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181. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Pokey Dravon wrote: DarthJT5 wrote: Will two turret tanks still be an option? I have specific fits for a friend of mine that guns all the time, but I only use one small turret. Are we screwed? I guess a 3rd variant with a single turret? A...
- by DarthJT5 - at 2015.01.24 06:05:00
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182. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Will two turret tanks still be an option? I have specific fits for a friend of mine that guns all the time, but I only use one small turret. Are we screwed?
- by DarthJT5 - at 2015.01.24 05:53:00
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183. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
My Only problem with this Ratt, is that your still going by a 3/2 or 2/3 system for slots. This is very, very bad. Reduce power of the mods, add more slots because we need variety. Gunnlogi should get 4 highs and 2 lows, opposite for Maddy. Minmat...
- by DarthJT5 - at 2015.01.23 22:32:00
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184. Amarr Vehicle Names /Appreciation - in Feedback/Requests [original thread]
Tesfa Alem wrote: Personally, i would like thank Breaking Stuff, True Adamance, Thaddeus Reynolds, Pokey Dravon, and the others who made the HAV feedback page worthwile. 71 pages before it was locked, and though it got bogged down, you guys hel...
- by DarthJT5 - at 2015.01.22 15:09:00
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185. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Just one question. Will the UHAV have two variants as well? One with smalls and one without?
- by DarthJT5 - at 2015.01.22 14:53:00
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186. Dropship Perspective on a Swarm Launcher Problem - in Feedback/Requests [original thread]
Soraya Xel wrote: How does swarms have less warning than forge guns? Swarms have to be locked out in the open, take longer than a forge charge, and move about ten times slower than a forge blast. I don't get a nifty warning light before a shot...
- by DarthJT5 - at 2015.01.16 15:56:00
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187. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Breakin Stuff wrote: I think I figured out how to do the heavy turrets so the Rails and Missiles aren't the clearly superior option. this will require me to clean up the turret trees and dump all of the redundant variants. Most of the differen...
- by DarthJT5 - at 2015.01.16 15:53:00
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188. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Spkr4theDead wrote: Thaddeus Reynolds wrote: Spkr4theDead wrote: Thaddeus Reynolds wrote: I'd love to add Swarm Pods as a Small Turret...and Guided Missiles as a Large Turret (Guided missiles being controlled by where you are pointed, ...
- by DarthJT5 - at 2015.01.15 02:13:00
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189. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
True Adamance wrote: By the way CCP Tattati are you still in a position where new models are unable to be produced? The Armarr will have their HAV some day Adamance..... Some day....
- by DarthJT5 - at 2015.01.15 00:34:00
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190. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Breakin Stuff wrote: Lazer Fo Cused wrote: https://docs.google.com/spreadsheets/d/1m7G9wnM6gcnNM6oP6mw5oYgHQZF6XYelYh0PTgk72iM/pubhtml 1. Chrome with altered numbers, not finished either Your marauder resistances are set both too high an...
- by DarthJT5 - at 2015.01.13 21:24:00
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191. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Thaddeus Reynolds wrote: Breakin', what about making some vehicle scale "EWAR" (as they call it dust side) with different levels of detection, sensor radii and profiles... Yeah... Say we can implement the scaled down model for Enforcers, give...
- by DarthJT5 - at 2015.01.13 20:13:00
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192. Vehicle recall time (too much) - in Feedback/Requests [original thread]
I really don't care about recall times, except for the fact that there are STILL some maps where there are no supply depots for tanks to access. Fix that please, so I can go get ammo from a depot instead of having to recall and call in the same ta...
- by DarthJT5 - at 2015.01.13 19:04:00
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193. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Breakin Stuff wrote: DarthJT5 wrote: Breakin Stuff wrote: DarthJT5 wrote: Sorry, havent been on the thread lately. So what your saying is, you pretty much agree? You tell me. Work in progress. Of particular note that I'm lookin...
- by DarthJT5 - at 2015.01.13 18:58:00
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194. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Breakin Stuff wrote: DarthJT5 wrote: Sorry, havent been on the thread lately. So what your saying is, you pretty much agree? You tell me. Work in progress. Of particular note that I'm looking for input on: Dropships: Eternal victims...
- by DarthJT5 - at 2015.01.13 18:40:00
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195. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Breakin Stuff wrote: Most of what you are proposing is covered under my "revive chrome vehicle balance" proposal. The idea here is that the HAVs are fit-centric rather than hull centric. It doesn't matter if you runa maddy or a marauder. With...
- by DarthJT5 - at 2015.01.13 16:40:00
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196. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Alright guys, everyone else has been giving great ideas, so I wanted to summarize my own. This is based on my personal experience as a tanker, along with all of the feedback I've seen here and elsewhere. Please keep in mind that all of this is my ...
- by DarthJT5 - at 2015.01.13 16:16:00
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197. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Oh hey, while we are at it, can we fix boosters to where they work under fire? Kind of a small thing, but would be nice.
- by DarthJT5 - at 2015.01.13 03:37:00
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198. Logistics are Under Powered - in Feedback/Requests [original thread]
Those equip slots don't help very much when you can only have like one uplink active at a time.... Logi has more ehp, more equipment slots, better bandwith, better scans than 2 of the scouts(arguably), and get bonuses to their equipment. Scouts ge...
- by DarthJT5 - at 2015.01.13 03:13:00
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199. Turret Spreadsheet - in Feedback/Requests [original thread]
Can the accelerated actually have accelerated (high velocity) missiles like before? Would make long range fights with missiles a lot better. I'm also thinking about having a burst turret like before, but idk how to balance it. In my mind it would ...
- by DarthJT5 - at 2015.01.12 15:54:00
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200. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Pokey Dravon wrote: DarthJT5 wrote: Operative 1174 Uuali wrote: Simply have a greater contrast between an offensive and defensive equipped tank. You mount a proto turret, you can't fit anything better than basic mods and vice versa. The...
- by DarthJT5 - at 2015.01.09 03:21:00
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