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41. Raising Reload awareness. - in Feedback/Requests [original thread]
Knight Soiaire wrote: I like it, it adds a sense of realism. But at the same time, I dont like it, because I'm a reloadaholic, even if I shoot one bullet, I have to reload. I agree. 79/80 in my SMG is not acceptable.
- by Dominus Fatali - at 2013.11.02 22:42:00
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42. Call Outs - in Feedback/Requests [original thread]
Oh, the spamming. "I'm pinned! Give me some covering fire!" "I'm pinned! Give me some covering fire!" "I'm pinned! Give me some covering fire!" "I'm pinned! Give me some covering fire!" "I'm pinned! Give me some covering fire!" ...ad nauseum.
- by Dominus Fatali - at 2013.11.02 21:41:00
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43. How to Implement New Game Types (Betting on a Victor) - in Feedback/Requests [original thread]
Poke.
- by Dominus Fatali - at 2013.11.02 01:12:00
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44. [Request] Reduce Base Reload Time of all Sidearms. - in Feedback/Requests [original thread]
zibathy numbertwo wrote: A sidearm like an SMG or pistol would be made with the idea of speedy reloads in mind. They use smaller ammunition, so even the clips are inherently lighter and faster to jam into your gun, with easier unloading mechani...
- by Dominus Fatali - at 2013.11.02 01:11:00
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45. Raising Reload awareness. - in Feedback/Requests [original thread]
Jungian wrote: After playing Arma and watching Battlefield 4, one thing that would really be fit for DUST is a new reload mechanic. Lets say I have 20 bullets left in the magazine and decide to reload to a fresh magazine; I lose 20 bullets. Thi...
- by Dominus Fatali - at 2013.11.01 23:02:00
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46. [Request] Reduce Base Reload Time of all Sidearms. - in Feedback/Requests [original thread]
Matticus Monk wrote: Dominus Fatali wrote: Yeah, this could be a feasible option, as the Militia to Standard (for Submachine Guns) is 3.5 to 3 seconds. However, this might diminish the usefulness of the Reload skill for the given weapon. I...
- by Dominus Fatali - at 2013.11.01 22:59:00
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47. [Request] Reduce Base Reload Time of all Sidearms. - in Feedback/Requests [original thread]
Matticus Monk wrote: Dominus Fatali wrote: If I remember correctly, Submachine Guns take 3 seconds, and Scrambler and Flaylock Pistols both take 2.53 seconds to reload. I request that the reload time be reduced to 2.7 seconds for the former,...
- by Dominus Fatali - at 2013.11.01 21:54:00
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48. [Request] Scaled Melee Rate. - in Feedback/Requests [original thread]
The-Errorist wrote: Still want. Very much so.
- by Dominus Fatali - at 2013.11.01 18:12:00
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49. [Request] Reduce Base Reload Time of all Sidearms. - in Feedback/Requests [original thread]
Bonk.
- by Dominus Fatali - at 2013.11.01 18:11:00
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50. [Request] CCP read this : Service Star for Each faction and Title that depend on... - in Feedback/Requests [original thread]
Mordecai Sanguine wrote: XANDER KAG wrote: Sure, sounds cool to me. Just a side note though, the Minmatar are the Republic, not the Gallente. You could just switch the titles though since "freedom" is what the Gallente strive for. Oh ...
- by Dominus Fatali - at 2013.11.01 18:09:00
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51. ADV Gallente Scout BS - in Feedback/Requests [original thread]
Yes! Dev attention on this thread.
- by Dominus Fatali - at 2013.10.28 21:29:00
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52. [Idea] Explosive Diversity - in Feedback/Requests [original thread]
Samuel Zelik wrote: Dominus Fatali wrote: Plasma Charges. Think Plasma Molotov Cocktails. Amazing! That's exactly what I was trying to portray; thank you! No problem. Thanks for the publicity.
- by Dominus Fatali - at 2013.10.28 21:25:00
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53. [Idea] Explosive Diversity - in Feedback/Requests [original thread]
Plasma Charges. Think Plasma Molotov Cocktails.
- by Dominus Fatali - at 2013.10.28 17:50:00
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54. [Request] Better immersion - in Feedback/Requests [original thread]
Hands when climbing ladders. More Frame-type subtleties (Heavies climbing ladders slower, louder, etc., Lights the opposite) Animations for getting into and out of vehicles (with animation speed dependent on frame type/walking speed)
- by Dominus Fatali - at 2013.10.28 01:54:00
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55. Invisible dropsuits - in Feedback/Requests [original thread]
TIMMY DAVIS wrote: With such useful and constructive criticism, its a wonder anyone comments in these forums. Were you, or was anyone in your Squad, using an Active Scanner? Was the person a Scout? Was he a Snipper too far away to be scanned?...
- by Dominus Fatali - at 2013.10.28 01:49:00
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56. Feedback- Submachine Guns. - in Feedback/Requests [original thread]
Cass Caul wrote: I'm all abou tthe Toxin SMG. Really didn't use it until Uprising. Sharpshooter IV Proficiency III, I take out Prototype suits with it on my dragonfly scout all day long. lol, there is no reason and SMG needs a buff in any sen...
- by Dominus Fatali - at 2013.10.26 02:59:00
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57. Scanners and Scouts - A look at scan precision and profile signature and how to ... - in Feedback/Requests [original thread]
Do Profile Dampeners actually have an unlabeled Stacking Penalty?
- by Dominus Fatali - at 2013.10.26 01:51:00
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58. grenade balance - in Feedback/Requests [original thread]
Damage falloff, really expensive/no nanohive restocks, and a more apparent HUD indicating a grenade near you. This is all I think is really needed (and I'm a Scout who uses Militia Grenades 100% of the time).
- by Dominus Fatali - at 2013.10.26 01:49:00
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59. Feedback- Submachine Guns. - in Feedback/Requests [original thread]
Krom Ganesh wrote: Dominus Fatali wrote: A final thing I would like to see changed is the Breach Variant . I n my opinion, it is a poor weapon. However, this feedback is from my personal inability to get kills with it. In the right hands, I...
- by Dominus Fatali - at 2013.10.26 01:39:00
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60. Feedback- Submachine Guns. - in Feedback/Requests [original thread]
Bump.
- by Dominus Fatali - at 2013.10.25 21:50:00
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