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161. Sticky:Hotfix Delta - Final Numbers - in Feedback/Requests [original thread]
Would really like to know if the ion pistol fitting optimisation is gonna change to a pg reduction. Cos I don't want wasted SP
- by Echo 1991 - at 2014.09.23 22:56:00
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162. Sticky:Hotfix Delta - Final Numbers - in Feedback/Requests [original thread]
IS the fitting optimisation skill for the Ion pistol going to be changed for PG now? becuase having it reduce its CPU seems redundant now.
- by Echo 1991 - at 2014.09.23 20:55:00
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163. How to balance AV vs ADS - in Feedback/Requests [original thread]
Anmol Singh wrote: Atiim wrote: Though the first part of #2 is indeed a problem, you can always hear a KDS coming, and they move so slow that evading them is of no real issue. Most ADS pilots are smart enough to not stand still anyways, so I...
- by Echo 1991 - at 2014.09.06 03:07:00
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164. Complex shield extender should give more HP then basic plates - in Feedback/Requests [original thread]
How many times do people have to be told that shields cannot have more HP than armour as armour does not repair HP on its own. Shields recharge on their own so can't give an equivalent amount of HP.
- by Echo 1991 - at 2014.08.13 11:50:00
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165. is it me or are swarms hilariously broken vs pythons? - in Feedback/Requests [original thread]
So at present swarms do 1320 damage with no mods. Swarms should deal 80% damage to shields so deal 1056dmg to the python. It would take 3 damage mods for the swarmer to deal half of 2550 unless it was being used by a minmando. Which is fine.
- by Echo 1991 - at 2014.08.12 17:30:00
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166. when are railguns getting fixed? - in Feedback/Requests [original thread]
Large rails do more damage to shields than armour. Its been around for ages but im not sure if anyone has really noticed.
- by Echo 1991 - at 2014.08.07 13:44:00
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167. Congrats nerfing the Caldari Sentinel CCP - in Feedback/Requests [original thread]
JRleo jr wrote: Echo 1991 wrote: -Amarr: 0H/3L, 1H/3L, 1H/4L -Caldari: 3H/0L, 3H/1L, 3H/2L -Gallente: 1H/2L, 1H/3L, 2H/3L -Minmatar: 2H/1L, 2H/2L, 3H/2L you arent losing a slot, its being changed, caldari will have an extra low so you can ...
- by Echo 1991 - at 2014.08.07 13:43:00
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168. Congrats nerfing the Caldari Sentinel CCP - in Feedback/Requests [original thread]
-Amarr: 0H/3L, 1H/3L, 1H/4L -Caldari: 3H/0L, 3H/1L, 3H/2L -Gallente: 1H/2L, 1H/3L, 2H/3L -Minmatar: 2H/1L, 2H/2L, 3H/2L you arent losing a slot, its being changed, caldari will have an extra low so you can fit some armour or whatever you want to it.
- by Echo 1991 - at 2014.08.07 13:34:00
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169. Damage modules - in Feedback/Requests [original thread]
Damage mods might be getting buffed. So let's just see for now. But I think it does need a slight pg/CPU reduction.
- by Echo 1991 - at 2014.08.03 23:52:00
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170. [Discussion: Ion Pistol] Change Ion Pistol firing mode to automatic. - in Feedback/Requests [original thread]
Tighter hipfire, damage increase and change the heat up mechanic. Easy.
- by Echo 1991 - at 2014.08.03 17:57:00
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171. Respecs - in Feedback/Requests [original thread]
I have 46 million sp, all I would do is move a few skill points over from guns I don't use to other stuff I want. The whole FOTM excuse that people keep blurting out is rubbish cos it only takes a few weeks to get it anyway and it doesn't get nerf...
- by Echo 1991 - at 2014.08.03 17:54:00
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172. Respecs - in Feedback/Requests [original thread]
Komodo Jones wrote: Nope, do your research and spend your points carefully. If you put them into something you had better be ready to figure out how to make it work. Ya might as well propose that CCP give away free money. Then let people purc...
- by Echo 1991 - at 2014.08.03 17:45:00
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173. Sticky:Hotfix Charlie - Swarm Launchers - in Feedback/Requests [original thread]
JRleo jr wrote: Atiim wrote: Temias Mercurial wrote: so it's not as formidable anyway. 500.5HP of Damage per shot
536.25 RPM
4,473 DPS
If you don't find this to be formidable, then arguing with you is pointless as you clear...
- by Echo 1991 - at 2014.08.02 14:35:00
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174. Sticky:Hotfix Charlie - Swarm Launchers - in Feedback/Requests [original thread]
Temias Mercurial wrote: I think that what people are forgetting is that even thought a Python may have near tank health, it has a lower natural resistance than a tank has, so will take more damage than a tank... so it's not as formidable anyway...
- by Echo 1991 - at 2014.08.01 23:46:00
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175. Sticky:Hotfix Charlie - Swarm Launchers - in Feedback/Requests [original thread]
the python doesnt need any buff, it is supposed to have less hp as shielded vehicles are faster, have more resists and have a passive regen. what else does it need cos you can get over 4000 eHP on a python with an extender and a hardener.
- by Echo 1991 - at 2014.08.01 23:30:00
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176. Sticky:Hotfix Charlie - Swarm Launchers - in Feedback/Requests [original thread]
So then whats the problem you have? cos, as far as im aware, there isnt one.
- by Echo 1991 - at 2014.08.01 23:21:00
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177. Sticky:Hotfix Charlie - Swarm Launchers - in Feedback/Requests [original thread]
so you want to buff ADSs becuase you choose to not use an afterburner and wonder why AV can still hit you. Am i about right? cos that is what it seems like
- by Echo 1991 - at 2014.08.01 23:19:00
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178. Sticky:Hotfix Charlie - Swarm Launchers - in Feedback/Requests [original thread]
JRleo jr wrote: Echo 1991 wrote: JRleo jr wrote: Echo 1991 wrote: AV cant hit you whenever though, the furthest away any AV weapon can reach is 300m and thats just the forge gun. and AV isnt balanced around one module, fit a booster/ex...
- by Echo 1991 - at 2014.08.01 23:11:00
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179. Sticky:Hotfix Charlie - Swarm Launchers - in Feedback/Requests [original thread]
JRleo jr wrote: Echo 1991 wrote: AV cant hit you whenever though, the furthest away any AV weapon can reach is 300m and thats just the forge gun. and AV isnt balanced around one module, fit a booster/extender, hardener and afterburner and se...
- by Echo 1991 - at 2014.08.01 23:06:00
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180. Sticky:Hotfix Charlie - Swarm Launchers - in Feedback/Requests [original thread]
AV cant hit you whenever though, the furthest away any AV weapon can reach is 300m and thats just the forge gun. and AV isnt balanced around one module, fit a booster/extender, hardener and afterburner and see how often you die if get the hell out...
- by Echo 1991 - at 2014.08.01 23:00:00
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