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221. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Lazer Fo Cused wrote: 1. Marauders/Enforcers - 5/3 layout 2. Passive Hardeners - They were great, lower PG/CPU requirements but did a decent job 3. Problem is if you make the hull base HP too low it just means you will have to use a slot fo...
- by DarthJT5 - at 2014.12.19 15:58:00
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222. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Sir Dukey wrote: True Adamance wrote: I think the archetypes CCP Rattati has designed are fine in many respects. Some of his examples from EVE are a little iffy but get the point across, and while he kind of lacks the real world parallels t...
- by DarthJT5 - at 2014.12.18 20:40:00
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223. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Spkr4theDead wrote: DarthJT5 wrote: Pokey Dravon wrote: 2a. *facepalm* whatever. Currently they don't in Dust. 3. Lol I wasn't trying to illustrate a "full proto" fit, I was trying to illustrate that with equal weapons, the Gunnlogi has ...
- by DarthJT5 - at 2014.12.18 18:57:00
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224. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Pokey Dravon wrote: 2a. *facepalm* whatever. Currently they don't in Dust. 3. Lol I wasn't trying to illustrate a "full proto" fit, I was trying to illustrate that with equal weapons, the Gunnlogi has better fitting capabilities than the Madru...
- by DarthJT5 - at 2014.12.18 18:07:00
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225. Tweak the amarr assaul - in Feedback/Requests [original thread]
Wtf did I just read?
- by DarthJT5 - at 2014.12.18 17:19:00
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226. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Spkr4theDead wrote: Pokey Dravon wrote: 1. Consideration of increasing slot layout to 4/2 and 2/4 with a decrease base HP for balancing purposes Why reduce base HP only to have to use a module to make up for what we had? 2. Address di...
- by DarthJT5 - at 2014.12.18 16:11:00
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227. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
True Adamance wrote: It was a very good sandwich. In terms of fitting modules...... I don't know...... seems appropriate.....but underwhelming if you know what I mean....and regen wise? Regen is a sore spot for me right now. Just for my sake...
- by DarthJT5 - at 2014.12.18 03:56:00
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228. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
True Adamance wrote: DarthJT5 wrote: True Adamance wrote: Let me give some more constructive feed back. Logisitics and Support Vehicles - I love the concept of this in every sense of the word, adding new layers of vehicle and infantry i...
- by DarthJT5 - at 2014.12.18 03:29:00
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229. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
True Adamance wrote: Let me give some more constructive feed back. Logisitics and Support Vehicles - I love the concept of this in every sense of the word, adding new layers of vehicle and infantry interplay would be lovely. Personally I see ...
- by DarthJT5 - at 2014.12.18 03:11:00
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230. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
True Adamance wrote: I think the archetypes CCP Rattati has designed are fine in many respects. Some of his examples from EVE are a little iffy but get the point across, and while he kind of lacks the real world parallels to draw from it's ver...
- by DarthJT5 - at 2014.12.18 00:04:00
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231. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
True Adamance wrote: Sir Dukey wrote: Pokey Dravon wrote: DarthJT5 wrote: Well pokey, you are going off the assumption that they won't fundamentally change the vehicle skill tree, just add new skills. He has a point in that if they ch...
- by DarthJT5 - at 2014.12.17 23:24:00
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232. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Pokey Dravon wrote: Which would require you to have the skills trained you already have trained lol. Say they release Caldari Enforcers. It requires Caldari HAV 3. Why do I need a respec to get the SP I've already spent on Caldari HAV, just...
- by DarthJT5 - at 2014.12.17 22:27:00
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233. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Pokey Dravon wrote: Spkr4theDead wrote: Dergle wrote: There needs to be a vehicle for taking out infantry, otherwise there is no real point for vehicles. We had them, but we got punished for having good aim. Thus, the blaster was nerfe...
- by DarthJT5 - at 2014.12.17 16:00:00
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234. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Pokey Dravon wrote: Well lets not get too crazy with changing 20 things at once at this point. Lets dial it back a bit and look at a couple options for the fundimentals True's Suggestion Basic HAVs have 3/2 and 2/3 Enforcers and Marauders h...
- by DarthJT5 - at 2014.12.16 23:39:00
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235. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
True Adamance wrote: DarthJT5 wrote: Pokey Dravon wrote: DarthJT5 wrote: What if we don't reduce hardener effectiveness, but just add a speed reduction when using them? Like say, 50% damage for 50% speed. This could also be applied to...
- by DarthJT5 - at 2014.12.16 23:36:00
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236. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Pokey Dravon wrote: DarthJT5 wrote: What if we don't reduce hardener effectiveness, but just add a speed reduction when using them? Like say, 50% damage for 50% speed. This could also be applied to active damage mods. I also think armor har...
- by DarthJT5 - at 2014.12.16 23:19:00
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237. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
DarthJT5 wrote: True Adamance wrote: DarthJT5 wrote: Pokey Dravon wrote: Yeah not a huge fan of 3/3 unless it was Minmatar. Hmmm so you're looking at a +1 to main rack for both Enforcers and Marauders? so 4/2 and 2/4 for Cal & Gal?...
- by DarthJT5 - at 2014.12.16 23:17:00
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238. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
True Adamance wrote: DarthJT5 wrote: Pokey Dravon wrote: Yeah not a huge fan of 3/3 unless it was Minmatar. Hmmm so you're looking at a +1 to main rack for both Enforcers and Marauders? so 4/2 and 2/4 for Cal & Gal? Only an increase ...
- by DarthJT5 - at 2014.12.16 23:14:00
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239. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Pokey Dravon wrote: Yeah not a huge fan of 3/3 unless it was Minmatar. Hmmm so you're looking at a +1 to main rack for both Enforcers and Marauders? so 4/2 and 2/4 for Cal & Gal? Only an increase to torque is fine, tanks are pretty fast as...
- by DarthJT5 - at 2014.12.16 22:49:00
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240. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
I have a question. What kind of missile bonus should a caldari enforcer get? Range? Velocity? It shouldn't get extra missiles or damage I think, but what kind of bonus would be useful?
- by DarthJT5 - at 2014.12.16 22:27:00
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