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2961. Change to CAP since 15 March - in Technical Support/Bugs [original thread]
noob 45 wrote: The cap is 190k sp a week and I have been under the impression that active boosters simply get you to the 190k cap faster instead of actually raising the sp cap by 1.5. I have not payed enough attention to this to know for myself...
- by Django Quik - at 2013.03.16 19:18:00
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2962. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
I think the 20M isk requirement is prohibitive enough to prevent rookie corps from trying to get in on the action and will make advanced corps think that they need to be very very prepared to take the chance. What's been suggested is obviously po...
- by Django Quik - at 2013.03.16 18:42:00
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2963. [Request/Feedback] refund SP spent on skills you nerf/alter in any form - in Feedback/Requests [original thread]
Nerfs have happened throughout the history of EvE and no SP has ever been refunded in the way you suggest. I wouldn't hold your breath. It has been mentioned by a dev that a possible reallocation of SP upon introduction of racial variants has not...
- by Django Quik - at 2013.03.16 18:35:00
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2964. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
@CCP Fox Four - With the whole loot system in mind, are we expecting to have corp armories in place by the time this launches? So we can move our loot around the corp and give it to people who can actually use it.
- by Django Quik - at 2013.03.16 18:26:00
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2965. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Raze Minhaven wrote: Can we please have an API available to us BEFORE this gets released? What do you want an API for? I can't see anything like that being released before full launch (which can't really be anymore than 6 months away really).
- by Django Quik - at 2013.03.16 18:25:00
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2966. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Skihids wrote: Missing from this discussion of mechanics is any mention of motivation. Why as a corporation would I want to plunk down that first 20M ISK? What am I getting for my money? Is this a wise business decision? Is there sufficient RO...
- by Django Quik - at 2013.03.16 18:23:00
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2967. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Rookie corps will always struggle due to both ability and numbers but advanced corps can be just as competitive as the mega corps if they have the ability and numbers. If a corp can perform well enough to win every defense of their starter distric...
- by Django Quik - at 2013.03.16 18:14:00
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2968. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Just to clarify my argument here - I'm not saying this is a problem and I'm not saying this can't be done; clearly it can (whether or not it will be productive remains to be seen and my opinion is it won't) but I don't see it as something needs to...
- by Django Quik - at 2013.03.16 16:03:00
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2969. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
You can't just say 'I know how this exploit could work but I'm not telling any of you' and claim something needs to be fixed or addressed. I thought this was supposed to be a constructive debate? I'm still solidly of the opinion that you will nev...
- by Django Quik - at 2013.03.16 15:02:00
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2970. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
trollsroyce wrote: I don't think the constant attack is actually related to the subject of split expand. Surely it makes expansion hard. Splitting makes it easier but won't ultimately allow you to hold any more (I never claimed this). What I cl...
- by Django Quik - at 2013.03.16 13:36:00
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2971. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Mr Gloo Gloo wrote: 1000 corp ? And how many real threat for the best corps ? So how many time will they really loose clone ? I know what you mean, it's just not enough for me. There are at least 25 if not up to 50 decent corps out there....
- by Django Quik - at 2013.03.16 13:31:00
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2972. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
trollsroyce wrote: Invulnerable, by all means nope. Just bigger and capable of attacking multiple targets. What is "constant attack"? An 1 hour timeframe, when you can be attacked. 1 hour daily. How does a big corp utilize numbers in this 1 h...
- by Django Quik - at 2013.03.16 12:59:00
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2973. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Mr Gloo Gloo wrote: Just play the game on multiple districts. Wait for a window. When you've got one, you take a district for your mother corp... Take it for 2 or 3 sister corps. Don't tell me that some corp won't never find 4-6 really activ...
- by Django Quik - at 2013.03.16 12:53:00
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2974. Alpha or Beta Testing? - in General Discussions [original thread]
I repeat: because of the size and complexity of this game this testing is what's known as 'staggered beta testing'. Alpha testing is not generally done by external unpaid unqualified unknown parties.
- by Django Quik - at 2013.03.16 12:47:00
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2975. Alpha or Beta Testing? - in General Discussions [original thread]
Three Double-A Batteries wrote: Gusk Hevv wrote: I think it's an alpha , but idk why we have a beta label. So they set up the P2W store basically and keep some kind of a straight face about it. People are paying for stuff and who knows ho...
- by Django Quik - at 2013.03.16 12:44:00
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2976. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Mr Gloo Gloo wrote: Django Quik wrote: The big problem suggested here is that you guys think that one corp (split into many smaller corps) will become invulnerable because they can claim large areas of space and then outproduce any other cor...
- by Django Quik - at 2013.03.16 12:41:00
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2977. A question of flowers. - in Feedback/Requests [original thread]
In the open beta trailer you can see some greenery but nothing significant nor flowers. I have no doubt we'll one day have an entire spectrum of environments but if CCP haven't considered the idea above previously, I really think they should. Woul...
- by Django Quik - at 2013.03.16 12:35:00
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2978. CCP possibly lying to us? - in General Discussions [original thread]
Delirium Inferno wrote: Yet the majority of people here seem to be in favor of no skill point reset once the game releases (as in reallocation, not reset to 0). All gear not necessarily being the same day to day on top of players simply wantin...
- by Django Quik - at 2013.03.16 12:01:00
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2979. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
The big problem suggested here is that you guys think that one corp (split into many smaller corps) will become invulnerable because they can claim large areas of space and then outproduce any other corp in terms of clones. The big rebuttal is th...
- by Django Quik - at 2013.03.16 11:54:00
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2980. Alpha or Beta Testing? - in General Discussions [original thread]
MMORPG is a sub-genre of MMO. MOBA is also a sub-genre of MMO. MMO simply means Massively Multiplayer Online game and encompasses many things from MMO adventure games, MMO text games, MMO FPS games, etc. And if you really want to be picky, Dust d...
- by Django Quik - at 2013.03.16 11:40:00
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