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221. (Feed back/request) skill que, rather than skill points - in Feedback/Requests [original thread]
And any others who can't log on quite as often to set up the skill training are left out in the cold, leaving them to either wait even longer to train up their skills, or simply biomass. Now, I don't know how long/short these queues are or what t...
- by Finn Colman - at 2014.05.01 15:52:00
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222. dropship explosions?? - in Feedback/Requests [original thread]
If only it didn't just count as suicide when we get smashed by or land on top (causing a situation where you can't use your inertia dampeners) of our falling dropships. That or a dropship going critical on low health before exploding would be good...
- by Finn Colman - at 2014.04.30 23:56:00
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223. Swarm Missile intelligence - in Feedback/Requests [original thread]
BL4CKST4R wrote: Finn Colman wrote: Tell me, Heavenly, how would these missiles logically work? The missiles should simply go straight if it loses "sight" of it's lock. We're assuming already that they can track a full 360 angle to find th...
- by Finn Colman - at 2014.04.30 01:46:00
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224. Why can't we jump over things? WTF - in Feedback/Requests [original thread]
IZI doro wrote: Think of it this way. The gravity of the planetoids our clones are stomping on have variable g-force indexes. However, our dropsuits automatically regulate our movements to simulate walking on a planet with only 1G pressing down...
- by Finn Colman - at 2014.04.29 17:01:00
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225. EMP as Anti-Vehicle weaponry. - in Feedback/Requests [original thread]
I think that a tank should have defensive anti-infantry ability, but not offensive. Also, webifiers would be cool.
- by Finn Colman - at 2014.04.29 16:54:00
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226. A suit that gets better... - in Feedback/Requests [original thread]
Logically, you would have to go retrieve the suit, and take it back to a supply depot. This suit makes little to no logical sense. Make it more logically sound, and more practical, and maybe I'll reconsider.
- by Finn Colman - at 2014.04.29 16:47:00
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227. Swarm Missile intelligence - in Feedback/Requests [original thread]
Tell me, Heavenly, how would these missiles logically work? The missiles should simply go straight if it loses "sight" of it's lock. We're assuming already that they can track a full 360 angle to find their target. Does current real world missi...
- by Finn Colman - at 2014.04.29 16:21:00
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228. Sniper Darts - in Feedback/Requests [original thread]
I think that needs a bit more balancing. The indicator dart sounds largely less efficient than simply using callouts, line of sight, and a few bullets. The shock dart sounds a bit overpowered, it would take a pretty tanked up dropsuit to surviv...
- by Finn Colman - at 2014.04.29 15:28:00
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229. [Request] Bike - Vehicles - in Feedback/Requests [original thread]
Jett Pezzin wrote: Dust 514 would be amazing with bikes. Any type of bikes. For the factions like Gallente, air speeders or whatever and Caldari has wheels. In ambush, Bikes are given to the first 3 people who order it and that lets other vehic...
- by Finn Colman - at 2014.04.29 15:06:00
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230. A Fix to Vehicle Spam - in Feedback/Requests [original thread]
I'm pretty sure that the only reason I can't kill most HAVs I come across is because I'm usually alone. TBH I don't think I should be able to solo an HAV. Two people who are good with PLCs can put an HAV near death if unhardened, making for a gr...
- by Finn Colman - at 2014.04.29 14:41:00
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231. My 1987 Toyota Tercel had a lock - in Feedback/Requests [original thread]
Godin Thekiller wrote: Slim Winning wrote: Soraya Xel wrote: Probably because we're in a game where weapons turrets and such can be hacked anyways. And it's a strategic team game where you're supposed to work with your allies, not against...
- by Finn Colman - at 2014.04.28 22:59:00
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232. Put Custom Locks on Vehicles... - in Feedback/Requests [original thread]
Soraya Xel wrote: Harpyja wrote: Finn Colman wrote: Django Quik wrote: The current 'squad lock' was implemented as a temporary fix with the intention to put in a more solid vehicle locking system of being able to specific if you wanted...
- by Finn Colman - at 2014.04.28 22:57:00
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233. Auto-squad - in Feedback/Requests [original thread]
I certainly didn't know, when I started, just how important it is to squad up. It was very obvious how much better it was when I actually started squading up. We need this for the newberries, and those of us who are tired of typing lfs and searchi...
- by Finn Colman - at 2014.04.28 15:39:00
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234. Put Custom Locks on Vehicles... - in Feedback/Requests [original thread]
Django Quik wrote: The current 'squad lock' was implemented as a temporary fix with the intention to put in a more solid vehicle locking system of being able to specific if you wanted your vehicle to be accessible by no one, your squad only or ...
- by Finn Colman - at 2014.04.28 15:24:00
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235. A really interesting way to balance scouts? - in Feedback/Requests [original thread]
Litany 0f Fury wrote: But also how about if while cloaked your tac-net (Radar) turns off so that while cloaked you cant see what people are doing. In doing so scouts would have to use it more tactically. This Idea sounds good to me, since the...
- by Finn Colman - at 2014.04.28 15:20:00
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236. My 1987 Toyota Tercel had a lock - in Feedback/Requests [original thread]
Slim Winning wrote: My first car, a total rust bucket, had a locks. So, why doesn't my super futuristic HAV not have a lock? If a blueberry wants to steal my HAV, its all fair game in New Eden, but the fact they can just jump in it, instead h...
- by Finn Colman - at 2014.04.28 15:18:00
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237. Fix For Dropsuit Role Overlap - in Feedback/Requests [original thread]
Meisterjager Jagermeister wrote: Goric Rumis wrote: Too complex to code, to interface, and to work with as a player. I don't agree with any of that. To code and interface might take some time, but it is not too complex. Otherwise we there...
- by Finn Colman - at 2014.04.24 17:19:00
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238. Make pistols better. - in Feedback/Requests [original thread]
I can say that while playing as a scout with a knife and ScP, I've faced an assault who had an AR, and killed him I was while running away. I did only have a little armor left at the end, but in my opinion I should have had no armor left. This w...
- by Finn Colman - at 2014.04.24 16:18:00
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239. [Request] Mark yourself as LFS in channel member lists - in Feedback/Requests [original thread]
That sounds a lot better than typing in "LFS" every 5-10-20 minutes.
- by Finn Colman - at 2014.04.24 16:04:00
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240. Fix For Dropsuit Role Overlap - in Feedback/Requests [original thread]
CCP said themselves that they wanted a small overlap between suits. That said, a scout should not out-assualt an assault suit, nor should a logi. A scout should be allowed to be a little more assault if they so desire, but not enough to faze out t...
- by Finn Colman - at 2014.04.24 15:32:00
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