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541. will there be racial variants of all weapons for each weapon profile? - in General Discussions [original thread]
im really hoping for a "mini forge gun" as the caldari shotgun lol.
- by DeathwindRising - at 2014.01.27 12:45:00
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542. will there be racial variants of all weapons for each weapon profile? - in General Discussions [original thread]
rail shotguns blaster sniper rifle? a projectile forge gun? stuff like that. im looking at switching to the commando dropsuit as my main dropsuit and i dont see enough weapons under each profile type to warrant a weapon bonus to racial weapons ...
- by DeathwindRising - at 2014.01.27 01:54:00
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543. Try to guess 1.8's FOTM - in General Discussions [original thread]
BL4CKST4R wrote: Caldari sentinel with flux grenades armor repairers and complex extenders stacked. Whenever the Caldari wants to jump start his shields he can just flux himself :) hahaha and the caldari sentinel is broken before it gets her...
- by DeathwindRising - at 2014.01.24 13:59:00
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544. CCP, we need challenges... - in General Discussions [original thread]
Teilka Darkmist wrote: I think the proposal of challenges is an interesting one, but has a couple of problems. Mainly that whilst it works in a game like CoD or BF3, Dust isn't like those games or meant to be like them. In the other games you c...
- by DeathwindRising - at 2014.01.22 16:53:00
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545. CCP, we need challenges... - in General Discussions [original thread]
da GAND wrote: these ideas sound good but it won't be long before someone finishes these challenges and finds them self no reason to keep playing thats why im suggesting that the challenges be reset every so often, either daily, weekly, or ...
- by DeathwindRising - at 2014.01.22 11:01:00
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546. The mass driver joins the laser. - in General Discussions [original thread]
C Saunders wrote: calisk galern wrote: mass driver was starting to get pretty dominant before 1.7 hit. flaylock used to be amazing, now it's a joke. shields were up, now armor is up, and eventually armor will be down again. it's how things...
- by DeathwindRising - at 2014.01.22 10:56:00
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547. CCP, we need challenges... - in General Discussions [original thread]
Hagintora wrote: Yeah, I can see this. Especially as NPC Corporate Contracts. Like, "The Ishukone Corporation is looking for 'real time' in the field data on [Specific Weapon Here]." So you have to complete X amount of matches, or get X amount...
- by DeathwindRising - at 2014.01.21 13:35:00
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548. CCP, we need challenges... - in General Discussions [original thread]
Baal Omniscient wrote: The ribbon system in MAG was set up well. It gave you minor EXP bumps for accomplishing certain feats in battles, not enough to matter but enough to make it worth doing. It also gave you a set amount of collectible ribbon...
- by DeathwindRising - at 2014.01.21 13:07:00
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549. CCP, we need challenges... - in General Discussions [original thread]
KingBabar wrote: I'm so much against this. It just leads to a worse gaming experience. Chasing Down some weird goal is fun and all but don't forget that this is supposed to be a tactical shooter. In MAG we had lots and lots of People doing an...
- by DeathwindRising - at 2014.01.21 12:59:00
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550. CCP, we need challenges... - in General Discussions [original thread]
to give people a reason to play. to give people a reason not to hide in the MCC or redline. to give people something to personally strive for beyond grinding for SP or ISK. My suggestion is to create challenges or goals that give players somet...
- by DeathwindRising - at 2014.01.21 11:31:00
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551. Players hiding in the MCC not doing anything - in General Discussions [original thread]
Z Omega wrote: Subject says it all. Does anyone else get pissed off at the people that just hide in the MCC, not doing anything? I've played matches 16v16 and 11 players were just sitting in the MCC, moving just a little bit every now and then ...
- by DeathwindRising - at 2014.01.21 10:47:00
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552. Commando Registry // Scouts only think they got it bad - in General Discussions [original thread]
question: are the stats that ccp gave us for the dropsuits "base" stats or "lvl 5 stats?"
- by DeathwindRising - at 2014.01.21 04:27:00
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553. Commando Registry // Scouts only think they got it bad - in General Discussions [original thread]
Chit Hoppened wrote: Add both WOT HOPPENED and Chit Hoppened. I gave up all other suits for the Command'oh. If we get refunded (HA!) I'll have a couple of them. same. i gave up my proto basic caldari medium suit for std commando suits lol. i...
- by DeathwindRising - at 2014.01.21 01:59:00
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554. set all skills to lvl 3 and militia gear only for pubs - in General Discussions [original thread]
Smooth Assassin wrote: DeathwindRising wrote: problem solved. no more proto stomping noobs. no more unfair skill advantage against noobs. everybody gets to work with the same gear at the same level of skill. for pub matches ccp should ...
- by DeathwindRising - at 2014.01.20 16:43:00
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555. set all skills to lvl 3 and militia gear only for pubs - in General Discussions [original thread]
problem solved. no more proto stomping noobs. no more unfair skill advantage against noobs. everybody gets to work with the same gear at the same level of skill. for pub matches ccp should simply set all skills to lvl 3 and limit all gear to...
- by DeathwindRising - at 2014.01.20 16:35:00
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556. the hints you seek that tell you that your team will lose - in General Discussions [original thread]
surely ccp has some kind of data that supports all this... not only that, but the game is fundamentally broken at its most basic design elements. you must reward the player for actively participating and provide an means of escape when things go w...
- by DeathwindRising - at 2014.01.20 16:26:00
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557. The Caldari Assault Ck.0 - in General Discussions [original thread]
I would rather have more range. Increase the optimal range for all hybrid railguns
- by DeathwindRising - at 2014.01.19 08:08:00
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558. CCP Remnant, lets discuss assault bonuses - in General Discussions [original thread]
Cat Merc wrote: DeathwindRising wrote: KAGEHOSHI Horned Wolf wrote: Kingseeker Kobra wrote: How does any of this make assaults better killers than logis I don't understand how that isn't clear. Less heat buildup = can fire more shot...
- by DeathwindRising - at 2014.01.17 05:30:00
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559. CCP Remnant, lets discuss assault bonuses - in General Discussions [original thread]
KAGEHOSHI Horned Wolf wrote: Kingseeker Kobra wrote: How does any of this make assaults better killers than logis I don't understand how that isn't clear. Less heat buildup = can fire more shots, and thus kill more people than a logi with...
- by DeathwindRising - at 2014.01.17 02:05:00
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560. CCP Remnant, lets discuss assault bonuses - in General Discussions [original thread]
Bethhy wrote: This is still taking a DPS based class and giving it options to brick tank it while fitting proto weapons, and then further unbalancing the SCR with the heat build up bonus. If it is for the Laser? well, that gun in general will n...
- by DeathwindRising - at 2014.01.17 02:02:00
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