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241. [Request] Grenades explode after death. - in Feedback/Requests [original thread]
Eruend Aestoth wrote: You're right, it wouldn't be martyrdom, since you don't die doing it. You just lose a clone. :p There is absolutely no valid reason why we shouldn't be able to do it in this game. But go ahead, prove me wrong. Give me ONE...
- by Dominus Fatali - at 2013.04.23 20:36:00
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242. "Suggestion" Possible ways to improve the scout suits. - in Feedback/Requests [original thread]
Yeah, I am a dedicated scout, and will be after the reallocation, especially with the skills associated with each level. I would, however, like to see a bit higher CPU/PGU, a bit less fall damage, and a bit faster at doing things (climbing ladders...
- by Dominus Fatali - at 2013.04.23 20:34:00
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243. Black Jackal's Controversial Ideas #76 (Retooling the Weapons) - in Feedback/Requests [original thread]
Make a high-powered module allowing the user to equip multiple light weapons, at the cost of carried ammunition and/or an equipment slot.
- by Dominus Fatali - at 2013.04.20 21:29:00
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244. [Request] Claymores. - in Feedback/Requests [original thread]
Let me make it clear that this is complete sarcasm after seeing upwards of 5 posts about claymores. Of course we don't need swords when plasma flying through the air at high velocity can kill someone much easier.
- by Dominus Fatali - at 2013.04.19 20:47:00
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245. [Request] Claymores. - in Feedback/Requests [original thread]
Bump.
- by Dominus Fatali - at 2013.04.19 12:52:00
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246. [Request] Claymores. - in Feedback/Requests [original thread]
Not the anti-personnel mine. The Scottish longsword. Let's make it happen guys.
- by Dominus Fatali - at 2013.04.16 23:23:00
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247. [Feedback] Moving away from traditional racial bonuses? - in Feedback/Requests [original thread]
Pokey Dravon wrote: They are two different skills, and they are both required to unlock higher level equipment. However the suit itself looks at the level of those two skills, and applies bonuses accordingly. This is how it works in EVE, for ...
- by Dominus Fatali - at 2013.04.11 23:36:00
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248. [Feedback] Moving away from traditional racial bonuses? - in Feedback/Requests [original thread]
Pokey Dravon wrote: Dominus Fatali wrote: Ops Fox wrote: Dominus Fatali wrote: Thanks so much for publishing the Scout info, the screen shots I had seen didn't show it. From a lore standpoint, your idea is rather good. However, I feel ...
- by Dominus Fatali - at 2013.04.11 23:16:00
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249. [Feedback] Moving away from traditional racial bonuses? - in Feedback/Requests [original thread]
Ops Fox wrote: Dominus Fatali wrote: Thanks so much for publishing the Scout info, the screen shots I had seen didn't show it. From a lore standpoint, your idea is rather good. However, I feel that this would make things overly diverse, in a...
- by Dominus Fatali - at 2013.04.11 23:04:00
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250. [Feedback] Moving away from traditional racial bonuses? - in Feedback/Requests [original thread]
Thanks so much for publishing the Scout info, the screen shots I had seen didn't show it. From a lore standpoint, your idea is rather good. However, I feel that this would make things overly diverse, in addition to adding a lot of text to the desc...
- by Dominus Fatali - at 2013.04.11 22:46:00
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251. Armor Reduction Module: Chassis Upgrades for Dropsuits. - in Feedback/Requests [original thread]
Nudge.
- by Dominus Fatali - at 2013.04.11 20:58:00
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252. [Request] Change Eve daily downtime. - in Feedback/Requests [original thread]
I got it! A series of short down times spread throughout the day. Every 58 minutes there is a 2 minute downtime. This means 48 total minutes, more than what is currently used. Everyones hppy. Right guys? Let's make it happen.
- by Dominus Fatali - at 2013.04.10 21:32:00
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253. Armor Reduction Module: Chassis Upgrades for Dropsuits. - in Feedback/Requests [original thread]
Ulysses Knapse wrote: This? Similar, yes. They have them in Dust for vehicles.
- by Dominus Fatali - at 2013.04.10 00:20:00
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254. Armor Reduction Module: Chassis Upgrades for Dropsuits. - in Feedback/Requests [original thread]
For those of you who don't know what the chassis vehicle upgrades are, they reduce armor in favor of increased speed. I think something like for dropsuits could, in the future, lead to a variety of interesting 'glass cannon' fittings that are spee...
- by Dominus Fatali - at 2013.04.09 23:24:00
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255. [Idea] Plasma Charges - in Feedback/Requests [original thread]
I appreciate all of the feedback, and now realise that a 'sticky' component would probably not work well with this idea. However, a Plasma Molotov cocktail if sorts would be very interesting to see used, in addition to the proposed secondary effects.
- by Dominus Fatali - at 2013.04.09 21:03:00
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256. [Idea] Plasma Charges - in Feedback/Requests [original thread]
Ops Fox wrote: Valkreena Haederox wrote: Xender17 wrote: 500,000 degrees Celsius? I think that would pretty easily melt some armor That would melt though the ground and oneshot anything in the radius. That's absurdly hot. Its safe...
- by Dominus Fatali - at 2013.04.09 20:58:00
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257. [Idea] Plasma Charges - in Feedback/Requests [original thread]
Nudge. I know it will probably never be added, but discussion would be good.
- by Dominus Fatali - at 2013.04.08 22:16:00
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258. [Request] Prone - in Feedback/Requests [original thread]
Valkreena Haederox wrote: I propose a different option: Supine. Seriously, every game on the market has a prone option. Go for the leisurely gun lounge. Yes.
- by Dominus Fatali - at 2013.04.01 04:39:00
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259. [Feedback] Limited number of Suit Fits is counter to what DUST promotes. - in Feedback/Requests [original thread]
There's a limit? I personally have 4 fittings, one of which I only use once everytime I log in (for some reason, the game gives me one militia assault, one militia shotgun, and a militia nanohive every time I log in, max of one of each).
- by Dominus Fatali - at 2013.03.26 02:18:00
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260. [Suggestion] Killcam - in Feedback/Requests [original thread]
I think that you should be able to slowly rotate with a limited vertical view panning. But, as a trade off, the effort required to move your bleeding corpse casues you to bleed out faster. Tradeoffs!
- by Dominus Fatali - at 2013.03.25 23:05:00
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