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21. new wepon mods proposal, heat sink and more @ Rattati - in Feedback/Requests [original thread]
Talon Paetznick II wrote: like I said fitting bonus and soft caps make assault the only practical user of said mods like how scouts have cloaks assault suits gain insane weapon costimizability and have a jacked up light weapon over the comman...
- by Deathonswift - at 2014.07.20 00:11:00
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22. new wepon mods proposal, heat sink and more @ Rattati - in Feedback/Requests [original thread]
Talon Paetznick II wrote: I see, but you forget about those players who don't care about practicality. They'll use the mods how ever they wish. why is it so bad that they have the freedom of choice would you perhaps believe assualts should...
- by Deathonswift - at 2014.07.20 00:09:00
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23. Some ideas for more dynamic gameplay / choices for players in combat - in Feedback/Requests [original thread]
Of course, we should start to discuss how to balance a new light vehicle with the game. No doubt people will thouroghly test the capabilities of such a vehicle. I'm no good with numbers,but let's at least decide how an ATV would perform. It's high...
- by Deathonswift - at 2014.07.19 20:16:00
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24. Some ideas for more dynamic gameplay / choices for players in combat - in Feedback/Requests [original thread]
That could be quite fun. Allowing for some really intense LAV v ATV action. Perhaps make the ATVs a Minmatar vehicle (Not saying it because I am a Minmatar, just that it fits in with the rustic, rugged feel of the Minmatar)
- by Deathonswift - at 2014.07.19 17:57:00
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25. Some ideas for more dynamic gameplay / choices for players in combat - in Feedback/Requests [original thread]
Could you, perhaps explain the ATV?
- by Deathonswift - at 2014.07.18 21:06:00
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26. [Suggestion] Meta Level based matchmaking and NPE in general - in Feedback/Requests [original thread]
Ashley Swift wrote: Remove Prototype Dropsuits, Prototype Weapons and Officer Weapons from Public Contracts matches. Problem is fixed. You're welcome. I second this notion (though that means I can't school enemies with my proto. Ion Pistol...)
- by Deathonswift - at 2014.07.18 21:03:00
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27. ion pistol who uses it - in Feedback/Requests [original thread]
Fox Gaden wrote: I was thinking about the Ion Pistol recently, and how I feel it should be a miniature shotgun. Here is one proposal: - The Ion Pistol should fire 4 rounds in the time a Shotgun fires 3 rounds. - Damage from an Ion Pistol shot...
- by Deathonswift - at 2014.07.18 15:44:00
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28. Hotfix Charlie - Update - in Feedback/Requests [original thread]
Hawkings Greenback wrote: My logi does not roll with 800+ ehp & I suspect many others do not either. Have you ever tried to keep up with a heavy when you are plated upto the eyeballs ? Ferroscale... If you're getting still getting sh...
- by Deathonswift - at 2014.07.18 14:33:00
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29. new wepon mods proposal, heat sink and more @ Rattati - in Feedback/Requests [original thread]
Talon Paetznick II wrote: like I said fitting bonus and soft caps make assault the only practical user of said mods like how scouts have cloaks assault suits gain insane weapon costimizability and have a jacked up light weapon over the comman...
- by Deathonswift - at 2014.07.18 04:41:00
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30. AWESOME IDEA - in Feedback/Requests [original thread]
Their best move would be to relaunch on the PS4 with Dust/Legion (it will always be Dust to me.) Using the updated tech. to create a stronger link to Eve and Legion (Pc). and implement the new features. Doing it this way. I'm prretty sure they c...
- by Deathonswift - at 2014.07.18 04:05:00
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31. ion pistol who uses it - in Feedback/Requests [original thread]
. . . I kill people, one-shot with an Ion Pistol, without having to resort to suprise. Medium and Light suits. Heavies reqire a different tactic, usually rapid fire, then charge on the last two shots. Rapid damage to take the sheilds, two slugs to...
- by Deathonswift - at 2014.07.18 00:36:00
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32. My take on assaults. - in Feedback/Requests [original thread]
Nocturnal Soul wrote: No to minmatar getting a dmg mod bonus with there 95% to shields Thats why there was an alternative...
- by Deathonswift - at 2014.07.17 16:55:00
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33. Vrain Matari's Idea on the Assault- The Perfect Solution - in Feedback/Requests [original thread]
Now I have a question. If assault is supposed to be 'the' frontliner's choice, why do the scouts have the layout and stats to 'Assault' more effectively than an Assault? Futhermore, why are heavies aquiring the damage bonus when they have heavy we...
- by Deathonswift - at 2014.07.17 16:49:00
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34. Vrain Matari's Idea on the Assault- The Perfect Solution - in Feedback/Requests [original thread]
Alena Ventrallis wrote: CCP Rattati wrote: This is coming together quite nicely Charlie YES - More PG/CPU, playing around with numbers, maybe 10% across the board YES - More EHP, 100 to 150 ehp, racially consistent to shields/armor YES/NO -...
- by Deathonswift - at 2014.07.17 16:34:00
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35. new wepon mods proposal, heat sink and more @ Rattati - in Feedback/Requests [original thread]
Now, while we're at it, let's ditermine what slot these will go into. Personally, these are technically mods, so I propose allocating them to the high slot, or equipment. In the equipment slots, players are going to have choose carefully in order ...
- by Deathonswift - at 2014.07.17 16:23:00
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36. new wepon mods proposal, heat sink and more @ Rattati - in Feedback/Requests [original thread]
Minmatar are supposedly proficient in projectile/kinetic weaponry, wouldn't dispersion redux be a viable option?
- by Deathonswift - at 2014.07.17 05:22:00
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37. My take on assaults. - in Feedback/Requests [original thread]
These look good to me. Of course there is always a 'but'... Now, I love the way this would promote squad, and how it would make assault suit much more appealling. Commando gaining more ammo, and retaining average damage is good as well since it d...
- by Deathonswift - at 2014.07.17 05:07:00
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38. Some ideas for more dynamic gameplay / choices for players in combat - in Feedback/Requests [original thread]
Other ideas could include a small scale flux blast?
- by Deathonswift - at 2014.07.17 04:37:00
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39. Some ideas for more dynamic gameplay / choices for players in combat - in Feedback/Requests [original thread]
Aye, but as Kallas suggested, perhaps the warhead should be Anti-Vehicle. In which case, you acheive squad total of say... 500-690wp, and request an AV missile from off-map support. When they missile is deployed enemy vehicles will be highlighted,...
- by Deathonswift - at 2014.07.17 04:36:00
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40. new wepon mods proposal, heat sink and more @ Rattati - in Feedback/Requests [original thread]
This is the part where someone is supposed to say, *Ahem*, "F**K**G GENIUS!!!!" So I thought I'd go ahead and ask where the hell this suggestion has been for the last TWO frecking years!?!?
- by Deathonswift - at 2014.07.17 04:25:00
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