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141. Damage mods need a buff, slightly - in General Discussions [original thread]
Patrick57 wrote: Then what would be the point in them being nerfed in the first place? That's a trick question, isn't it? Because there wasn't a point in them being nerfed in the first place. There was no defensible reason for it, as sh...
- by Disturbingly Bored - at 2014.03.26 21:17:00
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142. FLUX GRENADES SHOULD NEGATE CLOAK FILEDS!!!!! - in General Discussions [original thread]
It'll never happen. Makes too much sense. +1 anyway.
- by Disturbingly Bored - at 2014.03.26 21:02:00
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143. Scouts Only! Post Your Support to Not Nerf Our Fat Brothers Here - in General Discussions [original thread]
Attempting to stay out of this discussion, as I am too fat. Just wanted to say: I <3 you all, Skinnies. Even when we're killing each other.
- by Disturbingly Bored - at 2014.03.26 20:38:00
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144. Why all the hate for 1.8? - in General Discussions [original thread]
Though there's some wonky stuff, I'm actually okay with 1.8 in general. I thought I'd be unhappy with the damage profile changes to proficiency skills, but it's making engagements quite a bit more interesting. Most of my hate is directed toward t...
- by Disturbingly Bored - at 2014.03.26 16:46:00
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145. So you can change heavys on the whim of the CPM but not tanks? - in General Discussions [original thread]
Heimdallr69 wrote: Just an FYI for everyone who didn't know.. Tanks are harder too balance, you don't want them too weak or too strong. An hmg insta killing you at 60m yeah whatever I can live with that but it taking 3 full clips of six kin to ...
- by Disturbingly Bored - at 2014.03.26 16:29:00
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146. Heavies are getting nerfed - in General Discussions [original thread]
XxGhazbaranxX wrote: With these numbers now CCP wants to nerf the heavy EHP by 20% which will in fact make it like there where no changes to heavies and put them back in uprising 1.7 level. Being killed in an instant by a rail rifle at 70 meter...
- by Disturbingly Bored - at 2014.03.26 16:25:00
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147. 1.8 - Not bad but not good. - in General Discussions [original thread]
Honestly, I always expected 1.8 to be a mess. It's impossible for it to not be with the huge list of things CCP is adding and changing. My hope is still that 1.8 "Hotfix Edition!" or 1.9 will be good. Dust kinda follows a "CONTENT DUMP FIX FI...
- by Disturbingly Bored - at 2014.03.26 16:16:00
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148. So you can change heavys on the whim of the CPM but not tanks? - in General Discussions [original thread]
CCP Saberwing wrote: Seems like you didn't understand what I said. The 20% isn't set in stone, nor is it guaranteed to be happening at all yet. EHP is something we'll be monitoring. Saberwing, I understand there's quite a bit of shooting the...
- by Disturbingly Bored - at 2014.03.26 15:26:00
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149. THE HEAVY NERF IS NEEDED - in General Discussions [original thread]
Fox Gaden wrote: I am enjoying being OP while it lasts, but yeah, the 20% HP nerf is needed, due to our increased effective health from all the resists. Totally disagree. By changing the Sentinels piddly 1.7 bonuses to affect EHP, and then ...
- by Disturbingly Bored - at 2014.03.26 12:21:00
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150. FW Dropsuits: Please don't half-ass this CCP - in General Discussions [original thread]
1st Lieutenant Tiberius wrote: Aye-Aye So ugly. But so supportive of everything. The Aye-ayes always have it.
- by Disturbingly Bored - at 2014.03.26 12:12:00
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151. Heavies unite, don't let them put us on a diet. - in General Discussions [original thread]
I can see a nerf being necessary. But -20% HP? That's taking a chainsaw to the patient when he needs a scalpel. FFS, 10% would do it, or removing the explosive bonus would do it as well. Why must everything be buffed or nerfed beyond all reason? ...
- by Disturbingly Bored - at 2014.03.26 05:31:00
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152. Best Advice on 1.8 - save your SP - in General Discussions [original thread]
Logi Bro wrote: Or just spec into one of each suit. They couldn't possibly nerf everything.....could they? Weapons are still OP! Nerf all weapon damage by 10%! Dropsuits are also OP! Nerf all Dropsuit HP by 10%! Then we will have balance.
- by Disturbingly Bored - at 2014.03.26 05:27:00
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153. FW Dropsuits: Please don't half-ass this CCP - in General Discussions [original thread]
Positive statement first: it was nice to see militia versions of all the racial dropsuits, CCP. It lets people try before they buy when it comes to sinking SP. On to my request: As the game is currently, only Amarr has a reasonable breadth of FW...
- by Disturbingly Bored - at 2014.03.26 05:20:00
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154. Nerfing new stuff within 24 hours - in General Discussions [original thread]
If I might hijack this thread for a moment: Calamity Jane II wrote: i like heavies as they are now, very challenging and makes you think before you rush in and try to run and gun. A heavy is ment to be placed on an objective and help hold it a...
- by Disturbingly Bored - at 2014.03.25 22:55:00
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155. Heavies are getting nerfed - in General Discussions [original thread]
While I always thought heavies would need some adjustment to keep from being OP in 1.8, this is just a classic CCP hamfisted solution. I would much rather see them take away the +5%/level blast damage reduction than blanket reduce HP. (That way w...
- by Disturbingly Bored - at 2014.03.25 22:52:00
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156. Opinion on the Minmatar Heavy - in General Discussions [original thread]
da GAND wrote: But..... It's a hit and run suit, it doesn't do well in straight up fights. Even against every other suit, it could use a bit more hp in my opinion. CCP hears your concerns, and has decided to help you out by nerfing its tota...
- by Disturbingly Bored - at 2014.03.25 22:01:00
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157. Nerfing new stuff within 24 hours - in General Discussions [original thread]
Alena Ventrallis wrote: Because vehicles have a lot more variables that affect balance than heavies do. Which is a reason to not touch them for four months, and to make no mention of touching them at any point in the future?
- by Disturbingly Bored - at 2014.03.25 21:58:00
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158. Sticky:Uprising 1.8 Hotfix Information - in General Discussions [original thread]
Joey-Number1 wrote: Caldari heavy sentinel EHP mainly, it is just too much when you get into scenario with gallente and caldari, caldari will always win, the projectile damage on shield is just too weak, while the caldari sentinel with HMG will...
- by Disturbingly Bored - at 2014.03.25 21:57:00
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159. Where are all the Amarr scouts are UP threads? - in General Discussions [original thread]
Have you actually seen anyone using them?
- by Disturbingly Bored - at 2014.03.25 21:23:00
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160. BPO List - in General Discussions [original thread]
Templar BPO list: Templar Amarr Sentinel Templar Amarr Assault Templar Amarr Logistics Templar Scrambler Rifle Templar Laser Rifle Templar Scrambler Pistol Templar Amarr Drop Uplink
- by Disturbingly Bored - at 2014.03.25 20:26:00
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