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181. (request) customizable appearance - in Feedback/Requests [original thread]
Fire of Prometheus wrote: Dominus Fatali wrote: I don't support full color control. It would diminish the value of special colored (i.e. Quafe) dropsuits. I would, however, like to see a feature allowing you to display your corporation emble...
- by Dominus Fatali - at 2013.08.27 01:47:00
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182. Require vehicle skill to enter driver's seat - in Feedback/Requests [original thread]
Also, by this logic, the turrets should be off limits to people without the skills.
- by Dominus Fatali - at 2013.08.27 01:37:00
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183. (request) customizable appearance - in Feedback/Requests [original thread]
I don't support full color control. It would diminish the value of special colored (i.e. Quafe) dropsuits. I would, however, like to see a feature allowing you to display your corporation emblem somewhere on your dropsuit, perhaps even vehicle.
- by Dominus Fatali - at 2013.08.27 01:36:00
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184. [Request] Scaled Melee Rate. - in Feedback/Requests [original thread]
Bojo The Mighty wrote: Oh sorry, that was the assumption that you never have full stamina because as a scout I am always jumping and sprinting and stuff. Valid point, but I'm not a super up-in-your-face kind of scout. I usually only melee wh...
- by Dominus Fatali - at 2013.08.26 22:59:00
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185. [Request] Scaled Melee Rate. - in Feedback/Requests [original thread]
Bojo The Mighty wrote: Ok but here's some food for thought It won't matter Here's Why: Melee requires a lot of stamina. No matter how fast you can melee you may only make two or three before pooping out. You might have to also make an inverse...
- by Dominus Fatali - at 2013.08.26 22:44:00
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186. [Request] Scaled Melee Rate. - in Feedback/Requests [original thread]
As of now, it seems that all suits can melee at the same speed (of course, the recently popular melee glitch is a different issue). However, the damage done by each suit is different, with larger frames doing more damage per hit. This in itself is...
- by Dominus Fatali - at 2013.08.26 22:29:00
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187. npc corp tax - in Feedback/Requests [original thread]
If I remember correctly, Eve has a 15% on NPC corps to encourage players to join player corps.
- by Dominus Fatali - at 2013.08.25 15:43:00
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188. [Request] Corporation Leaderboard Change. - in Feedback/Requests [original thread]
I think that the corporation leaderboard would more accurately reflect the relative power of the corporation if the listed kills, wins, and kill-to-death ratio was the sum of the members during their [the members] total play time. As of now, as fa...
- by Dominus Fatali - at 2013.08.25 04:32:00
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189. Do any of the Devs main scouts? - in Feedback/Requests [original thread]
I believe Nova Knife, of the CPM, is a Scout. This is purely based off of his name though, as proficiency with the eponymous weapon is associated most with Scouts.
- by Dominus Fatali - at 2013.08.25 04:11:00
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190. [REQUEST] going prone. - in Feedback/Requests [original thread]
Fire of Prometheus wrote: Dominus Fatali wrote: Fire of Prometheus wrote: Why can we not go prone? It would reduce a snipers mobility so it's risk v reward. Just think. A sniper goes prone and starts shooting away. A scout sneaks up and k...
- by Dominus Fatali - at 2013.08.23 17:30:00
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191. [REQUEST] going prone. - in Feedback/Requests [original thread]
Fire of Prometheus wrote: Why can we not go prone? It would reduce a snipers mobility so it's risk v reward. Just think. A sniper goes prone and starts shooting away. A scout sneaks up and kills him before he can even stand up. What mobility...
- by Dominus Fatali - at 2013.08.23 16:21:00
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192. [Request] Please Restore Scan Radii to Pre-Uprising Ranges. - in Feedback/Requests [original thread]
SponkSponkSponk wrote: There's been a number of threads about scanning - probably the best ones incorporate range bands, i.e. the further away you get, the worse your scan precision gets, so suits show up a bit further away than now, but vehicl...
- by Dominus Fatali - at 2013.08.22 03:14:00
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193. [Request] Please Restore Scan Radii to Pre-Uprising Ranges. - in Feedback/Requests [original thread]
Poke.
- by Dominus Fatali - at 2013.08.22 00:10:00
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194. [Request] Please Restore Scan Radii to Pre-Uprising Ranges. - in Feedback/Requests [original thread]
I forget at the moment what the previous values were, but Scouts had the advantage in scan radius, fitting their name and common play-style. Currently, all suits are the same, which is, in my opinion, rather disagreeable. This thread probably exis...
- by Dominus Fatali - at 2013.08.18 20:04:00
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195. [Idea] Plasma Charges. - in Feedback/Requests [original thread]
Yay for Dev attention!
- by Dominus Fatali - at 2013.08.16 16:36:00
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196. [Idea] Plasma Charges. - in Feedback/Requests [original thread]
Nudge.
- by Dominus Fatali - at 2013.08.15 22:26:00
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197. [Idea] Plasma Charges. - in Feedback/Requests [original thread]
Poke.
- by Dominus Fatali - at 2013.08.13 01:04:00
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198. [Idea] Plasma Charges. - in Feedback/Requests [original thread]
Lillica Deathdealer wrote: Dagger-Two wrote: Slow burning plasma-based incendiary grenade. Would be a good area-denial / anti-material weapon. We'll probably see something like it. Though what you described is basially hybrid starship ammo...
- by Dominus Fatali - at 2013.08.11 23:20:00
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199. [Idea] Plasma Charges. - in Feedback/Requests [original thread]
Ulysses Knapse wrote: Dominus Fatali wrote: Originally used in deep space mining operations Wait wait wait, what? Plasma? Used for mining? If anything, the intense heat would melt the desired ore together in hard to harvest amalgams of met...
- by Dominus Fatali - at 2013.08.10 20:36:00
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200. Lets talk about a change on how armor plates and shield extenders work. - in Feedback/Requests [original thread]
Michael Cratar wrote: Dominus Fatali wrote: Michael Cratar wrote: Dominus Fatali wrote: Michael Cratar wrote: ... EX: Your frame has 150 base armor and 200 base shields. You add a plate and extender that both adds 60%. Your total a...
- by Dominus Fatali - at 2013.08.10 20:15:00
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