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321. Templar One - in General Discussions [original thread]
Hermione dies.
- by Fivetimes Infinity - at 2012.12.04 12:57:00
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322. About the next charichter reset - in General Discussions [original thread]
Vance Alken wrote: Will we ever be able to change our starting skillset Y/N? Delete your character after the next wipe and pick something else. Not that it makes any major difference either way.
- by Fivetimes Infinity - at 2012.12.04 08:44:00
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323. To grind or not to grind? - in General Discussions [original thread]
The answer to your thread title is "not to grind", and that's why there's a SP limit. They don't want people playing for 10 hours a day and getting 40 million SP in a month, like they did in earlier beta builds. You should be playing because it's ...
- by Fivetimes Infinity - at 2012.12.03 05:32:00
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324. Architecture and Urban Form of DUST - in General Discussions [original thread]
Amarr stuff is pretty opulent and ornate. Take a look at your scrambler pistol sometime. If even their pistols are elegant and gold-filigreed, what're the odds their buildings will be "medieval"? This is the hyper-religious empire that is the most...
- by Fivetimes Infinity - at 2012.12.02 15:13:00
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325. This game makes decent players good, and average players bad. - in General Discussions [original thread]
MD 87 wrote: I [...] get 10-1 kdr's You should have just written this and saved yourself the trouble. Oh, yes, decent players with average skill and good equipment are able to beat average players of good skill with only average equipment, q...
- by Fivetimes Infinity - at 2012.12.02 15:08:00
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326. PVE survival waves - in General Discussions [original thread]
Anything purely organic would be a little silly. PvE enemies would need to have armor/shields of some sort. It would be too strange to have these crazy, advanced weapons magically take a long time to shoot through enemies of nothing but meat and b...
- by Fivetimes Infinity - at 2012.12.02 14:47:00
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327. Twitch TV and NDA - in General Discussions [original thread]
YouTube and other places have tons of Dust beta gameplay uploaded by regular jackoffs. Anyone who wants to know what the game is like can find out very easily. The NDA is just a formality, and it doesn't need boy scouts running around trying to de...
- by Fivetimes Infinity - at 2012.12.02 14:34:00
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328. Scout Summary This Build - in General Discussions [original thread]
Once hit detection is fixed scouts are going to be in for a rude awakening. You guys don't know how many deaths you avoid because shots that hit you don't get registered as a hit due to some flaw in the game.
- by Fivetimes Infinity - at 2012.12.02 14:32:00
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329. Large railguns: do they need to be so slow? - in General Discussions [original thread]
The idea is to make them more vulnerable to infantry at close range.
- by Fivetimes Infinity - at 2012.12.01 17:55:00
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330. Why is there no siggy banners in this forum? - in General Discussions [original thread]
Yes, what ever shall we do without ****** pony signature images.
- by Fivetimes Infinity - at 2012.12.01 17:54:00
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331. dust514 = mmofps? - in General Discussions [original thread]
Ten-Sidhe wrote: Party size in many rpg mmo is no bigger then squad size in e3 build. The out of combat will eventually look something like a city in mmorpg, with people walking around with eve players. You have no idea what it'll look like....
- by Fivetimes Infinity - at 2012.11.30 01:09:00
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332. dust514 = mmofps? - in General Discussions [original thread]
crazy space wrote: *World of tanks is an mmo too* No, it isn't. Their website refers to itself as that but that's because they're weirdo Belarusians. WoT is a persistent, competitive multiplayer game, just like Dust. It isn't an MMO. 16v16 i...
- by Fivetimes Infinity - at 2012.11.29 00:51:00
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333. dust514 = mmofps? - in General Discussions [original thread]
KAGEHOSHI Horned Wolf wrote: Why does the "Massively" have to refer to players per battle? There are tons of things that it can refer to that applies to Dust. Might be because the world has decided that's what "massively" refers to in this c...
- by Fivetimes Infinity - at 2012.11.29 00:48:00
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334. Why nerf everything when... - in General Discussions [original thread]
The hurt feelings of nerds who have grown reliant on overpowered weaponry are less important than CCP being efficient in its use of time. Rebalancing every weapon and defensive module in the game in order to prevent people like protoman from cryin...
- by Fivetimes Infinity - at 2012.11.27 22:25:00
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335. To the snipers. - in General Discussions [original thread]
It isn't being lazy to sit on a mountain or something. When you're running around like Sleepy Zan, you spend less time shooting and more time running around and also more time being dead. It's a fun thing to do if you have someone competent to pla...
- by Fivetimes Infinity - at 2012.11.26 21:24:00
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336. Contracts only for elite corp?? - in General Discussions [original thread]
Free Beers wrote: there are 7k temperate planets in dust and a good portion of them will be up for conquest on a daily basis. This is a pretty big assumption.
- by Fivetimes Infinity - at 2012.11.25 13:16:00
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337. Contracts only for elite corp?? - in General Discussions [original thread]
Who knows how any of it will work. How often will contracts come up? How will issuing contracts be handled? I guess the bottom line is that, in a game like Dust, the "best" corps won't necessarily be the biggest. A corp that has 300 people in it c...
- by Fivetimes Infinity - at 2012.11.25 05:17:00
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338. guess ccp is seeing that less and less people are playing the beta. - in General Discussions [original thread]
I can't imagine CCP really cares at all if people are playing right now. The game isn't out yet. None of the AUR you're spending is actually spent. They have no business incentive to keep you entertained right now. Once they release their next bui...
- by Fivetimes Infinity - at 2012.11.24 23:13:00
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339. dust in space. - in General Discussions [original thread]
When was that confirmed? I've never heard about anything like that before.
- by Fivetimes Infinity - at 2012.11.24 23:09:00
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340. Extra Credits: Counter-Play - in General Discussions [original thread]
exegr wrote: Is it really so difficult to look on the hill and spot the sniper? If he has a direct LOS to you, so do YOU to him. In addition, you get a general direction of where someone shot you to help you with the above (apparently difficult...
- by Fivetimes Infinity - at 2012.11.24 22:05:00
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