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261. not so ordinary mine and grenade - in Feedback/Requests [original thread]
Ender Pearls.. That would be way too fun. Sadly, it neither fits the technology of Eve or the 'feel' of Dust 514. As for the mine ideas, they would be interesting to implement, but would require some balancing.
- by Dominus Fatali - at 2013.03.25 22:22:00
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262. My Thoughts on Dust 514 - in Feedback/Requests [original thread]
Let me be the first of undoubtedly many to say: This is a beta.
- by Dominus Fatali - at 2013.03.23 21:04:00
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263. [Request] Altered Melee Behavior for Charge Weapons - in Feedback/Requests [original thread]
I think it would be interesting to implement a new mechanic in which, whilst using a chargeable weapon (forge gun or charge snipper), and having a full charge, upon meleeing you hit with the muzzle of the gun and immediately fire. This would cause...
- by Dominus Fatali - at 2013.03.23 19:27:00
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264. Charge Sniper Rifle - in Feedback/Requests [original thread]
Sleepy Zan wrote: Dominus Fatali wrote: Sleepy Zan wrote: Dominus Fatali wrote: It's perfect the way it is now. Given, the higher teired weapons could be better, but don't mess with my Charge. This, having the only sniper capable of ...
- by Dominus Fatali - at 2013.03.21 22:48:00
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265. Charge Sniper Rifle - in Feedback/Requests [original thread]
Sleepy Zan wrote: Dominus Fatali wrote: It's perfect the way it is now. Given, the higher teired weapons could be better, but don't mess with my Charge. This, having the only sniper capable of one shoting decently fit mid level suits at th...
- by Dominus Fatali - at 2013.03.21 03:00:00
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266. Charge Sniper Rifle - in Feedback/Requests [original thread]
It's perfect the way it is now. Given, the higher teired weapons could be better, but don't mess with my Charge.
- by Dominus Fatali - at 2013.03.20 20:43:00
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267. Snipers need more counters to be balanced - in Feedback/Requests [original thread]
Snippers usually can't watch their backs. So if you are able to sneak up on them with any weapon, they're as good as dead. If they're redlining and you can't, it's an entirely different matter. Call out their positions to friendly snipers to take ...
- by Dominus Fatali - at 2013.03.17 20:28:00
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268. [Idea] Plasma Spikes - in Feedback/Requests [original thread]
Nudge. Imagine long duration, single use nova knives that do more damage over a longer time, but to armor only.
- by Dominus Fatali - at 2013.03.09 17:13:00
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269. [Idea] Plasma Spikes - in Feedback/Requests [original thread]
This idea came to me based partially on two other ideas for new grenade types that I had in the past, and is a combination of the two that I feel would be great in implementation. The basic concept is similar to an orbitoclast in shape, though a b...
- by Dominus Fatali - at 2013.03.08 01:04:00
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270. [Request] Kill Camera / Intel - in Feedback/Requests [original thread]
There is no need for this. Any competent team will be able to counter the enemy who killed you in whatever manner. Snipper? Call out their position as they shoot you and have a friendly pick them off. Shotgun? Let the team know to stay back and av...
- by Dominus Fatali - at 2013.03.08 00:50:00
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271. Distribution of ISK and SP - in Feedback/Requests [original thread]
Skill points is related to war points and time in game; specifically, 1 sp for every wp, and 5 sp for every second. ISK earend is due to contribution to battle, and is a certain percent of the total value of everything lost in a match. I once made...
- by Dominus Fatali - at 2013.03.06 22:48:00
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272. Dropship WP - Survival - in Feedback/Requests [original thread]
I agree that you should get war points for people spawning in; if I'm going to use a high slot to fit a mobile CRU, I want some points for it.
- by Dominus Fatali - at 2013.03.02 22:37:00
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273. [feedback] Forge Guns - in Feedback/Requests [original thread]
Coleman Gray wrote: Jathniel wrote: Are you trolling? Or do you honestly NOT realize that the forge gun is primarily an anti-vehicle weapon? Being genuine, I understand its more an AV than troop killer but for a weapon that needs weaopna...
- by Dominus Fatali - at 2013.03.02 17:25:00
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274. [Feedback] Balancing idea for sniper rifles. - in Feedback/Requests [original thread]
Jathniel wrote: ...Lore Logic: Militia and Standard sniper rifles are supposed to be crude. Their materials are heavier, clunkier, their operation and balances are flawed. A headshot at 500m should be pure luck with a crumby gun. Meanwhile, the...
- by Dominus Fatali - at 2013.03.02 17:21:00
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275. [Feedback] Suicide... - in Feedback/Requests [original thread]
Korvin Lomont wrote: The funny thing is it seems to be possible I already saw a killfeed for someone commiting suicide in the warbage True story. If you stand in particular corners, people can bump you until you are hovering in the air, and w...
- by Dominus Fatali - at 2013.03.01 21:46:00
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276. Give dropships some love - in Feedback/Requests [original thread]
Hydropix wrote: First of all, 260k for a dropship is weak. Dropships can currently fill a gunship role if you fit them right. My Myrons have 5k combined hp and cost 500k per dropship. With two good gunners I can hover above an objective and obl...
- by Dominus Fatali - at 2013.02.18 23:35:00
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277. [Idea] Plasma Charges - in Feedback/Requests [original thread]
Nudge. I want this in the game.
- by Dominus Fatali - at 2013.01.23 00:11:00
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278. [Idea] Plasma Charges - in Feedback/Requests [original thread]
Kaathe wrote: A plasma mini bomb that both blinds (to a certain degree) and blows out your ear drums (to a certain degree) and acts like a small smoke screen all at once. I think this is the answer every smoke/flash grenade enthusiast wanted. ...
- by Dominus Fatali - at 2013.01.21 17:44:00
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279. [Idea] Plasma Charges - in Feedback/Requests [original thread]
Nudge.
- by Dominus Fatali - at 2013.01.21 01:28:00
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280. [Idea] Plasma Charges - in Feedback/Requests [original thread]
In addition to the aforementioned effects, the rapidly expanding plasma could superheat the surrounding air, thus creating a shockwave that is able to at least for a moment deafen nearby enemies.
- by Dominus Fatali - at 2013.01.19 23:03:00
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