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61. Concerning The ADS - in Feedback/Requests [original thread]
As far as I'm concerned, the only thing that needs to be changed in swarm vs. DS/ADS (and even tanks to a lesser extent) is that it should be possible to dodge swarms if your skilled enough. I've had several occasions where I've flown by a swarmer...
- by DarthJT5 - at 2015.03.15 18:14:00
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62. Active module mechanics - in Feedback/Requests [original thread]
I say yes to the idea, but I don't see it ever happening. This was brought up several times in all the HAV rebalance threads, and Rat never responded to it, so it's not happening.
- by DarthJT5 - at 2015.03.15 17:01:00
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63. Concerning The ADS - in Feedback/Requests [original thread]
ADS is not, and never has been, useless. You can't just hover around in one spot and slay massive amounts of people anymore (which is, by the way, the reason it got nerfed), but it's still the best vehicle for killing infantry. It's the best thing...
- by DarthJT5 - at 2015.03.15 16:53:00
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64. [Concept] Let's take a look at improving Large Missiles. - in Feedback/Requests [original thread]
On the reload time, when would you have the missiles "start" reloading? 2 seconds? 3? That may be something you want to add to the spreadsheet. Also, your total ammo count from Delta on the missiles is wrong. It used to be 150 ish, and honestly ...
- by DarthJT5 - at 2015.03.15 14:13:00
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65. making the madrugar viable??? really? - in Feedback/Requests [original thread]
emm kay wrote: Told ya so, CCP. just putting that out there. The Maddy was completely inferior to the gunny before Echo..... Right now I would say the Maddy is better, but only slightly so, and only because the Missile got nerfed so hardcore....
- by DarthJT5 - at 2015.03.15 03:32:00
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66. Sticky:Hotfix Echo - tweaks - in Feedback/Requests [original thread]
Do you ever sleep?
- by DarthJT5 - at 2015.03.13 05:20:00
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67. How to fix Large Missiles (For you, Rattati) - in Feedback/Requests [original thread]
Large Missiles are horribad. The worst they ever have been in the history of Dust, and completely out classed by rails, so something needs to be done. I consider myself an expert on them as I have used them for over 2 years. That being said, here ...
- by DarthJT5 - at 2015.03.13 03:33:00
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68. Large Missile Turrets are Crap. And more. - in Feedback/Requests [original thread]
Derpty Derp wrote: Well armour HAV's are over the top, no doubt... But the missiles are fine in my eyes, never liked the pray and spray ability of them anyway. Personally have downed a few tanks with them, it's up there with the rail, now that...
- by DarthJT5 - at 2015.03.12 23:01:00
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69. Something to think about. - in Feedback/Requests [original thread]
Oh, adding one more thing after playing a match. What I predicted is correct. The Large Missile is now completely inferior to the rail. It's not even close. I've had the drop on 3 different tanks so far only to have them turn around and kill me. ...
- by DarthJT5 - at 2015.03.12 21:15:00
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70. Something to think about. - in Feedback/Requests [original thread]
The Proto Gunnlogi is completely useless (for my fit at least). I can fit the EXACT SAME set of full proto mods on BOTH my Cv.o and c/. This is not right. Here is my example: Cv.o XT 201 Missile 2x Complex extenders 2x complex light boosters 1x ...
- by DarthJT5 - at 2015.03.12 21:04:00
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71. Large Missile Turrets are Crap. And more. - in Feedback/Requests [original thread]
Pokey Dravon wrote: Large Missiles in general need to be reimagined. This whole "have to gank in 1 salvo or I die" mechanic is just bad. Too binary. I think I've agreed with your idea enough times that I'm not going to reiterate it. Do you ha...
- by DarthJT5 - at 2015.03.12 20:14:00
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72. Basic medium frames with 2 equipment slots - in Feedback/Requests [original thread]
Maybe Amarr loses a low slot but gains an equip slot. I think every Logi should have 3 equip at standard and then 4 at adv/pro. Their total slots should be the same across each tier, but in different layouts.
- by DarthJT5 - at 2015.03.12 03:17:00
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73. Basic medium frames with 2 equipment slots - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: CCP Rattati wrote: I think this may infringe on logis a little. I have noted this down ( a long tima go really) but need a real discussion going., Please address the logi module and equipment slot progression. ...
- by DarthJT5 - at 2015.03.12 03:10:00
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74. Basic medium frames with 2 equipment slots - in Feedback/Requests [original thread]
As long as Cal Logi get an extra equipment slot, I'm all for it.
- by DarthJT5 - at 2015.03.12 02:54:00
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75. [Question] Why x8 Skill Multiplier for HAV Operation? - in Feedback/Requests [original thread]
True Adamance wrote: Lorhak Gannarsein wrote: Spkr4theDead wrote: CCP Rattati wrote: because this is streamlined, considering the Dropship Skilltree. I listened to the feedback that there was too much of a skillsink to have that tree t...
- by DarthJT5 - at 2015.03.11 21:15:00
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76. [Question] Why x8 Skill Multiplier for HAV Operation? - in Feedback/Requests [original thread]
Lorhak Gannarsein wrote: DarthJT5 wrote: Fizzer XCIV wrote: Spkr4theDead wrote: CCP Rattati wrote: because this is streamlined, considering the Dropship Skilltree. I listened to the feedback that there was too much of a skillsink to...
- by DarthJT5 - at 2015.03.11 14:29:00
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77. [Question] Why x8 Skill Multiplier for HAV Operation? - in Feedback/Requests [original thread]
Fizzer XCIV wrote: Spkr4theDead wrote: CCP Rattati wrote: because this is streamlined, considering the Dropship Skilltree. I listened to the feedback that there was too much of a skillsink to have that tree too complicated. I also did not...
- by DarthJT5 - at 2015.03.11 14:16:00
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78. [Question] Why x8 Skill Multiplier for HAV Operation? - in Feedback/Requests [original thread]
We need Racial skill trees. Streamlined is a bad thing, which is why the whole new slots thing is happening. Diversity. There needs to be HAV operation (whatever dropsuit command is) --> Racial HAV (4x) --> Racial Specialised HAV(8x). Each ...
- by DarthJT5 - at 2015.03.11 13:02:00
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79. How much will the new tanks cost? - in Feedback/Requests [original thread]
True Adamance wrote: Fizzer XCIV wrote: 261.3K for ADV Tanks. 1.875M for PRO Tanks. That would follow the same progression as Dropsuits, at least, and sounds pretty reasonable... I'd be more inclined to theorise a cool 97,500 Militia 20...
- by DarthJT5 - at 2015.03.09 02:54:00
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80. making the madrugar viable??? really? - in Feedback/Requests [original thread]
Not sure if serious or troll.....
- by DarthJT5 - at 2015.03.07 08:00:00
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