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81. District Locking - in General Discussions [original thread]
District locking seems like the worst abuse of mechanics and use of avoidance gameplay that exists in the game right now. hopefully its fixed asap.
- by Dusters Blog - at 2014.01.16 17:47:00
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82. Ok CCP, ur aware of the Tank issue. How are u resolving it? - in General Discussions [original thread]
The dark cloud wrote: CCP you could end this debate witth 1 single change to the game: -allow the usage of all weapons while beeing a passanger in a dropship/LAV. The current situation is mainly frustrating for AV cause tanks can just drive off...
- by Dusters Blog - at 2014.01.16 08:09:00
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83. Shouldnt the Rail Rifle have terrible hipfire? - in General Discussions [original thread]
Patrick57 wrote: Reiki Jubo wrote: Its recoil is really noticeable but I noticed the other night that its actually better if you hip-fire it. Its a long range weapon, right? shouldnt the hipfire be horrible then? I like the weapon but its an...
- by Dusters Blog - at 2014.01.16 02:56:00
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84. Solution to FW griefing - in General Discussions [original thread]
Solution: bounties from CONCORD. until a CONCORD mechanic is put in the game put bounties on repeated griefers of say 20M ISK. let mercs pay a locator agent [some kind of marking mechanic] where they can follow the griefer into matches for say 3 h...
- by Dusters Blog - at 2014.01.15 19:25:00
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85. Ok CCP, ur aware of the Tank issue. How are u resolving it? - in General Discussions [original thread]
Rynoceros wrote: +1 But, I have thought.... What if it required all seats to be occupied to operate a HAV? What their teams gains in killing power, they lose in the amount of infantry that is able to make hacks. So, now your team has to decide;...
- by Dusters Blog - at 2014.01.15 18:06:00
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86. The perfect fix for vehicle recall abuse - in General Discussions [original thread]
+1 we def support recall abuse.
- by Dusters Blog - at 2014.01.15 16:42:00
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87. Ok CCP, ur aware of the Tank issue. How are u resolving it? - in General Discussions [original thread]
very good list. we linked it to the devs from our twitter account. we have supported better animations for entering and exiting vehicles for some time.
- by Dusters Blog - at 2014.01.15 16:40:00
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88. Conceptual Design for Tiericide - in General Discussions [original thread]
Pokey Dravon we have been a big fan of tiercide since it was mentioned. our blog has always supported making better gear an upgrade by more subtle means rather than have it with more impact than skill. A militia AR that does 34 dmg with 40 rounds,...
- by Dusters Blog - at 2014.01.14 16:38:00
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89. Suit Tuning: The Scout - in General Discussions [original thread]
'With all of the exciting new changes being introduced into Dust 514, the scout may be the most in need of some worthy additions. Most players were excited after seeing some of the proposed new changes to classes. While most of what we saw was gre...
- by Dusters Blog - at 2014.01.14 00:53:00
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90. Official CCP Response on TTK (Time To Kill) - in General Discussions [original thread]
Aero Yassavi wrote: Tyjus Vacca wrote: u might consider who ur talking to first. I fully understand and accept TTK for scouts will be short, assaults will be medium and heavies will be long in comparison..i have no problem with that. but ri...
- by Dusters Blog - at 2014.01.13 18:16:00
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91. Official CCP Response on TTK (Time To Kill) - in General Discussions [original thread]
Reiki Jubo wrote: Aero Yassavi wrote: Guys, the Proficiency change isn't necessarily happen, read what he wrote. Dusters Blog wrote: this may be unpopular but we hope TTK stays as is as we support tiercide. the biggest hurdle for new pl...
- by Dusters Blog - at 2014.01.13 18:08:00
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92. Official CCP Response on TTK (Time To Kill) - in General Discussions [original thread]
it may be time to accept the fact that dust may never have a large playerbase. even when its fixed its not the game for everyone. the casuals that have unrestricted access to it because its F2P tend to prefer a different flavor of game. this makes...
- by Dusters Blog - at 2014.01.13 17:05:00
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93. Official CCP Response on TTK (Time To Kill) - in General Discussions [original thread]
ur making our argument however, u support low TTK for new players but not for u? is killing them 1shoturdead skill based? all suits should have hp totals reasonably close to other suits of the same class. give adv and proto suits advantages in rec...
- by Dusters Blog - at 2014.01.13 16:48:00
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94. Official CCP Response on TTK (Time To Kill) - in General Discussions [original thread]
this may be unpopular but we hope TTK stays as is as we support tiercide. the biggest hurdle for new players is the health gap that ensures they have virtually no chance to kill high SP players [see their kdrs for proof] the game will always stru...
- by Dusters Blog - at 2014.01.13 14:23:00
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95. Scouts: what upgrades does your class need? [article research] - in General Discussions [original thread]
the faster ladder suggestion is very, very good.
- by Dusters Blog - at 2014.01.13 14:12:00
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96. To all scouts out there unsatisfied with the new bonuses... - in General Discussions [original thread]
CCP Remnant wrote: Sinboto Simmons wrote: CCP Remnant wrote: hgghyujh wrote: im okay with it, how ever I would like to see other light frame variants for hacking, assassination and battlefield intel. that said current iterations need...
- by Dusters Blog - at 2014.01.13 14:02:00
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97. Scouts: what upgrades does your class need? [article research] - in General Discussions [original thread]
one of our writers is working on a blog regarding the scout class and its relevancy. what does ur class need to better play its role and to make the scout worth the low health tradeoff? we've already added possible speed buff, cloak as a direct c...
- by Dusters Blog - at 2014.01.12 13:41:00
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98. Want more game modes in Dust? ME TOO. Let's do something. - in General Discussions [original thread]
just a few of the game modes we have suggested. http://dustmercs.blogspot.com/2013/04/the-return-of-single-death-game-mode.html http://dustmercs.blogspot.com/2013/06/new-battle-contracts.html#more
- by Dusters Blog - at 2013.12.21 05:47:00
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99. New Blog: Why the Weapons Lab & Trainer are Critical - in General Discussions [original thread]
Its past time CCP added the weapons lab and virtual trainers into New Eden for Dust mercenaries. Recently thousands of player purchased the skills necessary to utilize the weapons added by update 1.7 without ever testing out these weapons. Because...
- by Dusters Blog - at 2013.12.19 14:33:00
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100. New Blog: Buff & Nerf the Vicious Cycle - in General Discussions [original thread]
'One of the core problems with Dust 514 is the constant flux and drastic change of weapons and equipment. Players are baffled and frustrated by it and its hurting the experience. Why? Because players are creatures of habit and even moreso seek con...
- by Dusters Blog - at 2013.10.28 13:27:00
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