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761. Hotfix Charlie - Assaults - in Feedback/Requests [original thread]
Pokey Dravon wrote: This actually started in a Logi discussion thread, but it involves Assaults as well. https://docs.google.com/spreadsheets/d/18i0Z93RGQbZD-_OMwXmYDJk4ORDBml5Xq_2k_4sF8UY/edit?usp=sharing Thoughts? Its a very rough, preli...
- by DeathwindRising - at 2014.07.13 15:39:00
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762. Overhauling the Commando/Assault (also LMGs.. kinda..) - in Feedback/Requests [original thread]
Aeon Amadi wrote: DeathwindRising wrote: commandos dont have the regen for sustained fire. at least not the shield tanking ones. the armor tankers can get reps while taking dammage. shield tankers have to duck into cover for prolonged period...
- by DeathwindRising - at 2014.07.13 14:46:00
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763. Overhauling the Commando/Assault (also LMGs.. kinda..) - in Feedback/Requests [original thread]
commandos dont have the regen for sustained fire. at least not the shield tanking ones. the armor tankers can get reps while taking dammage. shield tankers have to duck into cover for prolonged periods of time, which makes their ability to provide...
- by DeathwindRising - at 2014.07.13 10:10:00
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764. Hybrid tanking - in Feedback/Requests [original thread]
i think he means an increase movement penalty to armor plates for caldari and minmatar suits (the shield tankers)
- by DeathwindRising - at 2014.07.12 18:03:00
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765. Hotfix Charlie - Assaults - in Feedback/Requests [original thread]
so are we looking more towards: 1. better regen for assaults 2. a review of slot layouts 3. bonuses that enhance the "feel" of weapons without necessarily increasing their damage output 4. better racial bonuses for gallente and caldari so f...
- by DeathwindRising - at 2014.07.12 16:22:00
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766. Hotfix Charlie - Assaults - in Feedback/Requests [original thread]
The Eristic wrote: I like the light weapon fitting bonus we have, honestly. Really helps fitting Scramblers, Lasers, Plasma Cannons. I don't think a ROF bonus would work as an overall Assault bonus, but it might be a nice one for the GalAss. ...
- by DeathwindRising - at 2014.07.12 13:47:00
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767. Hotfix Charlie - Assaults - in Feedback/Requests [original thread]
Baal Omniscient wrote: DeathwindRising wrote: a general purpose reduction to weapon fitting costs, and a increase to light weapon fitting costs (its been mentioned elsewhere) then an offensive assault bonus: +1 grenade capacity for all sui...
- by DeathwindRising - at 2014.07.12 04:11:00
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768. Hotfix Charlie - Assaults - in Feedback/Requests [original thread]
Pokey Dravon wrote: Rate of fire modification is bad. The game uses rate of fire to determine a pseudo minimum range to weapons. Low rate of fire is poor at short range, this mechanic is part of what makes the Rail Rifle perform badly in CQC. I...
- by DeathwindRising - at 2014.07.12 01:35:00
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769. Hotfix Charlie - Assaults - in Feedback/Requests [original thread]
Pokey Dravon wrote: Well the concept I was going for was mostly to give each frame its own general form of tanking. Heavies get Buffer Medium get Active (regeneration) Lights get Speed Amarr Assaults/Logi's of course don't really fit this mol...
- by DeathwindRising - at 2014.07.12 00:44:00
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770. Hotfix Charlie - Assaults - in Feedback/Requests [original thread]
Baal Omniscient wrote: DeathwindRising wrote: a general purpose reduction to weapon fitting costs, and a increase to light weapon fitting costs (its been mentioned elsewhere) then an offensive assault bonus: +1 grenade capacity for all sui...
- by DeathwindRising - at 2014.07.12 00:36:00
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771. Hotfix Charlie - Assaults - in Feedback/Requests [original thread]
Baal Omniscient wrote: Pokey Dravon wrote: Baal Omniscient wrote: For me in my Minassault, I run 3 pro shields, a basic energizer and a basic recharger (avoids the stacking penalty), and if I'm going for up-close fights I toss on a compl...
- by DeathwindRising - at 2014.07.12 00:27:00
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772. Hotfix Charlie - Assaults - in Feedback/Requests [original thread]
Pokey Dravon wrote: DeathwindRising wrote: Baal Omniscient wrote: Pokey Dravon wrote: Plus I'd prefer to encourage the use of racial weapons to get the bonuses, so in a way you are sacrificing flexibility to gain damage on a specific r...
- by DeathwindRising - at 2014.07.12 00:16:00
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773. Hotfix Charlie - Assaults - in Feedback/Requests [original thread]
a general purpose reduction to weapon fitting costs, and a increase to light weapon fitting costs (its been mentioned elsewhere) then an offensive assault bonus: +1 grenade capacity for all suits. 5% per level to clip size, max ammo, reduced rec...
- by DeathwindRising - at 2014.07.12 00:09:00
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774. Reactivation delays for cloaks - in Feedback/Requests [original thread]
One Eyed King wrote: DeathwindRising wrote: Brotherband wrote: DeathwindRising wrote: sure, but the cloak still lets you shoot while cloaked. it also lets them do this: cloak, sneak up behind you, shoot while cloaked, instantly recloa...
- by DeathwindRising - at 2014.07.11 23:48:00
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775. Hotfix Charlie - Assaults - in Feedback/Requests [original thread]
Baal Omniscient wrote: Pokey Dravon wrote: Plus I'd prefer to encourage the use of racial weapons to get the bonuses, so in a way you are sacrificing flexibility to gain damage on a specific race's weapon. Damage mods apply to all weapons an...
- by DeathwindRising - at 2014.07.11 23:45:00
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776. Hotfix Charlie - Assaults - in Feedback/Requests [original thread]
Baal Omniscient wrote: Pokey Dravon wrote: Baal Omniscient wrote: Pokey Dravon wrote: Commandos have a damage bonus and that's not considered to be a problematic game mechanic. EDIT: But to be fair I would prefer to see a move to make...
- by DeathwindRising - at 2014.07.11 23:43:00
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777. Reactivation delays for cloaks - in Feedback/Requests [original thread]
Brotherband wrote: DeathwindRising wrote: sure, but the cloak still lets you shoot while cloaked. it also lets them do this: cloak, sneak up behind you, shoot while cloaked, instantly recloak, shoot the next guy that comes to revive the fir...
- by DeathwindRising - at 2014.07.11 23:28:00
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778. Hotfix Charlie - Assaults - in Feedback/Requests [original thread]
Pokey Dravon wrote: Baal Omniscient wrote: Pokey Dravon wrote: Commandos have a damage bonus and that's not considered to be a problematic game mechanic. EDIT: But to be fair I would prefer to see a move to make all suit bonuses affect a...
- by DeathwindRising - at 2014.07.11 23:24:00
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779. Reactivation delays for cloaks - in Feedback/Requests [original thread]
sure, but the cloak still lets you shoot while cloaked. it also lets them do this: cloak, sneak up behind you, shoot while cloaked, instantly recloak, shoot the next guy that comes to revive the first guy while still cloaked, recloak again, leave...
- by DeathwindRising - at 2014.07.11 20:59:00
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780. Reactivation delays for cloaks - in Feedback/Requests [original thread]
anyone tired of getting shot by scouts, only to see them vanish the second after they think they wont get an easy kill? scouts need to commit to the fight a bit more. giving them reactivation delays keeps them in the fight longer (so we can teach...
- by DeathwindRising - at 2014.07.11 20:36:00
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