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561. CCP Remnant, lets discuss assault bonuses - in General Discussions [original thread]
KAGEHOSHI Horned Wolf wrote: 1.8 (subject to change) bonuses for those who have not seen This is what I think assault bnuses should be like: Role bonus: 5% reduction of PG/CPU for handheld weapons per level. You said you liked this...
- by DeathwindRising - at 2014.01.17 01:53:00
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562. Shouldnt the Rail Rifle have terrible hipfire? - in General Discussions [original thread]
Reiki Jubo wrote: Its recoil is really noticeable but I noticed the other night that its actually better if you hip-fire it. Its a long range weapon, right? shouldnt the hipfire be horrible then? I like the weapon but its another tac ar if the ...
- by DeathwindRising - at 2014.01.16 16:32:00
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563. If the Caldari Heavy gets 4 high slots... - in General Discussions [original thread]
jerrmy12 kahoalii wrote: Jastad wrote: i Think That the Role of Caldari Heavy will be "The Guardian of outside point" and The best Heavy suit for Forgers. What we need to know is the slot layout and the base stat. 750 shields 1 seco d de...
- by DeathwindRising - at 2014.01.15 10:01:00
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564. If the Caldari Heavy gets 4 high slots... - in General Discussions [original thread]
Izlare Lenix wrote: Without shield reppers it will not be as strong as armor buffer heavies when it comes to using heavies as point defense with logi support. In situations that don't call for logi support shield heavies might be nice. w...
- by DeathwindRising - at 2014.01.15 09:58:00
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565. Shield Repair - in General Discussions [original thread]
i think itd be great if we got a peice of equipment that when activated, removes the shield delay entirely and allows your shields to recharge continueously and even when taking damage. give it a 45 second cooldown and a 20 second duration. and ...
- by DeathwindRising - at 2014.01.15 09:43:00
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566. BAD FURRY BAN FROM GAME ???? - in General Discussions [original thread]
DeadlyAztec11 wrote: And you are?... beta vet. youre apparently too new to recognize lol
- by DeathwindRising - at 2014.01.15 01:22:00
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567. GÇÿExileGÇÖ Assault Rifle BPO Available on PSN Store? - in General Discussions [original thread]
Al the destroyer wrote: Garrett Blacknova wrote: The Exile AR BPO has identical stats to the Recruit AR you can get for having a friend invite you to play DUST. The recruit assault rifle only holds 48 bullets and has a built in damage mod
- by DeathwindRising - at 2014.01.15 01:12:00
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568. GÇÿExileGÇÖ Assault Rifle BPO Available on PSN Store? - in General Discussions [original thread]
Lt Royal wrote: sabre prime wrote: Lt Royal wrote: sabre prime wrote: Speaking of BPOs, there is a UK/EU Dust peripheral bundle from Sony that includes codes for a 'Daemon' shotgun. This is supposed to be a BPO as well. Does anybody ha...
- by DeathwindRising - at 2014.01.14 16:58:00
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569. My Campaign Position on Cloaking and Snipers - in General Discussions [original thread]
Poonmunch wrote: Hi all, For those of you who wish to know my position on cloaking, here is a link to a post I made regarding its proposed piece of equipment and it's effect on snipers (see post 117): My Position on the Addition of Cloaking ...
- by DeathwindRising - at 2014.01.14 05:18:00
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570. I Saved A Balac Sniper Today... - in General Discussions [original thread]
Broonfondle Majikthies wrote: Because when we get taken out by anything else in the game we can go to our fittings or change up our strategy to counter them. Redline snipers have no counter and so are immensely frustrating to players. The idea...
- by DeathwindRising - at 2014.01.14 05:15:00
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571. I Saved A Balac Sniper Today... - in General Discussions [original thread]
Atiim wrote: I was sniping with my Thale in Caldari FW today, and somebody decided to pull out the Balac N-17 Sniper Rifle (or whatever it's called lol). Then I saw an RDV coming, so I looked to see if it was friendly or not, and it was. But b...
- by DeathwindRising - at 2014.01.14 05:14:00
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572. Common Sense: Make the Assault class mirror the Logistics class - in General Discussions [original thread]
hgghyujh wrote: +1 very well thought out, I am assuming you are lumping the scram in with lasers, if so you should clarify, if not well it should be. Also a 25% dps increase to ARs is a bit much Other wise very awesome. This is a much better I...
- by DeathwindRising - at 2014.01.14 01:47:00
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573. Common Sense: Make the Assault class mirror the Logistics class - in General Discussions [original thread]
Aero Yassavi wrote: CLARIFICATION: The exact bonuses listed are only to give you the general idea for what I'm talking about, which is making the assault class bonus a fitting reduction for weaponry and the assault racial bonuses improvements t...
- by DeathwindRising - at 2014.01.14 01:43:00
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574. CPM: Petition to CCP Regarding Cloaks - in General Discussions [original thread]
goerf wrote: Kain Spero wrote: Dear CCP and the Community of Dust 514, I would like it to be made publicly and clearly known that the CPM does not support the ability to fire a weapon while cloaked. If you support this (and even if you don...
- by DeathwindRising - at 2014.01.14 01:40:00
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575. CPM: Petition to CCP Regarding Cloaks - in General Discussions [original thread]
Kain Spero wrote: Dear CCP and the Community of Dust 514, I would like it to be made publicly and clearly known that the CPM does not support the ability to fire a weapon while cloaked. If you support this (and even if you don't) I encourage ...
- by DeathwindRising - at 2014.01.14 01:31:00
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576. To all scouts out there unsatisfied with the new bonuses... - in General Discussions [original thread]
CCP Remnant wrote: Citpaan Hacos wrote: CCP Remnant wrote: I'd love to make the Caldari Scout a jammer suit, but without decent UI feedback it'd be more confusing than enjoyable. I'd say that's a point in a case to add EWar info to th...
- by DeathwindRising - at 2014.01.13 10:23:00
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577. To all scouts out there unsatisfied with the new bonuses... - in General Discussions [original thread]
[ KAGEHOSHI Horned Wolf wrote: Instead of HP/rep bonuses, assaults should have bonuses that enhance their race's weaponry. You guys had the right idea with the heat bonus. Amarr: 5% heat buildup per level of laser weapons per. Minmatar: 5% magaz...
- by DeathwindRising - at 2014.01.13 08:52:00
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578. what are the conditions for having a "good game?" - in General Discussions [original thread]
Operative 1171 Aajli wrote: DeathwindRising wrote: the best games ive had were when both teams were of similar skill, using similar gear. boths teams didnt have anyone not in a squad either. i havent had one of these games in months now... ...
- by DeathwindRising - at 2014.01.13 03:49:00
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579. what are the conditions for having a "good game?" - in General Discussions [original thread]
Bar Be wrote: 1. When its close. 2. When there are no tanks on either side. i dont mind the tanks when things are fair. both teams having tanks struggling to take each other out while supporting their infantry is an awesome sight. and it us...
- by DeathwindRising - at 2014.01.12 16:07:00
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580. what are the conditions for having a "good game?" - in General Discussions [original thread]
surprisingly, alot of those great matches also paid the best too. i may have lost a ton of isk to get a particular win but i feel it was isk well spent for the thrill of a great fight. one thing i think doesnt help dust is that we are all forced ...
- by DeathwindRising - at 2014.01.12 16:05:00
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