Pages: 1 2 [3] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 2 post(s) |
IREK Ladybox
Holdfast Syndicate Amarr Empire
1
|
Posted - 2015.01.31 14:38:00 -
[61] - Quote
Edau Skir2 wrote:So tonight in MinFW I was roaming around in a State Gunnlogi, with;
20gj Railgun X2 80gj Railgun Militia Heavy Shield Booster Militia Heavy Shield Extender X2 Militia Powered Upgrade Militia Railgun Ammo Expansion Unit
and not a single AV'er could scratch it. Even after being hit by three swarms, I'd just activate the Booster and back to full health. Only thing that could kill me was another tank.
So in summary, I do believe that something has to be adjusted to balance out the AV-Vehicle situation. If a swarm and forge can't scratch a tank with militia modules, something's wrong. Everyone could have only been using starter fits, ether that or your a liar.
|
Flint Beastgood III
Dead Man's Game RUST415
1322
|
Posted - 2015.01.31 15:48:00 -
[62] - Quote
LOL, I'll see your "OP tank" and raise you a "PLC and AV nades fit".
I'd like to highlight the fact that you were in Min FW, and probably had an easy win, right?
Skills - https://www.facebook.com/notes/flint-beastgood-iii/list-of-trained-skills/416505058477164
|
SeargentSAVAGE
0verstoned Inc.
16
|
Posted - 2015.02.01 21:52:00 -
[63] - Quote
For CCP agreeing with this is completely stupid. A fully militia fitted tank bragging about how he's OP and how he should be nerfed? Sounds like some dedicated AV trying to pull a fast one on you. Shields are meant to be strong for a short while, but once our modules are on cool down we'll get popped in seconds. 1 alone AV suit should not be able to pop a fully proto tank unless officer weaponry was used. Stop listening to people like this about buffing/nerfing of things. Vehicle buffs/nerfs should only be conversed by the competitive player base, not just someone who pulls out a militia tank and thinks he's all of a sudden a god. The players running vehicles in PC could tell you the balances/imbalances better then this guy ever can. But with this said AV could use a little nerfing. After raising the weekly SP cap to 750,000 almost everyone has some type of proto AV making vehicles disadvantaged against AV. The only thing wrong with tanks at the moment is the ancient issue of red line rail tanks. I specced into my vehicles to fight not guard a redline with a triple damage modded particle cannons. Stop trying to find ways to buff AV, there are way too many proto swarms and plasma cannons with a forge reving up behind them ready for a killshot to do that. For every good vehicle specialists theres at least 10 proto AV users, therefore if you continue to only listen to the AV all the vehicles will be nerfed into oblivion. |
Mex-0
T.H.I.R.D R.O.C.K General Tso's Alliance
344
|
Posted - 2015.02.01 22:21:00 -
[64] - Quote
SeargentSAVAGE wrote:For CCP agreeing with this is completely stupid. A fully militia fitted tank bragging about how he's OP and how he should be nerfed? Sounds like some dedicated AV trying to pull a fast one on you. Shields are meant to be strong for a short while, but once our modules are on cool down we'll get popped in seconds. 1 alone AV suit should not be able to pop a fully proto tank unless officer weaponry was used. Stop listening to people like this about buffing/nerfing of things. Vehicle buffs/nerfs should only be conversed by the competitive player base, not just someone who pulls out a militia tank and thinks he's all of a sudden a god. The players running vehicles in PC could tell you the balances/imbalances better then this guy ever can. But with this said AV could use a little nerfing. After raising the weekly SP cap to 750,000 almost everyone has some type of proto AV making vehicles disadvantaged against AV. The only thing wrong with tanks at the moment is the ancient issue of red line rail tanks. I specced into my vehicles to fight not guard a redline with a triple damage modded particle cannons. Stop trying to find ways to buff AV, there are way too many proto swarms and plasma cannons with a forge reving up behind them ready for a killshot to do that. For every good vehicle specialists theres at least 10 proto AV users, therefore if you continue to only listen to the AV all the vehicles will be nerfed into oblivion.
k
Gû¼+¦GòÉGòÉn¦ñ
|
Derpty Derp
Dead Man's Game
698
|
Posted - 2015.02.01 22:43:00 -
[65] - Quote
Edau Skir2 wrote: I never just "roam". Always at the objectives trying to secure them for our side, and in this case, kill other vehicles and any infantry inbetween. As for the forger, they do what, 1500-2100 at proto level? In the time it would take you to kill me with a forge, (4 hits with proto assault forge, or 4 hits with a Breach forge), I'd of tailed it out of there and come back at full health. 12s (Quickest forge charge time for Assault) is easily enough time to find cover and regen, even with the 25% reduction. (So, 9s)
What's stopping me from getting into a good position where I can hit you over half the map?
What's stopping me from using an LAV to chase you down?
What's stopping me from using a flux or two?
What's stopping me from shooting your weak point?
What is it about AV vs Vehicle battles, that forces every calculation to be decided based on
[AV is stupid and can't think for itself] vs [vehicle knows it's maximum capabilities and has perfect awareness] ???
Lets put this to infantry vs infantry, if I want to down a sentinel suit I have to outplay the heavy suit, because it has more hp at every tier than me... Should I just complain and say "I should be able to take the heavy on in a head to head just by spraying it's body?"
or should I complain when a scout dodges my wild inaccurate spray of bullets and makes off to a safe place?
Lets say in this mathematically 'perfect' universe of yours, I hit you with a flux, you then use your booster, which fails because of the second flux, I then have the forge charged and manage to pump a round into your weak spot... What tier of things do I need to kill you, or even just leave you with only enough hp to take a hit from a shotgun?
I'm also not sure on why we're suggesting a State Gunni counts as militia... If the issue is that it requires no skill points then perhaps we should just increase the 'skill level' requirements to be the same as the normal Gunni and have a state Sica as it's replacement... Show me an immortal Sica if you can. |
Edau Skir2
Nefantar Raiders
350
|
Posted - 2015.02.01 23:05:00 -
[66] - Quote
SeargentSAVAGE wrote:For CCP agreeing with this is completely stupid. A fully militia fitted tank bragging about how he's OP and how he should be nerfed? Sounds like some dedicated AV trying to pull a fast one on you. Shields are meant to be strong for a short while, but once our modules are on cool down we'll get popped in seconds. 1 alone AV suit should not be able to pop a fully proto tank unless officer weaponry was used. Stop listening to people like this about buffing/nerfing of things. Vehicle buffs/nerfs should only be conversed by the competitive player base, not just someone who pulls out a militia tank and thinks he's all of a sudden a god. The players running vehicles in PC could tell you the balances/imbalances better then this guy ever can. But with this said AV could use a little nerfing. After raising the weekly SP cap to 750,000 almost everyone has some type of proto AV making vehicles disadvantaged against AV. The only thing wrong with tanks at the moment is the ancient issue of red line rail tanks. I specced into my vehicles to fight not guard a redline with a triple damage modded particle cannons. Stop trying to find ways to buff AV, there are way too many proto swarms and plasma cannons with a forge reving up behind them ready for a killshot to do that. For every good vehicle specialists theres at least 10 proto AV users, therefore if you continue to only listen to the AV all the vehicles will be nerfed into oblivion.
^Someone's a bit of a cynical moron. The reason I post things like this, and get listened to about it, is because I never cry for a nerf/buff because someone owned me repeatedly with it, but because I actively test these things out. Considering you think CCP are agreeing with me is ridiculous, their proposed Vehicle Changes were around long before this post. Git-smart-fast in future before commenting. As for your comment Derpty Derp, it barely qualifies as acknowledging. Saying that I'm living in a perfect calculations universe....your last post insinuates you live in a perfect scenario universe. Works both ways pal.
Resident pasty smasher
|
NINEinch WEAPON
WarRavens Capital Punishment.
48
|
Posted - 2015.02.01 23:44:00 -
[67] - Quote
Hmmm, if only we had an amarr heavy weapon, those Gunlogi's would be in a bit of strife..
"winning" an inch at a time
|
SeargentSAVAGE
0verstoned Inc.
18
|
Posted - 2015.02.02 19:30:00 -
[68] - Quote
Edau Skir2 wrote:SeargentSAVAGE wrote:For CCP agreeing with this is completely stupid. A fully militia fitted tank bragging about how he's OP and how he should be nerfed? Sounds like some dedicated AV trying to pull a fast one on you. Shields are meant to be strong for a short while, but once our modules are on cool down we'll get popped in seconds. 1 alone AV suit should not be able to pop a fully proto tank unless officer weaponry was used. Stop listening to people like this about buffing/nerfing of things. Vehicle buffs/nerfs should only be conversed by the competitive player base, not just someone who pulls out a militia tank and thinks he's all of a sudden a god. The players running vehicles in PC could tell you the balances/imbalances better then this guy ever can. But with this said AV could use a little nerfing. After raising the weekly SP cap to 750,000 almost everyone has some type of proto AV making vehicles disadvantaged against AV. The only thing wrong with tanks at the moment is the ancient issue of red line rail tanks. I specced into my vehicles to fight not guard a redline with a triple damage modded particle cannons. Stop trying to find ways to buff AV, there are way too many proto swarms and plasma cannons with a forge reving up behind them ready for a killshot to do that. For every good vehicle specialists theres at least 10 proto AV users, therefore if you continue to only listen to the AV all the vehicles will be nerfed into oblivion. ^Someone's a bit of a cynical moron. The reason I post things like this, and get listened to about it, is because I never cry for a nerf/buff because someone owned me repeatedly with it, but because I actively test these things out. Considering you think CCP are agreeing with me is ridiculous, their proposed Vehicle Changes were around long before this post. Git-smart-fast in future before commenting. As for your comment Derpty Derp, it barely qualifies as acknowledging. Saying that I'm living in a perfect calculations universe....your last post insinuates you live in a perfect scenario universe. Works both ways pal. Completely tested? Then how come you haven't taken damage mods into affect? I can easily pop that poorly fitted state gunlogi with simply 3 volleys of triple com damaged modded proto swarms and right when you think that shield booster will work after my 2nd volley I simply chuck a proto packed av grenade to stop it dead in its tracks with little to no regen followed by another nade and the last volley in my clip as you run in terror realizing your calculations were were completely wrong. don't challenge actual vehicle specialists, derpty derp is an exceptional tanker, probably the only missle tank that i've ever had a problem with killing and everything he has said has made complete sense. Tankers know fellow tankers and the actual good AV players out there and I have never noticed your name before therefore you should have no say in the buffing of AV because you had one good match in a **** poor tank fit. like I said competitive players active in PC should be the ones to decide things like this seeing that we take everything more serious then others that are just simply playing for fun. And just simply because our matches actually matter and 1 unnecessary nerf/buff could mean losing a district or multiple districts just because some whiny little girl hopped on the forums and whined constantly about dying or in your case were someone claims to be completely OP but in reality is just completely idiotic playing factional on the known stomping side of min. I probably could of pulled out a methana with a small particle cannon in that match and stole all your points and not even lose the LAV then this thread would of been about how my LAV was OP instead of your tank. get over it your calculations were completely off and the fact a dev even posted on this thread is sad |
Doc DDD
TeamPlayers Negative-Feedback
300
|
Posted - 2015.02.02 21:02:00 -
[69] - Quote
CCP Rattati wrote:Gunnlogis are pretty OP, and Maddies UP. Take a look at the HAV thread in Feedback for rebalancing efforts.
Rattati,
Blindly believing and encouraging posts like these are part of the balance problem.
A random player claims to have a gunlogi with 4000 shields, this is the same amount of armor a madrugar has BEFORE adding plates or armor repairers.
The same random player now claims he is hit with 2 volleys of swarms, which even at militia do 1000 damage per volley, so now he is down to 2000 shields and hits his shield booster, and this makes shield tanks OP?
If the av player had proto swarms and a damage mod that tanks would pop in one clip.
This thread wreaks of an AV player trying to nerf tanks, a madrugar would have laughed at the swarms and out repped the damage without activating a module.
Shield tanks are not OP, and armor tanks suffer from lack of cpu/pg and hardeners that are near useless making them a little underpowered.
Having this terrible AV player post in your balance discussion will do nothing for balance. |
Thumb Green
Raymond James Corp
2051
|
Posted - 2015.02.02 21:52:00 -
[70] - Quote
Doc DDD wrote:
Rattati,
Blindly believing and encouraging posts like these are part of the balance problem.
A random player claims to have a gunlogi with 4000 shields, this is the same amount of armor a madrugar has BEFORE adding plates or armor repairers.
The same random player now claims he is hit with 2 volleys of swarms, which even at militia do 1000 damage per volley, so now he is down to 2000 shields and hits his shield booster, and this makes shield tanks OP?
If the av player had proto swarms and a damage mod that tanks would pop in one clip.
Not exactly, even on a proto mindo with a complex damage mod that tank would still survive a clip which would do around 3504.39 damage to shields in 3 volleys. So after 3 volleys the tank would have 495.61 shield left and that's not taking into account what recharges in the time it takes each volley to reach the tank, the use of a booster, & the use of a shield hardener. It also assumes each missile of each volley hits. Of course it's still closer to being popped than most are comfortable with.
Why does everyone ignore the point?
[RYJC]
|
|
SeargentSAVAGE
0verstoned Inc.
21
|
Posted - 2015.02.02 22:03:00 -
[71] - Quote
Cal assault 3 complex damage mods proto packed av nades, 2 volleys+nades+1volley=bye bye tank |
Doc DDD
TeamPlayers Negative-Feedback
301
|
Posted - 2015.02.02 22:28:00 -
[72] - Quote
Thumb Green wrote:Doc DDD wrote:
Rattati,
Blindly believing and encouraging posts like these are part of the balance problem.
A random player claims to have a gunlogi with 4000 shields, this is the same amount of armor a madrugar has BEFORE adding plates or armor repairers.
The same random player now claims he is hit with 2 volleys of swarms, which even at militia do 1000 damage per volley, so now he is down to 2000 shields and hits his shield booster, and this makes shield tanks OP?
If the av player had proto swarms and a damage mod that tanks would pop in one clip.
Not exactly, even on a proto mindo with a complex damage mod that tank would still survive a clip which would do around 3504.39 damage to shields in 3 volleys. So after 3 volleys the tank would have 495.61 shield left and that's not taking into account what recharges in the time it takes each volley to reach the tank, the use of a booster, & the use of a shield hardener. It also assumes each missile of each volley hits. Of course it's still closer to being popped than most are comfortable with.
The shield would rep zero points during flight time
There was no hardener in his build
This thread is an AV players sad attempt to nerf vehicles, again.
He is complaining that his tank didn't pop when a swarmer shot at him twice when any capable minded av player would pop that tank in under 10 seconds |
Thumb Green
Raymond James Corp
2051
|
Posted - 2015.02.02 22:55:00 -
[73] - Quote
Doc DDD wrote: The shield would rep zero points during flight time
There was no hardener in his build
The last two sentences were more of a general statement rather than specific to the OP's fit.
Doc DDD wrote:He is complaining that his tank didn't pop when a swarmer shot at him twice when any capable minded av player would pop that tank in under 10 seconds Not in one clip though.
Why does everyone ignore the point?
[RYJC]
|
Doc DDD
TeamPlayers Negative-Feedback
301
|
Posted - 2015.02.02 23:17:00 -
[74] - Quote
Thumb Green wrote:Doc DDD wrote: The shield would rep zero points during flight time
There was no hardener in his build
The last two sentences were more of a general statement rather than specific to the OP's fit. Doc DDD wrote:He is complaining that his tank didn't pop when a swarmer shot at him twice when any capable minded av player would pop that tank in under 10 seconds Not in one clip though.
There is no point.
His attempt at a point is he used all his skill of locking on with swarms for an entire clip and a tank didn't pop so tanks need a nerf. |
Derpty Derp
Dead Man's Game
698
|
Posted - 2015.02.02 23:41:00 -
[75] - Quote
Edau Skir2 wrote: your last post insinuates you live in a perfect scenario universe. Works both ways pal.
That would be my point. It does work both ways, so why only consider the one? |
Edau Skir2
Nefantar Raiders
350
|
Posted - 2015.02.03 07:38:00 -
[76] - Quote
Thumb Green wrote:Doc DDD wrote:
Rattati,
Blindly believing and encouraging posts like these are part of the balance problem.
A random player claims to have a gunlogi with 4000 shields, this is the same amount of armor a madrugar has BEFORE adding plates or armor repairers.
The same random player now claims he is hit with 2 volleys of swarms, which even at militia do 1000 damage per volley, so now he is down to 2000 shields and hits his shield booster, and this makes shield tanks OP?
If the av player had proto swarms and a damage mod that tanks would pop in one clip.
Not exactly, even on a proto mindo with a complex damage mod that tank would still survive a clip which would do around 3504.39 damage to shields in 3 volleys. So after 3 volleys the tank would have 495.61 shield left and that's not taking into account what recharges in the time it takes each volley to reach the tank, the use of a booster, & the use of a shield hardener. It also assumes each missile of each volley hits. Of course it's still closer to being popped than most are comfortable with. I'm so glad someone understands basic Mathematics.
Resident pasty smasher
|
Jack McReady
DUST University Ivy League
2013
|
Posted - 2015.02.03 10:42:00 -
[77] - Quote
Edau Skir2 wrote: If the av player had proto swarms and a damage mod that tanks would pop in one clip.
Not exactly, even on a proto mindo with a complex damage mod that tank would still survive a clip which would do around 3504.39 damage to shields in 3 volleys. So after 3 volleys the tank would have 495.61 shield left and that's not taking into account what recharges in the time it takes each volley to reach the tank, the use of a booster, & the use of a shield hardener. It also assumes each missile of each volley hits. Of course it's still closer to being popped than most are comfortable with.[/quote] I'm so glad someone understands basic Mathematics.[/quote]
yeah, all that anti swarm whining is just a pathetic farce. pilots are just littly whiny wimps.
with fire interval, burst interval, lock on delay (not lock on time which is also additionally to that) you will at best fire a volley per 2,55s and that is not accounting any UI delays we currently have. that is 489 base dps with proto swarms before reload and 326 base dps factoring in reload.
STD swarms fired as fast as possible => https://www.youtube.com/watch?v=VEmCY4Qh0jk
skip to 1:35 01:36:00 Start first lock 01:37:73 First lock complete 01:38:60 First swarm finishes firing
01:40:93 Second lock completes 01:41:63 Second swarm finishes firing
01:44:53 Third lock completes 01:45:47 Third swarm finishes firing
in comparison: PLC has 0.5s fire interval additionally to charge up. with max reload skill and proto PLC that would be ~294 base dps.
regular forge guns have 360 dps, the assault variant has even more.
swarms are actually in line with the rest of the AV options in terms of DPS.
|
itssnowingon me
The Exemplars RISE of LEGION
4
|
Posted - 2015.02.03 11:07:00 -
[78] - Quote
I don't think u had a good aver with a minima do work for your tank |
Edau Skir2
Nefantar Raiders
350
|
Posted - 2015.02.03 11:44:00 -
[79] - Quote
itssnowingon me wrote:I don't think u had a good aver with a minima do work for your tank Which is what I've highlighted time and time again in this post. Like I said on the night I posted this, AV-er's SHOULD NOT HAVE TO BE RUNNING PROTO.
But I am having one hell of a laugh reading posts calling me a liar, or essentially stupid, etc etc. This community is getting almost as bad as the EVE forums. Such a shame none of the av-ers from that match came forward to clarify my point. I would love to see the response. But it would probably just be "Av-ers agreeing so their weapons get buffs. Stop qq-ing and leave your isk and tears at the door" or something equally ignorant.
Unlike most tank drivers, I don't feel invincible in a tank because AV'ers barely hurt me if they aren't running proto, I point out the faults in the system, in an effort to get us an all round balanced game. I certainly don't see any of you dissenters doing anything to that end.
Resident pasty smasher
|
IREK Ladybox
Holdfast Syndicate Amarr Empire
2
|
Posted - 2015.02.04 05:49:00 -
[80] - Quote
CCP Rattati wrote:Gunnlogis are pretty OP, and Maddies UP. Take a look at the HAV thread in Feedback for rebalancing efforts. There is no such thing as an op tank anymore, period . |
|
|
|
|
Pages: 1 2 [3] :: one page |
First page | Previous page | Next page | Last page |