Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 |
1721. [feedback] CCP Mintchip flaylocks need radius buff. damage is fine, but radius n... - in Feedback/Requests [original thread]
ChromeBreaker wrote: Shadowdude3 wrote: D legendary hero wrote: "not a crazy buff" *proceeds to suggest a ~50% splash radius increase* You should see what he wants to do to HMGs Love you Lege dude, you actually want to buff ...
- by D legendary hero - at 2013.08.10 01:05:00
|
1722. [feedback] CCP Mintchip flaylocks need radius buff. damage is fine, but radius n... - in Feedback/Requests [original thread]
Shadowdude3 wrote: D legendary hero wrote: "not a crazy buff" *proceeds to suggest a ~50% splash radius increase* dude did you even read what you put there...lol your an idiot. what is 50% of 1ft*? if you can answer that question? ...
- by D legendary hero - at 2013.08.10 01:00:00
|
1723. [feedback] CCP Mintchip flaylocks need radius buff. damage is fine, but radius n... - in Feedback/Requests [original thread]
FLAYLOCK Steve wrote: I agree with the OP. Either they fix the hit detection on it or buff the radius. Only the core is somewhat usable and still due to hit detection (not player skill) it sometimes doesn't even register. But again ccp will ign...
- by D legendary hero - at 2013.08.10 00:57:00
|
1724. The heavy suit should get its shield and and armor hardened by 10% against damage? - in Feedback/Requests [original thread]
yeah headshots should remain the same because a skilled player should not be punished for using skill namely getting headshots.. but if someone is spraying and praying they should be punished aka the resistance. if i as a heavy am standing out in...
- by D legendary hero - at 2013.08.10 00:38:00
|
1725. [request] Tired of the AR Spam - in Feedback/Requests [original thread]
BL4CKST4R wrote: Lynn Beck wrote: Ar still does more in more situations: why shotgun when an ar can kill in .3 seconds and has more range and damage per clip? Why use a laser when an ar's damage does more damage inside the laser's optimal? W...
- by D legendary hero - at 2013.08.10 00:24:00
|
1726. [request] Tired of the AR Spam - in Feedback/Requests [original thread]
Lynn Beck wrote: Ar still does more in more situations: why shotgun when an ar can kill in .3 seconds and has more range and damage per clip? Why use a laser when an ar's damage does more damage inside the laser's optimal? Why use an smg when a...
- by D legendary hero - at 2013.08.10 00:22:00
|
1727. [feedback] CCP Mintchip flaylocks need radius buff. damage is fine, but radius n... - in Feedback/Requests [original thread]
the damage is **** poor but acceptable. Remember i only get 3 rounds in a clip. it needs this buff to be balanced. and its not that big an increase i want. but it will make the difference in the hands of skilled lockers. i mean its the worst si...
- by D legendary hero - at 2013.08.09 06:11:00
|
1728. [request] Tired of the AR Spam - in Feedback/Requests [original thread]
I used to think the HMG needed a buff, but what it really needs is the turn speed on the suit to be fixed, and the reticule cone to actually represent actual dispersion and hit detection.
- by D legendary hero - at 2013.08.09 06:07:00
|
1729. How many mass drivers . . . - in General Discussions [original thread]
Tectonic Fusion wrote: Not as OP as the full auto AR, GEK or duvloue ARs. there we go that looks about right
- by D legendary hero - at 2013.08.09 06:01:00
|
1730. How many mass drivers . . . - in General Discussions [original thread]
Master Jaraiya wrote: To me, the problem is not with the mass driver itself, but rather the Community. I was in a match a little while ago. My squad were the only squad working, everyone else on the blue team were in the hills. Anyway, I comma...
- by D legendary hero - at 2013.08.09 05:58:00
|
1731. How many mass drivers . . . - in General Discussions [original thread]
Master Jaraiya wrote: Shotty GoBang wrote: Master Jaraiya wrote: Exactly why they should turn friendly fire on, BUT if you team kill, the cost of the team member's fitting is automatically transfered from your wallet to theirs to cov...
- by D legendary hero - at 2013.08.09 05:48:00
|
1732. [feedback] CCP Mintchip flaylocks need radius buff. damage is fine, but radius n... - in Feedback/Requests [original thread]
not a crazy buff, but they all need a .5-.7 meter radius increase. even without lag and poor hit detection the accuracy you need to hit anything is rediculous and the minminal reward (ver low damage) makes them useless. DO NOT BUFF THE DAMAGE!...
- by D legendary hero - at 2013.08.09 05:42:00
|
1733. [request] Tired of the AR Spam - in Feedback/Requests [original thread]
XV1 wrote: I think AR needs a 10% damage reduction and all weapons need another 10% damage reduction. That is 20% reduction on AR total. I would say to buff other weapons instead, but it would make all weapons drop even heavies rather fast whic...
- by D legendary hero - at 2013.08.09 05:33:00
|
1734. [request] Tired of the AR Spam - in Feedback/Requests [original thread]
BL4CKST4R wrote: D legendary hero wrote: ^^you forgot to include the lvl1 and 2 lvl SP from weaponry the lvl 1 SP from light weapon the lvl 1, lvl2 and lvl3 from Scrambler rifle operation and don't forget the milita AR is a 0 SP weapon W...
- by D legendary hero - at 2013.08.09 05:29:00
|
1735. [request] Tired of the AR Spam - in Feedback/Requests [original thread]
^^you forgot to include the lvl1 and 2 lvl SP from weaponry the lvl 1 SP from light weapon the lvl 1, lvl2 and lvl3 from Scrambler rifle operation and don't forget the milita AR is a 0 SP weapon
- by D legendary hero - at 2013.08.09 02:10:00
|
1736. [request] Tired of the AR Spam - in Feedback/Requests [original thread]
Theresa Rohk wrote: I've removed the opinions you threw out as facts from the quote. But "Better" is an opinion, and I was also asking on numbers on recoil. Zoom in and you can fire with the AR without the gun moving, even if you are. The ASC...
- by D legendary hero - at 2013.08.09 01:33:00
|
1737. [request] Tired of the AR Spam - in Feedback/Requests [original thread]
BL4CKST4R wrote: D legendary hero wrote: If the AR's damage was nerfed proportionately per level to have the same dps as the breach AR we would be on our way toward balancing. CURRENT: breach AR damage per shot = 51 breach AR rpm = 400 br...
- by D legendary hero - at 2013.08.09 00:59:00
|
1738. (feedback) Assault class-from a scout's veiw - in Feedback/Requests [original thread]
Cat Merc wrote: D legendary hero wrote: calisk galern wrote: depends on what you are trying to do. assaults are the offensive suit and thus are meant to be the strongest suit to frontal assault. heavies currently only have sentinels whi...
- by D legendary hero - at 2013.08.08 21:14:00
|
1739. CCP are you trying to break dust - in Feedback/Requests [original thread]
they really just need to give the new players more ISK and SP to start with. give the, 2.5 million SP, and 3million ISK. with that they can play competetively.
- by D legendary hero - at 2013.08.08 21:12:00
|
1740. It's Getting Sickening, CCP... - in Feedback/Requests [original thread]
ZDub 303 wrote: How do you determine who deals majority damage when you account for regeneration? Why should it even matter? If you can't finish the job you don't get the kill. If I deal 90% of someone's health but I don't kill them, why shou...
- by D legendary hero - at 2013.08.08 21:10:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 |
First page | Previous page | Next page | Last page |