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Varjac Theobroma Montenegro
PAND3M0N1UM Lokun Listamenn
284
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Posted - 2014.03.13 15:06:00 -
[1] - Quote
In real life when you invest into learning something you spend time to get the skills and money to purchase equipment. This goes for military too. However, it is natural for evolution to take place. Over time abilities get replaced, or become obsolete. In these cases you sell your equipment, learn a new skill and buy new gear.
In dust the learning of new skills takes a long time. Yes some militia variants are available or you can spec weapon level 1 for 12k sp, but you will never get a full idea of what you will do in the higher tiers of that skill until you are in the higher tiers.
I propose that we can liquidate one of our skill bubbles a month. We would get a full refund from that bubble back to our sp pool. This will help players discover more possibilities with their suit combinations and encourage more players to reach out from FOTM and try new grounds with less risk.
I have only rocked a gal suit from the beginning as I liked its bonuses. Now they are nerfed or matched by other suits. I have no idea what to do. I have not single racial suit in mind that jumps out at me. I wish there was a better way to interact with suit combinations. I like this game and will play it for some time, but to wait three ears to try out suits is a bit awkward.
Maybe if we had a test area. But still, it would be nice to have the ability to try out new combinations much more quickly as opposed to being stuck waiting.
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deepfried salad gilliam
Sanguine Knights
498
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Posted - 2014.03.13 15:31:00 -
[2] - Quote
no.
module poll
stuff for alts
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Tallen Ellecon
KILL-EM-QUICK RISE of LEGION
1600
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Posted - 2014.03.13 15:57:00 -
[3] - Quote
Just because new technology comes out, doesn't mean the vets forget the old technology.
Supporter of tiericide, EVE interaction, and a proper NPE SoonGäó514
"No blue tags make Tallen go crazy.
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Malkai Inos
Onikanabo Brigade Caldari State
1251
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Posted - 2014.03.13 16:06:00 -
[4] - Quote
deepfried salad gilliam wrote:no.
You can take a benign object, -you can take a cheeseburger and deconstruct it to its source...
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Varjac Theobroma Montenegro
PAND3M0N1UM Lokun Listamenn
284
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Posted - 2014.03.13 16:11:00 -
[5] - Quote
This is more about player retention and long term involvement than anything else. I would more appreciate a max sp cap and this kind of system. Aka, true specialization.
Vets do specialize in different skills as time goes on, but if you stop performing a certain skill you will not stay at the same level.
I just want to see more people try new things than everyone waiting to see one OP thing and mass towards it. Don't you think if players could try more than just one fitting out every 6 months there would be less of an issue with FOTM?
I want diversity bro, what's so good about being static?
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deepfried salad gilliam
Sanguine Knights
501
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Posted - 2014.03.13 16:12:00 -
[6] - Quote
again i say
Malkai Inos wrote:deepfried salad gilliam wrote:no.
module poll
stuff for alts
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Varjac Theobroma Montenegro
PAND3M0N1UM Lokun Listamenn
284
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Posted - 2014.03.13 16:14:00 -
[7] - Quote
Malkai Inos wrote:deepfried salad gilliam wrote:no.
Why though? Why no, what are the disadvantages? Be serious. Your anecdotal response does not encourage progress. Think big picture here.
Pros: new fits without excessive time sink
Cons: hard for me to think of one, but I would encourage you to discuss it with me.
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Varjac Theobroma Montenegro
PAND3M0N1UM Lokun Listamenn
284
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Posted - 2014.03.13 16:16:00 -
[8] - Quote
deepfried salad gilliam wrote:again i say Malkai Inos wrote:deepfried salad gilliam wrote:no.
You're really funny. Discuss this with me or join your troll brethren.
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Malkai Inos
Onikanabo Brigade Caldari State
1251
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Posted - 2014.03.13 17:28:00 -
[9] - Quote
Varjac Theobroma Montenegro wrote:This is more about player retention and long term involvement than anything else. I would more appreciate a max sp cap and this kind of system. Aka, true specialization. Speeding up progression does generally not improve retention or long term involvement unless the current system is inherently broken. It doesn't because it's not.
A SP cap is basically the anti-thesis of the current skill system. There are plenty of games that do just that. How about we keep one that does it a little differently?
Varjac Theobroma Montenegro wrote:Vets do specialize in different skills as time goes on, but if you stop performing a certain skill you will not stay at the same level. Is this an appeal to real world intuition? Skills are hard-coded into brain implants upon purchase. You can even buy those for another boost in eve. It's a game. Reality is irrelevant.
Varjac Theobroma Montenegro wrote: I just want to see more people try new things than everyone waiting to see one OP thing and mass towards it. Don't you think if players could try more than just one fitting out every 6 months there would be less of an issue with FOTM?
I want diversity bro, what's so good about being static?
Your suggestion reduces the time investment and opportunity cost associated with FOTM related behavior.
This generally leads to faster and more severe FOTM, leading in turn to higher performance pressure, which finally causes even more FOTM.
Diluting the persistence of the skill tree as the default position hurts diversity. Every single respec we had this far has demonstrated that.
No.
You can take a benign object, -you can take a cheeseburger and deconstruct it to its source...
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Varjac Theobroma Montenegro
PAND3M0N1UM Lokun Listamenn
284
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Posted - 2014.03.13 17:57:00 -
[10] - Quote
Malkai Inos wrote:Speeding up progression does generally not improve retention or long term involvement unless the current system is inherently broken. It doesn't because it's not.
A SP cap is basically the anti-thesis of the current skill system. There are plenty of games that do just that. How about we keep one that does it a little differently? Competency and autonomy predict intrinsic motivation. This in turn will influence how interested someone is in playing. This idea is not to speed up progression, but to be more flexible in how the community plays the game. Low sp players have few options compared to someone with quite a few proto suits and weapons. There is restriction in game play and definitely in competence. You might not be able to affect competence with this change but you could alter autonomy in how people respond to other players. The goal with this change is to make game play more dynamic, not static FOTM. I would think that most players would not just chase FOTM if given a flexible sp respend. Sure, some might, but I would think most would try new fittings first before becoming unidimensional.
Malkai Inos wrote:Is this an appeal to real world intuition? Skills are hard-coded into brain implants upon purchase. You can even buy those for another boost in eve. It's a game. Reality is irrelevant. We play this game because of reality. We feel while playing the game. I would rather base my arguments on player-game interaction than lore. Life>lore not just for reasoning, but also for game mechanics. Humans play this game, not your clone.
Malkai Inos wrote:Your suggestion reduces the time investment and opportunity cost associated with FOTM related behavior.
This generally leads to faster and more severe FOTM, leading in turn to higher performance pressure, which finally causes even more FOTM.
Diluting the persistence of the skill tree as the default position hurts diversity. Every single respec we had this far has demonstrated that.
No.
FOTM is inevitable. You know that or you are ignorant. Waiting a month for everyone to reach it doesn't change the fact that it is not a fun mechanic. Yea my idea makes it quicker to get FOTM but it also provides people a way to leave it behind. This idea has the potential to only speed up the inevitable, so where's the downside? As the strongest factor is that it allows people to be dynamic and not continuing committing to a FOTM playstyle.
Which begs the question why do people chase FOTM? I believe it is because of risk. Remove the risk to experiment with different suits and you elevate the chance that more players will play with non FOTM layouts.
You have raised good points, thank you for elaborating. Care to evaluate mine again?
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Malkai Inos
Onikanabo Brigade Caldari State
1251
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Posted - 2014.03.13 19:22:00 -
[11] - Quote
Too many satelite points. Note the numbering.Varjac Theobroma Montenegro wrote: 1.)Competency and autonomy predict intrinsic motivation. This in turn will influence how interested someone is in playing. This idea is not to speed up progression, but to be more flexible in how the community plays the game. 2.)Low sp players have few options compared to someone with quite a few proto suits and weapons. 3.)There is restriction in game play and definitely in competence. You might not be able to affect competence with this change but you could alter autonomy in how people respond to other players. The goal with this change is to make game play more dynamic, not static FOTM. I would think that most players would not just chase FOTM if given a flexible sp respend. Sure, some might, but I would think most would try new fittings first before becoming unidimensional.
1.) Speeding up of progression is all the suggestion boils down to once implemented. Anything monthly is not exactly felixible. All it does is make switching from one thing to another a bit faster.
2.)High SP players are more likely to have a range of skills that are not vital to their current primary fit. They are more likely to have high level, high multiplier skills like proficiencies that liquify two months worth of SP to immediately ADV multiple modules. This suggestion helps anyone but low SP chars, who have fewer/no skills they can sacrifice without impacting their fit and fewer high multiplier skills to get reasonable benefit from using this function.
3.)By empowering those who are already superior both in competence and autonomy, this suggestion will hardly add a worthwhile dynamic into the game, certainly not for the ones, one might argue, in need of it.
Varjac Theobroma Montenegro wrote: We play this game because of reality. We feel while playing the game. I would rather base my arguments on player-game interaction than lore. Life>lore not just for reasoning, but also for game mechanics. Humans play this game, not your clone.
Are you trying to say that because the players' ability to perform a certain task degrades over time when he doesn't utilize it, the game itself should reflect this reality that will already translate into the game for (hopefully) obvious reasons? Still seems like an appeal to real world intuition to me.
Varjac Theobroma Montenegro wrote: FOTM is inevitable. You know that or you are ignorant. Waiting a month for everyone to reach it doesn't change the fact that it is not a fun mechanic. Yea my idea makes it quicker to get FOTM but it also provides people a way to leave it behind. This idea has the potential to only speed up the inevitable, so where's the downside? As the strongest factor is that it allows people to be dynamic and not continuing committing to a FOTM playstyle.
Which begs the question why do people chase FOTM? I believe it is because of risk. Remove the risk to experiment with different suits and you elevate the chance that more players will play with non FOTM layouts.
You have raised good points, thank you for elaborating. Care to evaluate mine again?
FOTM is inevitable. Your solution worsens it. The fact that you haven't contested this assertion leads me to assume you ultimately agree.
Your suggestion FOTM, as a phenomenon, might be caused by risk is contradicted by past experiences that clearly show a correllation between the prospect of more liquid SP and increased prevelance short-term minmaxing.
Still No. More so, even.
You can take a benign object, -you can take a cheeseburger and deconstruct it to its source...
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Dustbunny Durrr
ReD or DeaD
155
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Posted - 2014.03.13 22:51:00 -
[12] - Quote
Varjac Theobroma Montenegro wrote:In real life when you invest into learning something you spend time to get the skills and money to purchase equipment. This goes for military too. However, it is natural for evolution to take place. Over time abilities get replaced, or become obsolete. In these cases you sell your equipment, learn a new skill and buy new gear.
In dust the learning of new skills takes a long time. Yes some militia variants are available or you can spec weapon level 1 for 12k sp, but you will never get a full idea of what you will do in the higher tiers of that skill until you are in the higher tiers.
I propose that we can liquidate one of our skill bubbles a month. We would get a full refund from that bubble back to our sp pool. This will help players discover more possibilities with their suit combinations and encourage more players to reach out from FOTM and try new grounds with less risk.
I have only rocked a gal suit from the beginning as I liked its bonuses. Now they are nerfed or matched by other suits. I have no idea what to do. I have not a single racial suit in mind that jumps out at me. I wish there was a better way to interact with suit combinations. I like this game and will play it for some time, but to wait such a long time to try out suits is a bit awkward.
Maybe if we had a test area. But still, it would be nice to have the ability to try out new combinations much more quickly as opposed to being stuck waiting.
Would this be a good time to inform you that Gal suits in 1.7 are more powerful (thanks to armour tanking predominance) than in prior builds. That being said, you are getting a one -time respec for your dropsuit command skills in 1.8.
If you really want to "branch out" rather than specialize, you can get 3 different suits to advanced, for the same skill points it takes to get one to proto, so think of that before throwing all your skills into one suit. |
Interplanetary Insanitarium
293
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Posted - 2014.03.13 23:00:00 -
[13] - Quote
deepfried salad gilliam wrote:no.
Just... no.
Sometimes the "obsolete" skills are the ones people least expect.
If fists were food you'd be full right now.
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Varjac Theobroma Montenegro
PAND3M0N1UM Lokun Listamenn
284
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Posted - 2014.03.14 03:43:00 -
[14] - Quote
Interplanetary Insanitarium wrote:deepfried salad gilliam wrote:no. Just... no. Sometimes the "obsolete" skills are the ones people least expect.
Right, so being able to change to them would help, wouldn't it.
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Varjac Theobroma Montenegro
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Posted - 2014.03.14 03:56:00 -
[15] - Quote
FOTM is inevitable. Your solution worsens it. The fact that you haven't contested this assertion leads me to assume you ultimately agree.
Your suggestion FOTM, as a phenomenon, might be caused by risk is contradicted by past experiences that clearly show a correllation between the prospect of more liquid SP and increased prevalance of short-term focused minmaxing aka FOTM.
Still No. More so, even.[/quote]
I do not agree that my idea would worsen the FOTM mechanic, but I have no evidence to support it. What might you recommend to improve how very diverse experienced players compete? There isn't exactly high sec here of course.
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Interplanetary Insanitarium
293
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Posted - 2014.03.14 23:27:00 -
[16] - Quote
Varjac Theobroma Montenegro wrote:Interplanetary Insanitarium wrote:deepfried salad gilliam wrote:no. Just... no. Sometimes the "obsolete" skills are the ones people least expect. Right, so being able to change to them would help, wouldn't it.
But if you skill into something and it works for a few months until people catch on you shouldn't just be able to change your paradigm.
The way it is now works. After a few matches with whatever equipment you're currently using you'll be able to spec into at least STD of something else.
If, for example, a new player comes in and immediately gets their light weapon skills to level 3. That gives them enough room to spec into something else if a certain weapon doesn't suit their play style. They might not be able to get the higher level weapons for a while, but that's something they'd have to work for.
The system would only cater to people who don't want to deal with their mistakes. And in real life you can't just decide to not have done something after having done it.
If fists were food you'd be full right now.
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Varjac Theobroma Montenegro
PAND3M0N1UM Lokun Listamenn
284
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Posted - 2014.03.16 18:29:00 -
[17] - Quote
And that's the HTFU mechanic. Which has its merits.
I just think a tweak to the system would allow players to not have to grind as much.
In EVE, don't you just get a passive SP? There is no active SP from battles, right?
In Dust, SP is largely a function of how much time you have to play.
Less time devoted means less chance of gaining equal competition.
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