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DeathwindRising
Titans of Phoenix Damage LLC
1
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Posted - 2015.11.09 21:07:00 -
[1] - Quote
the new kick reductiion bonus on cal assaults doesnt seem strong enough. not nearly as strong as i'd like to see it. the difference between an unbonused RR and a bonused RR should be comparably obvious.
for example the clip size bonus on min assault is quite obvious with Cr compared to Cr on gal assault
or the new gal assault RoF bonus which is both visually and audibly noticeable.
when using the RR on cal assault, the kick reduction is not as pronounced as the other bonuses.
i'd like to go for 10% per level but 7% or 8% per level maybe enough. please look into this as the kick is still too much at range |
rayakalj9
Opus Arcana
49
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Posted - 2015.11.10 03:52:00 -
[2] - Quote
DeathwindRising wrote:the new kick reductiion bonus on cal assaults doesnt seem strong enough. not nearly as strong as i'd like to see it. the difference between an unbonused RR and a bonused RR should be comparably obvious.
for example the clip size bonus on min assault is quite obvious with Cr compared to Cr on gal assault
or the new gal assault RoF bonus which is both visually and audibly noticeable.
when using the RR on cal assault, the kick reduction is not as pronounced as the other bonuses.
i'd like to go for 10% per level but 7% or 8% per level maybe enough. please look into this as the kick is still too much at range
I always have this idea since like amarr assault get a reduction to leaser, why don't caldari assault get a charge reduction to rail rifle making it more exclusive to the caldari assault only and the bonus thats is now on the caldari assault 5 percent to rail kick take that out and rather give the rail rifle a tweak its self in its recoil
born jamaican
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Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
303
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Posted - 2015.11.10 05:14:00 -
[3] - Quote
Cause, nobody wants cal's to be an actual threat, that's why.
When there is light, shadow's lurk and fear reign's... Yet by the blade of knight's, mankind, was given hope.
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korrah silain
True Illuminate
159
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Posted - 2015.11.10 05:21:00 -
[4] - Quote
Zan Azikuchi wrote:Cause, nobody wants cal's to be an actual threat, that's why. i do....
you ever get to that point where you know you should sleep, but ya just...dont? yeah...me too.
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Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
303
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Posted - 2015.11.10 06:20:00 -
[5] - Quote
Ah sorry, I didn't just mean a threat, I meant actually viable for an FPS game standard, actually capable of doing what vet's tell ever you to do, PTFOs, Cal's never going to be competitive, not going to happen. Ever. Again.
When there is light, shadow's lurk and fear reign's... Yet by the blade of knight's, mankind, was given hope.
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korrah silain
True Illuminate
160
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Posted - 2015.11.10 07:12:00 -
[6] - Quote
Zan Azikuchi wrote:Ah sorry, I didn't just mean a threat, I meant actually viable for an FPS game standard, actually capable of doing what vet's tell ever you to do, PTFOs, Cal's never going to be competitive, not going to happen. Ever. Again. i know what you meant. i was being facetious
you ever get to that point where you know you should sleep, but ya just...dont? yeah...me too.
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DeathwindRising
Titans of Phoenix Damage LLC
1
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Posted - 2015.11.10 08:53:00 -
[7] - Quote
cal assault is great I just don't think the new bonus performs to expectations. I was hoping for something closer to the officer RR in terms of recoil |
Taskanoss
Abstract Requiem
94
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Posted - 2015.11.10 18:43:00 -
[8] - Quote
What game are you all playing? The Cal Assault is the clear FOTM. Try fitting your suit different.
GÇ£Nothing external to you has any power over you.GÇ¥
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Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
303
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Posted - 2015.11.11 03:16:00 -
[9] - Quote
Taskanoss wrote:What game are you all playing? The Cal Assault is the clear FOTM. Try fitting your suit different.
Lol, and yet there are still more Min, amarr, and Gal assault's on the battlefield compared to Cal. Don't even try that...
When there is light, shadow's lurk and fear reign's... Yet by the blade of knight's, mankind, was given hope.
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Kallas Hallytyr
Skullbreakers
1
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Posted - 2015.11.11 04:00:00 -
[10] - Quote
Zan Azikuchi wrote:Taskanoss wrote:What game are you all playing? The Cal Assault is the clear FOTM. Try fitting your suit different. Lol, and yet there are still more Min, amarr, and Gal assault's on the battlefield compared to Cal. Don't even try that... Gal Assaults sure, but Min and Amarr probably not. The CalAss bonus is good, especially considering they still have the reload bonus (which is definitely useful, coming from a Commando user.)
Alt of Halla Murr. Sentinel.
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Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
304
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Posted - 2015.11.11 04:36:00 -
[11] - Quote
Kallas Hallytyr wrote:Zan Azikuchi wrote:Taskanoss wrote:What game are you all playing? The Cal Assault is the clear FOTM. Try fitting your suit different. Lol, and yet there are still more Min, amarr, and Gal assault's on the battlefield compared to Cal. Don't even try that... Gal Assaults sure, but Min and Amarr probably not. The CalAss bonus is good, especially considering they still have the reload bonus (which is definitely useful, coming from a Commando user.)
Right.... Cal isn't anywhere near FOTM, nothing Cal is, nor ever was. Cal still need's a lot of work to be viable to play the objective based game, otherwise, armor plating a cal is going to be the only way for them to be viable, which shouldn't be a thing.
When there is light, shadow's lurk and fear reign's... Yet by the blade of knight's, mankind, was given hope.
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Taskanoss
Abstract Requiem
99
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Posted - 2015.11.11 05:21:00 -
[12] - Quote
Zan Azikuchi wrote:Kallas Hallytyr wrote:Zan Azikuchi wrote:Taskanoss wrote:What game are you all playing? The Cal Assault is the clear FOTM. Try fitting your suit different. Lol, and yet there are still more Min, amarr, and Gal assault's on the battlefield compared to Cal. Don't even try that... Gal Assaults sure, but Min and Amarr probably not. The CalAss bonus is good, especially considering they still have the reload bonus (which is definitely useful, coming from a Commando user.) Right.... Cal isn't anywhere near FOTM, nothing Cal is, nor ever was. Cal still need's a lot of work to be viable to play the objective based game, otherwise, armor plating a cal is going to be the only way for them to be viable, which shouldn't be a thing.
Case and end point: If Kaizuka is a suit it is FOTM, and he is most definitely CalAssing
GÇ£Nothing external to you has any power over you.GÇ¥
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sizwe sizzle
T.H.I.R.D R.O.C.K Damage LLC
6
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Posted - 2015.11.11 18:20:00 -
[13] - Quote
They should change the bonus to spool time reduction of rail weaponry to 5% per level
I got a cloud empire and I'm a king like everyone else
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DeathwindRising
Titans of Phoenix Damage LLC
1
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Posted - 2015.11.11 20:13:00 -
[14] - Quote
sizwe sizzle wrote:They should change the bonus to spool time reduction of rail weaponry to 5% per level
people wanted that but it would affect the bolt pistol and charge sniper rifle as well as remove the intended weakness of RR's.
i they want make it better at its intended purpose, which is why the kick reduction would be great if it was improved a bit. |
DIinkelFritz
The Eternal Noxium Imperium
3
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Posted - 2015.11.12 04:17:00 -
[15] - Quote
I know I'm getting a bit off topic here, but It says in-game that Gallante assault suits get a 5% reduction to hip-fire kick and dispersion per level. Did that change somewhere? Because in my game it still says the above mentioned bonuses.
Now, to add to the discussion. The kick of the rail rifles is pretty bad, but that's also because the weapon has a tremendous amount of DPS, Range/Accuracy, and Damage per Mag (DPM). The kick is the weapons ONLY real drawback. To reduce the weapon's kick to an acceptable level ( I am agreeing that the kick on the RR is ridiculously high) is like trying to draw a fine line in the sand between balanced and downright broken. From my experience, however, I have found that the kick goes up over time as you fire the weapon. Perhaps a reduction in maximum kick and a reduction to wind up time is in order.
Committed suicide....again...
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DeathwindRising
Titans of Phoenix Damage LLC
1
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Posted - 2015.11.12 05:10:00 -
[16] - Quote
DIinkelFritz wrote:I know I'm getting a bit off topic here, but It says in-game that Gallante assault suits get a 5% reduction to hip-fire kick and dispersion per level. Did that change somewhere? Because in my game it still says the above mentioned bonuses.
Now, to add to the discussion. The kick of the rail rifles is pretty bad, but that's also because the weapon has a tremendous amount of DPS, Range/Accuracy, and Damage per Mag (DPM). The kick is the weapons ONLY real drawback. To reduce the weapon's kick to an acceptable level ( I am agreeing that the kick on the RR is ridiculously high) is like trying to draw a fine line in the sand between balanced and downright broken. From my experience, however, I have found that the kick goes up over time as you fire the weapon. Perhaps a reduction in maximum kick and a reduction to wind up time is in order.
They haven't updated the in game descriptions yet.
Despite what people say about the RR's DPS, or damage per mag, or even accuracy, the RR has the lowest damage output of all rifles. This is made up for by its range. What has NOT been looked at is weapon "accuracy". Accuracy is a combination of dispersion and recoil. We've asked for a more in depth explanation of how they relate and affect each other in the past.
What can be said now is that RR dispersion growth rate is neglible. It has almost no dispersion. It's recoil, however, is almost solely responsible for the RR perceived poor accuracy. It's so high that it range you end up missing shots even when trying to fire in controlled bursts. Even the officer RR is bad.
The goal is to have the RR's recoil low enough that you can empty 2/3 to 3/4 of the clip before you start missing shots due to recoil.
Something else to consider is reducing the penalties to dispersion or recoil due to movement. Trying to shoot right after sprinting will give the worst accuracy possible.
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Echo 1991
Titans of Phoenix Damage LLC
1
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Posted - 2015.11.12 12:13:00 -
[17] - Quote
Zan Azikuchi wrote:Kallas Hallytyr wrote:Zan Azikuchi wrote:Taskanoss wrote:What game are you all playing? The Cal Assault is the clear FOTM. Try fitting your suit different. Lol, and yet there are still more Min, amarr, and Gal assault's on the battlefield compared to Cal. Don't even try that... Gal Assaults sure, but Min and Amarr probably not. The CalAss bonus is good, especially considering they still have the reload bonus (which is definitely useful, coming from a Commando user.) Right.... Cal isn't anywhere near FOTM, nothing Cal is, nor ever was. Cal still need's a lot of work to be viable to play the objective based game, otherwise, armor plating a cal is going to be the only way for them to be viable, which shouldn't be a thing. Do you not remember those Cal logis being the best assault suit? Also, you must be an idiot to not see how good the cal assault is now. Stupid high regen and almost no delay.
Nah, that's not good at all
Wanna play eve?
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Echo 1991
Titans of Phoenix Damage LLC
1
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Posted - 2015.11.12 12:15:00 -
[18] - Quote
DeathwindRising wrote:DIinkelFritz wrote:I know I'm getting a bit off topic here, but It says in-game that Gallante assault suits get a 5% reduction to hip-fire kick and dispersion per level. Did that change somewhere? Because in my game it still says the above mentioned bonuses.
Now, to add to the discussion. The kick of the rail rifles is pretty bad, but that's also because the weapon has a tremendous amount of DPS, Range/Accuracy, and Damage per Mag (DPM). The kick is the weapons ONLY real drawback. To reduce the weapon's kick to an acceptable level ( I am agreeing that the kick on the RR is ridiculously high) is like trying to draw a fine line in the sand between balanced and downright broken. From my experience, however, I have found that the kick goes up over time as you fire the weapon. Perhaps a reduction in maximum kick and a reduction to wind up time is in order. They haven't updated the in game descriptions yet. Despite what people say about the RR's DPS, or damage per mag, or even accuracy, the RR has the lowest damage output of all rifles. This is made up for by its range. What has NOT been looked at is weapon "accuracy". Accuracy is a combination of dispersion and recoil. We've asked for a more in depth explanation of how they relate and affect each other in the past. What can be said now is that RR dispersion growth rate is neglible. It has almost no dispersion. It's recoil, however, is almost solely responsible for the RR perceived poor accuracy. It's so high that it range you end up missing shots even when trying to fire in controlled bursts. Even the officer RR is bad. The goal is to have the RR's recoil low enough that you can empty 2/3 to 3/4 of the clip before you start missing shots due to recoil. Something else to consider is reducing the penalties to dispersion or recoil due to movement. Trying to shoot right after sprinting will give the worst accuracy possible. why should you be able to fire 28 bullets at range before you start to miss? The recoil isn't that bad, it isn't nice but it is manageable,
Wanna play eve?
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Lucifalic
Baked n Loaded
842
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Posted - 2015.11.12 15:09:00 -
[19] - Quote
Seriously if you can't hit with a rr with no reduction you suck at aiming. The calass bonus works great. You also get the reload bonus which is also great. Asking for more because your aim sucks is ridiculous
Here since Closed beta. That's messed up
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sizwe sizzle
T.H.I.R.D R.O.C.K Damage LLC
6
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Posted - 2015.11.12 17:55:00 -
[20] - Quote
I find the kalakiota RR very accurate and does need that much of a kick reduction but the ishukone really needs a look at the kick is just to awful
I got a cloud empire and I'm a king like everyone else
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Jackkkkkkkkkkkkkkky jack
Ancient Exiles. Bleeding Sun Conglomerate
171
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Posted - 2015.11.12 18:06:00 -
[21] - Quote
yeah the kick will b crazy after about 20 bullet left, but pause n fire again will fix it. its balanced that way, u can choose to keep firing with kick or stop for awhile, no kick but higher risk
just found cal assault op^^
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Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
305
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Posted - 2015.11.12 20:41:00 -
[22] - Quote
That's why I'd prefer it to be a charge time reduction to the RR specifically, like how it is on the Gallente's ROF bonus. Recoil should be the RR's only drawback on the suit, and to solve the issue the ability to feather the gun and shoot it fast enough so that we aren't always gimped by using it, prior to the RR's recoil dampening skill on the cal suit, the RR has (at least to my eye's and use) okay recoil, kinda feels like your firing a .308 out of scar H in another game I play.
The main issue with caldari weapon is charge time, and a skill on the assault that reduces that number, something that actually help's us, as a Gal's ROF bonus clearly helps them, that's what's actually needed as a Caldari Assault Bonus, not some recoil dampening skill that has no meaning if you can't charge it up fast enough to even deal damage, not something that where if your enemy is peeking around corners, and you cant damage him because hes slipping in and out.
Cal Assault's aren't OP, because if they were, a lot of player's would be wearing them more than the amarr or gallente, it is still extremely rare to see a Caldari yet alone a caldari assault and to say they're over powered is merely you trying to insist that the placebo given to us, is just you trying to insure that no matter what, that everywhere in the game, long range included, that armor still out powers shield's. And so far, I've seen, and done just that.
When there is light, shadow's lurk and fear reign's... Yet by the blade of knight's, mankind, was given hope.
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DeathwindRising
Titans of Phoenix Damage LLC
1
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Posted - 2015.11.12 22:02:00 -
[23] - Quote
Zan Azikuchi wrote:That's why I'd prefer it to be a charge time reduction to the RR specifically, like how it is on the Gallente's ROF bonus. Recoil should be the RR's only drawback on the suit, and to solve the issue the ability to feather the gun and shoot it fast enough so that we aren't always gimped by using it, prior to the RR's recoil dampening skill on the cal suit, the RR has (at least to my eye's and use) okay recoil, kinda feels like your firing a .308 out of scar H in another game I play.
The main issue with caldari weapon is charge time, and a skill on the assault that reduces that number, something that actually help's us, as a Gal's ROF bonus clearly helps them, that's what's actually needed as a Caldari Assault Bonus, not some recoil dampening skill that has no meaning if you can't charge it up fast enough to even deal damage, not something that where if your enemy is peeking around corners, and you cant damage him because hes slipping in and out.
Cal Assault's aren't OP, because if they were, a lot of player's would be wearing them more than the amarr or gallente, it is still extremely rare to see a Caldari yet alone a caldari assault and to say they're over powered is merely you trying to insist that the placebo given to us, is just you trying to insure that no matter what, that everywhere in the game, long range included, that armor still out powers shield's. And so far, I've seen, and done just that.
EDIT: And 1st of all because Kaizuka Sniper wear's a caldari assault, doesn't mean hes using it in CQC fights, more than likely hes using it for the reload bonus (In other word's for sniping, and its dampening power)
2nd, all because 1 guy decides to go 1 way, doesn't mean we should follow him around like hes actually important to us, he's another player, just like the rest of us, if he decides to go a certain direction with his SP sinks, doesn't mean squat to us and it shouldn't, it just mean's he's decided to go that way - In relation's to an older comment.
the charge up in comparison to the recoil is much more deliberate in keeping the weapon from being good in CQC. if you could feather the RR properly, then the recoil wouldnt be an issue at all and you'd actually solve two things at once. the RR would be a little too good again. RR is meant to be used at range.
if your enemy is able to slip in and out of cover against you, he's doing it right and you shouldve found better positioning. or carry a sidearm for use in those situations. I carry a magsec with my RR because the magsec is much better in CQC
i prefer to keep my range at 70m+ and at that range the recoil is actually too much even though youre within weapon optimal range.
where gal assault is cqc king, the cal assault should be king at range with out difficulties. thats why im asking for a buff on kick reduction bonus. because the bonus is too similar to not having the bonus in terms of its actual effect |
Garcon lyfe
G.R.A.V.E The Ditanian Alliance
87
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Posted - 2015.11.13 17:06:00 -
[24] - Quote
Gal bonus: Hip fire spread reduction & Rof= Spray and Pray they go great with each other! Cal bonus: Faster reload&Recoil reduction= Longer range were kick is not a problem? Just let off te ******* trigger....Now reload is nice as cal is known for there low dt! So thats nice! but other that they really dont go compliment each other at 70m nothing is going to kill you..Snipers and forges dont count lol
GTC (Galactic Trade Center) The last trading site you will need!
http://www.dust514gtc.enjin.com
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DeathwindRising
Titans of Phoenix Damage LLC
1
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Posted - 2015.11.13 19:50:00 -
[25] - Quote
Garcon lyfe wrote:Gal bonus: Hip fire spread reduction & Rof= Spray and Pray they go great with each other! Cal bonus: Faster reload&Recoil reduction= Longer range were kick is not a problem? Just let off te ******* trigger....Now reload is nice as cal is known for there low dt! So thats nice! but other that they really dont go compliment each other at 70m nothing is going to kill you..Snipers and forges dont count lol
if you have to switch between multiple targets, youll lose a lot of time due to the charge up delay. so you want to hold down the trigger for as long as you can manage. at longer range, the kick IS a problem
every time you let off the trigger youll suffer the charge up delay. 0.45 seconds is a couple hundred hp worth of free damage the enemy can do to you while charging up. if you pre charge or fire then youll have even less time to actually hit anything before kick gets out of control. you want less downtime? then not needing to let off the trigger every 28 rounds is the best way by reducing kick
add in that the RR dps is lower than other rifles and higher damage per shot means that you dont want shots missing as it can lead to targets escaping with 10 or 20 hp left. |
Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
306
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Posted - 2015.11.13 20:27:00 -
[26] - Quote
DeathwindRising wrote:Garcon lyfe wrote:Gal bonus: Hip fire spread reduction & Rof= Spray and Pray they go great with each other! Cal bonus: Faster reload&Recoil reduction= Longer range were kick is not a problem? Just let off te ******* trigger....Now reload is nice as cal is known for there low dt! So thats nice! but other that they really dont go compliment each other at 70m nothing is going to kill you..Snipers and forges dont count lol if you have to switch between multiple targets, youll lose a lot of time due to the charge up delay. so you want to hold down the trigger for as long as you can manage. at longer range, the kick IS a problem every time you let off the trigger youll suffer the charge up delay. 0.45 seconds is a couple hundred hp worth of free damage the enemy can do to you while charging up. if you pre charge or fire then youll have even less time to actually hit anything before kick gets out of control. you want less downtime? then not needing to let off the trigger every 28 rounds is the best way by reducing kick add in that the RR dps is lower than other rifles and higher damage per shot means that you dont want shots missing as it can lead to targets escaping with 10 or 20 hp left.
Here's the thing, if recoil is heavy, that mean's you're going to miss a lot of shot's, feathering the gun firing 10-15 rounds per every, say, .20 second's, that still give's the enemy time to do damage, which is the main issue with the gun, and if that's still not enough, we can always nerf the magazine capacity and give it another draw back, I wouldn't mind, but that charge time really hurt's cal's bad, and almost give's people a free kill at CQC and allow me to state this once, the recoil may be bad, but by no mean's is this gun truly relegated to long range, it can be effective at CQC, the only reason you wouldn't WANT to bring into CQC, is because of it's ROF, but that's not the issue, CT is
When there is light, shadow's lurk and fear reign's... Yet by the blade of knight's, mankind, was given hope.
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DeathwindRising
Titans of Phoenix Damage LLC
1
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Posted - 2015.11.13 21:32:00 -
[27] - Quote
Zan Azikuchi wrote:DeathwindRising wrote:Garcon lyfe wrote:Gal bonus: Hip fire spread reduction & Rof= Spray and Pray they go great with each other! Cal bonus: Faster reload&Recoil reduction= Longer range were kick is not a problem? Just let off te ******* trigger....Now reload is nice as cal is known for there low dt! So thats nice! but other that they really dont go compliment each other at 70m nothing is going to kill you..Snipers and forges dont count lol if you have to switch between multiple targets, youll lose a lot of time due to the charge up delay. so you want to hold down the trigger for as long as you can manage. at longer range, the kick IS a problem every time you let off the trigger youll suffer the charge up delay. 0.45 seconds is a couple hundred hp worth of free damage the enemy can do to you while charging up. if you pre charge or fire then youll have even less time to actually hit anything before kick gets out of control. you want less downtime? then not needing to let off the trigger every 28 rounds is the best way by reducing kick add in that the RR dps is lower than other rifles and higher damage per shot means that you dont want shots missing as it can lead to targets escaping with 10 or 20 hp left. Here's the thing, if recoil is heavy, that mean's you're going to miss a lot of shot's, feathering the gun firing 10-15 rounds per every, say, .20 second's, that still give's the enemy time to do damage, which is the main issue with the gun, and if that's still not enough, we can always nerf the magazine capacity and give it another draw back, I wouldn't mind, but that charge time really hurt's cal's bad, and almost give's people a free kill at CQC and allow me to state this once, the recoil may be bad, but by no mean's is this gun truly relegated to long range, it can be effective at CQC, the only reason you wouldn't WANT to bring into CQC, is because of it's ROF, but that's not the issue, CT is
if CT can be reduced on ONLY the RR, then i'd be willing to try it. problem is that by design, it wasnt meant for CQC use, and lowering the CT would make it better at CQC. thats like give the AR more range on the gal assault |
golpe 4
Eternal Beings RUST415
106
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Posted - 2015.11.17 10:55:00 -
[28] - Quote
i dont think the cal assault needs much else i have been a cal assault for a year now and i think its finally in a good place just gotta know how to use it properly
im just a scrub here, to u know, do things helpful like ummm commenting,complaining,and giving terrible advice thats it
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Blueprint For Murder
Storm Wind Strikeforce Caldari State
478
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Posted - 2015.11.18 10:12:00 -
[29] - Quote
The rail rifle was the weapon preff of most players last I played and the change in ass bonus Is much better than reload like people asked. The problem is everyone wants to be op so the devs can't listen to you assholes or even/especially there cpms lol.
Amatoxin
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The Master Race
Storm Wind Strikeforce Caldari State
478
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Posted - 2015.11.18 10:12:00 -
[30] - Quote
The rail rifle was the weapon preff of most players last I played and the change in ass bonus Is much better than reload like people asked. The problem is everyone wants to be op so the devs can't listen to you assholes or even/especially there cpms lol.
Amatoxin
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