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Quil Evrything
DUST University Ivy League
343
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Posted - 2013.11.04 19:01:00 -
[91] - Quote
Fox Gaden wrote:The guide has been updated to cover profile dampening and destroying equipment. I had to rearrange it to make enough space. I really should have reserved more posts, but this was my first guide. Lessons learnt.
Oh hey you missed a spot, on your cleanup :)
in post #3,
"or allowing you to paint enemies onto your teamGÇÖs tacnet radar using your scope. "
needs to be removed as no longer applicable.
Also, I suggest you move the bits about hipfire, into their own paragraph, rather than hiding in the logi section.
One of these days, I'm going to go run around with a tac using hipfire....
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Awry Barux
Shining Flame Amarr Empire
235
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Posted - 2013.11.04 19:39:00 -
[92] - Quote
Quil Evrything wrote: One of these days, I'm going to go run around with a tac using hipfire....
It's really fun to go sniper hunting in the hills with TSR, and just running up behind them so that your hipfire will hit their head, then dropping them. Killed by a Tactical Sniper Rifle at 1M = |
Fox Gaden
Immortal Guides
1488
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Posted - 2013.11.04 20:15:00 -
[93] - Quote
Quil Evrything wrote:Fox Gaden wrote:The guide has been updated to cover profile dampening and destroying equipment. I had to rearrange it to make enough space. I really should have reserved more posts, but this was my first guide. Lessons learnt. Oh hey you missed a spot, on your cleanup :) in post #3, "or allowing you to paint enemies onto your teamGÇÖs tacnet radar using your scope. " needs to be removed as no longer applicable. Also, I suggest you move the bits about hipfire, into their own paragraph, rather than hiding in the logi section. One of these days, I'm going to go run around with a tac using hipfire.... Good catch. I removed a similar reference from post #1, and completely rewrote the Scout suit section. I had gotten some information which put some of what I thought I knew about visual scanning in doubt, so I replaced it with info I was sure of. If you look closely you will see that this section is actually updated for Patch 1.6.
Hip fire is covered in my Marksman guide. It is more advanced. I only cover it in the Logi section because most LogiGÇÖs donGÇÖt have a sidearm to defend themselves with.
Immortal Guides, supporting knowledge dissemination in New Eden since August 31, 2013.
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Quil Evrything
DUST University Ivy League
343
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Posted - 2013.11.04 21:07:00 -
[94] - Quote
Fox Gaden wrote: Hip fire is covered in my Marksman guide. It is more advanced. I only cover it in the Logi section because most LogiGÇÖs donGÇÖt have a sidearm to defend themselves with.
Beginning snipers may not have a sidearm anyway, because they might be using all available cpu/pg for shields, etc.
Or a flux scanner, even. redline counter-sniping, anyone? The 150m range helps there.
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Fox Gaden
Immortal Guides
2035
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Posted - 2014.01.06 17:18:00 -
[95] - Quote
Updated the link section to add the HMG Heavy guide.
Hand/Eye coordination cannot be taught. For everything else, there is the Learning Coalition.
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Larry The L0BSTER
Living Like Larry Schwag
0
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Posted - 2014.01.07 23:55:00 -
[96] - Quote
Fox Gaden wrote:Sniping alone does not win the battle: Skirmish matches are won by frontline troops taking objectives. Sometimes, particularly on Manus Peak (the open 3 objective map), there are too many snipers and not enough frontline troops. Sometimes for the good of the team, you need to swap your sniper rifle for a submachine gun and head in to hack an objective. Sometimes there is an enemy sniper in the prime sniping position you want to use. Time to swap to your submachine gun and take them out. Sometimes a frontline solder or a shotgun scout will sneak up on your position. Time to swap out to your submachine gun and start dancing and shooting. I think you can see by this point why I have dumped skill points into Submachine Gun skills. With Submachine Gun Operation 5 and a couple levels of Proficiency you will win in a 1v1 with an equally skilled Assault Riffle at close range. This will allow you to be a Marksman and run with your squad on the front line using your SMG in close quarters and your Sniper Rifle as opportunities present themselves. At this point you become deadly at any range, and versatile without having to change fittings. Redline Snipers (Why Snipers have a bad name): The true Redline Sniper is the guy who snipes from near the initial spawn point. They are hated by the Enemy because only another sniper or a rail gun can reach them. They are hated by their own team because their poor positioning means they do not contribute much to the teamGÇÖs success. Their field of fire does not cover many of the strategic objectives and at that distance they are only going to get the occasional kill when a Red stops to tie their shoe half way between objectives. If I spawn behind the Redline I may stop and take a shot if I see one on my way out, but I will not linger there. If the other team has taken all the objectives and has redlined us, then I have no qualms about sniping from the Redline. In that situation I may be able to thin the line enough for some of our Frontline troops to slip through. I donGÇÖt have a problem with people sniping from just inside the Redline when they have a good field of fire. If you are close enough for a Red to take you out with an assault riffle, then there is nothing cowardly about your position. If you have a field of fire that covers several objectives and gives you a view of much of the battlefield, then your team has nothing to complain about either. One example of such a position on the Manus Peak map is a saddle dip in the ridge line below one of the MCCGÇÖs. It and the road behind it are in the Red Zone, but by doing a little rock climbing I was able to take out a sniper from that spot by getting close with an assault riffle. Another example from Manus Peak is on the opposite side of the map, one of the rocky spikes is on a low angle and you can climb to the top for a good vantage point. I think it is just in the Red Zone, but I have had Reds show up and take me out with assault riffles, so I feel there is nothing unsporting about using that spot. (I think these two spots mostly survived the landscaping that came with Uprising.) I am really hoping that CCP is carful not to create any really prime sniper positions deep in the Red Zone when doing their map layouts. They seem to be so far. I donGÇÖt want to be forced to choose between my sense of fair play and using a prime tactical position.
Now I agree with 99% of what you said, but your wrong at one point. No mater how well you do your job bad squad mates will never know what you did for them cause, I don't call out I just killed half the defenders in a heavy rush in I say clear...but they dont get exactly what I've done for them....I will snipe a drop uplink or a remote explosive right before a mate is about to hack so that he doesn't get K'O'd but squad mates dont appreciate it, I have my own corp and we do our own things and ironically they say "Ruunt please snipe" when ever where losing cause they get it...but often or not Im running with my corp or good players from good corps cause noobs dont get our importance so when im sniping im soloing in pubs or friends....what im saying is random and blueberries dont get how helpful snipers are I don't blame redline snipers hell when ever my team --> The blueberries tell me to help more its me pulling out a thale in a heavy suit with 1 complex and redlining and they dont say good job till i go 45-0.....To be honest snipers get downplayed 'EVERYONE as a whole will never appreciate the effort a good sniper puts in" So please don't downplay redliners...some are they just to get kills but alot of the time there only doing it cause of the squadmates im never on my sniper but i'm always seeing one squad forced a squad mate to thale/charge from the redline with 15+ Kills requirements or they will kick him im usally on my scout or heavy,
"They called me crazy when I made a scout.....Who laughing now! oh...Wait they are stll?!"
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Fox Gaden
Immortal Guides
2084
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Posted - 2014.01.08 13:28:00 -
[97] - Quote
Larry:
When I comment about squad mates I am referring to the people you run with on a regular bases. They should get an idea of how good you are after a few days, sooner if they know what to look for.
Your opponents will come to respect you, or hate you, much faster. It only took me 6 minutes to reclassify you from my default sniper risk assessment of GÇ£minor annoyanceGÇ¥ up to GÇ£major problemGÇ¥ the first time I faced you in battle. Having a memorable name helps.
Random Blueberries on your team however base their assessment of you on their past experience with Snipers, and lets face it, the average Sniper has no business being deep in the Red Line. So, yeah, you have to face the blowback from the frustration they experience over constantly dealing with armature Snipers. Much of my advice in this guide is geared toward encouraging inexperienced Snipers to chose a vantage point a bit closer to the action where they can be more effective, and engender less Sniper hate among their teammates.
By the time you are good enough to be effective from deep in the Red line, you are good enough not to need my guidance. As with most things you start by learning the rules, then you come to understand the rules, and with that understanding comes an ability to see when and how it is appropriate to break the rules. That can equate to the Apprentice, Journeyman, Master progression.
Hand/Eye coordination cannot be taught. For everything else, there is the Learning Coalition.
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Larry The L0BSTER
Living Like Larry Schwag
2
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Posted - 2014.01.08 14:03:00 -
[98] - Quote
Fox Gaden wrote:Larry:
When I comment about squad mates I am referring to the people you run with on a regular bases. They should get an idea of how good you are after a few days, sooner if they know what to look for.
Your opponents will come to respect you, or hate you, much faster. It only took me 6 minutes to reclassify you from my default sniper risk assessment of GÇ£minor annoyanceGÇ¥ up to GÇ£major problemGÇ¥ the first time I faced you in battle. Having a memorable name helps.
Random Blueberries on your team however base their assessment of you on their past experience with Snipers, and lets face it, the average Sniper has no business being deep in the Red Line. So, yeah, you have to face the blowback from the frustration they experience over constantly dealing with armature Snipers. Much of my advice in this guide is geared toward encouraging inexperienced Snipers to chose a vantage point a bit closer to the action where they can be more effective, and engender less Sniper hate among their teammates.
By the time you are good enough to be effective from deep in the Red line, you are good enough not to need my guidance. As with most things you start by learning the rules, then you come to understand the rules, and with that understanding comes an ability to see when and how it is appropriate to break the rules. That can equate to the Apprentice, Journeyman, Master progression.
I get you now, yeah your definately a fearsome sniper to feirce I enjoyed our session with mixed feelings I didn't to get to oblierate the other team...but I did get a challange and yeah now I agreee with you 100% lol.
"They called me crazy when I made a scout.....Who laughing now! oh...Wait they are stll?!"
World of Tanks : Dust 514
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Fox Gaden
Immortal Guides
2870
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Posted - 2014.04.07 14:54:00 -
[99] - Quote
Went through and updated several sections of the guide for 1.8.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides
3495
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Posted - 2014.05.27 13:26:00 -
[100] - Quote
I am interested to here feedback on what Sniping is like in 1.8. Are people getting kills with Standard and Militia Sniper rifles? Is anyone using the Tactical Sniper Rifle? Or is everyone using the Charged and Officer variant?
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Meisterjager Jagermeister
Red and Silver Hand Amarr Empire
180
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Posted - 2014.05.28 04:06:00 -
[101] - Quote
It takes too many shots to get a kill now, even with proto. I put 5 rounds into a heavy with a thale and he still didn't fall. I wish I could get back the SP I spent on thales. I gave it up in earnest a while ago. Ineffective + far from action = boring. I do miss the head shots though.
AKA - StarVenger
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Fox Gaden
Immortal Guides
4022
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Posted - 2014.05.28 13:52:00 -
[102] - Quote
Back when I originally wrote this guide you could kill any suit (short of a Heavy) with a maximum of 3 shots from a Militia Sniper Rifle. I suspect that is not the case today, which leads me to think that Sniper Rifles may need a bit of a buff.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides
4022
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Posted - 2014.08.08 18:11:00 -
[103] - Quote
Video of Symbioticforks sniping in a Caldari Commando suite.
Inspiring!
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Deathonswift
Kartharax
20
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Posted - 2014.08.10 19:46:00 -
[104] - Quote
Just thought I'd mention that when it's required that I run with my squad, sniping in close quarters, I find that the Tactical Sniper Rifles are a bit more effective. They may have a lesser damage count, and a lower bullet count, but for me the shot speed is ideal. With a well lined shot, it was simple to unload two rounds into someone before they realised I was there. Coupled with even a basic damage mod, the Tac varient becomes deadly. So like it was mentioned earlier, running up close with a SMG and a Tactical Sniper Rifle on a Basic Caldari C/I-Series, I was able to pull off an 12/2 k/d for that match. Not bragging, just trying to explain that it's an effective method. (Plus I had dependable squadmates, so I can't take much credit.)
Darkness shrouds as Fire purges. I am the Wraith.
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steve0809
GRIM MARCH
29
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Posted - 2014.08.11 14:32:00 -
[105] - Quote
Fox Gaden wrote:I am interested to here feedback on what Sniping is like in 1.8. Are people getting kills with Standard and Militia Sniper rifles? Is anyone using the Tactical Sniper Rifle? Or is everyone using the Charged and Officer variant?
I have been sniping since I started DUST, about two years now I think , and have found that it is much harder these days. I only use a Charge these days and even then I have to carefully pick targets or I am just wasting ammo. What it has done is make me go for headshots every time and I am more careful with my targets, I have been picking heavies when I can see them just about to engage with a team mate and stripping away shields so the other guy can take the kill. Lots of Kill assists but thats ok. I have also been picking off equipment a lot more, 1.8 is harder but most definitely still viable for snipers, you just have to be a lot more patient and picky with your shots. |
Snake Sellors
Hellstorm Inc General Tso's Alliance
376
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Posted - 2014.08.30 13:45:00 -
[106] - Quote
Great guide Fox,
you should include about the calmando though due to it's inbuilt 10%damage bonus when you reach level 5. it also allows you to take an extra light weapon for running on the ground.
Fighting for position: Some positions are worth a little fight for if they provide you with the best tactical placing- .if you can force the enemy sniper to move position even slightly whilst watching them then you will be the sniper who is ready. .Sometimes the enemy sniper will give up and return to run & gun, it's not always a good sniper that you are up against .Most importantly if you are fighting for a position- a, Are you now returning to said position? if you are then you will be at a disadvantage it may cost you a death b, if you have held the position but are pinned down can your squad help? c,Never return to the same position more than once following a death, and only then if you want to engage in a fight for that spot.
And Never fight for position when against a superior or equal sniper, even if you win they will be back for you and your spot is already compromised.
my other advice would be don't be too afraid to die, as a sniper you find that less people will try to kill you until you become a nuisance to them.
Playing fair is nice, but they will still hate you for being a sniper..
And if you really want a challenge something that makes you go back to your normal playstyle with relief, not for the faint hearted..
Calmando, 3 damage mods, profile dampener, tac sniper rifle, plasma cannon, nanohive of choice.
you will die alot, but every single kill will feel like a divine gift.
(Not to be tried for serious gaming)
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Fox Gaden
Immortal Guides
4359
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Posted - 2014.09.25 17:08:00 -
[107] - Quote
Added Delta Stats.
Sniper Rifle Stats:
Sniper Rifle Range: 450m Damage: M 230, S 230, A 240, P 250 Headshot bonus: 300% Clip size: M 3, S 5, A 5, P 5
Charged Sniper Rifle Range: 400m Damage: 340 Headshot bonus: 350% Clip size: 3
Tactical Sniper Rifle Range: 350m Damage: S 200, A 210, P 221 Headshot bonus: 200% Clip size: 6
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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