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Thread Statistics | Show CCP posts - 1 post(s) |
Orin the Freak
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
552
|
Posted - 2013.05.09 18:36:00 -
[1] - Quote
After reading through these threads, and seeing with my own two eyes what is going on, I've compiled a relatively short list of things that need to be done within the next few weeks in order to retain/grow the playerbase, which should be prioritized above any sort of balance/etc. So take it or leave it CCP.
1. Re-toll the aiming again. Make it more responsive. 2. Give vehicles their PG back, and stop nerfing them into oblivion. (also, give timeframe for when the proto tanks will be back, and make them worth the wait.) 3. Make the HMG's base range what it was in Chromosome. 4. Tone down the Tac AR to about 55-60 damage at prototype level. 5. Boost all primary weapons (excluding the shotgun, and Mass Driver) optimals by about 20m. 6. Replace the caldari logi's racial bonus with something less combat-oriented, to encourage Assault players to actually go Assault. (possibly transfer the logi's bonus to the assault) 7. Make the basic medium frame suits a mix between assault and logi, with slightly lower stats than either (to encourage specialization). So, for instance, 1 more equipment slot, 1 less high or low slot, a little more CPU/PG than assault, a lot less than Logi, a tad slower than the basic assault suit. 8. A lot of the newly 5x core skills need to be dropped down to at least 2-3x. 5x is a bitter pill to swallow in light of all the new skills. I understand wanting to slow down the advancement, but jacking up the SP cost of core skills (skills that just about everyone will need to get) is not a good mentality. Even in EVE, these very same core skills (Electronics/engineering/etc) are all 1-2x skills, and everyone knows EVE is quite the lengthy game.
So.. work on these things, prioritize, and your community should come back.
Leave them as they are, or dilly-dally, and shooting for 5k online at a time will probably be your overall goal for a long time. |
ZDub 303
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
45
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Posted - 2013.05.09 18:39:00 -
[2] - Quote
they should increase the range and then see how the tac ar performs. If they increase the range on all weps and then nerf the damage on the tac ar, they risk completely undoing the buff the tac ar got in the first place.
Fix ranges first, wait for meta game to settle, then see how the tac ar is performing. If it still needs a nerf, then adjust as necessary. |
NOT slap26
Chatelain Rapid Response Gallente Federation
31
|
Posted - 2013.05.09 18:40:00 -
[3] - Quote
+1 you got out of the cage to make a good post |
Dis Cord
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
79
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Posted - 2013.05.09 18:47:00 -
[4] - Quote
Need better ranges than that, Orin.
They also need to not be blinded by 5-14, and hold PC if the game isn't fixed before then. |
Orin the Freak
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
555
|
Posted - 2013.05.09 18:48:00 -
[5] - Quote
ZDub 303 wrote:they should increase the range and then see how the tac ar performs. If they increase the range on all weps and then nerf the damage on the tac ar, they risk completely undoing the buff the tac ar got in the first place.
Fix ranges first, wait for meta game to settle, then see how the tac ar is performing. If it still needs a nerf, then adjust as necessary.
Tac AR as it stands is OP because it has both range, and damage. 55-60 is still more than it had last build. and it will still out-range all the other AR's, and most other weapons, which it should. but it currently does too much damage, and needs to be toned down. It is dropping most dropsuits in 3 to 5 shots. That is absolutely insane. and that's without damage mods.
Anyway, I think the Tac AR is staring down the nerf barrel anyway, might as well just get on the same page with that. |
Orin the Freak
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
555
|
Posted - 2013.05.09 18:50:00 -
[6] - Quote
Dis, those are unrealistic ranges for DUST, and far too game-changing for what I'm asking for, which is a short-term fix to their "hemorrhaging playerbase" problem.
Besides, SS range is not something I want back anyway. Compromise is the name of the game. |
Dis Cord
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
79
|
Posted - 2013.05.09 18:50:00 -
[7] - Quote
Orin the Freak wrote:Dis, those are unrealistic ranges, and far too game-changing for what I'm asking for, which is a short-term fix to their "hemorrhaging playerbase" problem. Besides, SS range is not something I want back anyway. Compromise is the name of the game.
Actually, they are more realistic.
Remember, what I proposed is not a novel system. DUST ranges are the radical variant. And the system doesn't work. |
Orin the Freak
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
555
|
Posted - 2013.05.09 18:54:00 -
[8] - Quote
I edited to say "for DUST". because a range change like that is a huge leap from anything we've seen in DUST so far. It would require complete re-tooling of maps, which would take a long time.
Baby steps, mate. Baby steps. :P |
Tony Calif
Seraphim Initiative. CRONOS.
2086
|
Posted - 2013.05.09 19:02:00 -
[9] - Quote
+1 Only thing you missed is a militia only game for newbies. Added to the ideas from Orin, not only would players come back, but might actually grow the player base. |
SILENTSAM 69
Pro Hic Immortalis RISE of LEGION
453
|
Posted - 2013.05.09 19:02:00 -
[10] - Quote
I usually just accept any change and roll with it, but some of these are good suggestions. Good ones Orin. I feel like I should send you $5. |
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GM Hercules
Game Masters C C P Alliance
440
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Posted - 2013.05.09 19:04:00 -
[11] - Quote
Moved from general discussion. |
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IamI3rian
OSG Planetary Operations Covert Intervention
12
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Posted - 2013.05.09 19:11:00 -
[12] - Quote
About the HMG range... I thought I read a Dev post stating that it SHOULD (according to their phenomenal coding) be 30m optimal, however for some reason or another is actually functioning at 20m drop.
Which, I think is OK for the role they are looking to create with the HMG. However, I've never even fired one so I can't really comment on it's effectiveness. |
Ryder Azorria
Amarr Templars Amarr Empire
298
|
Posted - 2013.05.09 19:17:00 -
[13] - Quote
IamI3rian wrote:About the HMG range... I thought I read a Dev post stating that it SHOULD (according to their phenomenal coding) be 30m optimal, however for some reason or another is actually functioning at 20m drop.
Which, I think is OK for the role they are looking to create with the HMG. However, I've never even fired one so I can't really comment on it's effectiveness. I'm pretty sure the reason that it seems to be 20m instead of 30m is to do with the dispersion more than anything - basically it doesn't matter how hard the bullets hit when they don't actually hit.
Also, range buffs are coming in the form of lower damage (and / or other drawbacks), higher range weapons such as the Scrambler, Rail and Combat Rifles. |
Orin the Freak
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
556
|
Posted - 2013.05.09 19:33:00 -
[14] - Quote
GM Hercules wrote:Moved from general discussion.
So you are you forcing me to break the rules of Feedback/Requests by having a list here? :( That is the reason I posted this in General. |
RedBleach LeSanglant
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
181
|
Posted - 2013.05.09 19:54:00 -
[15] - Quote
Give the Amarr logi, every base logi, at least three equipment slots. A puny boost to armor is a small justification for removing an equipment slot. AS is removing a high or low slot just for side arm on a proto logi of 3/3/3 - he is the captain of mediocre. |
Luk Manag
of Terror
5
|
Posted - 2013.05.09 21:47:00 -
[16] - Quote
I would love to see a buff to Nano-Hives or reduce the cluster needs for grenades, and a buff to unconcious merc HP... you can step on their hands and kill them out. |
Orin the Freak
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
559
|
Posted - 2013.05.09 23:04:00 -
[17] - Quote
I was trying to focus on urgent issues that are making people leave in droves. |
Kiiran-B
Seraphim Initiative. CRONOS.
54
|
Posted - 2013.05.09 23:44:00 -
[18] - Quote
Orin the Freak wrote:After reading through these threads, and seeing with my own two eyes what is going on, I've compiled a relatively short list of things that need to be done within the next few weeks in order to retain/grow the playerbase, which should be prioritized above any sort of balance/etc. So take it or leave it CCP.
1. Re-toll the aiming again. Make it more responsive. 2. Give vehicles their PG back, and stop nerfing them into oblivion. (also, give timeframe for when the proto tanks will be back, and make them worth the wait.) 3. Make the HMG's base range what it was in Chromosome. 4. Tone down the Tac AR to about 55-60 damage at prototype level. 5. Boost all primary weapons (excluding the shotgun, and Mass Driver) optimals by about 20m. 6. Replace the caldari logi's racial bonus with something less combat-oriented, to encourage Assault players to actually go Assault. (possibly transfer the logi's bonus to the assault) 7. Make the basic medium frame suits a mix between assault and logi, with slightly lower stats than either (to encourage specialization). So, for instance, 1 more equipment slot, 1 less high or low slot, a little more CPU/PG than assault, a lot less than Logi, a tad slower than the basic assault suit. 8. A lot of the newly 5x core skills need to be dropped down to at least 2-3x. 5x is a bitter pill to swallow in light of all the new skills. I understand wanting to slow down the advancement, but jacking up the SP cost of core skills (skills that just about everyone will need to get) is not a good mentality. Even in EVE, these very same core skills (Electronics/engineering/etc) are all 1-2x skills, and everyone knows EVE is quite the lengthy game.
So.. work on these things, prioritize, and your community should come back.
Leave them as they are, or dilly-dally, and shooting for 5k online at a time will probably be your overall goal for a long time.
Oh hallelujah! This man talks sense. I like the idea for number 6 .
I hope CCP listen to this. |
KING CHECKMATE
Tal-Romon Legion Amarr Empire
58
|
Posted - 2013.05.09 23:50:00 -
[19] - Quote
Orin the Freak wrote: 1. Re-toll the aiming again. Make it more responsive. - YES PLEASE 2. Give vehicles their PG back, and stop nerfing them into oblivion. (also, give timeframe for when the proto tanks will be back, and make them worth the wait.) - I dont use Vehicles. But they are weak as f*** now... 3. Make the HMG's base range what it was in Chromosome. - AT LEAST. 4. Tone down the Tac AR to about 55-60 damage at prototype level. - AND give them back some range. 5. Boost all primary weapons (excluding the shotgun, and Mass Driver) optimals by about 20m. - An give shotguns a little more damage at close range. Needing 5 shots to kill a logi at 5- mts is just ********. 6. Replace the caldari logi's racial bonus with something less combat-oriented, to encourage Assault players to actually go Assault. (possibly transfer the logi's bonus to the assault) - And remove a low powered slot [--] so it has a total of 8 dropsuit module slots,same as the rest (except Amarr that has a sidearm) 7. Make the basic medium frame suits a mix between assault and logi, with slightly lower stats than either (to encourage specialization). So, for instance, 1 more equipment slot, 1 less high or low slot, a little more CPU/PG than assault, a lot less than Logi, a tad slower than the basic assault suit. - Applies to HEAVY too man, There is nothing to encourage Specialization with the Heavy suits. 8. A lot of the newly 5x core skills need to be dropped down to at least 2-3x. 5x is a bitter pill to swallow in light of all the new skills. I understand wanting to slow down the advancement, but jacking up the SP cost of core skills (skills that just about everyone will need to get) is not a good mentality. Even in EVE, these very same core skills (Electronics/engineering/etc) are all 1-2x skills, and everyone knows EVE is quite the lengthy game. - AGREED
So.. work on these things, prioritize, and your community should come back.
Leave them as they are, or dilly-dally, and shooting for 5k online at a time will probably be your overall goal for a long time.
+1 to this post. |
Mark The Red
Villore Sec Ops Gallente Federation
1
|
Posted - 2013.05.10 02:13:00 -
[20] - Quote
What (I hope) may be the solution to the HMG deficiency.
https://forums.dust514.com/default.aspx?g=posts&t=75304&find=unread
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