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421. Feedback - Dropsuit PG Upgrades - in General Discussions [original thread]
IAmDuncanIdaho II wrote: DeathwindRising wrote: CCP Rattati wrote: Floyd20 Azizora wrote: Has anyone considered moving cpu mods to high slot instead? shield tanks are meant to be cpu heavy, and armor tanks are pg heavy. either give bot...
- by DeathwindRising - at 2014.07.18 19:13:00
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422. Feedback - Dropsuit PG Upgrades - in General Discussions [original thread]
CCP Rattati wrote: Floyd20 Azizora wrote: Has anyone considered moving cpu mods to high slot instead? shield tanks are meant to be cpu heavy, and armor tanks are pg heavy. either give both the mod they need in their off slot, or give neither...
- by DeathwindRising - at 2014.07.18 14:26:00
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423. The reason everyone dual tanks - in General Discussions [original thread]
CCP Rattati wrote: Sgt Kirk wrote: DontChimpOut wrote: CCP Rattati wrote: It's something we want to fix, first was in alpha to get other plates incentivized. I truly believe that the best way is to make hp modules the most expensive to...
- by DeathwindRising - at 2014.07.17 21:37:00
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424. Feedback - Dropsuit PG Upgrades - in General Discussions [original thread]
Cat Merc wrote: Iron Wolf Saber wrote: I fear that moving the PG unit to high would exemplify armor tanking much more. While it would solve some issues of dual tanking (ie shoving shields in top row just because) The other issue with the c...
- by DeathwindRising - at 2014.07.17 20:41:00
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425. Feedback - Dropsuit PG Upgrades - in General Discussions [original thread]
CCP Rattati wrote: Atiim wrote: CCP Rattati wrote: As must be very well known, the singularly least used module in all of the DUST 514 economy is the PG Upgrade. Even less than Myrofibril Stimulants? They are similarly terrible ....
- by DeathwindRising - at 2014.07.17 14:39:00
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426. The reason everyone dual tanks - in General Discussions [original thread]
Cat Merc wrote: Sgt Kirk wrote: Mikey Ducati wrote: Can you answer the question? Cat, Merc. Can you answer this Pleb's question for me please. I'd greatly appreciate it. Gladly. Sgt Krik is probably the best PLC user in the game, an...
- by DeathwindRising - at 2014.07.17 02:46:00
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427. Dear Rattati, What Exactly is the Assault Suit's Intended Role? - in General Discussions [original thread]
Jack McReady wrote: CCP Rattati wrote: Killin' folks what? this is the role of weapons. everyone that carries a weapon can "kill folks" and if I remember correctly, during closed beta a dev said, assault suits are intended to be the main ...
- by DeathwindRising - at 2014.07.16 14:07:00
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428. Dear Rattati, What Exactly is the Assault Suit's Intended Role? - in General Discussions [original thread]
Seymour KrelbornX wrote: Miokai Zahou wrote: Seymour KrelbornX wrote: Iron Wolf Saber wrote: Dunno what do you guys want it to be? the assault class is the soldier class they excel at frontline, and suppression tactics they should ...
- by DeathwindRising - at 2014.07.16 13:55:00
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429. Scout Registry / Killboard - in General Discussions [original thread]
shaman oga wrote: Adipem Nothi wrote: shaman oga wrote: You should apologize ... That'd be civil, but it's pretty much guaranteed not to happen. Brawls are the norm here; words are seldom minced and punches seldom pulled. If a regular ...
- by DeathwindRising - at 2014.07.14 01:52:00
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430. Scout Registry / Killboard - in General Discussions [original thread]
LeGoose wrote: DeathwindRising wrote: really? so how many could you kill with 1000 hp and no regen, hives, or logi support? i can kill +20 on ~ 450 eHP and ~85 hp/s shield regen on my cal assault. 1v1? im at a disadvantage. but id kill mo...
- by DeathwindRising - at 2014.07.14 01:50:00
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431. Scout Registry / Killboard - in General Discussions [original thread]
One Eyed King wrote: Deathwind is why it is not ok for Dev groupies to just stop on in. There are plenty of other threads for feedback. The Barbershop was built for those who wanted to argue scout specific topics and continued doing so even whe...
- by DeathwindRising - at 2014.07.13 18:03:00
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432. Scout Registry / Killboard - in General Discussions [original thread]
Appia Vibbia wrote: JRleo jr wrote: Appia Vibbia wrote: DeathwindRising wrote: who here thinks scouts currently have trouble slaying? where have you been these past months? i run a basic light frame and i get 20 kills and 1 death. i c...
- by DeathwindRising - at 2014.07.13 17:59:00
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433. Scout Registry / Killboard - in General Discussions [original thread]
Aero Yassavi wrote: All weapons OP doesn't make them all balanced, because there is not one single degree of OP. In fact, they can all be varying levels of OP. well sure if you think about it. an AR vs RR in cqc is different than at long ra...
- by DeathwindRising - at 2014.07.13 17:52:00
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434. Scout Registry / Killboard - in General Discussions [original thread]
JRleo jr wrote: And I meant mkre than 1 weapon can be too powerful like the cr and hmg. nobody can run a cr and hmg though lol
- by DeathwindRising - at 2014.07.13 17:45:00
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435. Scout Registry / Killboard - in General Discussions [original thread]
JRleo jr wrote: DeathwindRising wrote: Appia Vibbia wrote: DeathwindRising wrote: yet you forget that if all things are OP, then nothing is OP Um. No. That is not how it works. All the rifles were OP, that didn't mean none of the r...
- by DeathwindRising - at 2014.07.13 17:39:00
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436. Scout Registry / Killboard - in General Discussions [original thread]
Ghost Kaisar wrote: DeathwindRising wrote: Ghost Kaisar wrote: DeathwindRising wrote: i really disagree with with everything here. the fact that scouts are better at everything related to ewar seems unnecessary. wheres the division of...
- by DeathwindRising - at 2014.07.13 17:38:00
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437. Scout Registry / Killboard - in General Discussions [original thread]
Appia Vibbia wrote: DeathwindRising wrote: yet you forget that if all things are OP, then nothing is OP Um. No. That is not how it works. All the rifles were OP, that didn't mean none of the rifles were OP. Ghost Kaiser wrote: How wo...
- by DeathwindRising - at 2014.07.13 17:33:00
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438. Scout Registry / Killboard - in General Discussions [original thread]
Aero Yassavi wrote: DeathwindRising wrote: i really disagree with with everything here. the fact that scouts are better at everything related to ewar seems unnecessary. wheres the division of power between classes? if scouts are supposed t...
- by DeathwindRising - at 2014.07.13 17:21:00
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439. Scout Registry / Killboard - in General Discussions [original thread]
Ghost Kaisar wrote: DeathwindRising wrote: i really disagree with with everything here. the fact that scouts are better at everything related to ewar seems unnecessary. wheres the division of power between classes? if scouts are supposed t...
- by DeathwindRising - at 2014.07.13 17:13:00
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440. Scout Registry / Killboard - in General Discussions [original thread]
i really disagree with with everything here. the fact that scouts are better at everything related to ewar seems unnecessary. wheres the division of power between classes? if scouts are supposed to be stealthy... why do they need scan range and ...
- by DeathwindRising - at 2014.07.13 16:54:00
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