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661. Who would have thought... - in General Discussions [original thread]
Forge guns (one of the few usefully AV weapons) are a heavy weapon. Hopefully you'll be seeing more of them too
- by Dauth Jenkins - at 2014.02.24 18:09:00
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662. Get me to 1000 likes... - in General Discussions [original thread]
Rogue Saint wrote: 1) Protostomping aint so bad, if you have the isk and the bro's to do it 2) AV is so crap at the moment you may as well pull in your own tank or JLAV 3) We would all like an infantry tree refund in 1.8. but will be pointless ...
- by Dauth Jenkins - at 2014.02.24 18:04:00
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663. grenade idea - in General Discussions [original thread]
Arkena Wyrnspire wrote: What stops you from setting up a few nanohives with Caldari Logis and spamming them in doorways permanently to block off an objective completely? My fellow MAG raven! Hello! And to be honest, what stops people from sp...
- by Dauth Jenkins - at 2014.02.24 18:02:00
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664. Playing without scanners? - in General Discussions [original thread]
I only use them because hovering above an objective and scanning with a dropships gets you railroaded into a million pieces.
- by Dauth Jenkins - at 2014.02.24 17:57:00
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665. Cinder's Infantry Counter to Dem Blasta Tanks. (Da Basics) - in General Discussions [original thread]
+1 too"get a Mic" teamwork is OP
- by Dauth Jenkins - at 2014.02.24 17:54:00
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666. so how long do you think it will be before our characters have faces... - in General Discussions [original thread]
Lol
- by Dauth Jenkins - at 2014.02.24 17:51:00
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667. grenade idea - in General Discussions [original thread]
Good post, but wrong section. It should be in the ideas, portion of the forums
- by Dauth Jenkins - at 2014.02.24 17:49:00
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668. flaylock will have how large of a clip size - in General Discussions [original thread]
Lol, flaylocks need to have a AV variant... or just buff the breach direct damage...
- by Dauth Jenkins - at 2014.02.24 17:48:00
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669. AI opponents - in General Discussions [original thread]
It would increase the feel of immersion. Right now it's just supersoldier v supersoldier. Why would companies not hire standard troops, or have standard security. We immortals should be hired to bolster their standard troops. Maybe just if Faction...
- by Dauth Jenkins - at 2014.02.24 17:45:00
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670. So... I did some thinking about ADSes - in General Discussions [original thread]
The problem with all these "we need railguns to keep Assault Dropships in check" is that you never think about standard dropships. Those few pilots who fly dropships for support, you know, the Myron pilots running scanners, mCRUs, who transport sq...
- by Dauth Jenkins - at 2014.02.24 17:37:00
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671. TEAM DEPLOY: When will we have it? - in General Discussions [original thread]
Team deploy would be nice
- by Dauth Jenkins - at 2014.02.24 16:24:00
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672. Invisible shotgun users - in General Discussions [original thread]
Can't hit a scout because he is to fast? Try shooting the ground. It doesn't move. Use a Mass Driver, and splash him to death. They don't have that much health
- by Dauth Jenkins - at 2014.02.24 06:19:00
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673. Rant about Unreal Engine 3 (UE3) - in General Discussions [original thread]
While I wouldn't mind a return to carbon, I would wait until most other problems have been fixed, so that they can actually focus on optimizing it for dust, instead of forcing the team to multitask even more.
- by Dauth Jenkins - at 2014.02.24 05:34:00
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674. Any word on bubble shields??? - in General Discussions [original thread]
thesupertman wrote: CCP said something about bubble shields before. Maybe at Fanfest? I think it twas announced with cloaking. I mean cloaking is cool..... But bubble shields is freaking epic :) Please CCP. Bubble shields would be...
- by Dauth Jenkins - at 2014.02.24 05:22:00
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675. Weapons still needed for full racial parity post 1.8 - in General Discussions [original thread]
bogeyman m wrote: I don't agree that all the rifles are balanced yet. After the impending RR and CR nerf, still missing would be a meta 5 fully-auto Assault CR for 10K ISK and a meta 6 fully-auto Breach CR for 17K, to match the Caldari and Gall...
- by Dauth Jenkins - at 2014.02.22 14:34:00
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676. Weapons still needed for full racial parity post 1.8 - in General Discussions [original thread]
Gavr1lo Pr1nc1p wrote: Sidearms here: Come 1.8, we will see a lot more sidearms being implemented. The 3 main categories of sidearm weaponry are- -Pistol -SMG -Melee weapon The ones that still need to be released post 1.8 are: Amarr: -SMG:...
- by Dauth Jenkins - at 2014.02.22 14:33:00
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677. Let's Guess the Next FotM - in General Discussions [original thread]
I be fine with that....."charges up Scrambler Rifle"
- by Dauth Jenkins - at 2014.02.22 14:31:00
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678. If Rail Rifles aren't nerfed. - in General Discussions [original thread]
Damage mods are being nerfed, if I remember correctly, so it's a step in the right direction
- by Dauth Jenkins - at 2014.02.22 14:30:00
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679. Nerf the power... - in General Discussions [original thread]
Leave the kinetic impact there. It allows for infantry to deny an area to a dropship, without necessarily killing it. If you crash into a building, it's the risk you took flying into a contested city. Oh, and I'm a Python Pilot, so I do know a bit...
- by Dauth Jenkins - at 2014.02.22 14:20:00
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680. ASD HIGH LOW SLOTS - in General Discussions [original thread]
Operative 1171 Aajli wrote: Meee One wrote: GRIMSNIPER69 wrote: Ok so pre 1.7 ASD had an extra high and low slot. Could we get those back and a slight pg cpu buff not much but jus a hair. Now those extra slots would provide just enough of...
- by Dauth Jenkins - at 2014.02.22 14:13:00
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