight like a bunch of chickens. But I feel like we have been through this...
KDR is a valuable stat. What if they introduce a game feature or mode where players have to buy their own clones? RIght now they are provided for us. This might not always be the case. If clones themselves become a consumable resource then it would be better to get more done without wasting them. Depending on the battle, of course.
Is the WP per hour stat just for the hours a player is logged into the game? Or just from the start of battle to the end?
What if they are a corp. director and spend all of their time trying to organize and work with other players and train up new players and don't have time to fight? Offering people incentives through listed stats that are counter productive is just a part of gaming. Cause there is always going to be a some role in this game that isn't going to net a player that performs that role a nice place on the leader boards.
But it would be nice to see different stats. ISK earnings per hour.
ISK to death ratio.
WP to death ratio.
ISK earnings per hour.
Maybe some stat that you could use to get a sense of how well a player did in encounters where the total meta level of the gear of their opponents was higher than the meta level of that particular player.
Total number of tank kills.
Total vehicle kill assists.
Total assists using flux grenades where no war points were awarded.
Revives to death ratio.
Total number of revives where the player that got brought back was immediately killed again.
and so on... |
Fivetimes Infinity
Immobile Infantry
1086
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Posted - 2013.02.09 13:03:00 -
[8] - Quote
KDR could be there, but there needs to be better stat tracking, an KDR should be de-emphasized as a measure of ability. What'd be even better is if they broke KDR down by weapon group, so that ARs had their own KDR listing, sniper rifles their own, etc. As it stands, KDR is meaningless as a unified listing simply because tanks/snipers get vastly more kills than deaths compared to anyone else. |
Arramakaian Eka
Tronhadar Free Guard Minmatar Republic
363
|
Posted - 2013.02.09 13:06:00 -
[9] - Quote
KDR is a largely useless statistic on an objectives-based game. I've argued for months that it should be taken off entirely from the leaderboards. Thankfully KDR ranking on after-match results was replaced with WP ranking after my and many others' urges during closed beta.
WP/h and WP/D are much more valid measurements, and encourage people to play the objective, instead of turtling and whoring for kills.. When we get proper reporting on ISK damage cause vs. ISK used, that will give better insight into what really matters in New Eden: ISK and how efficiently you utilize it.
The reason why KDR and other less useful statistics should be removed entirely is that if it is reported, people and corps will use it to rank themselves. It is CCP's job as developers to encourage "correct" gameplay, and in Dust KDR tells much less about someone's mercenary skills than several other metrics. |
trollsroyce
Seraphim Initiative. CRONOS.
164
|
Posted - 2013.02.09 13:08:00 -
[10] - Quote
Ten-Sidhe wrote:I favor adding more stats to game and leaderboards for them.
kills per match would also be nice. looking at this along side kdr would help tell if player is aggressively looking for enemy or hiding looking for safe kills.
wp per match and warpoint per death would also be great.
Leaderboards for kdr, kills/match, and total kills for each weapon type would be great. More apples to apples this way.
Leaderboards with revives per match and total revives, spawn in on drop link, ammo restore, hp healed, obj hacked, ect..
The more stats we can see, the harder it will be to fake/boost them, it will leave clues in other stats if we have enough of them.
edit. The current kdr leaderboard is broken, to easy to fake good kdr on get one it. People with good kdr are hard to find on it. I would like to keep the stat, but the leaderboard is useless right now. Needs a play 50 games restriction or something on all leaderboard to prevent alts filling, by restarting a char till good first game puts char on board then retiring char.
Per match is skewed by joining ending battles, though it would be equally skewed for all in the long run. Also, shorter matches net less WP, so total domination would be bad for the stats. |
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trollsroyce
Seraphim Initiative. CRONOS.
164
|
Posted - 2013.02.09 13:11:00 -
[11] - Quote
Per hour (in match) is muct more telling than per match (short one sided match? low WP) or per death (go shoot installations or players in start, hide until end). |
Warchild Zek
IMPSwarm Negative-Feedback
28
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Posted - 2013.02.09 13:22:00 -
[12] - Quote
Ive always wanted those stats to go. I think anyone from the early days of FPS would agree stat tracking has done more harm then good. It just encourages bad play and does nothing good in return. The information doesn't even tell you anything, there are to many variables.
Start recording your matches if you want to show off. But all the popular youtubers are just pubstomping anyway. I suppose I could go beat up a buncha little kids and call myself the ultimate fighter. |
Ner'Zul Nexhawk
Talos Incorporated
153
|
Posted - 2013.02.09 13:45:00 -
[13] - Quote
trollsroyce wrote:Per hour (in match) is muct more telling than per match (short one sided match? low WP) or per death (go shoot installations or players in start, hide until end).
What about comparing two active players with the same WP/H, except one dies a lot more than the other? How are you going to determine who plays better
The best solution here would be showing both stats together, WP/H and WP/D. |
iceyburnz
Crux Special Tasks Group Gallente Federation
283
|
Posted - 2013.02.09 14:11:00 -
[14] - Quote
trollsroyce wrote:TLDR: topic
KDR statistics and leaderboard needs to go. The only thing these statistics encourage people to, is not to die. Avoiding deaths leads to chicken kitten gameplay.
The correct replacement is a statistics that leads to active and bloodthirsty gameplay. I suggest war points per hour. Looking at a player wp/h and total wp tells much more of the type than just KDR. It punishes leechers. It rewards top scorers who win the matches for their team. WP/h leaderboards encourage people to do their utmost to melt face.
Start by adding wp/h, then drop KDR if there is consensus for it.
Your assume that every players spends every day hunched over dust 514 in a dark room. Some of us have actual lives we need to attend too.
Im lucky if I get 30 mins on dust here and there.
So no.
Terrible idea. |
Pays 2 Win
Shining Flame Amarr Empire
102
|
Posted - 2013.02.09 14:15:00 -
[15] - Quote
trollsroyce wrote:TLDR: topic
KDR statistics and leaderboard needs to go. The only thing these statistics encourage people to, is not to die. Avoiding deaths leads to chicken kitten gameplay.
The correct replacement is a statistics that leads to active and bloodthirsty gameplay. I suggest war points per hour. Looking at a player wp/h and total wp tells much more of the type than just KDR. It punishes leechers. It rewards top scorers who win the matches for their team. WP/h leaderboards encourage people to do their utmost to melt face.
Start by adding wp/h, then drop KDR if there is consensus for it.
It's just really surprising this coming from you. Are you sick of just shooting a few people with your thale and then hiding back in the spawn?
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Gemini Cuspid
Amarr Templars Amarr Empire
3
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Posted - 2013.02.09 14:16:00 -
[16] - Quote
trollsroyce wrote:TLDR: topic
KDR statistics and leaderboard needs to go. The only thing these statistics encourage people to, is not to die. Avoiding deaths leads to chicken kitten gameplay.
The correct replacement is a statistics that leads to active and bloodthirsty gameplay. I suggest war points per hour. Looking at a player wp/h and total wp tells much more of the type than just KDR. It punishes leechers. It rewards top scorers who win the matches for their team. WP/h leaderboards encourage people to do their utmost to melt face.
Start by adding wp/h, then drop KDR if there is consensus for it.
The KDR stat I have to agree is silly somewhat. You can use it as a personal measure to see how much you've grown. At the same rate, your KDR is going to be skewed pending on job and if you run with a corp for all of your games. I think what makes it worse is when one side has no chance of wining and are content to sniper to get kills in w/out dying; I just end up sitting at the nearest letter objective in skirmish and make a coffee and afk until the end. Maybe that's a bit of an exaggeration but the point is, KDR can also be that stat that holds people back.
We can all play devil's advocate and call them whatever we want and what not but KDR isn't really as important as a statistic overall; again it's a nice way to measure if you've personally developed and grown. I think warpoints is a bit more challenging; you're just not in a vehicle racking kills or a heavy running with another heavy to rack up kills but doing other stuff that would make you basically a free~kill; doing a rez, getting an objective. I still think counter hacking should be give twice as many points as a hack because it's slower. I also think the way the game is played |
trollsroyce
Seraphim Initiative. CRONOS.
164
|
Posted - 2013.02.09 14:31:00 -
[17] - Quote
Pays 2 Win wrote:trollsroyce wrote:TLDR: topic
KDR statistics and leaderboard needs to go. The only thing these statistics encourage people to, is not to die. Avoiding deaths leads to chicken kitten gameplay.
The correct replacement is a statistics that leads to active and bloodthirsty gameplay. I suggest war points per hour. Looking at a player wp/h and total wp tells much more of the type than just KDR. It punishes leechers. It rewards top scorers who win the matches for their team. WP/h leaderboards encourage people to do their utmost to melt face.
Start by adding wp/h, then drop KDR if there is consensus for it.
It's just really surprising this coming from you. Are you sick of just shooting a few people with your thale and then hiding back in the spawn?
Yeah I can't take it any more :(:(:(:( |
trollsroyce
Seraphim Initiative. CRONOS.
164
|
Posted - 2013.02.09 14:33:00 -
[18] - Quote
iceyburnz wrote:trollsroyce wrote:TLDR: topic
KDR statistics and leaderboard needs to go. The only thing these statistics encourage people to, is not to die. Avoiding deaths leads to chicken kitten gameplay.
The correct replacement is a statistics that leads to active and bloodthirsty gameplay. I suggest war points per hour. Looking at a player wp/h and total wp tells much more of the type than just KDR. It punishes leechers. It rewards top scorers who win the matches for their team. WP/h leaderboards encourage people to do their utmost to melt face.
Start by adding wp/h, then drop KDR if there is consensus for it.
Your assume that every players spends every day hunched over dust 514 in a dark room. Some of us have actual lives we need to attend too. Im lucky if I get 30 mins on dust here and there. So no. Terrible idea.
I can see having a hectic rl can detach from wp/h, but you can't have it all. Also were talking wp/h in match - hope you didn't manage to build a straw man on that :) |
Aesiron Kor-Azor
Amarr Templars Amarr Empire
39
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Posted - 2013.02.09 14:36:00 -
[19] - Quote
Arramakaian Eka wrote:KDR is a largely useless statistic on an objectives-based game. I've argued for months that it should be taken off entirely from the leaderboards. Thankfully KDR ranking on after-match results was replaced with WP ranking after my and many others' urges during closed beta.
WP/h and WP/D are much more valid measurements, and encourage people to play the objective, instead of turtling and whoring for kills.. When we get proper reporting on ISK damage cause vs. ISK used, that will give better insight into what really matters in New Eden: ISK and how efficiently you utilize it.
The reason why KDR and other less useful statistics should be removed entirely is that if it is reported, people and corps will use it to rank themselves. It is CCP's job as developers to encourage "correct" gameplay, and in Dust KDR tells much less about someone's mercenary skills than several other metrics.
I hope you realise that in Ambush, the objective is to kill enemy players. And considering Ambush variants take up 2/3rds of all game modes, it isn't 'totally useless'. People who can't maintain at least a 1 K/D should desperately try to improve. It gives corporations a boundary no to hire people who aren't good at the game. |
xprotoman23
Internal Error. Negative-Feedback
1452
|
Posted - 2013.02.09 16:15:00 -
[20] - Quote
WP/H just gets down to who can sit in a tank the longest though so no. |
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Firestorm Zulu
Crux Special Tasks Group Gallente Federation
158
|
Posted - 2013.02.09 16:16:00 -
[21] - Quote
trollsroyce wrote:TLDR: topic
KDR statistics and leaderboard needs to go. The only thing these statistics encourage people to, is not to die. Avoiding deaths leads to chicken kitten gameplay.
The correct replacement is a statistics that leads to active and bloodthirsty gameplay. I suggest war points per hour. Looking at a player wp/h and total wp tells much more of the type than just KDR. It punishes leechers. It rewards top scorers who win the matches for their team. WP/h leaderboards encourage people to do their utmost to melt face.
Start by adding wp/h, then drop KDR if there is consensus for it.
closing your eyes do not make your bad KDR go away. TRUTH. |
crazy space 1
ZionTCD Legacy Rising
879
|
Posted - 2013.02.09 16:20:00 -
[22] - Quote
per hour? what?
just make it WP per death
would kills per hour work? no? duh |
Dagon Cthulhu Clone
Fraternity of St. Venefice Amarr Empire
4
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Posted - 2013.02.09 16:29:00 -
[23] - Quote
some usefull stats to include would be total games joined, games won/lost and total kills/deaths in said games. you no, things that portray the real picture of said players worth. coz if i have joined 200 games but only show 20 wins with a 20+kdr your gonna know something is up |
Arramakaian Eka
Tronhadar Free Guard Minmatar Republic
363
|
Posted - 2013.02.09 16:54:00 -
[24] - Quote
iceyburnz wrote:trollsroyce wrote:TLDR: topic
KDR statistics and leaderboard needs to go. The only thing these statistics encourage people to, is not to die. Avoiding deaths leads to chicken kitten gameplay.
The correct replacement is a statistics that leads to active and bloodthirsty gameplay. I suggest war points per hour. Looking at a player wp/h and total wp tells much more of the type than just KDR. It punishes leechers. It rewards top scorers who win the matches for their team. WP/h leaderboards encourage people to do their utmost to melt face.
Start by adding wp/h, then drop KDR if there is consensus for it.
Your assume that every players spends every day hunched over dust 514 in a dark room. Some of us have actual lives we need to attend too. Im lucky if I get 30 mins on dust here and there. So no. Terrible idea.
You do realize WP/h is a ratio, and those who play 30 mins or 10 hours a day can have exactly the same WP/h? |
gobbybobbyy
KILL-EM-QUICK RISE of LEGION
15
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Posted - 2013.02.09 16:59:00 -
[25] - Quote
Keep the kills statistic, but remove the deaths.
Still have a KDR but don't display it in game. |
James-5955
Pink Fluffy Bounty Hunterz RISE of LEGION
151
|
Posted - 2013.02.09 16:59:00 -
[26] - Quote
trollsroyce wrote:TLDR: topic
KDR statistics and leaderboard needs to go. The only thing these statistics encourage people to, is not to die. Avoiding deaths leads to chicken kitten gameplay.
The correct replacement is a statistics that leads to active and bloodthirsty gameplay. I suggest war points per hour. Looking at a player wp/h and total wp tells much more of the type than just KDR. It punishes leechers. It rewards top scorers who win the matches for their team. WP/h leaderboards encourage people to do their utmost to melt face.
Start by adding wp/h, then drop KDR if there is consensus for it.
Avoiding deaths is a part of both ambush and skirmish. Clone count is important, as is staying isk efficient and costing the enemy as much isk as possible. Plus it's easy to debunk players who have a padded KDR, play with or against them.. the ones that really care will resort to falling back and redline sniping so they can go positive. I don't get why people have such hatred towards KDR, I like tracking mine but I'm always pushing the objective and staying active; if I need to go negative to try to make something happen then so be it, but its rarely the case.
KDR leaderboards are completely worthless with how they're set up, honestly I feel like only people with over 2000+ kills should be listed on there to get all the padded alts off of it.
KDR is a stat that's nice to have and it does have its uses, it should stay.
Why not add more stats though? I'd be up for them adding WP/H.
If you add WP/H then why remove KDR anyway? You could look at both and tell who the redline snipers who pad their KDR are. |
Sleepy Zan
Internal Error. Negative-Feedback
2047
|
Posted - 2013.02.09 17:03:00 -
[27] - Quote
Keep KDR and add more stats such as kills and WP per hour logged, WP per death, etc. That way it just seperates the people who generally die less and help the team and the ones how just pad things like KD.
More stats the better |
Beld Errmon
Tal-Romon Legion Amarr Empire
479
|
Posted - 2013.02.09 17:04:00 -
[28] - Quote
terrible idea, I'm all for adding extra stats so the terrible players can sleep at night, but totally against removing KDR. |
trollsroyce
Seraphim Initiative. CRONOS.
164
|
Posted - 2013.02.09 17:19:00 -
[29] - Quote
Sleepy Zan wrote:Keep KDR and add more stats such as kills and WP per hour logged, WP per death, etc. That way it just seperates the people who generally die less and help the team and the ones how just pad things like KD. More stats the better
Yep the KDR sentence is just a discussion piece to keep the thread at first page |
trollsroyce
Seraphim Initiative. CRONOS.
164
|
Posted - 2013.02.09 17:21:00 -
[30] - Quote
Firestorm Zulu wrote:trollsroyce wrote:TLDR: topic
KDR statistics and leaderboard needs to go. The only thing these statistics encourage people to, is not to die. Avoiding deaths leads to chicken kitten gameplay.
The correct replacement is a statistics that leads to active and bloodthirsty gameplay. I suggest war points per hour. Looking at a player wp/h and total wp tells much more of the type than just KDR. It punishes leechers. It rewards top scorers who win the matches for their team. WP/h leaderboards encourage people to do their utmost to melt face.
Start by adding wp/h, then drop KDR if there is consensus for it.
closing your eyes do not make your bad KDR go away. TRUTH.
Must sit further in the redline :(:(:( |
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