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Crimson Judgment
ROGUE SPADES EoN.
110
|
Posted - 2013.09.22 17:29:00 -
[61] - Quote
Master Jaraiya wrote:Spkr4theDead wrote: Why isn't it enough to merely chase a tank away?
Because you don't earn WP/ISK/SP for merely chasing tanks away. Being helpful solely for the sake of being helpful does not fund my Merc Career. i have a lot to get off my chest after reading this whole topic...
but you you're special and have no sense of empathy and you have clearly never before felt the wonders of sharing
i fly dropships pilot tanks and kill them with packed nades and advanced swarms and proto forge guns on an alt
i fly dropships way more then i use tanks or decide i want to go blow them up and no i hardly ever fly my assault ship anymore when i fly in skirmish i fly in my logi ship AKA the magic school bus because i don't use it as a gunship i use it as transport and logistical support i transport infantry from spawn to objective and i get them to wherever they need to go provided they decide to jump out if they don't i can now provide covering fire to an objective drop people of to hack an objective and regenerate their shields to prevent them from dieing while hacking the objective providing i can reach it safely
not a single WP from most of that (only WP being the 35 WP for a vehicle kill assist every now and again) why do i do this clearly not for the WP i do it because it helps my team immensely if i see a sniper i give him a lift to a rooftop or a good sniping location i do this out of generosity not greed and for getting something in return.
and for all you tankers out there on the off chance you decide to call one in when im in the magic school bus and i see you're getting hit hard by AV i fly down and regenerate your shields and provide a different target for the enemy to shoot at for as long as i can before i need to retreat
this is what some call empathy i know what you're going though so i help however i can and risk my own neck for the off chance that we both might survive and i only engage vehicles while using my own vehicles its more fun and awesome that way and i only decide to blow you up with AV if you blow my **** up first ,
to the OP about hit and run tactics and tanks "running away" you do realize that's what gunnlogis are made for right (when not using rail turrets in that case its run and hit) when minmatar vehicles come out im going straight into those i prefer to speed tank if the enemy can't catch you they cant hit you how are these tactics abusable? are you upset just because a tank didn't sit there and give up while you killed him the moment i see a forge gun round fly even if it misses me/wasn't aiming for me i draw back because i know what its aiming for next.
and don't give me this "well they can run away to the redline and recall the vehicle then call it back in" you infantry are aware that unlike you swapping fits instantly if you have a supply depot recalling wherever you want has drawbacks like you can't call another vehicle in for a short while after you initiate the recall and before that you have to enter a hacking sequence to initiate that recall in which time they probably could have just used their modules for repair in the same amount of time it took to jump through the recall hoop (by the why they can't recall the vehicle if its around <20% armor) and if they recall it right in front of you then you're not doing your job right lol
i Apologize for the long post Sincerely your Logi in the Sky |
Crash Monster
Snipers Anonymous
1352
|
Posted - 2013.09.22 17:35:00 -
[62] - Quote
Crimson Judgment wrote:... good stuff ...
Playing for a team win... the more of this we have the better. |
Sgt Buttscratch
SLAPHAPPY BANDITS
796
|
Posted - 2013.09.22 17:54:00 -
[63] - Quote
Master Jaraiya wrote:Sgt Buttscratch wrote:
Seems your playing for yourself and WP, one of those ego drenched people, what you get is a tank away from the area, helping the rest of your team.
Aren't we all playing for WP? Isn't it a fact that the more WP you get, the larger your payout? So let me get this straight, you should be able to kill me 5 or 6 times in the process of me pushing you back. Then you retreat, rep, return for this to happen again and again throughout the match as you earn WP for killing me and my team, but I get **** for "pushing you back". Are you ******* ********? Sgt Buttscratch wrote: So tired of seeing AV people cry because non AV fitted infantry can kill them, or they swarmed a tank with all modules ready, then wonder why the tank got away( The reason being, your tactics were flawed), or forge gunner thinking they should be able to drive up to a tank and kill it instantly, then when they don't they jump in their LAV to chase it, in this time the tank is getting all its modules back.
LOL because AVers can tell when you have/have not used your modules. Do you hear me crying because "FG is underpowered I can't one shot a tank" NO! I'm simply saying that tanks are not UP. Sgt Buttscratch wrote:Both sets of tactics are flawed. There are AV players who don't have these issues, because they know how to kill tanks, others think that grabbing lolswarms or a FG is an instant win ticket. I didn't just grab a FG. I have spent millions of SP speccing into the FG and into the Heavy Suit. And many many hours practicing with it. Sgt Buttscratch wrote:in your own words "Get Good!" I did. Maybe you should too?
We play to win, payout is higher if team wins. Keeping the tank away from objective for your team will be more effective than just chasing it around the country side, then posting here cuz you couldn't kill a tank with a FG and a swarmer from 20m. If your getting killed 5-6 times trying to kill the tank, your tactical postioning is off.
As for the modules LEARN and ADAPT, I see it as very obvious when a tanks guard drops, If your AV its a must to have knowledge of this. Especially if you have spent many many hours practicing with your FG, you should have noticed tanks attack patterns, how long they stick around, when they high tail it etc. Thats not an OP/UP tank, thats a lack of skill on your behalf.
|
Master Jaraiya
Ultramarine Corp
882
|
Posted - 2013.09.22 18:37:00 -
[64] - Quote
Sgt Buttscratch wrote:
We play to win, payout is higher if team wins. Keeping the tank away from objective for your team will be more effective than just chasing it around the country side, then posting here cuz you couldn't kill a tank with a FG and a swarmer from 20m. If your getting killed 5-6 times trying to kill the tank, your tactical postioning is off.
As for the modules LEARN and ADAPT, I see it as very obvious when a tanks guard drops, If your AV its a must to have knowledge of this. Especially if you have spent many many hours practicing with your FG, you should have noticed tanks attack patterns, how long they stick around, when they high tail it etc. Thats not an OP/UP tank, thats a lack of skill on your behalf.
Maybe you thought you got good, with how easy the FG is against infantry and so-so tankers, but you've admitted your being outclassed my the real ones.
I also play to win.
if I chase the tank around, hitting him constantly with AV, is that not effectively keeping him from an objective? It is, because he is too busy avoiding me, and trying to stay repped to return to attack my team. If I just sit at the objective, tanker will just repeatedly attack/escape/rep/attack. How does that help?
If I get killed 5 - 6 times suppressing the tank is that not sacrificing myself for my team and for the win?
So as a Forge Gunner on the ground, you can hit me 3 times with your blaster before I can charge my FG, but I have bad tactical positioning, when I have to get close enough to hit you with 5 - 6 shots to kill you before you escape to the redline to regen?
So what would be a better tactical position? On top of a Tower?
You see it as obvious when your guard drops. Hmm well I would hope so considering you are the one operating the Tank. AVers are not given an alert stating "Madrugar has activated Armor Hardeners" or "Madrugar has activated Afterburner" or "Madrugar has activated Armor Repair". We have no way of knowing before we take our first shot what state your modules are in. Yes I now enough to fire after the hardener is in cool down and the repairer is finished, but the repairer requires the HAV to take damage before it is even turned on. Most HAVs can hit their repairer when one shot would finish them and be gone before I can charge my FG. |
Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
158
|
Posted - 2013.09.22 18:51:00 -
[65] - Quote
Master Jaraiya wrote:Spkr4theDead wrote: Why isn't it enough to merely chase a tank away?
Because you don't earn WP/ISK/SP for merely chasing tanks away. Being helpful solely for the sake of being helpful does not fund my Merc Career. Wins earn you extra money. WP do nothing for you, they're just shiny rocks to tie on a necklace. And if your looking for SP then the ground assault is the place for that.
It's far easier to go 30-0 in a dropsuit than a tank, so if your looking for all of them ISK, SP and WP then dropsuit combat is what you really want.
AV was never intended to be a source of income, but rather infantry support like logistics, but instead of healing it deterred opponents. Area control. Not area decimation. |
Sgt Buttscratch
SLAPHAPPY BANDITS
796
|
Posted - 2013.09.22 19:10:00 -
[66] - Quote
Master Jaraiya wrote:Sgt Buttscratch wrote:
We play to win, payout is higher if team wins. Keeping the tank away from objective for your team will be more effective than just chasing it around the country side, then posting here cuz you couldn't kill a tank with a FG and a swarmer from 20m. If your getting killed 5-6 times trying to kill the tank, your tactical postioning is off.
As for the modules LEARN and ADAPT, I see it as very obvious when a tanks guard drops, If your AV its a must to have knowledge of this. Especially if you have spent many many hours practicing with your FG, you should have noticed tanks attack patterns, how long they stick around, when they high tail it etc. Thats not an OP/UP tank, thats a lack of skill on your behalf.
Maybe you thought you got good, with how easy the FG is against infantry and so-so tankers, but you've admitted your being outclassed my the real ones.
I also play to win. if I chase the tank around, hitting him constantly with AV, is that not effectively keeping him from an objective? It is, because he is too busy avoiding me, and trying to stay repped to return to attack my team. If I just sit at the objective, tanker will just repeatedly attack/escape/rep/attack. How does that help? If I get killed 5 - 6 times suppressing the tank is that not sacrificing myself for my team and for the win? So as a Forge Gunner on the ground, you can hit me 3 times with your blaster and kill me before I can charge my FG, but I have bad tactical positioning, when I have to get close enough to hit you with 5 - 6 shots to kill you before you escape to the redline to regen? So what would be a better tactical position? On top of a Tower? You see it as obvious when your guard drops. Hmm well I would hope so considering you are the one operating the Tank. AVers are not given an alert stating "Madrugar has activated Armor Hardeners" or "Madrugar has activated Afterburner" or "Madrugar has activated Armor Repair". We have no way of knowing before we take our first shot what state your modules are in. Yes I now enough to fire after the hardener is in cool down and the repairer is finished, but the repairer requires the HAV to take damage before it is even turned on. Most HAVs can hit their repairer when one shot would finish them and be gone before I can charge my FG. As I said, if you watch em you should learn. I won't say how but if you know how you can screw a tank over very fast.
When your chasing the tank around with FG your team loses an effective infantry suppressor. There are forgegunners on this game who just seeing their name on the enemy roster can stop me calling in vehicles. They know how to render a tank useless whilst being in the infantry battle. Just because you skilled into FG, doesn't mean your skilled wit |
Master Jaraiya
Ultramarine Corp
882
|
Posted - 2013.09.22 19:36:00 -
[67] - Quote
Sgt Buttscratch wrote:Master Jaraiya wrote:Sgt Buttscratch wrote:
We play to win, payout is higher if team wins. Keeping the tank away from objective for your team will be more effective than just chasing it around the country side, then posting here cuz you couldn't kill a tank with a FG and a swarmer from 20m. If your getting killed 5-6 times trying to kill the tank, your tactical postioning is off.
As for the modules LEARN and ADAPT, I see it as very obvious when a tanks guard drops, If your AV its a must to have knowledge of this. Especially if you have spent many many hours practicing with your FG, you should have noticed tanks attack patterns, how long they stick around, when they high tail it etc. Thats not an OP/UP tank, thats a lack of skill on your behalf.
Maybe you thought you got good, with how easy the FG is against infantry and so-so tankers, but you've admitted your being outclassed my the real ones.
I also play to win. if I chase the tank around, hitting him constantly with AV, is that not effectively keeping him from an objective? It is, because he is too busy avoiding me, and trying to stay repped to return to attack my team. If I just sit at the objective, tanker will just repeatedly attack/escape/rep/attack. How does that help? If I get killed 5 - 6 times suppressing the tank is that not sacrificing myself for my team and for the win? So as a Forge Gunner on the ground, you can hit me 3 times with your blaster and kill me before I can charge my FG, but I have bad tactical positioning, when I have to get close enough to hit you with 5 - 6 shots to kill you before you escape to the redline to regen? So what would be a better tactical position? On top of a Tower? You see it as obvious when your guard drops. Hmm well I would hope so considering you are the one operating the Tank. AVers are not given an alert stating "Madrugar has activated Armor Hardeners" or "Madrugar has activated Afterburner" or "Madrugar has activated Armor Repair". We have no way of knowing before we take our first shot what state your modules are in. Yes I now enough to fire after the hardener is in cool down and the repairer is finished, but the repairer requires the HAV to take damage before it is even turned on. Most HAVs can hit their repairer when one shot would finish them and be gone before I can charge my FG. As I said, if you watch em you should learn. I won't say how but if you know how you can screw a tank over very fast. When your chasing the tank around with FG your team loses an effective infantry suppressor. There are forge gunners on this game who just seeing their name on the enemy roster can stop me calling in vehicles. They know how to render a tank useless whilst being in the infantry battle. Just because you skilled into FG, doesn't mean your skilled with it. LOL being in the infantry battle?
Don't you mean being 200m above the infantry battle?
A Duvolle can drop a proto heavy faster than a the heavy could charge an Assault FG. |
Sgt Buttscratch
SLAPHAPPY BANDITS
796
|
Posted - 2013.09.22 20:29:00 -
[68] - Quote
I see forge gunners in the battle all the time, the good ones know their role, their ability and their weakness. The play it perfect which makes them even better. On dust theres only a handful of people who know how to play a forge gunner. Theres a whole bunch who try. |
Ryme Intrinseca
Seraphim Auxiliaries
35
|
Posted - 2013.09.22 20:52:00 -
[69] - Quote
CharCharOdell wrote:-Posts on forums, asking CCP not to listen to QQ threads on the forums -Turns very same thread into a QQ thread -Insists it is not a QQ thread
King Checkmate is new King of QQ. I really can't even top this, no matter how hard I try. QQing about QQing=metaQQing. |
CharCharOdell
Shining Flame Amarr Empire
960
|
Posted - 2013.09.22 21:20:00 -
[70] - Quote
Master Jaraiya wrote:Spkr4theDead wrote:Sgt Buttscratch wrote:Master Jaraiya wrote:KING CHECKMATE wrote:I hope before you do this ''vehicle rebalance'' you use your NUMBERS and stadistics for this purpose,and NOT do you balance based on feedback from the forums.
You must undestand that most good tankers are not here QQing all the time. As you can see, there is at least 1 Tank QQ thread per page all the way up to page 25. we have tankers whining about AV nades,Swarms,Forge guns,(obviously , anything with the capacity to kill them) even some dude requesting for heavies not to be able to use LAV's. I mean LOL.
Use your numbers and stadistics , NOT FORUM FEEDBACK. The numbers you will see tell a different story these ''TANKERS'' tell here on the forums....Tanks DONT do bad,Tanks are NOT UP. TAnks ARE NOT WEAK. And PROTO TANKS are not needed. As it is , unless the map provides you with a VERY favorable AV position, in order to take a tank you need a LOT of firepower,luck and some teamwork, as it should be.....and its not uncommon for even with all this, to be unable to take down a tank...
Also, consider (if giving them a ''HP BUFF'') reducing the tanks speed. You know they are tanks not ferraris and the f***s already outrun the fastest of scouts,making it very difficult to get confirmed kills.
Also, if a tank is -+- HP, Recall SHOULD NOT BE AN OPTION. With the speed tanks boost , hit an run tactics are very abusable. As it is a tanker can attack, get hit 2-3 times, run away, recall damaged tank, call in another one....
Thanks for your time, and tankers, dont even post here.I really dont care what you have to say, all you do is complain and QQ,but while playing you do very well. What you express here on the forums is NOT what i see that happens in the battlefield,and i know you know most of it is BS.''I got 3HKO by a Proto FG'', ''Proto AV nades 1HKO my tank'' ''Swarms shoot 18 missiles for 3000+ damage....''. Yeah,sure...K-D ratios of 4+ and loosing 1 tank every 5 games is NOT a tragedy.... You guys overreact, a LOT.... As a Heavy who has chased HAVs around and around maps, eventually running out of ammo for my Assault Forge, only to watch the tank speed away, I wholeheartedly approve this message. FG that chase tanks never do aswell as those who hold an area hostage, keeping the tank outskirted. It's never enough for them to keep the tank at bay, it always must be destroyed right now with minimal effort. You just don't get it. What do we get for "keeping a tank at bay"? Answer: Repeatedly killed by zerging infantry because we are outfitted with AV. There is no reward system for holding an HAV off. You tankers want to ROTFL stomp infantry, and you currently do. I'm so tired of seeing bad tankers on the forums crying. Boo hoo tanks are UP waaah wahhhhhhhhh. Tell me what sense does it make for a tank to be able to outrun swarms? Yes, you can, so don't even try to lie and say you can't! If I can get to within 20m of the back of your tank, hit you with 4 shots from a proto Assault FG Prof. 3, 2 Comp. Dmg. Mods, while another guy is hitting you with Proto Swarms With Compl Damage mods, and you are able to escape, regen, return, tanks are in absolutely no way UP. Cry Moar! GTFO! Get Good! HTFU!
your reward is me not killing you with my tank. get used to the idea of more powerful tanks and weaker AV because wolfman is bringing us back |
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itsssssss meeeeeeeeeee
WE ARE LEGENDS
2
|
Posted - 2013.09.22 21:23:00 -
[71] - Quote
CharCharOdell wrote:
your reward is me not killing you with my tank. get used to the idea of more powerful tanks and weaker AV because wolfman is bringing us back
Dont be so sure.... |
Scheneighnay McBob
Bojo's School of the Trades
3218
|
Posted - 2013.09.22 22:15:00 -
[72] - Quote
Xender17 wrote:I'll let you make no recall tanks at 50% HP when dropsuits can't change fits at 50% too. CCP actually fixed that- if you switch dropsuits, the next time you switch back to that (or a similar) fit, it'll be as damaged as when you switched out of it.
Meanwhile, vehicles come back fully repaired after you recall them. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
2220
|
Posted - 2013.09.22 22:18:00 -
[73] - Quote
KING CHECKMATE wrote:
You must undestand that most good tankers are not here QQing all the time. [/b]
Sad thing is all the good ones are.
No one I have seen tank is better than
Charlotte O'Dell Void Echo Ladwar St Evilsbitch BlackJackal
These guys are the real deal. |
Godin Thekiller
Hellstorm Inc League of Infamy
835
|
Posted - 2013.09.22 22:23:00 -
[74] - Quote
Delta 749 wrote:Godin Thekiller wrote:Xender17 wrote:I'll let you make no recall tanks at 50% HP when dropsuits can't change fits at 50% too. this, otherwise, double standard. Fine, lets us change our drop suits anywhere on the field without a supply depot Otherwise double standard
I'd rather have a vehicle hanger anyways. Have it about 1.5x the health of the CRU's. |
KING CHECKMATE
TEAM SATISFACTION
1209
|
Posted - 2013.09.22 22:25:00 -
[75] - Quote
Ok 1st off. After reading ALL ofthis threas i must say you people are incredible. I say Tanks are NOT UP, and your answer is, git gud.I say AV is not OP, you answer is: Git gud. Thats a LAME rebuttal and MAkes me feel sad for the lot.
''I'll let you make no recall tanks at 50% HP when dropsuits can't change fits at 50% too.''
This is not the case and i'll explain why: -Dropsuits cannot be changed unless there is a Supply depo in the vecinity. There is at most 1 or 2 every map,that usually get destroyed. -It would be unbalanced for Gallante Dropsuits since if they have 50% or less they wont be able to change dropsuits but caldaris wILL ALWAYS HAVE 50% HP....(or at least, they wait 4-6 seconds and voila,dropsuit change) -As someone mentioned: I WILL accept to only be able to change dropsuits if i have 50% + HP, if i can do it anywhere in the map.
''King Checkmate is new King of QQ. I really can't even top this, no matter how hard I try.''
You can call me whatever you'd like. I really dont care for the opinion of any of you on me. I posted MY opinion.Thats that. At least im not flooding the forums with my tanky tears and yeah, if wolfman is smart,he wont ''bring you back up''.Becasue when they DO balance tanks, thats what they will be. BALANCED. And if i feel they are broken, i'll show you how much of a KING of QQ i can be.
''It's never enough for them to keep the tank at bay'' ''Why isn't it enough to merely chase a tank away?'' ''It really just isn't enough for you to push a tank back. That's sad''
-Keeping a tank at bay does not give you WP/ISK/SP. Plus having to deal with Infantry WHILE pakn AV weaponry is dangerous and usually doesnt end well.If im gonna die- 4-8 times vs infantry because im packing my PROTO swarms i at least think i deserve, 1 tank kill. -You know whats sad? the way tankers lie to themselves. You dont think your tanks are UP. You want them to be able to own infantry even MORE and do games SOLO,without dying. Thats all! You dont want to use TEAMWORK,but want TEAMWORK to be the only answer to counter tanks. While tanks can run solo and do well,so should AV.Why? Pub matches. a Team does not always have organized squads.And the game needs to provide the option for an un-organized squad to kill a tank. This is Proto AV and positioning....
''Do yourself a favor and stop wasting your time posting BS, or drive tanks for 1 week and come back if you have the guts''
I have a 10mil tanker account. Im not saying im GOOD. Just saying, i know enough about tanks,and i know that with some teamwork,they are unstoppable.
''Tanks are too fragile for their ISK and SP cost.'' This is true. Well,not Fragile,but very expensive. a 1/3 price reduction AT LEAST,should be at hand to help tanking be a viable game style.
''''in terms of isk, you can die 5 or 6 times and still turn a profit in the same match'''' Lol, if i die 5-6 tanks with my Kaalakiota FG fir in order to take a tank im already out of 780000 ISK . 130.000 ISK PER SUIT, PLUS the SP invested in the Dropsuit/LAVs/And weapons to ''KEEP A TANK AT BAY''.....NOW THATS a non affordable buisness,,,
''''If your getting killed 5-6 times trying to kill the tank, your tactical postioning is off.'' Yeah true,but if i call a dropsuip, camp on a roof and blow you up: then FG are OP, Maps need Nerf and Heavies shouldnt be able to pilot anything.... So with you people, you never win...
''I see forge gunners in the battle all the time, the good ones know their role, their ability and their weakness. The play it perfect which makes them even better. On dust theres only a handful of people who know how to play a forge gunner. Theres a whole bunch who try''
THIS IS VERY TRUE. I agree. And you know whats also true? I see tankers in the battle all the time, the good ones know their role, their ability and their weakness. The play it perfect which makes them even better. On dust theres only a handful of people who know how to tank. Then theres a whole bunch who cry....
'''d rather have a vehicle hanger anyways. Have it about 1.5x the health of the CRU's.'' Godin.This is actually a good idea.If there are supply depos, there should be some sort of hangar for tanks and vehicles to change fits etcetc..Anyways,with the speed tanks boost they can still change their vehiles whenever they want, until the hangar gets blown up that is. +1
I was thinking yesterday,and something that SHOULD be implemented is: If tanks DO GET A BUFF, AV infantry should get WP for connecting HITS vs tanks. This ways , tanks are better , more resilient and dont die as much,there by reducing the ISK used for your specific gamestyle. And at the same time AV specialist can earn some SP while just ''keeping tanks at bay''... Just a thought.(i'll put it in my main post)
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Godin Thekiller
Hellstorm Inc League of Infamy
835
|
Posted - 2013.09.22 22:25:00 -
[76] - Quote
True Adamance wrote:KING CHECKMATE wrote:
You must undestand that most good tankers are not here QQing all the time. [/b]
Sad thing is all the good ones are. No one I have seen tank is better than Charlotte O'Dell Void Echo Ladwar St Evilsbitch BlackJackal These guys are the real deal.
I've never seen the last two, and has killed the rest. Where's my name? |
BobThe 844-1 CakeMan
Murder Cakes Of Doom
322
|
Posted - 2013.09.22 22:31:00 -
[77] - Quote
seeing as i've used maxed out forge guns and tanks i can tell you a forge gun can easily kill a tank. i don't really see the problem. in fact it might be to easy because most tanks i can kill by myself with a forgegun with no support. if it's a well built tank ican literally make the tank run to the redline. u av guys have no idea how to kill a tank do u. ?
as a tank driver. well it takes me forever to pay off one tank so i don't use it much anymore, but when i do i normally get 20-30 kills a game and die if 2-3 av people r on me.
we need proto modules for tanks along with proto tanks or better varients. such as deensive tanks that give 100% hp buff and has the skill the increase plate effeciency buy 5% per level while having 75% reduced speed and 50% damage reduction.
we'll see wat happens in the nxt vehicle update thou. whnevr it hppens |
BobThe 844-1 CakeMan
Murder Cakes Of Doom
322
|
Posted - 2013.09.22 22:31:00 -
[78] - Quote
Godin Thekiller wrote:True Adamance wrote:KING CHECKMATE wrote:
You must undestand that most good tankers are not here QQing all the time. [/b]
Sad thing is all the good ones are. No one I have seen tank is better than Charlotte O'Dell Void Echo Ladwar St Evilsbitch BlackJackal These guys are the real deal. I've never seen the last two, and has killed the rest. Where's my name? and my name.
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KING CHECKMATE
TEAM SATISFACTION
1209
|
Posted - 2013.09.22 22:33:00 -
[79] - Quote
-I wouldnt mind a High HP buff. -a High SPEED NERF (tanks are way too fast in this game, its just insane) -And using the idea i posted of AV getting WP for scoring hits vs vehicles. At leas 5 or 10WP. |
Void Echo
Morsus Mihi Aperuitque Imperium
1494
|
Posted - 2013.09.22 22:34:00 -
[80] - Quote
Godin Thekiller wrote:True Adamance wrote:KING CHECKMATE wrote:
You must undestand that most good tankers are not here QQing all the time. [/b]
Sad thing is all the good ones are. No one I have seen tank is better than Charlotte O'Dell Void Echo Ladwar St Evilsbitch BlackJackal These guys are the real deal. I've never seen the last two, and has killed the rest. Where's my name?
weve all killed each other form time to time lol...
I think im the only self taught tanker in the game |
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True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
2220
|
Posted - 2013.09.22 22:45:00 -
[81] - Quote
Void Echo wrote:Godin Thekiller wrote:True Adamance wrote:KING CHECKMATE wrote:
You must undestand that most good tankers are not here QQing all the time. [/b]
Sad thing is all the good ones are. No one I have seen tank is better than Charlotte O'Dell Void Echo Ladwar St Evilsbitch BlackJackal These guys are the real deal. I've never seen the last two, and has killed the rest. Where's my name? weve all killed each other form time to time lol... I think im the only self taught tanker in the game Admittedly I have never fought you. I imagine you are real deal.
Also Void I have killed you on foot but never in a tank. |
Void Echo
Morsus Mihi Aperuitque Imperium
1494
|
Posted - 2013.09.22 22:55:00 -
[82] - Quote
True Adamance wrote:Void Echo wrote:Godin Thekiller wrote:True Adamance wrote:KING CHECKMATE wrote:
You must undestand that most good tankers are not here QQing all the time. [/b]
Sad thing is all the good ones are. No one I have seen tank is better than Charlotte O'Dell Void Echo Ladwar St Evilsbitch BlackJackal These guys are the real deal. I've never seen the last two, and has killed the rest. Where's my name? weve all killed each other form time to time lol... I think im the only self taught tanker in the game Admittedly I have never fought you. I imagine you are real deal. Also Void I have killed you on foot but never in a tank.
barely I might add, I got you down to a single armor point then you forged my ass |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
2220
|
Posted - 2013.09.22 22:59:00 -
[83] - Quote
Void Echo wrote:
barely I might add, I got you down to a single armor point then you forged my ass
I don't use a forge. Scramblered you maybe, never forged. Might I add you brought out your tank and successfully hunted me down.... until we OBed you. |
Void Echo
Morsus Mihi Aperuitque Imperium
1494
|
Posted - 2013.09.22 23:01:00 -
[84] - Quote
True Adamance wrote:Void Echo wrote:
barely I might add, I got you down to a single armor point then you forged my ass
I don't use a forge. Scramblered you maybe, never forged. Might I add you brought out your tank and successfully hunted me down.... until we OBed you.
yeah it was a scrambler my bad... lol that was the only way you killed my tank was with an ob. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
2220
|
Posted - 2013.09.22 23:03:00 -
[85] - Quote
Void Echo wrote:True Adamance wrote:Void Echo wrote:
barely I might add, I got you down to a single armor point then you forged my ass
I don't use a forge. Scramblered you maybe, never forged. Might I add you brought out your tank and successfully hunted me down.... until we OBed you. yeah it was a scrambler my bad... lol that was the only way you killed my tank was with an ob. Well I didn't even drop it, I just stayed in a position where I could mark you long enough for the squad leader to drop the OB, I got sniped in the head but it was worth it. |
Sgt Buttscratch
SLAPHAPPY BANDITS
799
|
Posted - 2013.09.23 01:46:00 -
[86] - Quote
KING CHECKMATE wrote:-I wouldnt mind a High HP buff. -a High SPEED NERF (tanks are way too fast in this game, its just insane) -And using the idea i posted of AV getting WP for scoring hits vs vehicles. At leas 5 or 10WP. Tanks are only fast if they drop HP and use nos.
plan for this and it aint an issue |
KING CHECKMATE
TEAM SATISFACTION
1218
|
Posted - 2013.09.23 01:56:00 -
[87] - Quote
Sgt Buttscratch wrote:KING CHECKMATE wrote:-I wouldnt mind a High HP buff. -a High SPEED NERF (tanks are way too fast in this game, its just insane) -And using the idea i posted of AV getting WP for scoring hits vs vehicles. At leas 5 or 10WP. Tanks are only fast if they drop HP and use nos. plan for this and it aint an issue
I;ve seen 5k tanks move as fast as an LAV on a straight line...this while packing Dam resistance...TELL ME IM LYING.... |
Godin Thekiller
Hellstorm Inc League of Infamy
845
|
Posted - 2013.09.23 02:12:00 -
[88] - Quote
Void Echo wrote:Godin Thekiller wrote:True Adamance wrote:KING CHECKMATE wrote:
You must undestand that most good tankers are not here QQing all the time. [/b]
Sad thing is all the good ones are. No one I have seen tank is better than Charlotte O'Dell Void Echo Ladwar St Evilsbitch BlackJackal These guys are the real deal. I've never seen the last two, and has killed the rest. Where's my name? weve all killed each other form time to time lol... I think im the only self taught tanker in the game
I taught myself as well. Watched (okay, stalked) the good ones at the time, learned from my mistakes, and got good at it.
|
DeathwindRising
ROGUE SPADES EoN.
62
|
Posted - 2013.09.23 02:14:00 -
[89] - Quote
Master Jaraiya wrote:DeathwindRising wrote:Master Jaraiya wrote:
Aren't we all playing for WP? Isn't it a fact that the more WP you get, the larger your payout? So let me get this straight, you should be able to kill me 5 or 6 times in the process of me pushing you back. Then you retreat, rep, return for this to happen again and again throughout the match as you earn WP for killing me and my team, but I get **** for "pushing you back". Are you ******* ********?
in terms of isk, you can die 5 or 6 times and still turn a profit in the same match, and definitely by your second match. So I can die 5 or six times in a 95k advance suit and still make profit? Wow you have some kinda math dude! What if I was in my Proto? then I'm lookin at 200k per. Your blaster doesn't really see the difference between me having 2 or 3 Comp. Plates, it drops my Proto suit nearly as fast as My standard or advanced.
except you dont need a proto suit to run a proto FG, camp on a tower, or drive a free lav or dropship. my miltia fit cost 400k isk the hull itself is 138k.
i dont care about your suit, its your gun that makes the difference. |
Godin Thekiller
Hellstorm Inc League of Infamy
845
|
Posted - 2013.09.23 02:14:00 -
[90] - Quote
KING CHECKMATE wrote:Sgt Buttscratch wrote:KING CHECKMATE wrote:-I wouldnt mind a High HP buff. -a High SPEED NERF (tanks are way too fast in this game, its just insane) -And using the idea i posted of AV getting WP for scoring hits vs vehicles. At leas 5 or 10WP. Tanks are only fast if they drop HP and use nos. plan for this and it aint an issue I;ve seen 5k tanks move as fast as an LAV on a straight line...this while packing Dam resistance...TELL ME IM LYING....
It come at about a 10k eHP (that's low), and going at about 125km/hr, which is slightly faster than a LAV if they don't use nos. So you're not. Although, on that fit, you're giving up usage of a DCU, scanning, or a heat sink, all of which is really good to have. |
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