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1. Remove scouts light weapon slot, sidearms only - in Feedback/Requests [original thread]
Midnight Cardinal wrote: But then... who will hold the shotguns? Ha, just kidding. I despise shotgun/cloak combos. Look, if you would rather me kill you with Nova Knives and an SMG, rather than my standard Nova Knives and Combat Rifle combo......
- by Deathonswift - at 2014.08.19 02:51:00
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2. Rattati you could add more content by... - in Feedback/Requests [original thread]
My alts and I support this.
- by Deathonswift - at 2014.08.19 02:47:00
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3. [CPM1 Blog] Creating a relevant link between Eve and Dust 514 - in Feedback/Requests [original thread]
The reason a team deploy wouldn't have a purpose or meaningful effect on many people's gameplay is either: A) You can protostomp people with just you and a few 'friends'. B) They have no idea how much team coordination still helps in the current g...
- by Deathonswift - at 2014.08.14 04:18:00
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4. [CPM1 Blog] Creating a relevant link between Eve and Dust 514 - in Feedback/Requests [original thread]
I would like to see this implemented. This would help the efforts on one of my alts.
- by Deathonswift - at 2014.08.13 02:07:00
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5. New to Dust? Join the New Eden Security Services - in Corporation Recruitment [original thread]
Hi, I'm a friend of DEATH Message. He told me you guys were a casual corp, focused on helping out new players. Is this true? He also mentioned plans for PC in the forseeable future.
- by Deathonswift - at 2014.08.12 22:31:00
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6. New Small Turret - in Feedback/Requests [original thread]
Nova Turret... no. The Nova Knives are a type of Hybridtech that was created for melee range. So what you want is one oof those triangular rams on the front of post industrial trains, the ones used to clear the tracks? On the other hand, I would l...
- by Deathonswift - at 2014.08.11 23:18:00
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7. give scouts the Charlie Sentinel treatment - in Feedback/Requests [original thread]
To be honest, the only people who stand to lose something are those who run the heavies becuase of their ability to mow people down easily. Hopefully, after charlie, heavies will regain a bit of the status they had in beta. What I mean by that is:...
- by Deathonswift - at 2014.08.11 04:36:00
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8. The Role of the Sniper - in Rookie Training Grounds [original thread]
Just thought I'd mention that when it's required that I run with my squad, sniping in close quarters, I find that the Tactical Sniper Rifles are a bit more effective. They may have a lesser damage count, and a lower bullet count, but for me the sh...
- by Deathonswift - at 2014.08.10 19:46:00
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9. I remember when people RESPECTED the Sentinels. - in Feedback/Requests [original thread]
Who else finds it entertaining when a heavy uses an LAV to get close to people and then hop out to mow them all down with his HMG? Someone did this to me twice in the same match, so I entertained him for a third time by running my proto Amarr Assa...
- by Deathonswift - at 2014.08.10 19:17:00
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10. (REQUEST) basic pve - in Feedback/Requests [original thread]
Ripley Riley wrote: You are screaming at a burning building, demanding that the building be painted yellow instead of blue. No offense but, who the hell paints a burning building? To hell with that, if Dust is a burning building, I need a fol...
- by Deathonswift - at 2014.08.10 08:00:00
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11. (REQUEST) basic pve - in Feedback/Requests [original thread]
Since your TACNET doesn't work I'll explain. It may seem childish, perhaps it is, but it's instinctive. By moving to a completely different platform, CCP is essentially abandoning their DUST playerbase and hoping to reel them back in by implementi...
- by Deathonswift - at 2014.07.22 04:33:00
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12. [Request] Bring Back The Warbarge Lobby - in Feedback/Requests [original thread]
HELL YES!!!!!
- by Deathonswift - at 2014.07.22 00:36:00
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13. I remember when people RESPECTED the Sentinels. - in Feedback/Requests [original thread]
How about "Brainless, idiotic heavies running with a pack of other mindless heavies is easy, but heavies running under their own coordination working with other skilled individuals, not relying on other heavies to help mow down the masses are our ...
- by Deathonswift - at 2014.07.22 00:24:00
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14. In-game Banking - Loans - 7/21/14 - in Feedback/Requests [original thread]
You can't delete characters with a standing debt, and a percentage of all of your earnings will be put forward on the debt until it's paid off.
- by Deathonswift - at 2014.07.21 23:15:00
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15. I remember when people RESPECTED the Sentinels. - in Feedback/Requests [original thread]
Look, as someone who has only played as an assault suit player since beta, I can't say what classes are a 'crutch'. Kallas, Velociraptor; you two appear to have more knowledge about heavy suit mechanics. So, instead of arguing whether or not it's...
- by Deathonswift - at 2014.07.21 23:05:00
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16. I remember when people RESPECTED the Sentinels. - in Feedback/Requests [original thread]
Atiim wrote: I remember when being a Sentinel required EFFORT. I remember when playing the game required effort.
- by Deathonswift - at 2014.07.21 20:35:00
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17. Some ideas for more dynamic gameplay / choices for players in combat - in Feedback/Requests [original thread]
I see, well, I'll get more clarity on your wording from now on.
- by Deathonswift - at 2014.07.21 04:38:00
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18. Some ideas for more dynamic gameplay / choices for players in combat - in Feedback/Requests [original thread]
Wondah Boah wrote: Midnight Cardinal wrote: Ahhh, see I missed the 'Jet' part. Ok, though I think adding in another offensive air vehicle is going to make Dropship piloting (Which is what I do.) much less productive than it is. People would ...
- by Deathonswift - at 2014.07.21 03:21:00
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19. new wepon mods proposal, heat sink and more @ Rattati - in Feedback/Requests [original thread]
How about adding some 'odd' debuffs tothe mods, such as movement speed penalties, since they would technically be a attachment to the weapon, it would add to the total weight you are hauling. This would make it distastful to run on other loadouts....
- by Deathonswift - at 2014.07.21 03:15:00
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20. Some ideas for more dynamic gameplay / choices for players in combat - in Feedback/Requests [original thread]
When talking 'Hover', you think quick to a certain degree with an obtuse maneuverabilty when idle. These would be a support vehicle best used with constant movement. Not as fast as the lighter vehicles but slightly faster than a tank. I propose th...
- by Deathonswift - at 2014.07.20 00:34:00
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