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61. Why are all minmatar suits losing their base armor rep rate in 1.8? - in General Discussions [original thread]
my people have suffered far too long. all we need is better shield recharger, a shorter delay and a 1/hp pper second armor regend. that is not alot since ehp will remain the same, and their squishiness will be the same
- by D legendary hero - at 2014.04.29 16:52:00
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62. Why are all minmatar suits losing their base armor rep rate in 1.8? - in General Discussions [original thread]
lampwizard wrote: D legendary hero wrote: No scout in the game can go over 10 m/s. the game engine cannot handle it. Can you talk a little more about this? I'm assuming a suit with 11m/s speed moves faster than one with 10m/s. The numbe...
- by D legendary hero - at 2014.04.28 17:53:00
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63. Why are all minmatar suits losing their base armor rep rate in 1.8? - in General Discussions [original thread]
Takron Nistrom wrote: My Mattari Commando is a boss. I don't think blanket statements are wise. Jump off a building, u will fall down. Blankett statements are wise when they are true.
- by D legendary hero - at 2014.04.28 17:51:00
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64. Why are all minmatar suits losing their base armor rep rate in 1.8? - in General Discussions [original thread]
Jastad wrote: My Min heavy run at 7.15 while ADV and 7.50 in PRO For sure not an easy suit tu play with, one of the most challenging suit. But i like it, really. Maybe a little buff at strafe speed will be good. Don't touch the sprint speed,...
- by D legendary hero - at 2014.04.28 17:49:00
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65. 5 (Relatively) Simple Fixes to improve the DUST Experience for all..... - in General Discussions [original thread]
Tectonic Fusion wrote: Zaaeed Massani wrote: 4. Balance the Combat Rifle (-10% to shield damage & +10% to armor damage). He means change it to -5% and +5%. Because otherwise they would have to change it to a hybrid weapon and what fun ...
- by D legendary hero - at 2014.04.24 18:04:00
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66. 5 (Relatively) Simple Fixes to improve the DUST Experience for all..... - in General Discussions [original thread]
Zaaeed Massani wrote: 1. Lock Heavies to heavy weapons in their H slot. then give them new longer range, and varied heavy weapons 2. Fix the cloak bug that allows firing while cloaked. 3. Moderately increase the stacking penalties of vehic...
- by D legendary hero - at 2014.04.24 17:58:00
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67. Sniper rifles need buff... - in General Discussions [original thread]
keno trader wrote: RA Drahcir wrote: Every time a sniper rifle is shot, there should be feedback damage of 1000HP. ANOTHER classic hater. Just because you don't know how to tactically support your team doesn't mean you have to ruin the...
- by D legendary hero - at 2014.04.24 17:54:00
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68. Sniper rifles need buff... - in General Discussions [original thread]
Louis Domi wrote: Im pretty used to all other games OHK snipers, or even the 2 hit kill snipers, the charged sniper is good, but its the charge makes it difficult to do follow up hits, the tac sniper is good, if you can get those consecutive he...
- by D legendary hero - at 2014.04.24 17:47:00
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69. Sniper rifles need buff... - in General Discussions [original thread]
Tau Lai wrote: I bet sniper rifles will get some kind of buff on the next patch iteration, because right now, a prototype sniper cannot take down a prototype suit. kills minmaderp suits all day just aim for them. btw heavies are not suppose...
- by D legendary hero - at 2014.04.24 17:44:00
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70. Sniper rifles need buff... - in General Discussions [original thread]
Fizzer94 wrote: Remove the redline and I'll talk. THISSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS ^^^^^^^^^^
- by D legendary hero - at 2014.04.24 17:42:00
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71. Sniper rifles need buff... - in General Discussions [original thread]
Eko Sol wrote: Sir Dukey wrote: Stop with the freking risk/reward. If you are not willing to do sh*t about it, then it's your own fault. My sniper suits costed 130k isk in 1.6 and were easily killable by a standard tactical sniper. Get good ...
- by D legendary hero - at 2014.04.24 17:40:00
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72. One of Millions of Plasma Cannon Brainstorms - in Feedback/Requests [original thread]
Inyanga wrote: As we all have seen, the Plasma cannon could be better, but has great potential. Without a Damage Over Time function being added to the game, many have tried to say, "buff the damage!" or "just make it, like, 20% better. What do ...
- by D legendary hero - at 2014.04.24 17:35:00
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73. All links to portuguese articles-links aos articulos no português - in General Discussions [original thread]
se tiverem perguntas eu posso traduzir e expor.
- by D legendary hero - at 2014.04.24 17:34:00
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74. Why are all minmatar suits losing their base armor rep rate in 1.8? - in General Discussions [original thread]
Racro 01 Arifistan wrote: so with the wepaons. anyone can use ar's betetr then an assault gk.o without that reduction to hip-fire kick/dispersion and still manage to land hits just as good? with the speed. minmattar medium frames run as fast a...
- by D legendary hero - at 2014.04.24 17:32:00
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75. Why are all minmatar suits losing their base armor rep rate in 1.8? - in General Discussions [original thread]
Arx Ardashir wrote: Racro 01 Arifistan wrote: thier wepaons are quite anoying and in some cases OP. and thier assult suit gets a retartdley sized clip for its combat rifle,mass driver, smg, flaylock pistol. They took the explosive weapons...
- by D legendary hero - at 2014.04.24 17:27:00
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76. Why are all minmatar suits losing their base armor rep rate in 1.8? - in General Discussions [original thread]
Viktor Hadah Jr wrote: I've been running 30-2 games in my mini assault its my best suit, but buff it why the hell not. dnt you mean your galente scout suit?
- by D legendary hero - at 2014.04.24 17:25:00
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77. Minmatar arnt Underpowered. - in General Discussions [original thread]
Korvin Lomont wrote: Ghosts Chance wrote: Minmatar are KINGS of positional advantage. i chose where i fight i chose when i fight i chose where your standing i chose where im standing i choose to shoot you in the back and run when you turn ...
- by D legendary hero - at 2014.04.15 19:25:00
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78. Minmatar arnt Underpowered. - in General Discussions [original thread]
Ghosts Chance wrote: Monkey MAC wrote: By definition of the suit you just gave I would call it a brawler (personally), but you are right the Minmatar suits and respective weaponry is all about the controllig the engagement. If a Minmatar is ...
- by D legendary hero - at 2014.04.15 19:10:00
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79. Minmatar arnt Underpowered. - in General Discussions [original thread]
Ghosts Chance wrote: D legendary hero wrote: say that to the inviso-scouts. scouts are positional masters. since scouts have lower profiles and speed. and any races scout can do this. so, no. minmatar ARENOT the masters of position. when you...
- by D legendary hero - at 2014.04.15 19:00:00
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80. Minmatar arnt Underpowered. - in General Discussions [original thread]
Joseph Ridgeson wrote: Couldn't you play another racial dropsuit the same way and be nearly as effective? You are talking about a style of play that is not really exclusive to the Minmatar, namely flank and sneak attack. I am not Minmatar and I...
- by D legendary hero - at 2014.04.15 18:46:00
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