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1981. Are Shotguns Worth It? - in General Discussions [original thread]
Honestly, I don't think it's worth dumping a ton of points into Shotty. I don't say this because it sucks. Playing Shotty Scout is wicked fun. I say it because max Shotgun damage is never upgraded by skill, and you can field one of the best shot...
- by Disturbingly Bored - at 2013.02.05 03:15:00
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1982. Damage Escalation Theory and 'Overpowered' Weapons - in General Discussions [original thread]
Aeon Amadi wrote: Through testing it's figured that a GEK-38 Assault Rifle does 110% damage from 0-40 meters. Very interesting thread, but I'm wondering, how did you test this part? And how did you arrive at the 95% damage for the HMG? I ...
- by Disturbingly Bored - at 2013.02.04 14:58:00
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1983. The Imperfect Effect - in General Discussions [original thread]
This is still going on? Can I get in on it? Zitro: your breath smells like you just went ass to mouth. Sleepy: you're more slippery than an otter's willy. Stop wiggling out of my sights. As you were, gentlemen...
- by Disturbingly Bored - at 2013.02.04 04:18:00
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1984. Balance changes needed - in General Discussions [original thread]
Iron Wolf Saber wrote: this harks to the age old saying Adapt or Die! In EVE and DUST we call this: Harden The F*** Up. HTFU bud. Corp up, squad up, smart up. Everyone goes through those kinds of matches, and yes they suck. If you keep i...
- by Disturbingly Bored - at 2013.02.02 15:59:00
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1985. New Blog: More solutions for the Hard to Kill - in General Discussions [original thread]
Dusters Blog wrote: While countless threads have correctly pointed out how most players unfamiliar with this game's mechanics try to take on the hard to kill head on and fail miserably, we also think its important to provide more options for en...
- by Disturbingly Bored - at 2013.02.01 23:08:00
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1986. What happens to BPOs if a character is deleted? - in General Discussions [original thread]
Luxuro wrote: Snaps Tremor wrote: We salute your sacrifice in the name of progress. He did it for SCIENCE! For the good of all of us. Except the ones who are dead.
- by Disturbingly Bored - at 2013.02.01 06:13:00
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1987. New skill cap and 30 day booster - in General Discussions [original thread]
Kiiran-B wrote: I should have done the same! So annoying. I respect that it isn't a big deal, I still got benefit from it. Would just like to see 8,000SP + 50% instead of 3,000 + 50% lol Are they resetting the merc packs? I remember it being m...
- by Disturbingly Bored - at 2013.02.01 01:49:00
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1988. Noob-berry challenge - in General Discussions [original thread]
Tectonious Falcon wrote: I created a new character a few days ago and have easily kept a 4.0 k/d playing solo in militia gear without spending extra sp. I know 4.0 isn't the best but it's certainly not bad either. Bah, and I thought I was do...
- by Disturbingly Bored - at 2013.01.31 13:25:00
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1989. Noob-berry challenge - in General Discussions [original thread]
With all the "OP" and "nerf" threads that have been popping up, lately I've been trying to figure out whether my kill success is due mainly to the fact that I usually play Heavy/HMG, if it's good SP placement and suit fitting, or if there really i...
- by Disturbingly Bored - at 2013.01.31 06:09:00
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1990. tryed out heavy shield transporters today and.... - in General Discussions [original thread]
Oh boy. RR gangs have now made it from EVE to DUST.
- by Disturbingly Bored - at 2013.01.31 03:29:00
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1991. the uprising - in General Discussions [original thread]
CCP Falcon wrote: It's all a learning process, and personally I'm hoping that it's going to be both epic and enjoyable for everyone involved. As it so happens, I am a fan of both things that are epic and things that are enjoyable. Make it gr...
- by Disturbingly Bored - at 2013.01.30 18:33:00
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1992. If you are revived with nanite injector, did you count as a death? - in General Discussions [original thread]
Aighun wrote: Unless I'm mistaken clone count goes down when you re-spawn. You don't use up a new clone until you go back into the battle. When an ambush match is close, sometimes a team will win if they do not re-spawn and the other team all...
- by Disturbingly Bored - at 2013.01.30 18:30:00
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1993. Most underrated players from the closed beta - in General Discussions [original thread]
Lavirac JR wrote: I hate saying this as a White Sox fan, but the HMG user Cubsfanforever, or however it is spelt, has always been pretty good and can't remember the name mentioned here on the forums. I'd second this. I thought Cubs was a bet...
- by Disturbingly Bored - at 2013.01.30 04:17:00
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1994. Skill Point Change Tears - in General Discussions [original thread]
General Tiberius1 wrote: King Kobrah wrote: Still doesn't allow top-tier players to advance faster than above-average players. why should i even try to pull down 2K+ WP a game when it caps at 1000? i'll just hit my 1k and go hide behind my ...
- by Disturbingly Bored - at 2013.01.30 00:30:00
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1995. need some more testing but maybe the hmg is bit gasp "op" - in General Discussions [original thread]
Jotun Hiem wrote: If there's an OP weapon in the game right now, then it's the Militia Shotgun. I went 19-1 on my first try with that thing as a logi. I felt soooo bad. I am just now discovering this fact for myself... If Heavy/HMG does s...
- by Disturbingly Bored - at 2013.01.30 00:22:00
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1996. CCP: Your solution to Skill points. - in Feedback/Requests [original thread]
M4ster Hyde wrote: MAX sp is the way to go. Make the max sp increase by w/e # every day. This allows the daily players to win, and also gives guys who get in the game YEARS later comfort knowing that they can gain ground over time. Love th...
- by Disturbingly Bored - at 2013.01.29 21:36:00
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1997. CCP Remember "PVP is inherently unblanced" - in General Discussions [original thread]
Omnipotent lilmamaj wrote: Play more fps games. More experience in the fps world will help you to better understand why heavies are a problem. They make the game unbalanced. Unbalanced games don't work on console. Been doing some experimenti...
- by Disturbingly Bored - at 2013.01.29 21:30:00
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1998. Laser Rifles are way too Over Powered. - in Feedback/Requests [original thread]
The dark cloud wrote: invalid post due to be a "newberry". What comes next? Tanks? HMG's? Shotguns? The scrambler pistol? Weapons and grenades are overpowered. The damage of all weapons should be reduced by 30%. Vehicles and dropsuits are ...
- by Disturbingly Bored - at 2013.01.25 22:16:00
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1999. heavy machine gun op or just fine? - in Feedback/Requests [original thread]
semperfi1999 wrote: I agree Lasers and HMGs both need tweaks...NOT NERFS but tweaks.... Make Lasers either overheat alot faster or not gain that much dmg for continuous fire. Fixing the HMG range would significantly improve things. I agree ...
- by Disturbingly Bored - at 2013.01.25 18:39:00
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2000. New Skill Point Cap Proposal - With Voting - in General Discussions [original thread]
CCP Cmdr Wang wrote: 5) Weekly cap with no limit on the soft cap We are also considering another alternative, which is to *not* have a cap (of 1k) on the soft cap, so, after weekly cap is hit, you still get 1 SP per WP at end of match. We wo...
- by Disturbingly Bored - at 2013.01.23 15:34:00
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