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![Vexen Arc Vexen Arc](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_male_128.jpg)
Vexen Arc
OSG Planetary Operations Covert Intervention
10
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Posted - 2012.07.06 16:47:00 -
[1] - Quote
As the subject says. Only affects enemies. Triggered on deployment, effect lasts for a set duration. -50% movement and turning speed.
Anti-personnel and A/V variants.
Eh? |
![Garrett Blacknova Garrett Blacknova](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_male_128.jpg)
Garrett Blacknova
Codex Troopers
1849
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Posted - 2012.07.06 16:48:00 -
[2] - Quote
+1 for this idea.
Seems logical that it would be included. |
![Ronin Odachi Ronin Odachi](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_male_128.jpg)
Ronin Odachi
38th Joint Tactical Command
127
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Posted - 2012.07.06 16:57:00 -
[3] - Quote
Would be great for ambushes. I think what might work better though is a sort of "web fence", where you place two relatively visible objects and the web effect is on anyone/thing that passes between them. This way a team could set up a solid killzone, but an observant enemy could destroy either post to down the web.
Maybe it's just me, but I prefer items where if you're observant, you can avoid traps and such. I think doing something like this would trade off increased visibility for repeated use and a larger area of effect.
Thoughts? |
![Vexen Arc Vexen Arc](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_male_128.jpg)
Vexen Arc
OSG Planetary Operations Covert Intervention
10
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Posted - 2012.07.06 17:03:00 -
[4] - Quote
Agreed in that it should be destroy-able once deployed. Maybe similar to the Nanohive? The stasis field animates as green on a friendly's HUD, and red on an enemy's HUD? |
![Ronin Odachi Ronin Odachi](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_male_128.jpg)
Ronin Odachi
38th Joint Tactical Command
127
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Posted - 2012.07.06 17:05:00 -
[5] - Quote
Vexen Arc wrote:Agreed in that it should be destroy-able once deployed. Maybe similar to the Nanohive? The stasis field animates as green on a friendly's HUD, and red on an enemy's HUD? Only thing is, if the enemy can clearly see a web just sitting there, they'll never get caught in it; even the most noobly of HAV drivers will just blast it from a distance. It does need to be visible, just not too visible. |
![RolyatDerTeufel RolyatDerTeufel](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_4_male_128.jpg)
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
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Posted - 2012.07.06 17:14:00 -
[6] - Quote
I think the mine idea would be cool, AoE after they get in range and then the web slows them down by whatever % depending on the lvl of the web.
Should look like RE but not be detonated.
just a thought from reading the title. |
![Dewie Cheecham Dewie Cheecham](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_2_male_128.jpg)
Dewie Cheecham
Villore Sec Ops Gallente Federation
677
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Posted - 2012.07.06 17:15:00 -
[7] - Quote
Bubbles, I want bubbles! |
![RolyatDerTeufel RolyatDerTeufel](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_4_male_128.jpg)
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
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Posted - 2012.07.06 17:24:00 -
[8] - Quote
Dewie Cheecham wrote:Bubbles, I want bubbles!
lol
![Big smile](https://forums.dust514.com/Images/Emoticons/ccp_smile-big.png) That's a good point but they'll easily see them |
![Dewie Cheecham Dewie Cheecham](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_2_male_128.jpg)
Dewie Cheecham
Villore Sec Ops Gallente Federation
677
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Posted - 2012.07.06 17:43:00 -
[9] - Quote
RolyatDerTeufel wrote:Dewie Cheecham wrote:Bubbles, I want bubbles! lol ![Big smile](https://forums.dust514.com/Images/Emoticons/ccp_smile-big.png) That's a good point but they'll easily see them
There is that. But I still think they may be useful, if only as defence. A tank or dropship that has to get close to an objective might have to plan for dealing with a bubble. |
![Lephis Macintosh Lephis Macintosh](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
Lephis Macintosh
Algintal Core Gallente Federation
28
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Posted - 2012.07.06 17:44:00 -
[10] - Quote
Problem: You can see it.
Solutions: Make them more robust. |
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![Ronin Odachi Ronin Odachi](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_male_128.jpg)
Ronin Odachi
38th Joint Tactical Command
127
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Posted - 2012.07.06 20:34:00 -
[11] - Quote
Lephis Macintosh wrote:Problem: You can see it.
Solutions: Make them more robust. What if that was one of the factors seperating one type from another? Have less visible ones with less HP for ambushes, have more visible ones with more HP for killzones. |
![Vexen Arc Vexen Arc](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_male_128.jpg)
Vexen Arc
OSG Planetary Operations Covert Intervention
10
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Posted - 2012.07.06 21:39:00 -
[12] - Quote
Making it trigger-able like a Remote Explosive would allow for some nice ambushes, I think. Then it only operates for some length of time - 5 seconds? - just long enough to give your team an advantage.
It would also get around the problem of easily avoidable bubbles, since they wouldn't be activated until needed. |
![Eirik DenRoue Eirik DenRoue](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
Eirik DenRoue
22
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Posted - 2012.07.06 21:47:00 -
[13] - Quote
+1
cool idea |
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bjorn morkai
Sanmatar Kelkoons Minmatar Republic
4
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Posted - 2012.07.06 21:50:00 -
[14] - Quote
oooooo. neat. |
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