Pages: 1 2 3 4 5 6 [7] 8 9 10 |
121. Buff contact grenades - in Feedback/Requests [original thread]
HOLY PERFECTION wrote: WeapondigitX V7 wrote: The thukker contact locus grenade and fused locus grenades are not useful and are almost impossible to use, they are not currently a practical choice in any situation. It is severely under used a...
- by Echo 1991 - at 2015.01.14 05:17:00
|
122. Change ion pistol optimisation bonus to reduce PG - in Feedback/Requests [original thread]
Come on guys. This has been an issue for a while now.
- by Echo 1991 - at 2015.01.14 05:14:00
|
123. [Suggestion] Reduce Squad Size - in Feedback/Requests [original thread]
xAckie wrote: Jadd Hatchen wrote: Vitantur Nothus wrote: It'd help Scotty in more ways than one. * Better matchmaking * Better fights * Better NPE * Fewer stomps * Fewer stompathons * Shorter queue times If drawbacks exist, do they outw...
- by Echo 1991 - at 2015.01.13 22:52:00
|
124. Change ion pistol optimisation bonus to reduce PG - in Feedback/Requests [original thread]
Since the sidearm update, the ion pistol fitting optimisation skill still reduces CPU. It only uses 48 CPU but consumes 10 PG. Please change it. It serves no purpose reducing CPU when with assault and sidearm op at 5 it is reduced by 40% anyway.
- by Echo 1991 - at 2015.01.13 18:02:00
|
125. [Suggestion] Reduce Squad Size - in Feedback/Requests [original thread]
Reducing squad size for certain game modes would cause problems making squads outside of matches. If I made a 6 man squad and tried to enter a pub match what would happen to the other 2 people in squad?
- by Echo 1991 - at 2015.01.13 17:33:00
|
126. [Suggestion] Reduce Squad Size - in Feedback/Requests [original thread]
I would think about increasing player count in matches before even considering touching squads.
- by Echo 1991 - at 2015.01.12 13:27:00
|
127. Faction Warfare. - in Feedback/Requests [original thread]
FW is supposed to be an isk sink. Giving people isk to queue 4 factions is ridiculous. FW needs another incentive but it shouldnt be isk.
- by Echo 1991 - at 2015.01.12 13:24:00
|
128. Faction Warfare. - in Feedback/Requests [original thread]
No. Faction warfare is supposed to be about being loyal to one faction. You should have to enlist to fight for a faction and not just select all and queue. Isk should also not be a part of FW, except for FW missions and salvage.
- by Echo 1991 - at 2015.01.12 13:03:00
|
129. Scouts - Why do you need a 2nd equip slot? - in Feedback/Requests [original thread]
Stupid F0ckin Scrub wrote: Scouts need two slots. Reason one: Drop uplinks and scans Reason two: Cloak and scans Reason three: Cloak and Links Reason four: Any other combo they want, be it dual scans, dual links, cloaks and ...
- by Echo 1991 - at 2014.12.05 11:35:00
|
130. Scouts - Why do you need a 2nd equip slot? - in Feedback/Requests [original thread]
TheEnd762 wrote: Remember when everyone was asking how you escape the redline when your team is pushed all the way back? Cloak + uplink You dont need a cloak for that. You are fast enough to run to the edge where there are no enemies and pr...
- by Echo 1991 - at 2014.12.05 11:27:00
|
131. Daily missions ideas and questions - in Feedback/Requests [original thread]
Insufficient Data wrote: I must admit that the daily mission section under the patch notes intrigued me. That said are all daily missions going to be same for all players? Or will their difficulty and reward be based on a players loyalty rank,...
- by Echo 1991 - at 2014.12.05 11:07:00
|
132. [Feedback] Equipment Signature Profiles - in Feedback/Requests [original thread]
I would like proxies to have the lowest scan profile. Vehicles already have a system available to let them know there are mines down.
- by Echo 1991 - at 2014.11.25 10:15:00
|
133. To Rattati: ARR final tweaks - in Feedback/Requests [original thread]
Zatara Rought wrote: If the kick is going to be lowered then the range needs to be brought down to other CQC intended rifles. 60 meter optimal range on a cqc intended weapon is insane. Like the ACR?
- by Echo 1991 - at 2014.11.20 14:04:00
|
134. Shared active scanners are killing the game.. - in Feedback/Requests [original thread]
Spademan wrote: CCP Rattati wrote: I hear you, but how do you propose we improve the situation. ONe way would be to shorten the blip timer massively, just so you see them instantly, and no more What if the scanner had to be continuously h...
- by Echo 1991 - at 2014.11.06 00:21:00
|
135. Shared active scanners are killing the game.. - in Feedback/Requests [original thread]
Sequal Rise wrote: Echo 1991 wrote: I fail to see why it shouldnt be visible for the entire team. Its not like my nanohives or needles only work on squad mates. If you guys wanna avoid scans use ONE complex damp, that way they will have to u...
- by Echo 1991 - at 2014.11.05 18:04:00
|
136. Shared active scanners are killing the game.. - in Feedback/Requests [original thread]
I fail to see why it shouldnt be visible for the entire team. Its not like my nanohives or needles only work on squad mates. If you guys wanna avoid scans use ONE complex damp, that way they will have to use a proto scanner unless its a gal logi.
- by Echo 1991 - at 2014.11.05 16:48:00
|
137. Leadership skills - in Feedback/Requests [original thread]
TRULY ELITE wrote: Echo 1991 wrote: A 10% buff wouldnt be much. About 45 shields and if it's a brick fit Amarr sentinel about 160 armour. It would only apply if you are squad lead and only for squad members. A squad of heavies and BAMN you...
- by Echo 1991 - at 2014.11.01 15:35:00
|
138. Leadership skills - in Feedback/Requests [original thread]
A 10% buff wouldnt be much. About 45 shields and if it's a brick fit Amarr sentinel about 160 armour. It would only apply if you are squad lead and only for squad members. It would depend on suits and how they are fit. Sents and commandos would be...
- by Echo 1991 - at 2014.11.01 15:30:00
|
139. Leadership skills - in Feedback/Requests [original thread]
I think something similar to what ray said would be a good start. Maybe add in a 1% damage increase for squad members per level as well.
- by Echo 1991 - at 2014.11.01 15:21:00
|
140. Leadership skills - in Feedback/Requests [original thread]
I was looking through GD, and i saw a post about hypothetical skills and was wondering why we dont have skills that allow squads to function better. Quote: All skills below require you to be squad or team leader to apply Squad Command - +2% ...
- by Echo 1991 - at 2014.10.31 21:38:00
|
Pages: 1 2 3 4 5 6 [7] 8 9 10 |
First page | Previous page | Next page | Last page |