Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 |
701. Combat & Rail Rifle - in General Discussions [original thread]
IgniteableAura wrote: I am just hoping one of them will do more armor damage than shield damage. No weapons actually chew into armor at distance. the rail rifle will do more damage to armor than to shields. CCP has said already that hybrid ...
- by DeathwindRising - at 2013.10.08 18:53:00
|
702. Comparing my current tank fit to the next patch fit - in General Discussions [original thread]
KenKaniff69 wrote: Exmaple Core wrote: anyone else have a tank fit theyd like to show how it got nerfed? Current madrugar has 6073 armor and roughly 47% resist. Reps are the IGL so 273 times 3 or whatever bug. I also run an active heat syn...
- by DeathwindRising - at 2013.10.03 07:34:00
|
703. Tanks and Rifles have been pushed back to 1.7 - in General Discussions [original thread]
Musta Tornius wrote: https://forums.dust514.com/default.aspx?g=posts&m=1352234#post1352234 , check the previous dev post in the same thread too. [CCP]Logibro No, vehicle changes aren't in 1.6 [ESL]DrakeIddon lets see if they will accept th...
- by DeathwindRising - at 2013.10.01 19:20:00
|
704. CCP were is that dev blog - in General Discussions [original thread]
Nguruthos IX wrote: CCP Logibro wrote: HEAD- HUNTER-GEO wrote: CCP Logibro wrote: Hey guys, quick update. We've got some info posts on vehicles nearly ready to go out, but there's so much of it that it's going to take a little longer tha...
- by DeathwindRising - at 2013.10.01 16:33:00
|
705. Best reasoning I've heard to date. - in General Discussions [original thread]
Melchiah ARANeAE wrote: The only problem with this is what happens when someone has every skill they want? Sure, this'll happen with the current uprising mechanics, but no where near as quickly as it would with chromosomeGÇÖs skill costs. It wo...
- by DeathwindRising - at 2013.09.30 01:16:00
|
706. Gunnlogi vs Madrugar. - in General Discussions [original thread]
Lorhak Gannarsein wrote: ^ Basically, if I see a Gunnlogi, he'd better be running missiles AND be really good, or he's toast. They never are. not true. i always do.
- by DeathwindRising - at 2013.09.28 19:41:00
|
707. Sticky:Active Military and Former Military players of DUST514 Called to Muster! :P - in General Discussions [original thread]
U.S. Air Force. I use alot of my training and military knowledge in dust actually. Only problem is it put me at a disadvantage when playing with people without military training, because they don't know what I'm doing or what they should be doing.
- by DeathwindRising - at 2013.09.26 06:26:00
|
708. Dev speaks of 16 man squads? - in General Discussions [original thread]
heres the thread: https://forums.dust514.com/default.aspx?g=posts&t=111664&find=unread
- by DeathwindRising - at 2013.09.24 03:42:00
|
709. Dev speaks of 16 man squads? - in General Discussions [original thread]
i think thats an error. more like deploy a full team of squads
- by DeathwindRising - at 2013.09.24 03:41:00
|
710. To non-pilots making tank threads - in General Discussions [original thread]
Monkey MAC wrote: *Rubs hands* So first of you want to limit the majority of av to heavy? Why? Av weaponry already has drawbacks and you want to limit it further? As said earlier this game his all about tactics, so if the paper can't change t...
- by DeathwindRising - at 2013.09.23 14:24:00
|
711. To non-pilots making tank threads - in General Discussions [original thread]
Surt gods end wrote: 17 pages over something that could have been settled in one page. geez.. LOWER THE DAMN PRICE ON TANKS . You will see more tanks on the field and IT WILL KILL ANY ARGUMENT BY HAV DRIVERS AS TO WHY THEY SHOULDN'T DIE. NO ...
- by DeathwindRising - at 2013.09.23 14:17:00
|
712. what are we dieing for .. - in General Discussions [original thread]
Iron Wolf Saber wrote: Xaviah Reaper wrote: I feel a serious lack of any purpose in dust. no campaign, no drive. just pointless annihilation. I want a purpose and a reason to kill people in a game, and fun doesn't quite cut it for me. views?...
- by DeathwindRising - at 2013.09.23 14:16:00
|
713. Heavies are NOT defensive! - in General Discussions [original thread]
the cuurent problem with heavies is that we only have armor tanking ones. you guys wont complain as much when the caldari and minmatar variants come out. they will be faster, recover hp faster. everyone will probably QQ about them and carry flux g...
- by DeathwindRising - at 2013.09.23 14:12:00
|
714. question for tanker community - in General Discussions [original thread]
Xender17 wrote: If your a gunnlogi... Maybe adv turrets. Nothing can change the outcome of a 1v1 maddy vs gunny yea the maddy loses lol and i use a sica everytime and all i use is standard missile turrets. RANGE is a powerful tool for bo...
- by DeathwindRising - at 2013.09.23 06:00:00
|
715. TO CCP - On Tanks - in General Discussions [original thread]
Master Jaraiya wrote: DeathwindRising wrote: Master Jaraiya wrote: Aren't we all playing for WP? Isn't it a fact that the more WP you get, the larger your payout? So let me get this straight, you should be able to kill me 5 or 6 times i...
- by DeathwindRising - at 2013.09.23 02:14:00
|
716. TO CCP - On Tanks - in General Discussions [original thread]
Master Jaraiya wrote: Aren't we all playing for WP? Isn't it a fact that the more WP you get, the larger your payout? So let me get this straight, you should be able to kill me 5 or 6 times in the process of me pushing you back. Then you retr...
- by DeathwindRising - at 2013.09.22 16:48:00
|
717. TO CCP - On Tanks - in General Discussions [original thread]
Master Jaraiya wrote: Keri Starlight wrote: Master Jaraiya wrote: No, I just don't camp on towers. If that makes me "the worst forge gunner" the so be it. Seriously though, a good tanker knows how to use structures, and landscape to eva...
- by DeathwindRising - at 2013.09.22 16:38:00
|
718. TO CCP - On Tanks - in General Discussions [original thread]
Master Jaraiya wrote: Spkr4theDead wrote: Sgt Buttscratch wrote: Master Jaraiya wrote: KING CHECKMATE wrote: I hope before you do this ''vehicle rebalance'' you use your NUMBERS and stadistics for this purpose,and NOT do you balan...
- by DeathwindRising - at 2013.09.22 16:27:00
|
719. TO CCP - On Tanks - in General Discussions [original thread]
Delta 749 wrote: Godin Thekiller wrote: Xender17 wrote: I'll let you make no recall tanks at 50% HP when dropsuits can't change fits at 50% too. this, otherwise, double standard. Fine, lets us change our drop suits anywhere on the ...
- by DeathwindRising - at 2013.09.22 16:16:00
|
720. Madruger RR fits. (Spider tanking) Thoughts on viability - in General Discussions [original thread]
8213 wrote: Speaking from experience. I did the same build for my HAV. I had 10,000 total HP Problem is, you are sitting duck. To slow to be effective, and still to slow to properly defend against a legitimate AV threat. I stuck with the shiel...
- by DeathwindRising - at 2013.09.22 02:37:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 |
First page | Previous page | Next page | Last page |