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1581. Hmg is getting a buff in 1.4 - in General Discussions [original thread]
Breakin Stuff wrote: RA Drahcir wrote: Buff? No, it is a nerf. Missing a target due to recoil is a skill issue; having to stop sending rounds down range because of overheating is a broken weapon issue. As the God of Heavies, and Lord of ...
- by D legendary hero - at 2013.08.21 18:57:00
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1582. Hmg is getting a buff in 1.4 - in General Discussions [original thread]
Master Jaraiya wrote: I'm on the fence on this one. I currently have no problem with heat build up, but sometimes the muzzle rise robs me of kills outside of optimal range. If the HMG's hit detection is fixed in 1.4 heat build up should not b...
- by D legendary hero - at 2013.08.21 18:52:00
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1583. 1.4 A list of confirmed things. - in Feedback/Requests [original thread]
Prangstar RND wrote: N1ck Comeau wrote: Ren Ratner wrote: No more pretending to be Snake. I don't get the joke lol, hiding in a box prangster?.... prangster?!....PRAANGSTERRRRRRRRRRRRRRRRRRR!!!!!!!!!!! ...*do do di dodo, di di da*
- by D legendary hero - at 2013.08.21 04:22:00
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1584. Hmg is getting a buff in 1.4 - in General Discussions [original thread]
sure we can't change this to a spread reduction instead? when push comes to shove, the bullet spread is the biggest problem, having a more accurate HMG will make the extra DPS mean something. making it a viable alternative for heavies other than...
- by D legendary hero - at 2013.08.21 04:16:00
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1585. Hmg is getting a buff in 1.4 - in General Discussions [original thread]
Alldin Kan wrote: DO IT CCP, MAKE AN ALREADY PREPOSTEROUSLY STRONG CQC WEAPON EVEN DEADLIER. GONNA BE GETTING EASY 30+ KILLS IN AMBUSH. you mean like an AR does from 6m upto 50m range already?
- by D legendary hero - at 2013.08.21 04:11:00
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1586. Mass driver heavy suit - ulimate dust "*****" power - in Feedback/Requests [original thread]
FLAYLOCK Steve wrote: Dalmont Legrand wrote: Yesterday, I played ambush and guess what? Well it was my team versus HEAVY MASS DRIVER RUNNERS. My question is: this game is supposed to be grenade launchers heavy suit fights only or what? Th...
- by D legendary hero - at 2013.08.20 02:05:00
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1587. Mass driver heavy suit - ulimate dust "*****" power - in Feedback/Requests [original thread]
[quote=CLONE117 why r heavy suits so famous for light weapons now?.... [/quote] simple. there are only 2 heavy weapons. everything out guns the HMg, but especially ARs. wo why use it? the forgun is great, but not everyone can forgun.
- by D legendary hero - at 2013.08.20 02:00:00
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1588. Mass driver heavy suit - ulimate dust "*****" power - in Feedback/Requests [original thread]
Dalmont Legrand wrote: Yesterday, I played ambush and guess what? Well it was my team versus HEAVY MASS DRIVER RUNNERS. My question is: this game is supposed to be grenade launchers heavy suit fights only or what? That battle was massacre! ...
- by D legendary hero - at 2013.08.20 01:59:00
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1589. Why should I ever use the Scrambler Rifle? A couple of Fixes suggsted. - in Feedback/Requests [original thread]
Original poster what we really need is an AScr rifle variant that is available at level 2, or lvl1. a cheaper Ascrambler rifle that is less effective than the ADV, but still availible. more Ascr mitigate the "i need a full auto scrambler" problem....
- by D legendary hero - at 2013.08.20 01:54:00
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1590. [Request] Concerning Running People Over - in Feedback/Requests [original thread]
Synbot wrote: I suggest, when you ram someone with a vehicle the vehicle takes as much damage as the player lost, divided by 2. It doesn't make since that a person covered in a big suit of metal, being ran over, doesn't affect vehicles at all...
- by D legendary hero - at 2013.08.20 01:51:00
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1591. PETITION: buff MD and FLAYLOCKS - in Feedback/Requests [original thread]
Charlotte O'Dell wrote: No. The MD is perfect. It can compete with the AR in CQC and in elevated positions over the AR. We need a hit detection fix so other weapons can get on our (and FG) level. Also need draw distance increase so snipers can ...
- by D legendary hero - at 2013.08.19 22:54:00
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1592. PETITION: buff MD and FLAYLOCKS - in Feedback/Requests [original thread]
Yeeeuuuupppp wrote: I COMPLETELY disagree with the mass driver part. It should be left alone. I feel like flaylock Pistols Should Have The Blast Radius At 2m for the std, 3m for the adv, 3.5m for the proto. And The Splash Damage at 140hp for th...
- by D legendary hero - at 2013.08.19 20:07:00
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1593. CCP are you even reading the AR nerf threads? - in Feedback/Requests [original thread]
shaman oga wrote: I would like to see this experiment: 2 players both decent at shooting, 2 amarr STD medium suits, not fitted (because they have the same shield and armor), 1 with std AR and 1 with std MD, shoulder to shoulder, 10 meters dista...
- by D legendary hero - at 2013.08.19 14:01:00
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1594. CCP are you even reading the AR nerf threads? - in Feedback/Requests [original thread]
Breakin Stuff wrote: Laser rifles are the amarr equivalent of the sniper rifle. Kinda like the scrambler rifle is the amarr equivalent of the Assault rifle. Noticing a pattern here? Oh wait, you mean all of the weapons will have racial varia...
- by D legendary hero - at 2013.08.19 13:59:00
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1595. [Request] Remove the Vehicle Near-Death "Fire" Damage - in Feedback/Requests [original thread]
keep the fire burn visual effect when armor is low, but dnt take the burn damage. when drop ships reach 0 armor, they should get 1 second more of flight, and then just start crashing to the ground and explode on impact with anything they hit.
- by D legendary hero - at 2013.08.19 06:44:00
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1596. PETITION: Assault Scrambler rifle at STD level - in Feedback/Requests [original thread]
Talos Alomar wrote: I'll go one further - all weapon variants should have a standard level version available. I want to use a burst scrambler pistol without going up to ADV due to fitting costs. this makes sense and is cool. plus it give peo...
- by D legendary hero - at 2013.08.19 06:38:00
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1597. PETITION: Assault Scrambler rifle at STD level - in Feedback/Requests [original thread]
Zan Azikuchi wrote: D legendary hero wrote: make a version of the Assault scrambler rifle availible at STD level. make it weaker by about 20% less ammo, and 20% less damage. but put it at the same price ISK as the regular scrambler rilfe and...
- by D legendary hero - at 2013.08.19 06:37:00
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1598. PETITION: Assault Scrambler rifle at STD level - in Feedback/Requests [original thread]
Tal-Rakken wrote: D legendary hero wrote: SponkSponkSponk wrote: I think it's fairly clear from looking at other weapons, that variant weapons turn up at Operation IV. AR gets breach at STD, HMG gets assault at STD, in fact most weap...
- by D legendary hero - at 2013.08.19 06:33:00
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1599. PETITION: buff MD and FLAYLOCKS - in Feedback/Requests [original thread]
but, this is exactly why CCP doesn't want to give respecs....lolol because they know if they gavfe everyone respecs everyone would just spec into ARs and caldari assault or logi suits. and that would be the entire game ruined.
- by D legendary hero - at 2013.08.19 06:28:00
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1600. PETITION: buff MD and FLAYLOCKS - in Feedback/Requests [original thread]
after 1.4 the only usable weapon will be ARs because you can't beat an ar with aim assist...lol i tried to use the Scr rifles i really did. they work but arent effective. how so? 1. full auto ARs do almost their max damage at the range i can re...
- by D legendary hero - at 2013.08.19 06:26:00
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