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1441. KAGEHOSHI Horned Wolf's dark secret... - in General Discussions [original thread]
It wouldn't at all surprise me that there are many game designers and devs playing this game. Every time I speak to the other people I know in the industry they say that the ultimate game would be something huge with multiple levels and there's a ...
- by Django Quik - at 2013.08.17 20:42:00
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1442. I think the aiming is perfectly fine - in General Discussions [original thread]
My biggest gripe is actually with the lagging hit boxes. If that was fixed, aiming would be much more reliable.
- by Django Quik - at 2013.08.17 20:35:00
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1443. Scout Registry / Killboard - in General Discussions [original thread]
Ruthless Lee wrote: Django Quik wrote: On another note, it makes me chuckle a little that I've completely ignored all the things that seem to be pretty problematic for most scouts. But I also prefer other stuff to what seems to be standard s...
- by Django Quik - at 2013.08.17 20:31:00
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1444. [REQUEST] WP statistics / graph at the end of battle - in Feedback/Requests [original thread]
Gotta be careful not to be adding too much info to the stats screen. It could easily become overcrowded and make it difficult to see anything useful.
- by Django Quik - at 2013.08.17 11:46:00
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1445. armor needed a buff but isnt this a little much.... - in General Discussions [original thread]
They're not adding the shield recharge nerf straight away - they're considering it and will add it if necessary.
- by Django Quik - at 2013.08.17 11:43:00
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1446. [REQUEST] WP statistics / graph at the end of battle - in Feedback/Requests [original thread]
Yeah, this is something I talked about a while ago - a WP graph alongside the KD graph would be great to see.
- by Django Quik - at 2013.08.17 11:38:00
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1447. Scout Registry / Killboard - in General Discussions [original thread]
Nyra Volki wrote: Never said they have to be max out i only got my engineering at lvl 3 and electronics at lvl 2 i do have may armor an shields max out but really with the low Hp its noting. also i include PC man i may not do as good as in Pubs...
- by Django Quik - at 2013.08.17 11:25:00
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1448. Ninja tactics - in General Discussions [original thread]
I often enjoy running all the way around the outside of the map searching for snipers and hill-camping tanks then popping into the rear objective for a cheeky game winning hack. No need for dampeners or anything (nobody will be expecting you and h...
- by Django Quik - at 2013.08.17 09:51:00
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1449. I don't get the commando... - in General Discussions [original thread]
I actually died to a commando yesterday - saw a heavy with a shotgun, so I backed up a bit and lined up my pistol only for him to switch to a scrambler rifle and smash me in a second. I shall no longer presume a heavy without a heavy weapon is an ...
- by Django Quik - at 2013.08.17 09:47:00
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1450. Scout Registry / Killboard - in General Discussions [original thread]
Niuvo wrote: Listen up scouts! I am putting a bounty on my head of 100k isk . Rules are: You must be in a Scout suit. Use shotgun, knives, remotes, melee, sniper, pistol, orbital or smg. When you kill me message me that you would like to colle...
- by Django Quik - at 2013.08.17 09:43:00
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1451. Scout Registry / Killboard - in General Discussions [original thread]
Nyra Volki wrote: Have to address this, but as scouts we do just fine we complain about we need this fix, that needs a buff etc. in all honesty we really don't need it as long as we got are core upgrades up like our shields or engineering. real...
- by Django Quik - at 2013.08.17 09:42:00
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1452. Scout Registry / Killboard - in General Discussions [original thread]
On another note, it makes me chuckle a little that I've completely ignored all the things that seem to be pretty problematic for most scouts. But I also prefer other stuff to what seems to be standard scout gear too... Things I don't use: Shotgun...
- by Django Quik - at 2013.08.16 23:18:00
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1453. Scout Registry / Killboard - in General Discussions [original thread]
I'd like to give a wee shout out to some great scout brothers that I've played and had a lot of fun with recently *tips hat with pistol at Ozarow and Niuvo* Looking forward to squading up with more of you from the Scouts United chat channel in th...
- by Django Quik - at 2013.08.16 23:12:00
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1454. Need to raise the matter of hate mail. - in The Council's Chamber [original thread]
The line should be defined by CCP - it is their responsibility to protect their playerbase but they can't do this if they don't provide people with a way to say they need protecting.
- by Django Quik - at 2013.08.15 21:52:00
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1455. Not enough. - in General Discussions [original thread]
Pvt Numnutz wrote: Please understand that a lot of players have been waiting for this vehicle rebalance since chromosome. I don't mean to belittle the plight of the scout, but I want them to focus more on vehicles than dropsuits for 1.5. This m...
- by Django Quik - at 2013.08.15 20:16:00
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1456. Not enough. - in General Discussions [original thread]
I'm still at least a little skeptical about the effect the radar changes will have. I don't think it will be as much of a boon to scouts as what is desperately needed. Maybe the lagging hit box thing will get fixed, so we can actually run around c...
- by Django Quik - at 2013.08.15 17:57:00
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1457. The thing that makes you giggle with glee - in General Discussions [original thread]
There are few things as satisfying as getting a long distance skill shot on a moving LAV with a railgun way across the map.
- by Django Quik - at 2013.08.15 17:51:00
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1458. How come - in Technical Support/Bugs [original thread]
You only got the SP from ingame WP doubled, so if you were only getting a few hundred WP a game, you'd have noticed very little difference. However if you get around 2000 WP a match, you'd have a pretty noticeable difference gaining up to around 9...
- by Django Quik - at 2013.08.14 23:29:00
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1459. People able to stay in enemy redline more than 20 seconds - in Technical Support/Bugs [original thread]
Is he sure? 20 seconds is quite a long time to count whilst playing without a timer on the screen. How far into the redline were they? If they were just on the edge it's easy to run in and out when the timer runs low.
- by Django Quik - at 2013.08.14 23:26:00
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1460. AV Grenades - in Feedback/Requests [original thread]
A well fit madrugar will have around 7k ehp. 3 packed AV nades alone will not kill one. If you stay within throwing range of someone spamming AV nades at you for long enough for 4 or 5 to hit and you don't activate reps or hardeners or whatever, y...
- by Django Quik - at 2013.08.14 23:19:00
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