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41. Concept: Underground Complexes and MO4R Objectives - in Feedback/Requests [original thread]
I don't like vehicles having no impact on play around an objective. It's hard enough to even find a reason to field a tank besides killing infantry, which infantry can do much better than tanks. Objectives need to be accessible to vehicles, so the...
- by DarthJT5 - at 2015.03.17 14:45:00
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42. Vehicle Skills - Back to Basics. - in Feedback/Requests [original thread]
Vehicle engineering is also useless. I suggest 2% PG per level. There is also vehcile Electronics, which should be 2% CPU per level. Idk what bonuses you would give to the Turret operation skills. Maybe heat buildup for blaster, Cooldown for rail...
- by DarthJT5 - at 2015.03.17 14:41:00
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43. Radical Vehicle Idea. - in Feedback/Requests [original thread]
I very much agree. I also made a thread about this a while back here . Some of the things I suggested, like LAV HP nerf, has already happened. They still need an increase in slots
- by DarthJT5 - at 2015.03.17 14:20:00
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44. [Concept] Let's take a look at improving Large Missiles. - in Feedback/Requests [original thread]
Stefan Stahl wrote: Pokey Dravon wrote: Missiles will be able to contend with other turrets even in a direct fight (no ambush volley) due to similar sustained DPS. I think this is the most important design goal and shouldn't be sacrificed u...
- by DarthJT5 - at 2015.03.17 14:09:00
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45. [Concept] Let's take a look at improving Large Missiles. - in Feedback/Requests [original thread]
Bump for visibility, not going to let this topic die.
- by DarthJT5 - at 2015.03.17 12:46:00
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46. [Concept] Let's take a look at improving Large Missiles. - in Feedback/Requests [original thread]
Pokey Dravon wrote: DarthJT5 wrote: * does rain dance to make Rattati appear* Im amazed a rain of trolls hasn't already appeared. Where's all the normal people that tell us all of our ideas are garbage and that we don't tank?
- by DarthJT5 - at 2015.03.16 04:22:00
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47. [Concept] Let's take a look at improving Large Missiles. - in Feedback/Requests [original thread]
* does rain dance to make Rattati appear*
- by DarthJT5 - at 2015.03.16 04:14:00
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48. Sticky:Hotfix Echo - tweaks - in Feedback/Requests [original thread]
True Adamance wrote: Sgt Kirk wrote: Shield tankers are still trying to engage me in >70 meters and then send hate mail. I don't think shield tankers realize that they can't fight CQC armor tanks in their territory like they have been do...
- by DarthJT5 - at 2015.03.16 03:19:00
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49. [Concept] Let's take a look at improving Large Missiles. - in Feedback/Requests [original thread]
Pokey Dravon wrote: DarthJT5 wrote: Pokey Dravon wrote: I tweaked the Darth v1 missiles a bit more and I like how they're looking for a standard missiles variant. Damage per magazine is slightly lower than the Pokey variants, burst DPS i...
- by DarthJT5 - at 2015.03.15 22:48:00
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50. 2 little STD rails > 1 large ADV rail - in Feedback/Requests [original thread]
True Adamance wrote: shaman oga wrote: I was on my tank with two mates. They were literally eating installations in the blink of an eye. I know some of you love maths, would you be so kind to make some calculations? Pretty much. Coupling...
- by DarthJT5 - at 2015.03.15 22:41:00
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51. [Concept] Let's take a look at improving Large Missiles. - in Feedback/Requests [original thread]
Pokey Dravon wrote: DarthJT5 wrote: Pokey Dravon wrote: I tweaked the Darth v1 missiles a bit more and I like how they're looking for a standard missiles variant. Damage per magazine is slightly lower than the Pokey variants, burst DPS i...
- by DarthJT5 - at 2015.03.15 21:27:00
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52. Sticky:Hotfix Echo - tweaks - in Feedback/Requests [original thread]
Shinobi MumyoSakanagare ZaShigurui wrote: Regulators should stay in the high slot and stabilizers should remain in the low slots or else they will be seldom used , or better yet , you will see more Cal HAV's using blasters and Gal using rails ....
- by DarthJT5 - at 2015.03.15 20:57:00
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53. [Concept] Let's take a look at improving Large Missiles. - in Feedback/Requests [original thread]
Oh, we both forgot about the fitting costs of Missiles being higher in both CPU and PG over the rail. That needs to be fixed
- by DarthJT5 - at 2015.03.15 20:49:00
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54. [Concept] Let's take a look at improving Large Missiles. - in Feedback/Requests [original thread]
Pokey Dravon wrote: I tweaked the Darth v1 missiles a bit more and I like how they're looking for a standard missiles variant. Damage per magazine is slightly lower than the Pokey variants, burst DPS is slightly higher, and the sustained DPS f...
- by DarthJT5 - at 2015.03.15 20:05:00
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55. [Concept] Let's take a look at improving Large Missiles. - in Feedback/Requests [original thread]
I don't think there's anything else to really talk about. TL:DR on my thoughts Damage should be AT LEAST 450, I would prefer 500 (even numbers are cool) RoF should be at least 300 Magazine size would be 6 for me, or 8 with a longer reload to keep...
- by DarthJT5 - at 2015.03.15 19:39:00
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56. [Concept] Let's take a look at improving Large Missiles. - in Feedback/Requests [original thread]
Pokey Dravon wrote: DarthJT5 wrote: Pokey Dravon wrote: Updated with some rough numbers showing Fiend's concept as well. Unfortunately because missiles are not very granular in their damage per shot its hard to get everything to line up e...
- by DarthJT5 - at 2015.03.15 19:22:00
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57. [Concept] Let's take a look at improving Large Missiles. - in Feedback/Requests [original thread]
Pokey Dravon wrote: Updated with some rough numbers showing Fiend's concept as well. Unfortunately because missiles are not very granular in their damage per shot its hard to get everything to line up evenly with each other. Further feedback wo...
- by DarthJT5 - at 2015.03.15 19:10:00
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58. [Concept] Let's take a look at improving Large Missiles. - in Feedback/Requests [original thread]
Pokey Dravon wrote: DarthJT5 wrote: That sounds like a good reload speed to me. The only other thing I would change is having RoF at least at 300. This 200 right now does not feel natural to my trigger finger (I've always semi-auto fired i...
- by DarthJT5 - at 2015.03.15 19:00:00
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59. [Concept] Let's take a look at improving Large Missiles. - in Feedback/Requests [original thread]
Pokey Dravon wrote: DarthJT5 wrote: On the reload time, when would you have the missiles "start" reloading? 2 seconds? 3? That may be something you want to add to the spreadsheet. Also, your total ammo count from Delta on the missiles is w...
- by DarthJT5 - at 2015.03.15 18:50:00
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60. The Real Reason Dropships Need the Buffs - in Feedback/Requests [original thread]
Every vehicle should follow the slots rule set up by tanks. 5/2 Caldari 3/4 Gallente 4/3 Minmatar 2/5 Amarr Then take away a slot from each side for Specialised variants (like ADS) I think this would solve a lot of problems we have currently...
- by DarthJT5 - at 2015.03.15 18:17:00
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