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181. Sticky:Hotfix Charlie - Swarm Launchers - in Feedback/Requests [original thread]
JRleo jr wrote: Echo 1991 wrote: Temias Mercurial wrote: Atiim wrote: JRleo jr wrote: Erm, no thank you. I spent a whole day testing the python, and have had past experiences with myrons, they need it, May I see the video and ...
- by Echo 1991 - at 2014.08.01 22:49:00
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182. Sticky:Hotfix Charlie - Swarm Launchers - in Feedback/Requests [original thread]
Temias Mercurial wrote: Atiim wrote: JRleo jr wrote: Erm, no thank you. I spent a whole day testing the python, and have had past experiences with myrons, they need it, May I see the video and statistics behind this conclusion, or a...
- by Echo 1991 - at 2014.08.01 21:38:00
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183. Sticky:Hotfix Charlie - Swarm Launchers - in Feedback/Requests [original thread]
iKILLu osborne wrote: iKILLu osborne wrote: Exelt they rely on gunner that can be shot out of a smal ship, and lol as if isk like that matters? Only because without gunners it is useless. And they don't get a +50, only thier gunners do. ...
- by Echo 1991 - at 2014.07.31 12:05:00
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184. Shared Tacnet needs to GO, CCP - in Feedback/Requests [original thread]
Cass Caul wrote: The counter for stealth is called visual awareness. visual awareness doesnt work if you cant actually see the person, doesnt work if they are behind either cos you know, no eyes in the back of the head and all.
- by Echo 1991 - at 2014.07.31 07:52:00
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185. Sticky:Hotfix Charlie - Swarm Launchers - in Feedback/Requests [original thread]
JRleo jr wrote: Echo 1991 wrote: Shield dropships do not need any HP buffs, and why no one can see this is beyond me. Not only are they faster that and more maneuverabl Lol. Every incbus has an ab, and doesn't float annoyingly when trying...
- by Echo 1991 - at 2014.07.31 07:18:00
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186. Sticky:Hotfix Charlie - Swarm Launchers - in Feedback/Requests [original thread]
Shield dropships do not need any HP buffs, and why no one can see this is beyond me. Not only are they faster that and more maneuverable, they have a passive shield regen so as long as they get out of range those shields come right back. fit a har...
- by Echo 1991 - at 2014.07.31 05:05:00
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187. Sticky:Hotfix Charlie - Swarm Launchers - in Feedback/Requests [original thread]
I m not saying its under powered, im saying the balance is fine. Try using a hardener on that python and see how much punishment you can take from swarms. 5-6 volleys and you can still just fly off. It doesnt insta kill you, and you have plenty of...
- by Echo 1991 - at 2014.07.30 02:16:00
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188. Sticky:Hotfix Charlie - Swarm Launchers - in Feedback/Requests [original thread]
JRleo jr wrote: Echo 1991 wrote: JRleo jr wrote: medomai grey wrote: JRleo jr wrote: Whaat? Haven't you ever been instakilled because your 2550 hp wasn't enough? Or got 3 shotted? I've been instant killed by well coordinated playe...
- by Echo 1991 - at 2014.07.30 02:09:00
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189. Sticky:Hotfix Charlie - Swarm Launchers - in Feedback/Requests [original thread]
JRleo jr wrote: medomai grey wrote: JRleo jr wrote: Whaat? Haven't you ever been instakilled because your 2550 hp wasn't enough? Or got 3 shotted? I've been instant killed by well coordinated players, damage focused red-line tanks equip...
- by Echo 1991 - at 2014.07.29 07:32:00
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190. Sticky:Nova Knives in Hotfix Charlie - in Feedback/Requests [original thread]
Adipem Nothi wrote: Echo 1991 wrote: Can I ask why guns aren't getting a similar buff of sorts? Can you be more specific? Vehicle damage buff
- by Echo 1991 - at 2014.07.29 06:55:00
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191. Sticky:Nova Knives in Hotfix Charlie - in Feedback/Requests [original thread]
Can I ask why guns aren't getting a similar buff of sorts?
- by Echo 1991 - at 2014.07.28 21:22:00
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192. Hotfix Charlie - Update - in Feedback/Requests [original thread]
CCP Rattati wrote: Modification of scout bonuses, with Amarr getting a precision bonus, a low radius strong field of scanning on top of a heavily armored suit, and Caldari retaining a long range scan ability. Shouldn't the caldari keep pre...
- by Echo 1991 - at 2014.07.28 20:13:00
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193. Sticky:Hotfix Charlie - Swarm Launchers - in Feedback/Requests [original thread]
Same crap again. Pilots cry they can't stay in an area all day so you give them more HP and nerf swarms again.
- by Echo 1991 - at 2014.07.28 19:51:00
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194. Shield core extender, A NEW MODULE<- GRAB IT WHILE ITS HOT! - in Feedback/Requests [original thread]
Shield modules that increase HP should not give more than an armour mod of the same tier. shields repair on their own which is the reason why the have less HP. you also forget that the gallente heavy has 450 shields so would benefit from this also...
- by Echo 1991 - at 2014.07.26 13:25:00
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195. Hotfix Charlie - Update - in Feedback/Requests [original thread]
why nerf logis? they already are slower than assaults, so what is the point of lowering their speed further? The fact that assaults are not used much is because they suck.
- by Echo 1991 - at 2014.07.09 21:24:00
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196. IDEA: Nerf The HMG - in Feedback/Requests [original thread]
ResistanceGTA wrote: xSivartx wrote: Nope, as not all the rounds hit at that range. Most might in still and crouched. But, what about slavery in the Americas in the 1640s? But, yea, you're not gonna be hitting too accurately at that ra...
- by Echo 1991 - at 2014.06.18 16:54:00
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197. How to fix the Scouts so they still kill, but not OP - in Feedback/Requests [original thread]
I've seen some with 800+ hp and you cant hit them cos they still strafe like crazy and have a small hitbox.
- by Echo 1991 - at 2014.06.18 13:41:00
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198. How to fix the Scouts so they still kill, but not OP - in Feedback/Requests [original thread]
ResistanceGTA wrote: Echo 1991 wrote: Scouts should have had 2 side arm slots. It would be nice to try it out but a lot of scouts would lose it if that happened. In the event that would ever happen... I'd like it. I've been running my Nov...
- by Echo 1991 - at 2014.06.18 13:34:00
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199. IDEA: Nerf The HMG - in Feedback/Requests [original thread]
XxGhazbaranxX wrote: Echo 1991 wrote: Vitharr Foebane wrote: CCP Rattati wrote: I like the deadliness of a heavy hmg as it is right now. If we were to reduce its efficiency in a future hotfix, it would most likely be to heat since that...
- by Echo 1991 - at 2014.06.18 12:46:00
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200. How to fix the Scouts so they still kill, but not OP - in Feedback/Requests [original thread]
Scouts should have had 2 side arm slots. It would be nice to try it out but a lot of scouts would lose it if that happened.
- by Echo 1991 - at 2014.06.18 12:35:00
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