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1901. {{FEEDBACK}} CCP honest opinion of DUST514 and small corps.PLEASE READ CCP - in Feedback/Requests [original thread]
One thing to add to the previous comment, of no SP "wasted", it's only wasted if there is no reason to have it. I looked at some of the skills I've picked up over the last few months and wished I'd have spent them elsewhere more effectively but in...
- by Draco Cerberus - at 2013.03.14 23:44:00
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1902. Request- Higher than 720p resolution and or HMG reticule redesign - in Feedback/Requests [original thread]
I write this request because of a previous issue experienced with a CRT (Tube) style tv early on in the closed beta, and now being experienced in the open beta on both of my 1080p capable tvs. Would it be possible for there to be a resolution s...
- by Draco Cerberus - at 2013.03.14 23:26:00
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1903. DEV Topic/Discussion: Orbital Drop Spawns - in General Discussions [original thread]
One other detail of note ...if drop pods are implemented and the CRUs removed... the drop pods need to have a HP value so that destroying them is possible. The original drop pods lacked a disposable factor that made more pods on the field = more s...
- by Draco Cerberus - at 2013.03.14 20:42:00
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1904. small scale conflicts for new players - in Feedback/Requests [original thread]
Maximus Stryker wrote: also consider a FFA or Free-For-All type mode How this could be consistent with the lore: 1) 6/8/12 mercs are sent to and area to find some "rare" salvage. 2) Each are given 10 clones (if you die 10 times you don't resp...
- by Draco Cerberus - at 2013.03.13 17:59:00
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1905. Proto VS Income - in General Discussions [original thread]
DJINN Marauder wrote: CYRAX SERVIUS wrote: It's personal choice. I took down 1 proto heavy and a proto assault in one match today. You have to balance the risk for the reward. Money pay out is based on performance, if some one loses 3 proto'...
- by Draco Cerberus - at 2013.03.13 17:45:00
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1906. DEV Topic/Discussion: Orbital Drop Spawns - in General Discussions [original thread]
I liked the drop pods before they were removed, they provided cover for mercs deploying and really added to the look and feel that we were dropping from orbit. I also agree that the drop uplinks should allow us to drop in an area close to them....
- by Draco Cerberus - at 2013.03.13 17:12:00
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1907. Instant Battle - Searching For Battle - in General Discussions [original thread]
R F Gyro wrote: I love the way CCP seem to want to make both work and grief for themselves. They'll pour more and more effort into making an increasingly complex matchmaking system, and they'll still get constant grief for it. In fact, they...
- by Draco Cerberus - at 2013.03.12 18:17:00
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1908. Black eagle scout suit - in General Discussions [original thread]
Are there any plans to give away some collector suits in the heavy class rather than the scout suits that seem to be prevelant for rewards? Such as a "Black Eagle Heavy" that has an equipment slot?
- by Draco Cerberus - at 2013.03.12 17:20:00
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1909. Weapon reload -- time, sound, animation, interruptability - in Feedback/Requests [original thread]
Garrett Blacknova wrote: Marc Rime wrote: Suggested solution: - The current reloading-timer is shortened so it finishes when a new magazine is seen and heard to be inserted. This should still be interrupted by sprinting, melee etc. - A new ...
- by Draco Cerberus - at 2013.03.08 16:04:00
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1910. [Request] To be able to essentially trade items - in Feedback/Requests [original thread]
I look forward to being able to sell/trade items to other players, having an income independent from my ability to shoot a player in the face. When the market is implemented we are going to see fluctuations and possibly scarcity of items that we w...
- by Draco Cerberus - at 2013.03.04 19:34:00
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1911. [Request] Squad Invite from chat channel list - in Feedback/Requests [original thread]
It is my firm belief that we should be able to form squads from the chat channels lists. I would like to be able to add someone to my squad by selecting their name in the local/channel occupants list > invite to squad . This would reduce the ...
- by Draco Cerberus - at 2013.02.10 16:47:00
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1912. New Skill Point Cap Proposal - With Voting - in General Discussions [original thread]
option #5 please...I like sp but not bad enough to be on every day
- by Draco Cerberus - at 2013.01.24 19:02:00
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1913. Range Finder Needed! - in Technical Support/Bugs [original thread]
Yes please and perhaps just something simple like a "lock on" indicator if in range. A box around the reticule would work nicely or whatever other shape seems appropriate. As for a running logi... would a pinpoint on the mini-map be appropriate? T...
- by Draco Cerberus - at 2013.01.03 20:51:00
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1914. The crap dusters say thread! - in The Locker Room [original thread]
still my favorite "Why are the smurfs shooting each other?"
- by Draco Cerberus - at 2013.01.03 20:49:00
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1915. Bug on the pipelines - in Line Harvest [original thread]
Confirmed
- by Draco Cerberus - at 2013.01.03 20:29:00
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1916. Map Feedback - in Feedback/Requests [original thread]
I like that CCP is giving Dusters the ability for criticism on the new map layouts but I would like to be able to pick which map to play on rather than just the type of map. Is there any chance that we could let the number of matches played on eac...
- by Draco Cerberus - at 2012.12.29 01:38:00
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1917. Sticky:Ashland Ambush - Map Feedback - in Ashland [original thread]
I enjoy this map because no one is too far away to hit. Yes it means CQB and equalizes the long/short range battles into a firefight where most parties are "visible targets" rather than always out of reach. Everyone dies, just the way it should be...
- by Draco Cerberus - at 2012.12.25 20:45:00
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1918. uvt not working - in Technical Support/Bugs [original thread]
I've noticed when using the UVT I get dc'ed 9 out of 10 times and upon reconnect the comms are bugged--no comms
- by Draco Cerberus - at 2012.09.27 20:10:00
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1919. Dust Orbital Mode - in Feedback/Requests [original thread]
Player station battles would be nice. Say you capture the planet get the sov status what next? Go after the Player controlled station in system and take it over by docking a Dust transport at the station and filing off the ship guns in hand to blo...
- by Draco Cerberus - at 2012.09.23 05:38:00
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1920. Squad Advertising - in Feedback/Requests [original thread]
+1 good thinking
- by Draco Cerberus - at 2012.09.23 05:32:00
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