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21. Armor Tanks are OP. - in Feedback/Requests [original thread]
I concur with this. Tried out the fit yesterday, nothing could kill me.
- by DarthJT5 - at 2015.03.24 21:56:00
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22. Officer hulls and turrets - in Feedback/Requests [original thread]
True Adamance wrote: DarthJT5 wrote: True Adamance wrote: Um.....wait really? No I just won't take this seriously. Why not? Infantry/vehicle parity FTW right? Okay so I'm not against Officer Vehicles....what I take issue with is bl...
- by DarthJT5 - at 2015.03.23 20:22:00
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23. Officer hulls and turrets - in Feedback/Requests [original thread]
True Adamance wrote: Um.....wait really? No I just won't take this seriously. Why not? Infantry/vehicle parity FTW right?
- by DarthJT5 - at 2015.03.23 20:09:00
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24. Officer hulls and turrets - in Feedback/Requests [original thread]
I want. Although, it should have +1 slot on both sides. Gunnlogi would have 6 highs, 3 lows. Maddy has 5 lows, 4 highs. Missiles would have Echo RoF, and 14 round mag as well as reduced reload time. Because Officer. I like everything else
- by DarthJT5 - at 2015.03.23 19:15:00
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25. Vehicle Skill Tree Overhall and Revamp. - in Feedback/Requests [original thread]
Terry Webber wrote: Looks pretty thought out but I think you should improve the organization of your first post. I don't know much about vehicles so I'll leave it to the experts. It's hard to do these things on a Tablet, I will be formatting ...
- by DarthJT5 - at 2015.03.19 02:22:00
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26. Yet another Hotfix Echo thread review: Sgt Kirk edition. - in Feedback/Requests [original thread]
True Adamance wrote: Soul Cairn wrote: Agree with the vehicle section. The only concern I have with it is I'm not yet too sure how a static boost to shield eHP will changing things a great deal.....might offer them 0.5sec greater longevit...
- by DarthJT5 - at 2015.03.18 22:20:00
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27. Vehicle Skill Tree Overhall and Revamp. - in Feedback/Requests [original thread]
Part 2 is finished. Feedback?
- by DarthJT5 - at 2015.03.18 21:18:00
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28. Vehicle Skill Tree Overhall and Revamp. - in Feedback/Requests [original thread]
Will update this tomorrow, I have a lot of stuff to do
- by DarthJT5 - at 2015.03.18 00:45:00
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29. Vehicle Skill Tree Overhall and Revamp. - in Feedback/Requests [original thread]
Reserved
- by DarthJT5 - at 2015.03.17 21:08:00
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30. Vehicle Skill Tree Overhall and Revamp. - in Feedback/Requests [original thread]
Reserved
- by DarthJT5 - at 2015.03.17 21:03:00
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31. Vehicle Skill Tree Overhall and Revamp. - in Feedback/Requests [original thread]
Reserved
- by DarthJT5 - at 2015.03.17 21:02:00
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32. Vehicle Skill Tree Overhall and Revamp. - in Feedback/Requests [original thread]
Reserved
- by DarthJT5 - at 2015.03.17 21:02:00
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33. To Rattati: small buff for ADS - in Feedback/Requests [original thread]
Sir Dukey wrote: DarthJT5 wrote: Again, I'll just leave this here And again you have failed to realize the fact that if ADS were actually balanced and survivable without heavy mods, we wouldn't need to fit them. So, what your saying ...
- by DarthJT5 - at 2015.03.17 19:44:00
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34. [Concept] Let's take a look at improving Large Missiles. - in Feedback/Requests [original thread]
Stefan Stahl wrote: DarthJT5 wrote: But, if the missile goes the sustained damage route... Then there is no burst damage turret. Both the rail and the Blaster are good at sustained DPS, but not burst DPS. Missiles should be the ambush weapon...
- by DarthJT5 - at 2015.03.17 19:42:00
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35. (Idea) Mobile vehicle Repair - in Feedback/Requests [original thread]
Diesel Heat seeker wrote: I thought of this a while ago, my idea is to be able to fit a vehicle mod to a dropship fitting. A squad member brings in a tank of any style or type as is any other battle the tank takes damage. Have the ability to fi...
- by DarthJT5 - at 2015.03.17 18:53:00
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36. Vehicle Skills - Back to Basics. - in Feedback/Requests [original thread]
Alena Ventrallis wrote: DarthJT5 wrote: Takahiro Kashuken wrote: DarthJT5 wrote: Vehicle engineering is also useless. I suggest 2% PG per level. There is also vehcile Electronics, which should be 2% CPU per level. Idk what bonuses you...
- by DarthJT5 - at 2015.03.17 17:40:00
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37. Vehicle Skills - Back to Basics. - in Feedback/Requests [original thread]
I'll be posting a full skill tree revamp later, check it out when I do.
- by DarthJT5 - at 2015.03.17 16:57:00
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38. Vehicle Skills - Back to Basics. - in Feedback/Requests [original thread]
Takahiro Kashuken wrote: DarthJT5 wrote: Vehicle engineering is also useless. I suggest 2% PG per level. There is also vehcile Electronics, which should be 2% CPU per level. Idk what bonuses you would give to the Turret operation skills. Ma...
- by DarthJT5 - at 2015.03.17 16:47:00
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39. [Concept] Let's take a look at improving Large Missiles. - in Feedback/Requests [original thread]
MINA Longstrike wrote: DarthJT5 wrote: Stefan Stahl wrote: Pokey Dravon wrote: Missiles will be able to contend with other turrets even in a direct fight (no ambush volley) due to similar sustained DPS. I think this is the most import...
- by DarthJT5 - at 2015.03.17 14:54:00
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40. To Rattati: small buff for ADS - in Feedback/Requests [original thread]
Again, I'll just leave this here
- by DarthJT5 - at 2015.03.17 14:50:00
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