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141. Scout G/1 Series Discrepancy - in Feedback/Requests [original thread]
Niuvo wrote: Matticus Monk wrote: I wouldn't mind going with a 2H/4L for Gallente proto, provided that the Minmitar suit also got an additional slot added to it. I would still favor a 1H/3L for the ADV suit, since they proto suits would prov...
- by Dominus Fatali - at 2013.09.24 16:45:00
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142. Scout G/1 Series Discrepancy - in Feedback/Requests [original thread]
I am in favor of fixing this irregularity by either the 1H/3L Advanced or 2H/4L Prototype. Preferably the latter.
- by Dominus Fatali - at 2013.09.23 20:38:00
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143. [Request] Scaled Melee Rate. - in Feedback/Requests [original thread]
Things that go ____ in the night.
- by Dominus Fatali - at 2013.09.17 16:37:00
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144. [Request] Corporation Leaderboard Change. - in Feedback/Requests [original thread]
John Demonsbane wrote: Works for us, I'm 100% certain most of the other founding members of our corp would LOVE our stats to have carried over with us when we left our old one, we were quite disappointed when we learned they would not. I agr...
- by Dominus Fatali - at 2013.09.17 16:36:00
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145. What about a skill @ disarming mines/explosives. - in Feedback/Requests [original thread]
MCEINSTEIN08 wrote: Many times I fund myself destroying explosives. Sometimes it is better to remove then destroy. Thank you. In what instance is it better to remove them then to destory them? As far as I know, the placer doesn't get any no...
- by Dominus Fatali - at 2013.09.17 16:25:00
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146. collision detection "bug" - in Feedback/Requests [original thread]
Quil Evrything wrote: I was torn between posting this here, or in the bugs, section, but since I presume things are "working as designed", I'll post here. It makes no sense to me, that you collide with your own team members, but DONT collide w...
- by Dominus Fatali - at 2013.09.17 01:07:00
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147. [request] Hard-core sniper rifle - in Feedback/Requests [original thread]
lrian Locust wrote: Dominus Fatali wrote: I've been one shotted in my proto suit before, from a Militia Snipper Riffle. That being said, I'm a Scout. Meaning that Snippers are OP against Scouts, nerf them!!! Yes, but scouts need a buff as w...
- by Dominus Fatali - at 2013.09.16 13:34:00
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148. [Request] Killvalues - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: Dominus Fatali wrote: WILLIAM Forrester wrote: I'm sure this has been requested a hundred times but it would really help me if every time you killed someone it told you how much their fit was worth. In both ISK ...
- by Dominus Fatali - at 2013.09.14 17:09:00
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149. [request] Hard-core sniper rifle - in Feedback/Requests [original thread]
I've been one shotted in my proto suit before, from a Militia Snipper Riffle. That being said, I'm a Scout. Meaning that Snippers are OP against Scouts, nerf them!!! This is the folly of judging a weapon by it's performance against a specific sui...
- by Dominus Fatali - at 2013.09.14 16:59:00
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150. [Request] Killvalues - in Feedback/Requests [original thread]
WILLIAM Forrester wrote: I'm sure this has been requested a hundred times but it would really help me if every time you killed someone it told you how much their fit was worth. In both ISK and AUR. The system knows these values for all suit...
- by Dominus Fatali - at 2013.09.14 16:46:00
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151. a shop for blueprints - in Feedback/Requests [original thread]
I read this as "A shop for Blueberries", and I was deeply confused.
- by Dominus Fatali - at 2013.09.11 21:09:00
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152. Checkmate way to end games - in Feedback/Requests [original thread]
Django Quik wrote: I actually like it but it shouldn't be instant - the skyfire should take 3 mins to charge and if just one objective gets hacked (even if the hack doesn't eventually end up going through), the timer gets reset. Yeah, this wo...
- by Dominus Fatali - at 2013.09.11 21:02:00
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153. [Request] Scan beacon. - in Feedback/Requests [original thread]
I really like this idea. I think it would be fairly balanced if it only lasted a certain period of time, based on the level, gave the usual 'You have been scanned/Scan Prevented' message, and emitted some sort of visual cue when it scans. Perhaps ...
- by Dominus Fatali - at 2013.09.11 20:58:00
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154. [REQUEST] Scout Suits. - in Feedback/Requests [original thread]
Yeeeuuuupppp wrote: CCP, ever since the 1.4 update, scout suits have been useless. I generally run scout suits i have over 200hp total and when i shotgun i go against Minmitar logistics with like 700 armor because of the armor buff. It takes me...
- by Dominus Fatali - at 2013.09.11 20:48:00
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155. [Request] Corporation Leaderboard Change. - in Feedback/Requests [original thread]
Dominus Fatali wrote: I think that the corporation leaderboard would more accurately reflect the relative power of the corporation if the listed kills, wins, and kill-to-death ratio was the sum of the members during their [the members] total pl...
- by Dominus Fatali - at 2013.09.08 16:29:00
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156. The (Very) Special Bond Between ARs and Aim Assist - in Feedback/Requests [original thread]
We are aware of the numerous complaints about the current aim assist, and it is something we will be looking at. CCP Logibro
- by Dominus Fatali - at 2013.09.08 15:03:00
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157. The (Very) Special Bond Between ARs and Aim Assist - in Feedback/Requests [original thread]
I think the problem is in the magnetism (automatic tracking) of the Aim Assist. The friction (slowing down of reticule while passing over an opponent) is fine, and in fact a good thing, as it makes aiming feel smoother.
- by Dominus Fatali - at 2013.09.08 02:48:00
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158. [Request] Active Scanner is OP! - in Feedback/Requests [original thread]
Jathniel wrote: Active scanners don't easily pick up scouts. The ones that do are expensive. If a scout throws on even one good profile dampener he's invisible to all except protoscanners. As I said before, max skills and even 1 militia dam...
- by Dominus Fatali - at 2013.09.08 02:43:00
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159. [Idea] Plasma Charges. - in Feedback/Requests [original thread]
Krom Ganesh wrote: This sounds like a fun toy for the hallway areas of the new outpost. Getting chased by more than you can handle? Dive into a hall and leave a long burning charge to allow you to escape. Oh my, this would be amazing for the ...
- by Dominus Fatali - at 2013.09.07 23:54:00
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160. The (Very) Special Bond Between ARs and Aim Assist - in Feedback/Requests [original thread]
lithkul devant wrote: Justin Tymes wrote: Mobius Kaethis wrote: The issue here isn't the AR. The are is still fine. The problem is the aim assist. Just get rid of it. There was no problem in 1.3 when we didn't have it. I actually kind of...
- by Dominus Fatali - at 2013.09.07 23:41:00
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