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61. Robbing Corp Vaults & Armories? - in General Discussions [original thread]
Prius Vecht wrote: Was thinking there should be a version for the non-sneaky players too. Some ideas: 1. 72M ISK to launch attack 2. Limit it by giving a 48hr reinforcement timer. 3. attackers have 50 clones and defenders 200. 4. attackers hav...
- by Dusters Blog - at 2014.01.25 10:03:00
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62. Robbing Corp Vaults & Armories? - in General Discussions [original thread]
PVE would be a very unique way to make this mechanic work.
- by Dusters Blog - at 2014.01.25 02:14:00
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63. RR sacrifices no DPS compared to AR, gains huge range - in General Discussions [original thread]
support this. would like to see Gal wpns with fast ADS, higher dmg, rof and best hipfire in the game. RR needs bad hipfire, longer spool and slower ADS,
- by Dusters Blog - at 2014.01.24 21:43:00
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64. Robbing Corp Vaults & Armories? - in General Discussions [original thread]
not so long ago our blog did a story about the PFBHz robbing an ISK shipment from PRO. http://dustmercs.blogspot.com/2013/03/pfbhz-intercept-pro-shipment.html it was actually an unusually high reward ContrabanJoe put on a corp battle but we adde...
- by Dusters Blog - at 2014.01.24 21:39:00
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65. What little things do you want in Dust? Like, super duper little things. - in General Discussions [original thread]
what about a running clock when the match starts? this would help players slot wins in terms of how fast they beat the enemy or were defeated. its always good to have a measure of time.
- by Dusters Blog - at 2014.01.24 15:57:00
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66. Rifle "balance" - in General Discussions [original thread]
Ghosts Chance wrote: Assault rifle - best of the "assault" varients against shield tankers, struggles in long range like the other "assault" rifles its varients pick up the slack in this area but are the weaker of the longer ranged rifles as we...
- by Dusters Blog - at 2014.01.24 07:54:00
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67. Allow Ground Pounders (GroPos) to travel the universe! - in General Discussions [original thread]
this is very good. its another reason why the game must expand its use of social areas like corp hangouts..they would be the perfect places for mercs to spend time while traveling.
- by Dusters Blog - at 2014.01.22 20:33:00
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68. Can't wait for Dust Gate Camps - in General Discussions [original thread]
Namirial Kensai wrote: Reiki Jubo wrote: would be nice to see a CRU with 100 dust clones in it inside one of those jet cans. they take it inside their ship and?..............TROJAN HORSE. Dustbunnies bust out, fight vs the ship defenses, wor...
- by Dusters Blog - at 2014.01.22 03:22:00
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69. Strengthening the Link: Idea about letting Dust bunnies fight for specific FW di... - in General Discussions [original thread]
this is very, very good.
- by Dusters Blog - at 2014.01.22 01:35:00
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70. New Blog: Keeping the Sniper Relevant - in General Discussions [original thread]
'Understanding the sniper in Dust 514 first requires unlearning everything you have experienced as a sniper in 99 percent of shooters. It was CCPs intention to turn the shooter upside down by replacing casual mechanics with tactical ones in what w...
- by Dusters Blog - at 2014.01.20 22:43:00
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71. CCP, Please dont neglect Gallente and Amarr Weapons.. - in General Discussions [original thread]
PD has some very good ideas on mechanics to use as separators. +1
- by Dusters Blog - at 2014.01.17 19:18:00
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72. Dust 514, Combat Culture Shift. - in General Discussions [original thread]
BL4CKST4R wrote: CCP Logibro wrote: Pretty good overall. I will however add that Gallente actually (generally) have the highest raw DPS (still at short range) while the Minmatar have access to the highest alpha, and have very flexible ranges...
- by Dusters Blog - at 2014.01.17 18:29:00
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73. Dust 514, Combat Culture Shift. - in General Discussions [original thread]
Reiki Jubo wrote: really love the lore pls keep giving it to us. OAN: u need to add tons of lore to PVE and the tutorial so new players can choose a race based on what suits them. would really love to see game modes based on the lore as well...
- by Dusters Blog - at 2014.01.17 18:17:00
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74. Shouldnt the Laser have 120-150m of range? - in General Discussions [original thread]
+3 we support this. we cant get so enamored with the new weapons that we forget where earlier content is supposed to be slotted.
- by Dusters Blog - at 2014.01.17 01:04:00
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75. Why is TTK a problem? - in General Discussions [original thread]
Its not a problem. high SP players are going down faster when facing new players and this is important to keeping the new players around. Right now its a game of skill versus 'whoever has the best gear wins' and thats a good thing. longtime player...
- by Dusters Blog - at 2014.01.16 22:55:00
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76. Giving turret installations more HP: solution to OP tanks? - in General Discussions [original thread]
Erobthedude wrote: wripple wrote: If you want tank spamming to go down just increase their cost. Makes no sense to me how a combat ready soma costs 70,000 ISK while a meta 5 logi can cost 85,000 ISK. People were more conservative and tanked ...
- by Dusters Blog - at 2014.01.16 20:01:00
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77. Shouldnt the Rail Rifle have terrible hipfire? - in General Discussions [original thread]
NAV HIV wrote: Dusters Blog wrote: user skill will never be even. if u can get all headshots with the SCR congratulations, you will do well with any weapon. Aim is king in shooter, no one will ever debate this. but when the weapon design is ...
- by Dusters Blog - at 2014.01.16 19:47:00
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78. Shouldnt the Rail Rifle have terrible hipfire? - in General Discussions [original thread]
user skill will never be even. if u can get all headshots with the SCR congratulations, you will do well with any weapon. Aim is king in shooter, no one will ever debate this. but when the weapon design is bad and everyone can use it against how i...
- by Dusters Blog - at 2014.01.16 19:01:00
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79. Shouldnt the Rail Rifle have terrible hipfire? - in General Discussions [original thread]
Its pretty obvious this needs some tuning. if anyone is interested in doing a piece on this our blog will host it. props to P Dravon for fiinding another separator for rifles. ADS speed is a good way to distinguish rifle traits as well. +1
- by Dusters Blog - at 2014.01.16 17:58:00
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80. Ok CCP, ur aware of the Tank issue. How are u resolving it? - in General Discussions [original thread]
Nothing Certain wrote: The one thing I see missing in most of these discussions is the role of turret installations. If tanks should be hard to destroy, hardened permanent gun emplacements should be nearly indestructible. Right now they are the...
- by Dusters Blog - at 2014.01.16 17:50:00
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