Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 |
2881. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Die? This thread? Never? It is perpetuated by immortal clones! mwahahaha In regards to your changes, I think I like them all, especially the increase in clone production. It would make a massive difference to the potential profitability of PC in ...
- by Django Quik - at 2013.03.18 17:22:00
|
2882. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Garrett Blacknova wrote: Lore-wise, it makes sense that the travel time is short enough that they're definitely going to show up during the next reinforcement window, and because of that, travel time is negligible. Also, it's possible to handw...
- by Django Quik - at 2013.03.18 15:53:00
|
2883. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Ah no, we don't think the RT is a big deciding factor in everything, it's just an interesting thing to discuss around. For instance, if you do as Garrett just said and moved some clones at the wrong time, they (and the clones already at the receiv...
- by Django Quik - at 2013.03.18 15:51:00
|
2884. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Parson Atreides wrote: Garrett Blacknova wrote: Parson Atreides wrote: You can't move them multiple times, I don't think. At least not from the district they move to, because Locking a district is defined by "Not able to have actions appl...
- by Django Quik - at 2013.03.18 15:42:00
|
2885. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Parson Atreides wrote: You can't move them multiple times, I don't think. At least not from the district they move to, because Locking a district is defined by "Not able to have actions applied to it but can be attacked by others." In other w...
- by Django Quik - at 2013.03.18 15:40:00
|
2886. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Parson Atreides wrote: Django Quik wrote: Parson Atreides wrote: I guess I'll just keep asking questions. I see that sending reinforcements to your districts Locks it, but it doesn't prevent any clones from being produced does it? Like ...
- by Django Quik - at 2013.03.18 15:27:00
|
2887. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Parson Atreides wrote: I guess I'll just keep asking questions. I see that sending reinforcements to your districts Locks it, but it doesn't prevent any clones from being produced does it? Like if I send Reinforcements at 01:00 and the Reinfo...
- by Django Quik - at 2013.03.18 15:19:00
|
2888. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Parson Atreides wrote: It's unclear to me whether or not we will be able to have more than one SI building in the same district. I saw somewhere that the main building will be the fighting area for battles, which seems to indicate we'll only ge...
- by Django Quik - at 2013.03.18 15:00:00
|
2889. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Django Quik wrote: Soozu wrote: Ok, so the 200 clone count makes it more expensive to attempt to lock down your district with alt corps. If this is the reasoning behind it then I'm happy. Perhaps there are other ways to reduce the alt corp...
- by Django Quik - at 2013.03.18 14:50:00
|
2890. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
I'd like to know what sort of information we'll be able to see on districts before attacking: e.g. current owner? current clone count? current SI?
- by Django Quik - at 2013.03.18 14:47:00
|
2891. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Soozu wrote: Ok, so the 200 clone count makes it more expensive to attempt to lock down your district with alt corps. If this is the reasoning behind it then I'm happy. Perhaps there are other ways to reduce the alt corp abuse. Limiting: H...
- by Django Quik - at 2013.03.18 14:45:00
|
2892. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Right, so assuming the 200 clone pack goes ahead - how many of you guys planning to play PC would go for 200 to secure one district or 100 to grab 2 districts but leave them vulnerable? (also assuming the self-locking loophole is tied off)
- by Django Quik - at 2013.03.18 14:36:00
|
2893. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Ah okay, yeah that makes sense - read it wrong there.
- by Django Quik - at 2013.03.18 14:34:00
|
2894. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Yosef Autaal wrote: The one problem I have with this purchasing clone system is by using alt corps this is a quick and easy way for a corp to purchase clones of the npc market although at a hefty price of 1mil a pop so by using an alt corp and ...
- by Django Quik - at 2013.03.18 14:27:00
|
2895. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
CCP FoxFour wrote: Parson Atreides wrote: CCP FoxFour wrote: Parson Atreides wrote: CCP FoxFour wrote: Take a read through this, it should answer most those questions: http://wiki.eveonline.com/en/wiki/Planetary_Conquest I will...
- by Django Quik - at 2013.03.18 14:24:00
|
2896. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Parson Atreides wrote: CCP FoxFour wrote: Parson Atreides wrote: CCP FoxFour wrote: Take a read through this, it should answer most those questions: http://wiki.eveonline.com/en/wiki/Planetary_Conquest I will however try and answe...
- by Django Quik - at 2013.03.18 14:23:00
|
2897. SP and ISK Rewards broken - in Technical Support/Bugs [original thread]
You've gotten 1350SP from your WP and another 650SP for being in a match for 130 seconds. That seems too short to get 900WP in, so I'm guessing you hit your cap during this match. The isk also being low suggests that you weren't in the match from ...
- by Django Quik - at 2013.03.18 14:00:00
|
2898. SP and ISK Rewards broken - in Technical Support/Bugs [original thread]
Hit your cap?
- by Django Quik - at 2013.03.18 13:57:00
|
2899. SP and ISK Rewards broken - in Technical Support/Bugs [original thread]
Or only in the match a short time?
- by Django Quik - at 2013.03.18 13:57:00
|
2900. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Soozu wrote: CCP FoxFour wrote: I want to open this up for discussion, we are currently thinking of increasing the clone starter pack to 200 clones. This also means an increase from 20 million to 40 million ISK in cost. There are a few reas...
- by Django Quik - at 2013.03.18 13:50:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 |
First page | Previous page | Next page | Last page |