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201. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Operative 1174 Uuali wrote: Simply have a greater contrast between an offensive and defensive equipped tank. You mount a proto turret, you can't fit anything better than basic mods and vice versa. The mid range equipped tank, or rather advanc...
- by DarthJT5 - at 2015.01.08 15:01:00
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202. Vehicle Specialists!? - in Feedback/Requests [original thread]
As a tanker and ADS pilot, I can say that V/AV is pretty balanced atm, with the Gunnlogi being slightly OP and the Madrugar slightly UP, which is due to the fact that there is no anti shield AV barring the Plc, and the gunny having much better fit...
- by DarthJT5 - at 2015.01.03 04:32:00
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203. There is an issue with The Major Laser Warbarge - in Feedback/Requests [original thread]
True Adamance wrote: Sir Dukey wrote: Well, come up against my squad. I'll show you how it feels to be batterd to sh*t as soon as you leave the redline. Seriously, I'll bring my Minmatar commando and kill you and you'll have no other choic...
- by DarthJT5 - at 2014.12.27 07:44:00
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204. There is an issue with The Major Laser Warbarge - in Feedback/Requests [original thread]
Sir Dukey wrote: DarthJT5 wrote: Sir Dukey wrote: Lol, tanks can go up to 700k if you put on proto small turrets, your point is? Anyway, nobody forced you to run proto this and that. I run a standard/ advanced logi and I do fine. I use...
- by DarthJT5 - at 2014.12.27 05:43:00
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205. There is an issue with The Major Laser Warbarge - in Feedback/Requests [original thread]
Sir Dukey wrote: Lol, tanks can go up to 700k if you put on proto small turrets, your point is? Anyway, nobody forced you to run proto this and that. I run a standard/ advanced logi and I do fine. I use advanced equipment and I do fine. If I...
- by DarthJT5 - at 2014.12.27 03:32:00
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206. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Spkr4theDead wrote: Pokey Dravon wrote: Lol Rattati doesn't know anything about vehicles. He's said so himself. There wont be "more information" because this thread has turned into a whiny cesspool. So yeah I guess I'm "nerfing" things by g...
- by DarthJT5 - at 2014.12.25 00:25:00
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207. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Pokey Dravon wrote: True Adamance wrote: Lost faith in this initiative. Thanks for trying CCP Rattati. True, do you have Skype? I'd like to continue our conversation elsewhere. Make a thread about what you guys talk about if you do con...
- by DarthJT5 - at 2014.12.24 23:56:00
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208. Make the little Shield on the Laser Rifle work. - in Feedback/Requests [original thread]
Pokey Dravon wrote: Fox Gaden wrote: Fizzer XCIV wrote: Just make it so that any rounds that hit the shield only do 10% damage. Just add a tiny vehicle hitbox to it, so that and really heavy weapons like Forges, Plasma Cannons, and Vehic...
- by DarthJT5 - at 2014.12.24 03:25:00
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209. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Spkr4theDead wrote: DarthJT5 wrote: Spkr4theDead wrote: Alena Ventrallis wrote: We'll have the unstoppable monstrosities from 1.7 return with a fancy paintjob. They were "unstoppable" because nobody put effort into destroying them...
- by DarthJT5 - at 2014.12.24 00:46:00
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210. Return swarm missile count? - in Feedback/Requests [original thread]
Apocalyptic Destroyerr wrote: Hell No ! They still are to fast for my ADS. Either nerf the speed and return your swarm count or keep it as it. Read the post.... same damage per volley ....... This wouldn't be a nerf or buff in any way, just ...
- by DarthJT5 - at 2014.12.23 23:38:00
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211. Return swarm missile count? - in Feedback/Requests [original thread]
Could we make it back to where each tier of swarms had different missile counts? As a tanker and DS pilot, I liked knowing when I was dealing with proto swarms when I could see 6 missiles in the air (when they rendered). Keep damage the same per v...
- by DarthJT5 - at 2014.12.23 22:07:00
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212. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Spkr4theDead wrote: Alena Ventrallis wrote: We'll have the unstoppable monstrosities from 1.7 return with a fancy paintjob. They were "unstoppable" because nobody put effort into destroying them. Using a MLT forge? Good luck. Starter fi...
- by DarthJT5 - at 2014.12.23 21:56:00
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213. Give us, more dropsuit options! - in Feedback/Requests [original thread]
Cool, once vehicles get variation back then sure :)
- by DarthJT5 - at 2014.12.22 04:50:00
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214. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Godin Thekiller wrote: Oh another thing, rockets should be put in (a more balanced version of current "missiles", and yes, I think ganking someone in under 10 seconds in the biggest current controllable thing is not balanced), and actual missil...
- by DarthJT5 - at 2014.12.20 19:59:00
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215. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Vordred Knight wrote: Why can't the Gallente Marauders have a bonus to reps? Who said they couldn't? We're just trying to find the most balanced bonuses while retaining a good slot count
- by DarthJT5 - at 2014.12.20 17:50:00
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216. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
75MPH LandShark wrote: The one thing I would like to note is, when the vehicle respec happened, and the other tanks where pulled. You also pulled the speed mods. The tanks where initially faster so this wasn't an issue, now they have been sl...
- by DarthJT5 - at 2014.12.20 17:07:00
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217. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Sir Dukey wrote: Pokey Dravon wrote: Lazer Fo Cused wrote: Pokey Dravon wrote: Lazer Fo Cused wrote: 3. Problem is if you make the hull base HP too low it just means you will have to use a slot for a HP module anyways That's kin...
- by DarthJT5 - at 2014.12.19 21:20:00
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218. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Pokey Dravon wrote: Spkr4theDead wrote: Pokey Dravon wrote: ... Lets assume hypothetically that Standard HAVs were buffed in such a way that they performed properly against AV. Under that assumption, do Marauders need 2 additional slots ...
- by DarthJT5 - at 2014.12.19 18:52:00
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219. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Spkr4theDead wrote: DarthJT5 wrote: 3. Problem is if you make the hull base HP too low it just means you will have to use a slot for a HP module anyways 5/3 is probably too much. You admitted you don't use vehicles. 5/3 and 3/5 is j...
- by DarthJT5 - at 2014.12.19 18:34:00
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220. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Pokey Dravon wrote: Indeed. I'm totally fine with hulls being non-tiered, but if that's the case the modules have to have a strong impact in determining how good a fit is. I mean basically what happened with the "rework": Removed many of the ...
- by DarthJT5 - at 2014.12.19 16:20:00
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