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161. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Pokey Dravon wrote: CCP Rattati wrote: Yep, I have raised the low slot issue in this thread and unfair fitting between ca and ga, and both heat sinks and disp modules work for rails and missiles, blaster can use both. There was a whole p...
- by DarthJT5 - at 2015.01.29 00:24:00
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162. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
CCP Rattati wrote: Foundation Seldon wrote: CCP Rattati wrote: I am not following the "damage mods" discussion, we already have damage amps in high, I am not changing any of that. But I do want them to be active. The basic question is ...
- by DarthJT5 - at 2015.01.29 00:23:00
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163. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
CCP Rattati wrote: I am not following the "damage mods" discussion, we already have damage amps in high, I am not changing any of that. But I do want them to be active. We use to have passive damage mods that went in the low slots, which woul...
- by DarthJT5 - at 2015.01.28 23:44:00
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164. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
We're getting increased sots, as has been said
- by DarthJT5 - at 2015.01.28 22:54:00
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165. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Avallo Kantor wrote: Perhaps instead have different Large Turrets have different weapon mod slots? For example: Rail should be a low slot (lore reason: Using more power, Game Reason: Paired with Shield Tanks) Blaster should be high Missile ...
- by DarthJT5 - at 2015.01.28 21:52:00
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166. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Pokey Dravon wrote: DarthJT5 wrote: The damage mod problem for shield tanks could be lessened with passive damage mods in the lows, with 5%/7%/10% for the progression. I was thinking that there should be passive utility mods in the lows, ac...
- by DarthJT5 - at 2015.01.28 21:50:00
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167. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Pokey Dravon wrote: DarthJT5 wrote: Alright, so just change the HP Bonus to a resist Bonus? 4% would be good then. I'm trying to keep the DHAV Damage bonus higher than the UHAV defense bonus to keep the UHAV in check. What do you think abou...
- by DarthJT5 - at 2015.01.28 21:26:00
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168. Exotic colors for the Officer Scrambler! - in Feedback/Requests [original thread]
Darth-Carbonite GIO wrote: DarthJT5 wrote: Signed by the other Darth Thank you, Darth Your welcome, Darth.
- by DarthJT5 - at 2015.01.28 21:15:00
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169. Exotic colors for the Officer Scrambler! - in Feedback/Requests [original thread]
(DarthCeption)
- by DarthJT5 - at 2015.01.28 21:15:00
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170. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Pokey Dravon wrote: DarthJT5 wrote: My thoughts on bonuses for the tanks released in phase 1 (Minmatar and Amarr vehicle bonuses can be dicussed later, when they are closer to being released) HAV operation 1 unlocks Caldari and Gallente HA...
- by DarthJT5 - at 2015.01.28 19:02:00
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171. [Request] Status of the Amarr hulls and turrets - in Feedback/Requests [original thread]
Vitharr Foebane wrote: Would love to hear from someone in the know Amarr Hulls (along with Min) will be released in phase 2 of the HAV rebalance (eta unknown) Haven't seen anything about racial turrets tho.
- by DarthJT5 - at 2015.01.28 16:10:00
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172. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
My thoughts on bonuses for the tanks released in phase 1 (Minmatar and Amarr vehicle bonuses can be dicussed later, when they are closer to being released) HAV operation 1 unlocks Caldari and Gallente HAV operation. 1% bonus to something per lev...
- by DarthJT5 - at 2015.01.28 16:07:00
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173. [Idea] Pilot Suit + Vehicle Modules - in Feedback/Requests [original thread]
Vehicles are getting more slots, as per the updated spreadsheet. Cal HAV will now have a 5/2 layout, UHAV(Marauder) and DHAV(Enfocer) will get a 4/1 layout. He will be adding Gallente tomorrow
- by DarthJT5 - at 2015.01.28 15:43:00
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174. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
CCP Rattati wrote: Breakin Stuff wrote: so far we're looking at a 4/1 layout for caldari UHAVs and DHAVs Looks like the Main Battle Tanks are sitting at 5/2 so far. check it out. It's all in the spreadsheet Those who are interested can ...
- by DarthJT5 - at 2015.01.28 15:36:00
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175. Exotic colors for the Officer Scrambler! - in Feedback/Requests [original thread]
Signed by the other Darth
- by DarthJT5 - at 2015.01.28 03:28:00
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176. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
CCP Rattati wrote: This thread is becoming fairly derailed. The purpose is to balance the Blaster, Missile and Rail, as they are, within the the known constraints. Designing plasmacannon turrets belongs in another thread, and is perfectly fine...
- by DarthJT5 - at 2015.01.28 03:26:00
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177. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
I'm pretty sure 2000 DPS blisters are a little overkill... Should be rails at about 700, missiles 900, blasters at 1100ish. 2000 DPS means tanks and infantry get insta-popped
- by DarthJT5 - at 2015.01.27 15:36:00
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178. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
CCP Rattati wrote: Tesfa Alem wrote: CCP Rattati wrote: There will be no DHAV rail fit, I will make it so, whether through fitting bonuses or something even heavier handed. A positive side to this is that we can properly define vehi...
- by DarthJT5 - at 2015.01.26 23:35:00
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179. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
I would be happy if the Large Missile launcher fired 3 times slower than it does now, but with greatly increased velocity. Everything else can stay the same, IMO. Thus, you lose insta-gank ability with the 1/3rd DPS but now it's much easier to hit...
- by DarthJT5 - at 2015.01.26 23:32:00
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180. AV feedback - in Feedback/Requests [original thread]
MINA Longstrike wrote: I'm talking more about have them zoom by air targets and potentially waste fuel in turning around then coming back to target. there's no real easy guesswork for this though. Congrats on that 2000th like I just gave you :)
- by DarthJT5 - at 2015.01.24 20:16:00
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