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Buster Friently
Rosen Association
1514
|
Posted - 2013.08.08 20:55:00 -
[31] - Quote
Beeeees wrote:DUST is an inherently teamwork focused game.
There is no "I" in team. Whoever gets the kill should not matter, a point for your team is a point for your team.
http://imgur.com/F6mGA |
ZDub 303
TeamPlayers EoN.
1552
|
Posted - 2013.08.08 21:01:00 -
[32] - Quote
How do you determine who deals majority damage when you account for regeneration?
Why should it even matter? If you can't finish the job you don't get the kill.
If I deal 90% of someone's health but I don't kill them, why should i be awarded with a kill? I didn't kill them, someone else did and I assisted, so I get an assist.
Seriously, we have much deeper problems in this game than who gets kill credit. If its enough that you want to quit the game, then you should probably go ahead and just do so. |
D legendary hero
THE WARRIORS OF LEGEND
599
|
Posted - 2013.08.08 21:08:00 -
[33] - Quote
this isn't that big a deal. rogramming is hard stuff, and can get tedious, making mistakes can lead to glitches and errors. but a simple formular based on dividing a set value of WPs by the damage dealt could solve your problem.
there are plenty of constants. we know that you get 50 WPs for every kill (by team objective is 60), we also know the game keeps track of the damage you deal in approximately real time. so, once the down/death is registered, the game simply has to convert the amount of damage you did to the enemies current health limit* into a percentage and multiply to distribute the WPs evenly by damage dealt.
so, K * (Pd/Ch) = Wd ; where K is the constant (for infantry kill thats 50pts), Ch is current health of the target, Pd is player damage or your damage dealt, and Wd is war points distributed. Wd cannot be > K.
so if your do 200 ehp worth of damage to an opponent with 201 ehp, you will get the following: 50 * (200/201) = 49.75 WP
basically you received 99.50% of the WPs for that kill.
inversely, if you do perhaps 30ehp damage to an enemy with 700 ehp
50 * (30/700) = you get 2 WPs for the kill.
now what happens if lets say you do 9999 damage to a target that has 500 ehp (you hit him with an LAV)? using derrivatives you can make a limit but its better just to use the WD =< K equation. why?
50 * (9999/500) = 1000 wps for 1 kill....lol. so with the limit set. yoou can't get more than 50 pts.
*current health, is the shield and Armor the enemy had before depletion/recharge. so if you stripe a scouts shields 5 times, you have done lets say 400 ehp worth pf damage to a scout with 70 shields and 90 armor. so to prevent this, from currpting calculations, on the current health of the last recharge counts. |
D legendary hero
THE WARRIORS OF LEGEND
599
|
Posted - 2013.08.08 21:10:00 -
[34] - Quote
ZDub 303 wrote:How do you determine who deals majority damage when you account for regeneration?
Why should it even matter? If you can't finish the job you don't get the kill.
If I deal 90% of someone's health but I don't kill them, why should i be awarded with a kill? I didn't kill them, someone else did and I assisted, so I get an assist.
Seriously, we have much deeper problems in this game than who gets kill credit. If its enough that you want to quit the game, then you should probably go ahead and just do so.
whole heartedly agree
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Meeko Fent
Seituoda Taskforce Command Caldari State
545
|
Posted - 2013.08.08 21:45:00 -
[35] - Quote
Exionous wrote:3. Add gear restrictions to instant battles. I'm sick of being stomped by squads of prototype gear. This is sort of how the instant battle screen should look:
Instant Battle - Ambush - Militia & Standard Instant Battle - Ambush - Standard & Advanced Instant Battle - Ambush - Advanced & Prototype Instant Battle - Ambush - Prototype Only
And the list goes on with Skirmish and Domination.
I'm about ready to just quit because of these problems. They're big enough to make me go that far. The rest of the problems I've noticed are on my other forum post.
Exio out.
Hey, did you need that? "Need what?" *headshot* Your life. This is the Matchmaking I want.
And I want it bad.
I can take an Organized squad whooping me, but a disorganized squad that wins only because they spammed the most proto is what really annoys me.
As a note to those who are going to say this is bad cause they are saying "Oh, but my proto fit has STD gear on it!" the system would filter out proto gear, but allow lower gear levels in higher gear battles.
And, then if you run Proto, you would be able to make money in the Proto Matches.
Plas one for you, but you might need a bucket of ice water to cool down.
Remain calm, and all shall be brought to thee |
Fiddler Galaine
The United Federation New Eden Dark Taboo
10
|
Posted - 2013.08.08 22:02:00 -
[36] - Quote
I'd be fine with simple Random vs. Random and Squad vs. Squad matchmaking (with a player upgrade to 36).
Militia + Standard and Advanced + Prototype wouldn't be too bad, but separating all modes specifically by each suit type is going to void the point of upgrading to a better suit unless we're talking about a massive payout differences between modes. |
Tal-Rakken
DUST University Ivy League
47
|
Posted - 2013.08.08 22:03:00 -
[37] - Quote
1) maybe one day we will see a more advanced wp allocation based on damage dealt(with a bonuses amount to the final blow ofc) but this is not something I want the develop wasting their time on while their game has major major issues that severely overshadow this mild nuisance.
2) at what range is it that you are shooting at I've found that over 250/300 meters the rendering through the rifle scope falls apart not showing pieces of cover and sometimes showing people fully behind cover who are out in he open. This is a rendering issue not a problem with the gun not firing.
3) I too get annoyed with people running in proto wolf packs and this is an issue that newer players run into as soon as they start playing the game now(lol 400wp academy is pointless). I hope ccps new matchmaking will help this issue but only time will tell.[*] |
Viktor Zokas
187.
155
|
Posted - 2013.08.08 22:09:00 -
[38] - Quote
Exionous wrote:I'm serious. I'm borderline tired of all this. This has more requests than feedback, so if you don't feel like hearing rambling, you might as well leave now. If you haven't seen my other post of feedback and requests, please check it out. *title: Personal Thoughts With Intent to Not Be Trolled* 1. THE F****NG KILL ASSIST SYSTEM. OH MY F****NG GOD. If I take 100% of shield and 99% of the persons' armour, then someone runs in and pokes him with his pinkie, HE SHOULD NOT GET THE GODDAMN KILL. Do you realize how many kills I've had stolen because of this abso-f***in'-lutely ridiculous system?! FIX IT NOW! A: Make it where the person who deals the most damage to the enemy get the kill; everyone else who deals damage gets the assist. 2. Fix the problem where sniper rifles stop firing. No, I'm not missing. They're not moving and my crosshair is right on their head. This also happens with installations. 3. Add gear restrictions to instant battles. I'm sick of being stomped by squads of prototype gear. This is sort of how the instant battle screen should look: Instant Battle - Ambush - Militia & Standard Instant Battle - Ambush - Standard & Advanced Instant Battle - Ambush - Advanced & Prototype Instant Battle - Ambush - Prototype Only And the list goes on with Skirmish and Domination. I'm about ready to just quit because of these problems. They're big enough to make me go that far. The rest of the problems I've noticed are on my other forum post. Exio out.
Hey, did you need that? "Need what?" *headshot* Your life.
But, if he gets the kill, then he is the killer. Just because you failed to kill him with the ~70 rounds + sidearm doesn't mean that someone else who finishes shouldn't get the kill.
Also, can I have your stuff? |
Soldiersaint
Deepspace Digital
312
|
Posted - 2013.08.08 23:18:00 -
[39] - Quote
This game is about teammowrk. there is no such thing as kill stealing. go back to cod. if someone killed the guy you were shooting so what? your nothing but selfish trash. |
Exionous
Abandoned Privilege General Tso's Alliance
9
|
Posted - 2013.08.14 15:29:00 -
[40] - Quote
Aikuchi Tomaru wrote:I agree with the first point. I like how BF3 did it. You get more points the more damage you did.
The third point is stupid. Learn to play. The matchmaking they are planning is more than enough. Hint: They don't stomp you because of their gear, but because they have more experience and don't just run at you guns blazing.
They stomp me--and my squad whom I am sticking by--because their gear has 600+ shields/armour and they have Duvolles strapped up with proficiency level 5 and possibly damage modifiers so they can run at you guns blazing because they can't be stopped by anyone else except some other kid in a "logi" suit.
But hell, at least we know what you use out there. Have fun when they remove all the high-powered/low-powered module slots for your Gk.0, yeah? I'll greatly enjoy killing you over and over again when you're back to your Gallente medium frame. |
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Exionous
Abandoned Privilege General Tso's Alliance
9
|
Posted - 2013.08.14 15:32:00 -
[41] - Quote
ALPHA DECRIPTER wrote:Kills and assists: just fine. Matchmaking: Needs work (your idea would hurt the game but at least you're thinking)
Thanks for the feedback. I'm still trying to devise a better way. |
Smooth Assassin
Condotta Rouvenor Gallente Federation
29
|
Posted - 2013.08.14 15:36:00 -
[42] - Quote
Mobius Wyvern wrote:Alabastor 'TheBlaster' Alcar wrote:boooo
if u dont get the last hit u dont deserve the kill, finish the job or u dont get the full payout, there is no such thing as kill stealing in a team battle Seriously. I'm kind of disappointed that you actually expect people to support you on something that stupid. The bug is one that's already been talked about, and they've already mentioned that they're redoing the matchmaking system. IKR what about reloading you cant shoot a bullet if you dont have any in the first place! |
low genius
the sound of freedom Renegade Alliance
292
|
Posted - 2013.08.14 18:21:00 -
[43] - Quote
tl;dr
looks like a qq thread... |
Tiffany NE Shephard
Opus Arcana Covert Intervention
12
|
Posted - 2013.08.14 18:25:00 -
[44] - Quote
OP needs more time in dust academy before coming back into the fray...just saying. |
Exionous
Abandoned Privilege General Tso's Alliance
12
|
Posted - 2013.08.16 03:15:00 -
[45] - Quote
Tiffany NE Shephard wrote:OP needs more time in dust academy before coming back into the fray...just saying.
I'll remember that the next time I go 10/0 on you. |
TechMechMeds
Swamp Marines Kleenex Inc.
174
|
Posted - 2013.08.16 04:02:00 -
[46] - Quote
Can I have your stuff lol |
gargantuise aaron
Sanguine Knights
57
|
Posted - 2013.08.16 04:12:00 -
[47] - Quote
I aggree about kill steal to a degree, if p1 and p2 team take down p3 and were bothe shooting him till he died most damage gets kill if you take cover before he dies and still had more damage other guy should get kill |
gargantuise aaron
Sanguine Knights
57
|
Posted - 2013.08.16 04:17:00 -
[48] - Quote
My solution for match making is a tier system once a week it takes average wp per battle and if you do really good you go up Really bad go down simple and effective |
lithkul devant
Legions of Infinite Dominion
24
|
Posted - 2013.08.16 05:11:00 -
[49] - Quote
The OP does have a point in what he is saying, especially since the devs did that BS with academy, wtf were they thinking, were they smoking something really hard? Anyways, lets be honest with ourselves, someone who has 6million sp, against someone who has 12million sp, the obvious advantage is going to the person with 12million sp, even if they are running in just milita or the freebie gear, now you might ask yourself why is this, why would someone running militia gear be stronger then someone running advanced or standard gear who is of lower sp. The answer is very simple, if you know how to upgrade your suit for max effect, that once pissant militia AR now can have over +9% dmg bonus without even a single item being allocated towards bonus dmg, along with roughly 15-20% extra armor and shields without having to do anything yet again.
So it is not the suits that are just the problem at times, it is the skill tree and how the sp is put upon it, now someone with 9 mill compared to the 6mill is not going to have that much of an advantage in anything to the degree that the 12mill will have over the 6mil. Now if the 12mil people start using proto gear, the 6mil and under people are usually just plainly screwed as the proto people will be hitting a hell of a lot harder, be able to take more damage and typically be able to move around faster. (depending on what mods they are using) This can be shown with how powerful logi's of high lvl compared to those of low lvl, including the fact that many of them considered themselves front line offense for a long time.
For the sniper rifle problem, I believe this is usually caused by lag within the game, if a game is being to laggy it is often best just to turn off the game and do something else for a while, otherwise you will end up just raging at the game. I am hoping that either patch 1.4 or 1.5 will fix a lot of these issues, however, I have not gotten any information about when they are to be released or what is really in them.
For the Kill and assist kill, this has vexed me from time to time as well, where I have nearly killed someone by myself to have someone get in a lucky bullet or for the one I am trying to kill to commit suicide. I do feel that the person who gets in the last bullet should get the "kill" however points should go according to who did the most damage and that the "killing" shot should just be bonus points ontop of who did the most damage. Now I know this annoys people for other reasons as well, such as about the KD ratio for after the match and overall stats, simply put they need to add in other stats that show how useful a player was being for each one of these as has been stated by a logi group more then a few times.
In short, the game needs a lot of improvement on different things but it could be much more fun quite soon, take a month off and chill off while the game catches up in the technical aspects that way you're not raging constantly. |
Skipper Jones
Militaires-Sans-Frontieres
632
|
Posted - 2013.08.16 05:14:00 -
[50] - Quote
Exionous wrote:I'm serious. I'm borderline tired of all this. This has more requests than feedback, so if you don't feel like hearing rambling, you might as well leave now. If you haven't seen my other post of feedback and requests, please check it out. *title: Personal Thoughts With Intent to Not Be Trolled* 1. THE F****NG KILL ASSIST SYSTEM. OH MY F****NG GOD. If I take 100% of shield and 99% of the persons' armour, then someone runs in and pokes him with his pinkie, HE SHOULD NOT GET THE GODDAMN KILL. Do you realize how many kills I've had stolen because of this abso-f***in'-lutely ridiculous system?! FIX IT NOW! A: Make it where the person who deals the most damage to the enemy get the kill; everyone else who deals damage gets the assist. 2. Fix the problem where sniper rifles stop firing. No, I'm not missing. They're not moving and my crosshair is right on their head. This also happens with installations. 3. Add gear restrictions to instant battles. I'm sick of being stomped by squads of prototype gear. This is sort of how the instant battle screen should look: Instant Battle - Ambush - Militia & Standard Instant Battle - Ambush - Standard & Advanced Instant Battle - Ambush - Advanced & Prototype Instant Battle - Ambush - Prototype Only And the list goes on with Skirmish and Domination. I'm about ready to just quit because of these problems. They're big enough to make me go that far. The rest of the problems I've noticed are on my other forum post. Exio out.
Hey, did you need that? "Need what?" *headshot* Your life. All of these ideas are bad. -1
1.That person fired the last bullet therefore he should get the last bullet kill and +50 points. Assists should be based off of damage done, but never should an assister get the kill points. What FPS even does this?
2. Never heard or seen it.
3 Gear based matchmaking is and never will be functional. For many reasons. |
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Niuvo
The Phoenix Federation
349
|
Posted - 2013.08.16 06:42:00 -
[51] - Quote
All I can really say is that the game is very, very unfair. We already know all the bs that goes down. Look at the kill feed once in a while, really look at it, That is what's sickening. |
excillon
united we stand x
19
|
Posted - 2013.08.16 08:08:00 -
[52] - Quote
Skipper Jones wrote:Exionous wrote:I'm serious. I'm borderline tired of all this. This has more requests than feedback, so if you don't feel like hearing rambling, you might as well leave now. If you haven't seen my other post of feedback and requests, please check it out. *title: Personal Thoughts With Intent to Not Be Trolled* 1. THE F****NG KILL ASSIST SYSTEM. OH MY F****NG GOD. If I take 100% of shield and 99% of the persons' armour, then someone runs in and pokes him with his pinkie, HE SHOULD NOT GET THE GODDAMN KILL. Do you realize how many kills I've had stolen because of this abso-f***in'-lutely ridiculous system?! FIX IT NOW! A: Make it where the person who deals the most damage to the enemy get the kill; everyone else who deals damage gets the assist. 2. Fix the problem where sniper rifles stop firing. No, I'm not missing. They're not moving and my crosshair is right on their head. This also happens with installations. 3. Add gear restrictions to instant battles. I'm sick of being stomped by squads of prototype gear. This is sort of how the instant battle screen should look: Instant Battle - Ambush - Militia & Standard Instant Battle - Ambush - Standard & Advanced Instant Battle - Ambush - Advanced & Prototype Instant Battle - Ambush - Prototype Only And the list goes on with Skirmish and Domination. I'm about ready to just quit because of these problems. They're big enough to make me go that far. The rest of the problems I've noticed are on my other forum post. Exio out.
Hey, did you need that? "Need what?" *headshot* Your life. All of these ideas are bad. -1 1.That person fired the last bullet therefore he should get the last bullet kill and +50 points. Assists should be based off of damage done, but never should an assister get the kill points. What FPS even does this? 2. Never heard or seen it. 3 Gear based matchmaking is and never will be functional. For many reasons.
True. Who's to say I didn't enter a match in a Raven, then switch half way through to a proto?
You could however do it by WP with players though, spread it out so both sides are even in total accrued WP to date, as that would be an indicator of skill level. Even then, what if squads enter in to the picture and can't be broken up?
I do agree that Proto's need limits. If their access could be restricted to PC matches, it would probably help with new people getting discouraged.
Overall, I used to get pissed off by Proto people, but I realized that one day I'll get there too, I run BPO so I'm not really losing anything, and I'm earning SP and ISK regardless. So I use the opportunity to learn from the more advanced players, and maybe, if I get lucky, run one of them over in an LAV.
|
jace silencerww
D3M3NT3D M1NDZ
5
|
Posted - 2013.08.16 16:16:00 -
[53] - Quote
excillon wrote:Skipper Jones wrote:Exionous wrote:I'm serious. I'm borderline tired of all this. This has more requests than feedback, so if you don't feel like hearing rambling, you might as well leave now. If you haven't seen my other post of feedback and requests, please check it out. *title: Personal Thoughts With Intent to Not Be Trolled* 1. THE F****NG KILL ASSIST SYSTEM. OH MY F****NG GOD. If I take 100% of shield and 99% of the persons' armour, then someone runs in and pokes him with his pinkie, HE SHOULD NOT GET THE GODDAMN KILL. Do you realize how many kills I've had stolen because of this abso-f***in'-lutely ridiculous system?! FIX IT NOW! A: Make it where the person who deals the most damage to the enemy get the kill; everyone else who deals damage gets the assist. 2. Fix the problem where sniper rifles stop firing. No, I'm not missing. They're not moving and my crosshair is right on their head. This also happens with installations. 3. Add gear restrictions to instant battles. I'm sick of being stomped by squads of prototype gear. This is sort of how the instant battle screen should look: Instant Battle - Ambush - Militia & Standard Instant Battle - Ambush - Standard & Advanced Instant Battle - Ambush - Advanced & Prototype Instant Battle - Ambush - Prototype Only And the list goes on with Skirmish and Domination. I'm about ready to just quit because of these problems. They're big enough to make me go that far. The rest of the problems I've noticed are on my other forum post. Exio out.
Hey, did you need that? "Need what?" *headshot* Your life. All of these ideas are bad. -1 1.That person fired the last bullet therefore he should get the last bullet kill and +50 points. Assists should be based off of damage done, but never should an assister get the kill points. What FPS even does this? 2. Never heard or seen it. 3 Gear based matchmaking is and never will be functional. For many reasons. True. Who's to say I didn't enter a match in a Raven, then switch half way through to a proto? You could however do it by WP with players though, spread it out so both sides are even in total accrued WP to date, as that would be an indicator of skill level. Even then, what if squads enter in to the picture and can't be broken up? I do agree that Proto's need limits. If their access could be restricted to PC matches, it would probably help with new people getting discouraged. Overall, I used to get pissed off by Proto people, but I realized that one day I'll get there too, I run BPO so I'm not really losing anything, and I'm earning SP and ISK regardless. So I use the opportunity to learn from the more advanced players, and maybe, if I get lucky, run one of them over in an LAV. the gear rank could be set so you could not use gear that was higher then the set game. you enter in militia & standard it would lock out gear adv & higher.
Wp are not a true indicator of skill. i know a guy who made two profile and on his second one since open beta he run a 1 day active, caps it and has ran passive sp on it since. now he has over 9 million sp with less than 500,000 WP. while his main is at 17 millon sp and 1,300,000+ WP i know there are others who do this as well. but is it the best way i heard so far in match making.
here is a thought what about a rank system? level 1 though (not set on top #) and use WP as the ruler? the more WP the high you go up. that way it can even out the teams but still has a problem with it like a whole squad of SVER, Imperfects or What the french would be hard for it to set up even teams unless it could limit one side to less players to help the teams be even.
As for Proto only in PC what about players who do not do PCs? that would be unfair to them. we have earned the sp we put in our time to get it. however i know we need a way to stop proto stomping.
but they do need a way to stop killstealing. i try not to unless the player is in trouble like p1 has took alot out of p2 and p2 is a heavy p1 is reloading and hurt and p2 is about to kill him then i would help out to save p1 but nomrally i let p1 get his kill. |
Cross Atu
Conspiratus Immortalis Covert Intervention
1488
|
Posted - 2013.08.16 16:22:00 -
[54] - Quote
A fix to this is planned as part of the new granular WP system which is in the works right now (ETA SoonTM).
0.02 ISK Cross |
bethany valvetino
Dead Six Initiative Lokun Listamenn
83
|
Posted - 2013.08.16 16:31:00 -
[55] - Quote
Of all the things to have a whine about....
this has to be one of the most ********.
E-peen denial is an awful thing.... lol |
Skipper Jones
Militaires-Sans-Frontieres
634
|
Posted - 2013.08.16 17:09:00 -
[56] - Quote
excillon wrote:Skipper Jones wrote:Exionous wrote:I'm serious. I'm borderline tired of all this. This has more requests than feedback, so if you don't feel like hearing rambling, you might as well leave now. If you haven't seen my other post of feedback and requests, please check it out. *title: Personal Thoughts With Intent to Not Be Trolled* 1. THE F****NG KILL ASSIST SYSTEM. OH MY F****NG GOD. If I take 100% of shield and 99% of the persons' armour, then someone runs in and pokes him with his pinkie, HE SHOULD NOT GET THE GODDAMN KILL. Do you realize how many kills I've had stolen because of this abso-f***in'-lutely ridiculous system?! FIX IT NOW! A: Make it where the person who deals the most damage to the enemy get the kill; everyone else who deals damage gets the assist. 2. Fix the problem where sniper rifles stop firing. No, I'm not missing. They're not moving and my crosshair is right on their head. This also happens with installations. 3. Add gear restrictions to instant battles. I'm sick of being stomped by squads of prototype gear. This is sort of how the instant battle screen should look: Instant Battle - Ambush - Militia & Standard Instant Battle - Ambush - Standard & Advanced Instant Battle - Ambush - Advanced & Prototype Instant Battle - Ambush - Prototype Only And the list goes on with Skirmish and Domination. I'm about ready to just quit because of these problems. They're big enough to make me go that far. The rest of the problems I've noticed are on my other forum post. Exio out.
Hey, did you need that? "Need what?" *headshot* Your life. All of these ideas are bad. -1 1.That person fired the last bullet therefore he should get the last bullet kill and +50 points. Assists should be based off of damage done, but never should an assister get the kill points. What FPS even does this? 2. Never heard or seen it. 3 Gear based matchmaking is and never will be functional. For many reasons. True. Who's to say I didn't enter a match in a Raven, then switch half way through to a proto? You could however do it by WP with players though, spread it out so both sides are even in total accrued WP to date, as that would be an indicator of skill level. Even then, what if squads enter in to the picture and can't be broken up? I do agree that Proto's need limits. If their access could be restricted to PC matches, it would probably help with new people getting discouraged. Overall, I used to get pissed off by Proto people, but I realized that one day I'll get there too, I run BPO so I'm not really losing anything, and I'm earning SP and ISK regardless. So I use the opportunity to learn from the more advanced players, and maybe, if I get lucky, run one of them over in an LAV.
Although what you said is true, I wasn't even talking about switching in match.
I mean a lot of people run suits that have different types of equipment, guns, suits etc. Like myself. I run a ADV suit (most of the time) with ADV gun, STD sidearm, PRO damage mods, ADV armor plates, and STD equipment. Which rank do I go into? Not to mention my MLT heavy, or my STD logi, or my ADV logi, or even my MLT scout. My suits are so mixed up gear wise that this method wouldn't work
I think that time played and total WPs should be what decides who you get put into. |
Niuvo
The Phoenix Federation
351
|
Posted - 2013.08.16 21:08:00 -
[57] - Quote
D legendary hero wrote:this isn't that big a deal. rogramming is hard stuff, and can get tedious, making mistakes can lead to glitches and errors. but a simple formular based on dividing a set value of WPs by the damage dealt could solve your problem.
there are plenty of constants. we know that you get 50 WPs for every kill (by team objective is 60), we also know the game keeps track of the damage you deal in approximately real time. so, once the down/death is registered, the game simply has to convert the amount of damage you did to the enemies current health limit* into a percentage and multiply to distribute the WPs evenly by damage dealt.
so, K * (Pd/Ch) = Wd ; where K is the constant (for infantry kill thats 50pts), Ch is current health of the target, Pd is player damage or your damage dealt, and Wd is war points distributed. Wd cannot be > K.
so if your do 200 ehp worth of damage to an opponent with 201 ehp, you will get the following: 50 * (200/201) = 49.75 WP
basically you received 99.50% of the WPs for that kill.
inversely, if you do perhaps 30ehp damage to an enemy with 700 ehp
50 * (30/700) = you get 2 WPs for the kill.
now what happens if lets say you do 9999 damage to a target that has 500 ehp (you hit him with an LAV)? using derrivatives you can make a limit but its better just to use the WD =< K equation. why?
50 * (9999/500) = 1000 wps for 1 kill....lol. so with the limit set. yoou can't get more than 50 pts.
*current health, is the shield and Armor the enemy had before depletion/recharge. so if you stripe a scouts shields 5 times, you have done lets say 400 ehp worth pf damage to a scout with 70 shields and 90 armor. so to prevent this, from currpting calculations, on the current health of the last recharge counts. good post, but WTF. Don't listen to OP. I agree with what one person said "i get more mad if I sacrificed myself to wound a guy and then my blueberry doesn't finish him off" Especially a big heavy. |
Exionous
Abandoned Privilege General Tso's Alliance
16
|
Posted - 2013.08.19 15:09:00 -
[58] - Quote
Cybus Trama'dol wrote:I can see reasoning behind this.
I think the main the problem getting so many assists is down to the TTK unless you are all headshots all the time then to put down some protos with shield tanking\regen it can take more bullets than you have in your main and sidearm to put somebody down particularly with the dodgy hit detection. This can lead to multiple reload engagements and after what can seem an eternity dancing around as bluedot can stroll over and get one lucky bullet and get the kill and the WP.
Some games I've gone 4 kills and 30+ assists because of this and I'm confident Ive done the most damage (90%+) in at least 20 of those assists. I'm not particularly worried and getting credit for the kill but what I would prefer is a better distribution of the points given, the person who dealt the most damage should be awarded the the most WP regardless of who put in the final bullet
Well hell, seeing that ... every other FPS ever made is like this (it just seems to be 200% worse on this game, I really have no clue why) I would be able to withstand going 12/42/5 a little more confidently if I were given more WP for my "kill assists" that I do 95% of the damage. I'm just one of those people that cares about his KDR--on this game that is--so getting 40 kill assists in a match where I should be going more around 32/12/5 (it is possible when the entire enemy team is using MLT and STD) doesn't make me feel to happy about things. A BF3 variant would be nicer, but as someone else posted, that would be pretty difficult to do considering everybody has a different total HP. Maybe it can get worked out, maybe something even better will be implemented. |
Exionous
Abandoned Privilege General Tso's Alliance
16
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Posted - 2013.08.19 15:12:00 -
[59] - Quote
bethany valvetino wrote:Of all the things to have a whine about....
this has to be one of the most ********.
E-peen denial is an awful thing.... lol
How does your brain function? Too much troll fat up there.
Blah blah blah shut up and get off my forum, whiney *****. |
Exionous
Abandoned Privilege General Tso's Alliance
16
|
Posted - 2013.08.19 15:17:00 -
[60] - Quote
lithkul devant wrote:The OP does have a point in what he is saying, especially since the devs did that BS with academy, wtf were they thinking, were they smoking something really hard? Anyways, lets be honest with ourselves, someone who has 6million sp, against someone who has 12million sp, the obvious advantage is going to the person with 12million sp, even if they are running in just milita or the freebie gear, now you might ask yourself why is this, why would someone running militia gear be stronger then someone running advanced or standard gear who is of lower sp. The answer is very simple, if you know how to upgrade your suit for max effect, that once pissant militia AR now can have over +9% dmg bonus without even a single item being allocated towards bonus dmg, along with roughly 15-20% extra armor and shields without having to do anything yet again.
So it is not the suits that are just the problem at times, it is the skill tree and how the sp is put upon it, now someone with 9 mill compared to the 6mill is not going to have that much of an advantage in anything to the degree that the 12mill will have over the 6mil. Now if the 12mil people start using proto gear, the 6mil and under people are usually just plainly screwed as the proto people will be hitting a hell of a lot harder, be able to take more damage and typically be able to move around faster. (depending on what mods they are using) This can be shown with how powerful logi's of high lvl compared to those of low lvl, including the fact that many of them considered themselves front line offense for a long time.
For the sniper rifle problem, I believe this is usually caused by lag within the game, if a game is being to laggy it is often best just to turn off the game and do something else for a while, otherwise you will end up just raging at the game. I am hoping that either patch 1.4 or 1.5 will fix a lot of these issues, however, I have not gotten any information about when they are to be released or what is really in them.
For the Kill and assist kill, this has vexed me from time to time as well, where I have nearly killed someone by myself to have someone get in a lucky bullet or for the one I am trying to kill to commit suicide. I do feel that the person who gets in the last bullet should get the "kill" however points should go according to who did the most damage and that the "killing" shot should just be bonus points ontop of who did the most damage. Now I know this annoys people for other reasons as well, such as about the KD ratio for after the match and overall stats, simply put they need to add in other stats that show how useful a player was being for each one of these as has been stated by a logi group more then a few times.
In short, the game needs a lot of improvement on different things but it could be much more fun quite soon, take a month off and chill off while the game catches up in the technical aspects that way you're not raging constantly.
Finally, someone with a little bit of intelligence. You trolls can take a lesson off this man. You have very valid points that me and several friends have already pointed out and agreed on. |
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