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1741. It's Getting Sickening, CCP... - in Feedback/Requests [original thread]
this isn't that big a deal. rogramming is hard stuff, and can get tedious, making mistakes can lead to glitches and errors. but a simple formular based on dividing a set value of WPs by the damage dealt could solve your problem. there are plenty ...
- by D legendary hero - at 2013.08.08 21:08:00
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1742. It's Getting Sickening, CCP... - in Feedback/Requests [original thread]
Exionous wrote: I'm serious. I'm borderline tired of all this. This has more requests than feedback, so if you don't feel like hearing rambling, you might as well leave now. If you haven't seen my other post of feedback and requests, please che...
- by D legendary hero - at 2013.08.08 20:42:00
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1743. HMG glitch/bug - in Technical Support/Bugs [original thread]
In short: 1. enemies take NO damage unless the tiny dot in the center of the reticule is on the target. 2. only when enemies are hit by the first shot in the center dot of the reticule cone is dispersion factored in. this has lead me to erroneo...
- by D legendary hero - at 2013.08.08 20:38:00
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1744. [Feedback] HMG hit detection - in Feedback/Requests [original thread]
you should move this to technical issues and bugs, because this isn't a suggetion or feed back on a game mechanic, this is an error that another team should be working on.
- by D legendary hero - at 2013.08.08 20:33:00
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1745. [Feedback] HMG hit detection - in Feedback/Requests [original thread]
Master Jaraiya wrote: N1ck Comeau wrote: I shot at a wall, and that at one of my friends, this is not the case. the bullets disperse in this circle, thats why shooting longer is more accurate. Shooting at a wall reveals nothing. Sure you...
- by D legendary hero - at 2013.08.08 20:31:00
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1746. [Feedback] HMG hit detection - in Feedback/Requests [original thread]
bacon blaster wrote: Face it, guys: CCP hates heavies. Actually, CCP hates anything that isn't a medium suit or a lav. or an AR
- by D legendary hero - at 2013.08.08 20:29:00
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1747. How many mass drivers . . . - in General Discussions [original thread]
Bojo The Mighty wrote: I honestly believe that dust meters correlates to feet in real time. Because honestly, 5 meter splash radius means that 2 people (roughly 6 feet each) and a midget lying down would get hit if the projectile hit the first ...
- by D legendary hero - at 2013.08.08 18:26:00
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1748. How many mass drivers . . . - in General Discussions [original thread]
Buster Friently wrote: XeroTheBigBoss wrote: Buster Friently wrote: Deluxe Edition wrote: 5m Blast radius that does enough damage to kill everything except some heavies in 1 clip. How can you miss with that weapon? People complain th...
- by D legendary hero - at 2013.08.08 18:24:00
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1749. How many mass drivers . . . - in General Discussions [original thread]
Chunky Munkey wrote: . . . will we see by the end of this x2 sp week? By the end of the last multiple SP week, the number of flaylocks in the average match roughly tripled, and they suffered a nerf soon after. Now, I love the mass driver. I s...
- by D legendary hero - at 2013.08.08 18:15:00
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1750. How many mass drivers . . . - in General Discussions [original thread]
Powerh8er wrote: Every weapon in this game is OP if its in the right hands. then it gets nerfed, except AR.
- by D legendary hero - at 2013.08.08 18:08:00
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1751. Plasma Cannon = I win button - in General Discussions [original thread]
Kasote Denzara wrote: Please don't let people know about the Plasma Cannon. It's a weapon I love and I don't want it to become overused like two certain weapons after easymode flaylock was nerfed. *cough cough.* Promote the Scrambler Pistol in...
- by D legendary hero - at 2013.08.08 18:04:00
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1752. [request] Tired of the AR Spam - in Feedback/Requests [original thread]
If the AR's damage was nerfed proportionately per level to have the same dps as the breach AR we would be on our way toward balancing. CURRENT: breach AR damage per shot = 51 breach AR rpm = 400 breach AR dps = 340 breach AR actual dps = 374 br...
- by D legendary hero - at 2013.08.07 20:55:00
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1753. [request] Tired of the AR Spam - in Feedback/Requests [original thread]
Mobius Wyvern wrote: The AR Secret this and this. i think its appropriate to post this here. unless i already posted in this thread.. i cant find the original one. #121 Posted: 2013.08.07 18:26 | Report ok i can't find my original post s...
- by D legendary hero - at 2013.08.07 20:30:00
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1754. [request] Tired of the AR Spam - in Feedback/Requests [original thread]
semperfi1999 wrote: Zendeal wrote: Buster Friently wrote: Nocturnal Soul wrote: lol let me show the power of my Proto SCR and ASCR You'd do better with the AR. Like I said, there are people that don't use the AR, but it's not becaus...
- by D legendary hero - at 2013.08.07 20:29:00
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1755. [REQUEST] Balance the assault rifles - in Feedback/Requests [original thread]
Shattered Mirage wrote: D legendary hero wrote: BL4CKST4R wrote: DRDEEZE TWO POINTO wrote: Well assault rifle do need a tap with the nerf hammer it range needs to be cut in half its damange is fine since it a gallente weapon but it has...
- by D legendary hero - at 2013.08.07 17:43:00
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1756. Feedback - Why isn't this more important? - in Feedback/Requests [original thread]
BL4CKST4R wrote: Minmatar should get 1 HP/s and the Caldari get 0 HP/s, and give the Gallente and Amarr 3 HP/s. Minmatar are shield tanks so to them its more of a novelty, for us it is a necessity. Minmintar are NOT shield tanks. minmintar...
- by D legendary hero - at 2013.08.07 17:39:00
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1757. [REQUEST] Balance the assault rifles - in Feedback/Requests [original thread]
BL4CKST4R wrote: DRDEEZE TWO POINTO wrote: Well assault rifle do need a tap with the nerf hammer it range needs to be cut in half its damange is fine since it a gallente weapon but it has far to much range for its dps Its DPS is to low f...
- by D legendary hero - at 2013.08.07 07:04:00
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1758. [REQUEST] Balance the assault rifles - in Feedback/Requests [original thread]
Spectre-M wrote: 'Boston Massacre'. John Adams defended british soldiers who shot into a crowd of civilians, killing 5. He got them off. Not really a reliable source of quotes regarding universal law. Considering his quote that there is a 'comm...
- by D legendary hero - at 2013.08.07 07:01:00
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1759. The heavy suit should get its shield and and armor hardened by 10% against damage? - in Feedback/Requests [original thread]
Dimitri Rascolovitch wrote: Purona wrote: just give heavies WP for suppressing enemies and taking damage increase resistance when being healed by a logistics don't just increase the heavies ability to act alone the logistics class is practi...
- by D legendary hero - at 2013.08.07 06:56:00
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1760. The heavy suit should get its shield and and armor hardened by 10% against damage? - in Feedback/Requests [original thread]
Canaan Knute wrote: D legendary hero wrote: ^^Heavy Suits were never OP. people said sharpe shotter made them OP. but what do you think sharp shooter did to ARs? how much range did they get. Remember the Type II? Its base eHP was very high...
- by D legendary hero - at 2013.08.07 06:54:00
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