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1701. new devblog today - in General Discussions [original thread]
If it's the explosives dev blog, it will be about changes to explosives all round, so everything that counts as an explosive weapon - grenades, mass drivers, flaylocks, missiles, even swarms I reckon.
- by Django Quik - at 2013.07.23 14:05:00
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1702. The Gallante suit is for Stealth not Armor! - in General Discussions [original thread]
WyrmHero1945 wrote: Hahaha silly. My sentinel use an adv precision enhancer and it can see any suit that isn't a scout on the radar. But I have to disagree with you on the stealth...assault is for assault. It's not his fault that armor plates s...
- by Django Quik - at 2013.07.23 13:22:00
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1703. The Gallante suit is for Stealth not Armor! - in General Discussions [original thread]
Jason Pearson wrote: hackerzilla wrote: Cosgar wrote: hackerzilla wrote: You realize I could fit more of those mods on my Cal logi right? And you'll die when someone farts in your general direction. Not if you shield tank and ...
- by Django Quik - at 2013.07.23 11:13:00
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1704. The Gallante suit is for Stealth not Armor! - in General Discussions [original thread]
Heh, it's a nice story and idea but the reality means it's all pretty pointless. Profile and precision only affect your passive scanning, which has a tiny radius even on maxed out scout suits. CCP confirmed a while back that shields do not affec...
- by Django Quik - at 2013.07.23 11:05:00
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1705. My opinion about the GN-13 Flaylock - in General Discussions [original thread]
OZAROW wrote: OZAROW wrote: 8213 wrote: I direct hit with a Proto Flaylock caused me 560+ damage... the fact is: its a secondary, no secondary should be able to be a one-hit-kill. Ever think of a suit with a ton of damage mods? 5 com...
- by Django Quik - at 2013.07.23 10:57:00
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1706. R.I.f.t - 1 million isk for our 200th merc - JOIN NOW and WIN - in Corporation Recruitment [original thread]
Uprising 1.3 not far away now - join us and let's all enjoy the new fun stuff together :)
- by Django Quik - at 2013.07.23 10:41:00
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1707. R.I.f.t - 1 million isk for our 200th merc - JOIN NOW and WIN - in Corporation Recruitment [original thread]
CHICAGOCUBS4EVER wrote: also django you guys get ready to throw your hat in the PC ring make sure to hit me up. Still some land available in prime locations to get you guys the endgame experience!! I believe one of my fellow directors has bee...
- by Django Quik - at 2013.07.22 16:30:00
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1708. R.I.f.t - 1 million isk for our 200th merc - JOIN NOW and WIN - in Corporation Recruitment [original thread]
High K/D? Extremely active? Earning millions of isk profit everyday? We don't care if you're any of these things. Friendly? Fun? Easy going? These are things we look for in our mercs at RIFT. If you're a fantastic player too, that's just grand an...
- by Django Quik - at 2013.07.22 10:17:00
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1709. CCP can you remove the splash radius buff on Mass Drivers? - in General Discussions [original thread]
Bendtner92 wrote: Mass Drivers should just go back to 4 shots a clip. Yeah, I never understood why there was the increase in the first place - I used to use them in Codex with the 4 shots and it was fine. But I still believe that there's an ...
- by Django Quik - at 2013.07.22 10:14:00
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1710. I deserve and demand a respec because things changed. - in General Discussions [original thread]
Takahiro Kashuken wrote: With DUST so far majority of AV are swarms because they ;lock fast, missiles invisible and go around corners and fire and forget and very easy to use unlike the FG which requires aim Not quite - everyone uses swarms ...
- by Django Quik - at 2013.07.22 10:10:00
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1711. Variable hitboxes? Did I miss something? - in General Discussions [original thread]
The CPM has said the hit boxes do not change size but several players have run pretty conclusive tests to confirm that at least the collision models expand under movement, so I wouldn't be surprised if the same occurs with the hit boxes too.
- by Django Quik - at 2013.07.22 09:51:00
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1712. Anyone notice... - in General Discussions [original thread]
The SP system is integral in that without it Dust 514 would be the exact same as any other shooter out there. It adds to the whole idea of permanency of the game - we're not just some random soldier out there picking up whatever weapons are around...
- by Django Quik - at 2013.07.22 09:47:00
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1713. Tired of the doom and gloom surrounding this game? Tell a fun kill story instead. - in General Discussions [original thread]
Fluxed the driver of an LLAV earlier leaving the vehicle itself fully intact. Someone else nicked it before I could though!
- by Django Quik - at 2013.07.21 19:29:00
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1714. CCP: Very Important you Read this - in Feedback/Requests [original thread]
Bendtner92 wrote: Django Quik wrote: I'm not sure what your 3rd bracketed value in those calculations is but it should work as follows: Base speed x skill buff x kincat x kincat buff x kincat x kincat buff (7.6 x 1.05) x (1+ 0.12 x 1.05) x (...
- by Django Quik - at 2013.07.21 18:53:00
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1715. CCP: Very Important you Read this - in Feedback/Requests [original thread]
Cass Caul wrote: Here's a fun one. Gallente Scout with 2 complex Kinetic Catalyzers has a sprint speed of 10.01 Gallente Scout base speed: 7.6 Biotic Upgrades V Bonus: +5% to sprint speed Complex Kinetic Catalyzer: +12% Sprint Speed Kinetic...
- by Django Quik - at 2013.07.21 18:42:00
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1716. To IWS and all those who feel bugs are bad - in General Discussions [original thread]
Yet another person who assumes they know what CCP's intended fix for this will be. Why don't you all just wait and see? It's become quite clear that you'll never get a dev answer from the vehicle team on any of the issues that are constantly broug...
- by Django Quik - at 2013.07.21 18:14:00
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1717. blue tag/dev is dust going to ps4? please answer - in General Discussions [original thread]
Lol. You really think they'd tell anyone on these forums before doing a big press release and public worldwide announcement? Think yourself important much?
- by Django Quik - at 2013.07.21 18:11:00
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1718. When will Ewar come? - in General Discussions [original thread]
When will there be weapons that can disable modules and the like? I want to be able to shut down armour reppers or slow shield recharge or movement speed and that sort of thing. Is this stuff on the roadmap at all?
- by Django Quik - at 2013.07.21 13:03:00
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1719. [Request] Different size districts supporting different player-counts - in Feedback/Requests [original thread]
Yeah, this has been suggested since PC was first announced and I think I remember foxfour said something along the lines of liking the idea. However, I don't see it happening until at least the next major patch.
- by Django Quik - at 2013.07.21 12:45:00
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1720. [Request] Easiest solution for LAVs: nerf the collision damage - in Feedback/Requests [original thread]
This is a good suggestion and anyone saying there's no problem and you need to learn to avoid LAVs is an idiot, plain and simple. Most times when a car its someone at <30mph, it will injure but not kill. At higher speeds, it usually (but not a...
- by Django Quik - at 2013.07.21 12:43:00
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