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81. Nano nade - in Feedback/Requests [original thread]
zibathy numbertwo wrote: mmmmmmmmmm dominus you always come up with the most SENSUAL ideas
- by Dominus Fatali - at 2013.10.22 04:19:00
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82. Nano nade - in Feedback/Requests [original thread]
I think it would be better to, when it blows, release a visible cloud of X nanites, each with a limited seek range. If there is a friendly with armor damage within that range, the nanites would attach to them, healing 1 Armor per nanite. That way,...
- by Dominus Fatali - at 2013.10.22 03:32:00
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83. my solution to ccps bpo problem - in Feedback/Requests [original thread]
deepfried salad gilliam wrote: Give all bpos ( with exception of starter fits,you can just say that their not bpos and say their freely given from corp or some other excuse that makes sense) a production rate they could do 30 suit runs (or mods...
- by Dominus Fatali - at 2013.10.22 00:50:00
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84. Sometimes I cheer for the red dots... - in Feedback/Requests [original thread]
abarkrishna wrote: The answer is tiered battles i think going by lifetime sp is the best way to go >mill sp = battle academy 5-10 mill sp = tier one 10- 15 mill = tier 2 and so on and so forth Yeah, this is likely the most feasible, an...
- by Dominus Fatali - at 2013.10.22 00:47:00
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85. Sometimes I cheer for the red dots... - in Feedback/Requests [original thread]
Quil Evrything wrote: Dominus Fatali wrote: Making Academy until a total of 100,000 WP is earned is a much better solution. Meh. It stil wont solve the problem of people who "just slammed a two liter of mountain dew and a red bull and ...
- by Dominus Fatali - at 2013.10.21 23:14:00
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86. Sometimes I cheer for the red dots... - in Feedback/Requests [original thread]
Making Academy until a total of 100,000 WP is earned is a much better solution.
- by Dominus Fatali - at 2013.10.21 21:35:00
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87. How to Implement New Game Types (Betting on a Victor) - in Feedback/Requests [original thread]
Question: What would prevent the creation of an exorbitant contract, filled by a friendly Eve pilot to funnel money to Dust Bunnies? For example, 500 million, and two teams of people who are working together, so one gets a massive payout?
- by Dominus Fatali - at 2013.10.21 17:16:00
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88. How to Implement New Game Types (Betting on a Victor) - in Feedback/Requests [original thread]
Interesting idea. If these were to be implemented, it would further link the two games, in addition to adding an opportunity for Dust Bunnies to earn ISK and train for PC, FW, etc.
- by Dominus Fatali - at 2013.10.21 16:29:00
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89. [Request] Proximity Chat - in Feedback/Requests [original thread]
Fizzer94 wrote: I want to play a "don't turn around to look at me or I kill you" game with snipers. I will tell them exactly what is going on, and won't kill them for the entire match, unless they look at me. 'You are sitting on enough remot...
- by Dominus Fatali - at 2013.10.20 16:05:00
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90. [Request] Proximity Chat - in Feedback/Requests [original thread]
I would enjoy this too much. Whispering "Behind you" as I slide a Nova Knife into the cranium of a snipper. Yelling a wild battle cry as I rush a Heavy, SMG blazing. Yelling at blueberries to get out of my way/vehicle. Laughing mirthfully while te...
- by Dominus Fatali - at 2013.10.20 06:13:00
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91. Deaths - in Feedback/Requests [original thread]
zibathy numbertwo wrote: While you do have a point, this would cause too many people to ***** out and just snipe all day long. Also, reducing WP payout by punishing deaths results in lower SP being given. You die a lot when you start the game, ...
- by Dominus Fatali - at 2013.10.20 06:03:00
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92. (Request) All Proto Sniper guns need Thales Zoom - in Feedback/Requests [original thread]
TheEnd762 wrote: Den-tredje Baron wrote: What you do get from a Thales is a fully automatic charge sniper rifle Fully automatic means the weapon will repeatedly cycle as long as you hold the trigger. The Thale is semi-automatic. One trigg...
- by Dominus Fatali - at 2013.10.20 03:27:00
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93. (Request) All Proto Sniper guns need Thales Zoom - in Feedback/Requests [original thread]
Text Grant wrote: TheEnd762 wrote: Text Grant wrote: Sure, more zoom, and bullet travel time This is already in the game. It travels 2500m per second. No. Its hit scan. Not bullet travel. Zero travel time still is travel time.
- by Dominus Fatali - at 2013.10.19 19:56:00
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94. [Request] Salvage weapons from dead clones - in Feedback/Requests [original thread]
Talos Vagheitan wrote: Artificer Ghost wrote: CCP will be adding this to FW. :D End of game salvage isn't what I'm talking about. I'm talking about picking up a weapon from a dead body, and using it for that life. Or until you make it to...
- by Dominus Fatali - at 2013.10.19 15:57:00
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95. [Request] Scaled Melee Rate. - in Feedback/Requests [original thread]
Bonk.
- by Dominus Fatali - at 2013.10.18 21:06:00
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96. Feedback- Submachine Guns. - in Feedback/Requests [original thread]
Bonk.
- by Dominus Fatali - at 2013.10.18 21:05:00
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97. New end of match screen options. - in Feedback/Requests [original thread]
ISK/AUR lost/destroyed.
- by Dominus Fatali - at 2013.10.18 19:27:00
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98. Sticky:Factional Contract Loyalty Points and Loyalty Store - in Feedback/Requests [original thread]
Will there be any sort of reciprocity between friendly Factions, i.e. Gallente and Minmatar, at a reduced rate? For example, 100 Gallente Loyalty points equaling 50 Minmatar, or something along those lines?
- by Dominus Fatali - at 2013.10.18 19:20:00
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99. Sticky:Factional Contract Match Changes - in Feedback/Requests [original thread]
I don't, as many have said, like the system where 4 team kills will set you back that far. I think that there should be a daily allotment of team kills before any penalty is applied, based on your standings with the Faction. Perhaps at each level,...
- by Dominus Fatali - at 2013.10.18 19:15:00
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100. [Request] Scaled Melee Rate. - in Feedback/Requests [original thread]
Well, now that the turbo-melee has been fixed, this idea might help to improve them melee system, at least in regards to balance between the frames.
- by Dominus Fatali - at 2013.10.17 02:30:00
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