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Xander Mercy
Dem Durrty Boyz Renegade Alliance
230
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Posted - 2014.02.24 17:47:00 -
[1] - Quote
Amarr laser grenade timed grenade i little bit longer then locus grenades
when it goes off it makes an aoe sphere like a nanohive thats bigger the higher the level
enemies inside the sphere take laser damage
the damage would increase the longer the sphere is active
the higher the grenade level the longer it would last
works best to keep enemies away from an area for short periods of time or getting enemies out of cover or held down locations better then a locus grenade would but is more suited for confided areas rather then open ones
instead of higher damage per level they'd all have the same base damage but since the damage increases the longer the grenade is activated (much like the laser rifle) it would have its peak damage right before it goes out making the longer lasting grenades more power
only two can be active at a time and the carry limit is 2 as well standard 5m sphere sphere last 5 seconds
advance 6m sphere sphere last 6 seconds
proto 7m sphere sphere last 7 seconds |
Viktor Hadah Jr
Critical-Impact
2835
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Posted - 2014.02.24 17:49:00 -
[2] - Quote
Or yoh could throw a locus and kill the people immediately
Templar BPO(375Mil)
EVE Pilot
I feed off your tears
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Xander Mercy
Dem Durrty Boyz Renegade Alliance
230
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Posted - 2014.02.24 17:49:00 -
[3] - Quote
CCP would have to work out the base damage and rate of damage increase
ITS SPHERICAL!!! |
Dauth Jenkins
Ultramarine Corp
70
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Posted - 2014.02.24 17:49:00 -
[4] - Quote
Good post, but wrong section. It should be in the ideas, portion of the forums
Sees prototompers...
Sees blueberries start to snipe...
Pulls out commando suit with laser rifle and swarm launcher...
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Xander Mercy
Dem Durrty Boyz Renegade Alliance
230
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Posted - 2014.02.24 17:53:00 -
[5] - Quote
Viktor Hadah Jr wrote:Or yoh could throw a locus and kill the people immediately or you can add more weapon variety plus sentinels are getting a splash damage resistance bonus so good luck killing a shield tanked calbari sentinel with a locus grenade |
Xander Mercy
Dem Durrty Boyz Renegade Alliance
230
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Posted - 2014.02.24 17:54:00 -
[6] - Quote
Dauth Jenkins wrote:Good post, but wrong section. It should be in the ideas, portion of the forums i put it there too but i put one here so more ppl would see it |
Arkena Wyrnspire
Fatal Absolution
10006
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Posted - 2014.02.24 17:57:00 -
[7] - Quote
What stops you from setting up a few nanohives with Caldari Logis and spamming them in doorways permanently to block off an objective completely?
Forum Master I
Lenin of the glorious armoured revolution
MAG Raven
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Xander Mercy
Dem Durrty Boyz Renegade Alliance
230
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Posted - 2014.02.24 18:01:00 -
[8] - Quote
Arkena Wyrnspire wrote:What stops you from setting up a few nanohives with Caldari Logis and spamming them in doorways permanently to block off an objective completely? there can only be two active at a time per person but i should put that it takes double the nanites of a locus to resupply |
Dauth Jenkins
Ultramarine Corp
72
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Posted - 2014.02.24 18:02:00 -
[9] - Quote
Arkena Wyrnspire wrote:What stops you from setting up a few nanohives with Caldari Logis and spamming them in doorways permanently to block off an objective completely?
My fellow MAG raven! Hello! And to be honest, what stops people from spamming grenades in general? Fun factor. Back in 1.6 ambush, the grenade spam was common. I didn't have many problems with it, because I'd just just throw another grenade back at him... of course, it wouldn't do anything because I normally run AV grenades
Sees prototompers...
Sees blueberries start to snipe...
Pulls out commando suit with laser rifle and swarm launcher...
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Xander Mercy
Dem Durrty Boyz Renegade Alliance
230
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Posted - 2014.02.24 18:06:00 -
[10] - Quote
Dauth Jenkins wrote:Arkena Wyrnspire wrote:What stops you from setting up a few nanohives with Caldari Logis and spamming them in doorways permanently to block off an objective completely? My fellow MAG raven! Hello! And to be honest, what stops people from spamming grenades in general? Fun factor. Back in 1.6 ambush, the grenade spam was common. I didn't have many problems with it, because I'd just just throw another grenade back at him... of course, it wouldn't do anything because I normally run AV grenades av grenades trick me everytime making me look dumb running from something that won't hurt me |
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
9547
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Posted - 2014.02.24 18:08:00 -
[11] - Quote
I appreciate the creativity, but I don't see the point when we have 1-hit-kill locus grenades. Would be more interesting if it was a flashbang, disabled weapons temporarily, slowed down infantry/vehicles hit, or had some other effect besides just doing damage.
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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darkiller240
WarRavens League of Infamy
462
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Posted - 2014.02.24 18:16:00 -
[12] - Quote
In other words incendiary grenade . . . . Burn Baby Burn
"Insanity: doing the same thing over and over again and expecting different results." - Albert Einstein
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Xander Mercy
Dem Durrty Boyz Renegade Alliance
231
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Posted - 2014.02.24 18:16:00 -
[13] - Quote
KAGEHOSHI Horned Wolf wrote:I appreciate the creativity, but I don't see the point when we have 1-hit-kill locus grenades. Would be more interesting if it was a flashbang, disabled weapons temporarily, slowed down infantry/vehicles hit, or had some other effect besides just doing damage. adds more variety too the game different kind of damage locus aren't ohk adds new game mechanics and strategies why not add a flash bang and laser grenade? This game can have endless weapon varieties not just well this gets the job done so no need for something new like every other fps |
Xander Mercy
Dem Durrty Boyz Renegade Alliance
231
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Posted - 2014.02.24 18:26:00 -
[14] - Quote
darkiller240 wrote:In other words incendiary grenade . . . . Burn Baby Burn
pretty much but instead of constant damage of the same value that keeps hurt you for a short time after your outside the area of effect it would have a rising damage that contained inside a limited area. but a incendiary grenade would probably do plasma damage like the AR and be gallente base since fire alone wouldn't damage a dropsuit but plasma would burn like hell |
Fox Gaden
Immortal Guides
2601
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Posted - 2014.02.24 19:14:00 -
[15] - Quote
I like the idea and implementation. I only have a problem with the Laser bit. What you describe would be better as a Plasma based weapon. A laser is focused beam of light, while a sphere of light is the opposite of a focused beam.
Now, for lasers, think of something that sticks to a surface like a Remote Explosive does, and then after the standard time delay, activates a high powered laser from the centre of the device perpendicular to the surface on which it is attached.
So if you toss it on the floor it would send a beam toward the ceiling. If you place if on a wall it will shoot a beep across the room that anyone going through the room would have to cross.
Have the beam be faintly visible with the sparkle of dust mites getting incinerated.
Have it last for an extended time. (30 seconds? 1 minute?) But have it destroyable like a piece of equipment.
Maybe have it do the damage of a charged shot, since people will only be in it for an instant while they pass through the beam. It will probably not kill anyone unless they are heavily damaged already, but it will either slow them down or soften them up.
Fox Gaden: DUST Wall of Fame, 2014
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Fox Gaden
Immortal Guides
2601
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Posted - 2014.02.24 19:15:00 -
[16] - Quote
KAGEHOSHI Horned Wolf wrote:I appreciate the creativity, but I don't see the point when we have 1-hit-kill locus grenades. Would be more interesting if it was a flashbang, disabled weapons temporarily, slowed down infantry/vehicles hit, or had some other effect besides just doing damage. The point is Area Denial. To delay the enemy while reinforcements arrive.
Fox Gaden: DUST Wall of Fame, 2014
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Martyr Saboteur
Amarrtyrs
169
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Posted - 2014.02.24 19:30:00 -
[17] - Quote
Amarr grenades should be the flashbangs of Dust. They should blind anyone that has a direct line of sight to them. The closer you are, the longer you become blinded. Even at ranges of 50-60m the enemies will get a white flash that blinds them for a few frames. At close ranges of 0-12m from the blast you will be blinded for up to 5-10 seconds, depending on the tier of grenade. At long ranges of 100+ meters, there will be a bright lens flare centered on the location of the blast.
Totally not Fizzer94's forum alt. Definitely just a random dude.
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darkiller240
WarRavens League of Infamy
463
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Posted - 2014.02.24 19:34:00 -
[18] - Quote
Xander Mercy wrote:darkiller240 wrote:In other words incendiary grenade . . . . Burn Baby Burn
pretty much but instead of constant damage of the same value that keeps hurt you for a short time after your outside the area of effect it would have a rising damage that contained inside a limited area. but a incendiary grenade would probably do plasma damage like the AR and be gallente base since fire alone wouldn't damage a dropsuit but plasma would burn like hell Hmm EM incendiary grenade I hope it looks as cool as i think it will
"Insanity: doing the same thing over and over again and expecting different results." - Albert Einstein
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
9549
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Posted - 2014.02.24 21:45:00 -
[19] - Quote
Xander Mercy wrote:KAGEHOSHI Horned Wolf wrote:I appreciate the creativity, but I don't see the point when we have 1-hit-kill locus grenades. Would be more interesting if it was a flashbang, disabled weapons temporarily, slowed down infantry/vehicles hit, or had some other effect besides just doing damage. adds more variety too the game different kind of damage locus aren't ohk adds new game mechanics and strategies why not add a flash bang and laser grenade? This game can have endless weapon varieties not just well this gets the job done so no need for something new like every other fps Variety is superficial without different roles. A locus grenade will one-hit-kill in the right distance, and with the right tier. What you propose does not add any new strategies, it would just the same strategies already existing for locus grenades. As for a different kind of damage, we already have an anti-shield grenade (flux).
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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Xander Mercy
Dem Durrty Boyz Renegade Alliance
235
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Posted - 2014.02.25 10:49:00 -
[20] - Quote
Fox Gaden wrote:KAGEHOSHI Horned Wolf wrote:I appreciate the creativity, but I don't see the point when we have 1-hit-kill locus grenades. Would be more interesting if it was a flashbang, disabled weapons temporarily, slowed down infantry/vehicles hit, or had some other effect besides just doing damage. The point is Area Denial. To delay the enemy while reinforcements arrive. exactly say you just hacked a objective but theres red dots everywhere and your team is closing in but isn't just there yet so you through a proto lazer grenade at the objective before they kill you so now they have to wait 7seconds or try to brave the damage and try to get the counter hack which would probably work for a gallante heavy or armor tank amarr heavy with a repair tool on them but if they don't think of that your team now has 7 more seconds to get to the objective before the counter hack starts |
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Zeylon Rho
Subdreddit Test Alliance Please Ignore
3558
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Posted - 2014.02.25 11:04:00 -
[21] - Quote
How about a "laser grenade" that you chuck which hovers X m above the ground and delivers a blast of laser fire in a cone below the grenade? Higher tiers expand the cone or fire laser blasts for a second or two more.
We could call it, "The DISCOBALL."
Dren and Templar equipment stats, wrong since release.
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Xander Mercy
Dem Durrty Boyz Renegade Alliance
235
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Posted - 2014.02.25 11:14:00 -
[22] - Quote
KAGEHOSHI Horned Wolf wrote:Variety is superficial without different roles. A locus grenade will one-hit-kill in the right distance, and with the right tier. What you propose does not add any new strategies, it would just the same strategies already existing for locus grenades. As for a different kind of damage, we already have an anti-shield grenade (flux). if CCP used your way of thinking we'd still just have the AR cause why would we need other rifles we already have one with a few different fire rate
RR- AR with longer range and a little more damage oh yeah and causes a Different Kind Of Damage
CR- burst AR with more damage and higher rate of fire and Different Kind Of Damage
SCR- tactical AR with a charge shot also a Different Kind Of Damage
so what the point of these guns? idk but its looking like the little differences along with having different damage types really does have a impact on game play and theres way more differences between the locus grenade and the laser grenade. |
MINA Longstrike
2Shitz 1Giggle
313
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Posted - 2014.02.25 12:44:00 -
[23] - Quote
I don't think you understand how lasers work, it actually seems like a lot of people have failed 2nd-3rd grade science on these forums with ideas like 'laser shotgun' and 'laser grenade'... So let me simplify this for you - you have just stated that you want to throw 'high powered' light bulbs at people. |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
3558
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Posted - 2014.02.25 13:08:00 -
[24] - Quote
MINA Longstrike wrote:I don't think you understand how lasers work, it actually seems like a lot of people have failed 2nd-3rd grade science on these forums with ideas like 'laser shotgun' and 'laser grenade'... So let me simplify this for you - you have just stated that you want to throw 'high powered' light bulbs at people.
If a laser is powerful enough to damage something, then splitting it divides that power, right? You know how splitters and prisms work I assume? I mean, you can buy them right now, outside of sci-fi.
How do you imagine most people figure shotguns work? Take multiple projectiles that individually have less damage than a single one (pellets vs. slugs for example), but present advantages by giving a "spread" of fire. There's also an advantage at close range where all the projectiles can hit simultaneously. Sounds like the average video game shotgun, right?
Take that principle and apply to a laser. You house a powerful laser that can't fire as fast a scrambler in a gun. You rig splitters to scatter the beam. You've split a big laser into little lasers with a fraction of the energy.
How does this work in a game? Instead of 1 beam, you have several beams. Each does less damage than a single beam? Does that sound like a regular shotgun? It kinda DOES!
Even if it didn't, we don't play sci-fi video games to glom onto reality.
On the subject of not understanding science, here's a catalog describing use of splitters and how you might split a 100 watt laser beam into 2 50 watt beams for special cutting applications. I wonder what they could do with much stronger lasers!!
Dren and Templar equipment stats, wrong since release.
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Xander Mercy
Dem Durrty Boyz Renegade Alliance
235
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Posted - 2014.02.25 15:27:00 -
[25] - Quote
MINA Longstrike wrote:I don't think you understand how lasers work, it actually seems like a lot of people have failed 2nd-3rd grade science on these forums with ideas like 'laser shotgun' and 'laser grenade'... So let me simplify this for you - you have just stated that you want to throw 'high powered' light bulbs at people. first off you can't use modern science when talking about a fictional place in the FAR future because modern science to use would be so outdated that what is a true us is a false ancient belief to them like how in the past ppl thought the earth was the center of the universe but if you think that your an idiot. so to say what they can make lasers do. there was no such thing as lasers a few hundred years ago and touch screens were sci-fi when our parents were kids now there more common then a push mower |
Brotherband
REMNANT ENFORCERS
0
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Posted - 2014.02.25 15:48:00 -
[26] - Quote
Fox Gaden wrote:I like the idea and implementation. I only have a problem with the Laser bit. What you describe would be better as a Plasma based weapon. A laser is focused beam of light, while a sphere of light is the opposite of a focused beam.
What if the grenade was like the bouncing betties in borderlands 2. It can be a grenade that sprays lasers everywhere. |
Xander Mercy
Dem Durrty Boyz Renegade Alliance
235
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Posted - 2014.02.25 16:37:00 -
[27] - Quote
Brotherband wrote:Fox Gaden wrote:I like the idea and implementation. I only have a problem with the Laser bit. What you describe would be better as a Plasma based weapon. A laser is focused beam of light, while a sphere of light is the opposite of a focused beam.
What if the grenade was like the bouncing betties in borderlands 2. It can be a grenade that sprays lasers everywhere. those are my favorite grenade in boarderlands especially the fire ones, anything alive thats not smart enough to get away wouldn't be alive for long |
Lightning Bolt2
Binary Mercs
402
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Posted - 2014.02.25 17:24:00 -
[28] - Quote
Xander Mercy wrote:Amarr laser grenade timed grenade i little bit longer then locus grenades
when it goes off it makes an aoe sphere like a nanohive thats bigger the higher the level
enemies inside the sphere take laser damage
the damage would increase the longer the sphere is active
the higher the grenade level the longer it would last
works best to keep enemies away from an area for short periods of time or getting enemies out of cover or held down locations better then a locus grenade would but is more suited for confided areas rather then open ones
instead of higher damage per level they'd all have the same base damage but since the damage increases the longer the grenade is activated (much like the laser rifle) it would have its peak damage right before it goes out making the longer lasting grenades more power
only two can be active at a time and the carry limit is 2 as well
standard 5m sphere sphere last 5 seconds
advance 6m sphere sphere last 6 seconds
proto 7m sphere sphere last 7 seconds
I'd use it, then I'll have 4 races gear on my suit! besides I prefer sealing my escape routes with a grenade.
Favorite gear: Duct-tape and Butter knives
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MINA Longstrike
2Shitz 1Giggle
315
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Posted - 2014.02.25 19:57:00 -
[29] - Quote
Xander Mercy wrote:MINA Longstrike wrote:I don't think you understand how lasers work, it actually seems like a lot of people have failed 2nd-3rd grade science on these forums with ideas like 'laser shotgun' and 'laser grenade'... So let me simplify this for you - you have just stated that you want to throw 'high powered' light bulbs at people. first off you can't use modern science when talking about a fictional place in the FAR future because modern science to them would be so outdated that what is a true us is a false ancient belief to them. like how in the past ppl thought the earth was the center of the universe but if you think that nowadays your an idiot. so can't say what they can make lasers do in the future. i mean really now there was no such thing as lasers a few hundred years ago and touch screens were sci-fi when our parents were kids now there more common then a push mower.
Yes, you can - Plato had it figured out that the world was round quite some time before the dark ages because he measured the length of shadows in different places at the same time of day and then applied trigonometry. Eve for the most part runs off of generally plausible scientific principles, we know quite well how lasers work today (that is if you actually understand them) and this isn't likely to change much with 40000 years of science behind it.
The reason amarr use lasers is because they're reliable - no moving parts, no jams, all you need to do is keep them charged, but the amarr don't have such a hardon for lasers that they think everything should be one. High powered lightbulbs don't work as grenades. |
Xander Mercy
Dem Durrty Boyz Renegade Alliance
237
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Posted - 2014.02.25 20:45:00 -
[30] - Quote
MINA Longstrike wrote:The reason amarr use lasers is because they're reliable - no moving parts, no jams, all you need to do is keep them charged, but the amarr don't have such a hardon for lasers that they think everything should be one. High powered lightbulbs don't work as grenades. reliable? it says unreliable right in the info for scrambler rifles "The added power output does come with downsides, most notably increased heat build-up; left unmanaged, thermal stresses age the focusing crystal prematurely, resulting in splintering and potentially lethal feedback. Despite this and several other issues +óGé¼GÇ£ increased heft, poor reliability, and high manufacturing cost +óGé¼GÇ£ the scrambler rifle is widely available and in service on battlefields clusterwide."
so yeah there goes your reliability plus lasers are the only guns that are know to kill their users.
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