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361. Militia Vehicles - in Feedback/Requests [original thread]
3PieceSuit wrote: I agree. I really do hope militia vehicles are only for the beta. The vehicles are fun, and add a great deal tot he game. The ability to spam them is just a bit ridiculous. I'm pretty certain they are only for the beta, to...
- by Dewie Cheecham - at 2012.07.01 17:50:00
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362. Militia Vehicles - in Feedback/Requests [original thread]
TheAmazing FlyingPig wrote: But my Surya is hungry... As is mine, and it is chewing up those deliciously squishy militia vehicles with reckless abandon. And it is still only running on the militia turrets. another few hundred k SP and I'm c...
- by Dewie Cheecham - at 2012.07.01 17:37:00
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363. [Request] AUR = bad blood - in Feedback/Requests [original thread]
Auriel Aedean wrote: Also, SP boosters do help.. :) And THAT is the only thing I'm currently using AUR for. I did have my fun with a few AUR items in the last build, but generally found them...not worth it, even if they did provide an edg...
- by Dewie Cheecham - at 2012.07.01 17:35:00
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364. [Request] Stop Dropship from smashing players. - in Feedback/Requests [original thread]
A reasonable solution suggestion: Increase ground impact damage. A plane or helicopter crashes into the round, it is not going to be flying anywhere any time soon...
- by Dewie Cheecham - at 2012.07.01 15:05:00
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365. Vechicle Grace Period - in Feedback/Requests [original thread]
Sersa wrote: Or for those 10 seconds don't let anybody else sit on pilot/driver seat, so turrets would still be used to defend it if need arise. THAT is a very good point!
- by Dewie Cheecham - at 2012.07.01 12:17:00
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366. More music. - in Feedback/Requests [original thread]
Madeleine Kriziah wrote: Talked about before. I totally agree EVE music should be in game at least. Other wise you can play music from your library when you play. You can do that by pressing the (PS) button in the middle of the controller T...
- by Dewie Cheecham - at 2012.07.01 12:12:00
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367. [Feedback/Request] sticky Remote Explosives and too fast tanks - in Feedback/Requests [original thread]
Jackeith wrote: So I made a saboteur fit; scout suit, 2 sprint speed modules (5% ones), sidesrm, AV grenades and remote explosives. I fit this aiming to be fast and mobile getting to tanks and blowing them up. ... Either slow down the tanks,...
- by Dewie Cheecham - at 2012.07.01 12:05:00
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368. [Request] Stop Dropship from smashing players. - in Feedback/Requests [original thread]
Asher Night wrote: This crap is so annoying. No one single person can be completely defensible against a Dropship while moving to an objective, so no wonder why in EVERY GAME I PLAY NOW I see dropships trying to smash players. But it is so...
- by Dewie Cheecham - at 2012.07.01 12:03:00
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369. See the slot layouts of dropsuits prior to purchase - in Feedback/Requests [original thread]
Nova Knife wrote: This is actually a bug. They were shown in a previous build but something in the new update made the stats not display properly. They're working on it! :) Correct, this information is usually found under the "Fitting" tab o...
- by Dewie Cheecham - at 2012.07.01 12:00:00
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370. Targeting Distance for GUI too short - in Feedback/Requests [original thread]
Reduced spotting distance is one thing, but the "tac net" ought to be able to identify friendlies at all times regardless of distance. Another issue is the sniper distance. Snipers should never get within 20 m of their target if they can avoid it.
- by Dewie Cheecham - at 2012.06.30 18:04:00
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371. Spawn Campers - in Feedback/Requests [original thread]
The literal drop off the MCC can also be used for explaining a "spawn shield" feature that'll last while the environment loads: The inertial dampener creates a short-lived cocoon around the player protecting the clone by dampening all inbound and...
- by Dewie Cheecham - at 2012.06.30 17:26:00
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372. Spawn Campers - in Feedback/Requests [original thread]
CCP, I've suggested it before, and gladly do so again. remove the current spawn point mechanics entirely, and see them as beacons only. Fixed beacons are already mapped, and known, and more powerful, mobile beacons needs some tracking time to loc...
- by Dewie Cheecham - at 2012.06.30 16:53:00
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373. [Suggestion] mark the requested Vehicle landing zone on the ground/hud - in Feedback/Requests [original thread]
Freyar Tarkin wrote: You mean the semi-blinding blue light isn't a giveaway? It does tell you ity is coming, but untill it actually drops, it is a bit of guess work to see WHERE you should not stand. Al lin all, the drops should be handled ...
- by Dewie Cheecham - at 2012.06.30 16:48:00
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374. [Suggestion] mark the requested Vehicle landing zone on the ground/hud - in Feedback/Requests [original thread]
and/or at least give a warning if something is about to drop on your head.
- by Dewie Cheecham - at 2012.06.30 16:39:00
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375. [Suggestion] Use the Merc quarter screens - in Feedback/Requests [original thread]
It would be very helpful (and awesome) if those screens showed your basic stats, K/D ratio, Warpoints won, wallet and skill points.
- by Dewie Cheecham - at 2012.06.30 13:59:00
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376. [Suggestion] Skills management - in Feedback/Requests [original thread]
It might be an idea to implement the EVE style indicators for skill requirements with a red X for untrained, yellow O for owned, but not reaching the required level and of course the green tick mark for sufficiently trained. Also you might want t...
- by Dewie Cheecham - at 2012.06.30 13:58:00
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377. Electronics and Engineering skills not affecting vehicles? - in Feedback/Requests [original thread]
I noticed that those two skills say "Dropsuit" CPU and powergrid output respectively, and I don't see any affect on my LAV/HAV or Dropship PG/CPU when training those.
- by Dewie Cheecham - at 2012.06.30 13:54:00
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378. kills to the most deserving - in Feedback/Requests [original thread]
IMO the "kill" should go to the one making the kill shot, but the +50 should go to the one with the most damage done, +25 to the runner up's
- by Dewie Cheecham - at 2012.06.30 13:49:00
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379. [Feedback] The Spawning in this game sucks. Bad. - in Feedback/Requests [original thread]
GM Nythanos wrote: You can also use Drop Uplinks to create spawn points for your team in different locations currently. Ambush is a VERY fluid engagement, a spawn point dropped one minute may be camped or surrounded the next.
- by Dewie Cheecham - at 2012.06.28 15:55:00
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380. [Request] Fix Sniper Rifle Sway: it's broken. - in Feedback/Requests [original thread]
carl von oppenheimer wrote: a hint: power armour with hydraulic limbs. The there should be no sway when scoping either.
- by Dewie Cheecham - at 2012.06.28 15:44:00
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